Added fog on the main scene

This commit is contained in:
2026-07-08 19:38:37 +03:00
parent 72b48492cc
commit 34369f1ddf
131 changed files with 24529 additions and 121 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MaterialSwitch : MonoBehaviour
{
public Material[] materials;
int currentMatIndex = 0;
void Update()
{
if(Input.GetKeyDown(KeyCode.Q)){
currentMatIndex --;
if(currentMatIndex<0)
currentMatIndex += materials.Length;
updateSky();
}
if(Input.GetKeyDown(KeyCode.E)){
currentMatIndex ++;
if(currentMatIndex>=materials.Length)
currentMatIndex -= materials.Length;
updateSky();
}
}
void updateSky(){
RenderSettings.skybox = materials[currentMatIndex];
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class MouseLook : MonoBehaviour
{
public float speed = 1;
public float zoomSpeed = 1;
public bool invertY = false;
Camera cam;
Vector2 mouseStart;
Vector3 lookStart;
void Start()
{
cam = GetComponent<Camera>();
}
void Update()
{
if(Input.GetMouseButtonDown(0)){
mouseStart = Input.mousePosition;
lookStart = transform.rotation.eulerAngles;
}
if(Input.GetMouseButton(0)){
transform.rotation = Quaternion.Euler(
(Input.mousePosition.y - mouseStart.y) * (invertY?-1:1) * speed * cam.fieldOfView + lookStart.x,
(mouseStart.x - Input.mousePosition.x) * speed * cam.fieldOfView + lookStart.y,
0
);
}
if(Input.GetKey(KeyCode.W)){
cam.fieldOfView *= 1 - (zoomSpeed * Time.deltaTime);
}
if(Input.GetKey(KeyCode.S)){
cam.fieldOfView *= 1 + (zoomSpeed * Time.deltaTime);
}
}
}
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+6
View File
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# Example scene
## Controls:
- Hold *LMB* and *Move Mouse* to look around
- *W, S* - Zoom In and Zoom Out
- *Q, E* - Switch skybox materials
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packageName: Animated Cosmos Shader
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