Added fog on the main scene
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MaterialSwitch : MonoBehaviour
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{
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public Material[] materials;
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void Update()
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{
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if(currentMatIndex<0)
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updateSky();
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updateSky();
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}
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}
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void updateSky(){
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class MouseLook : MonoBehaviour
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{
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public float speed = 1;
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public float zoomSpeed = 1;
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public bool invertY = false;
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Camera cam;
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Vector2 mouseStart;
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Vector3 lookStart;
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void Start()
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{
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}
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void Update()
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(mouseStart.x - Input.mousePosition.x) * speed * cam.fieldOfView + lookStart.y,
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0
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);
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}
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# Example scene
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## Controls:
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- Hold *LMB* and *Move Mouse* to look around
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- *W, S* - Zoom In and Zoom Out
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Reference in New Issue
Block a user