Added fog on the main scene
This commit is contained in:
@@ -189,7 +189,7 @@ Material:
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# __Cosmos skybox shader documentation__
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__The package contains two shaders:__
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- Cosmos Animated (Skybox/Cosmos Animated)
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- Cosmos Animated Mesh (Unlit/Cosmos Animated Mesh)
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## __Cosmos Animated__ shader
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### Properties:
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||||||
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- ***Color*** - tint color
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- ***Main Texture*** - Main skybox texture (Cubemap)
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||||||
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- ***Colorize*** - saturation of skybox (0 is BW, 1 is Colorful)
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<br><br>
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- ***Animation*** - Enable animation of the skybox (turning off can increase the performance)
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<br><br>
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||||||
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- ***Detail textures*** - Additive 2D detail textures
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@@ -0,0 +1,29 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MaterialSwitch : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Material[] materials;
|
||||||
|
int currentMatIndex = 0;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.GetKeyDown(KeyCode.Q)){
|
||||||
|
currentMatIndex --;
|
||||||
|
if(currentMatIndex<0)
|
||||||
|
currentMatIndex += materials.Length;
|
||||||
|
updateSky();
|
||||||
|
}
|
||||||
|
if(Input.GetKeyDown(KeyCode.E)){
|
||||||
|
currentMatIndex ++;
|
||||||
|
if(currentMatIndex>=materials.Length)
|
||||||
|
currentMatIndex -= materials.Length;
|
||||||
|
updateSky();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateSky(){
|
||||||
|
RenderSettings.skybox = materials[currentMatIndex];
|
||||||
|
}
|
||||||
|
}
|
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packageName: Animated Cosmos Shader
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packageVersion: 1.1
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assetPath: Assets/AnimatedCosmos/Example/MaterialSwitch.cs
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uploadId: 580778
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@@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Camera))]
|
||||||
|
public class MouseLook : MonoBehaviour
|
||||||
|
{
|
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|
public float speed = 1;
|
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|
public float zoomSpeed = 1;
|
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|
public bool invertY = false;
|
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|
Camera cam;
|
||||||
|
Vector2 mouseStart;
|
||||||
|
Vector3 lookStart;
|
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|
|
||||||
|
void Start()
|
||||||
|
{
|
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|
cam = GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.GetMouseButtonDown(0)){
|
||||||
|
mouseStart = Input.mousePosition;
|
||||||
|
lookStart = transform.rotation.eulerAngles;
|
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0
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# Example scene
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## Controls:
|
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- Hold *LMB* and *Move Mouse* to look around
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Shader "Skybox/Cosmos Animated"{
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Properties {
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|
[Hdr]_Color ("Color", Color) = (3, 5, 6, 3)
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[Header(Main Texture)]
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[Space(20)]
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[Space(20)]
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[Header(Detail 1)]
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[Space(20)]
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[Header(Detail 2)]
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[Space(20)]
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|
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|
}
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|
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SubShader {
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|
Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
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|
Cull Off ZWrite Off Fog { Mode Off }
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma shader_feature __ ANIM_ON
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|
#pragma shader_feature __ ROT_ON
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|
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|
#include "UnityCG.cginc"
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|
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|
struct appdata_t {
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|
float4 vertex : POSITION;
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|
float3 texcoord : TEXCOORD0;
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|
UNITY_VERTEX_INPUT_INSTANCE_ID
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|
};
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|
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|
struct v2f {
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|
float4 vertex : POSITION;
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|
float3 texcoord : TEXCOORD0;
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|
#if !defined(ANIM_ON)
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|
float3 texcoord1 : TEXCOORD1;
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|
float3 texcoord2 : TEXCOORD2;
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#endif
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|
UNITY_VERTEX_OUTPUT_STEREO
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|
};
|
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|
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|
float3 _Rotation;
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|
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|
float2 rotate(float2 v, float a){
|
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|
float cs = cos(a);
|
||||||
|
float sn = sin(a);
|
||||||
|
return float2(
|
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|
v.x * cs - v.y * sn,
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|
v.x * sn + v.y * cs
|
||||||
|
);
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|
}
|
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|
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|
fixed4 _Color;
|
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|
samplerCUBE _MainTex;
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|
half _Colorize;
|
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|
sampler2D _Detail1;
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|
half _D1I;
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|
half _D1Scale;
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|
sampler2D _Detail2;
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|
half _D2I;
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|
half _D2Scale;
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|
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|
#ifdef ANIM_ON
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|
half _D1Speed;
|
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|
half _D1Distort;
|
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|
half _D2Speed;
|
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|
half _D2Distort;
|
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|
#endif
|
||||||
|
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||||||
|
v2f vert (appdata_t v)
|
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|
{
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|
v2f o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
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|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
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|
o.vertex = UnityObjectToClipPos(v.vertex);
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|
#ifdef ROT_ON
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|
v.texcoord.yz = rotate(v.texcoord.yz, _Rotation.x/57.29578);
|
||||||
|
v.texcoord.zx = rotate(v.texcoord.zx, _Rotation.y/57.29578);
|
||||||
|
v.texcoord.xy = rotate(v.texcoord.xy, _Rotation.z/57.29578);
|
||||||
|
#endif
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
#if !defined(ANIM_ON)
|
||||||
|
o.texcoord1 = v.texcoord * _D1Scale;
|
||||||
|
o.texcoord2 = v.texcoord * _D2Scale;
|
||||||
|
#endif
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 triplanar(sampler2D tex, float3 coord, half scale){
|
||||||
|
fixed4 c =
|
||||||
|
tex2D(tex, coord.xy * scale) * abs(coord.z);
|
||||||
|
c += tex2D(tex, coord.yz * scale) * abs(coord.x);
|
||||||
|
c += tex2D(tex, coord.zx * scale) * abs(coord.y);
|
||||||
|
return c/(abs(coord.x) + abs(coord.y) + abs(coord.z));
|
||||||
|
}
|
||||||
|
fixed4 triplanar(sampler2D tex, float3 coord){
|
||||||
|
fixed4 c =
|
||||||
|
tex2D(tex, coord.xy) * abs(coord.z);
|
||||||
|
c += tex2D(tex, coord.yz) * abs(coord.x);
|
||||||
|
c += tex2D(tex, coord.zx) * abs(coord.y);
|
||||||
|
return c/(abs(coord.x) + abs(coord.y) + abs(coord.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 saturate(fixed4 col,half sat){
|
||||||
|
return lerp(
|
||||||
|
(col.r + col.g + col.b)/3,
|
||||||
|
col, sat
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : COLOR
|
||||||
|
{
|
||||||
|
fixed4 cosmos = texCUBE(_MainTex, i.texcoord);
|
||||||
|
|
||||||
|
#ifdef ANIM_ON
|
||||||
|
fixed3 distort = cosmos.xyz * 2 - 1;
|
||||||
|
fixed blend = frac(_Time.x * _D1Speed);
|
||||||
|
fixed detail1_0 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * blend, _D1Scale).r;
|
||||||
|
fixed detail1_1 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * frac(blend+0.5), _D1Scale).r;
|
||||||
|
fixed detail1 = lerp(detail1_0, detail1_1, abs(blend*2-1));
|
||||||
|
|
||||||
|
blend = frac(_Time.x*_D2Speed);
|
||||||
|
fixed detail2_0 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * blend, _D2Scale).r;
|
||||||
|
fixed detail2_1 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * frac(blend+0.5), _D2Scale).r;
|
||||||
|
fixed detail2 = lerp(detail2_0, detail2_1, abs(blend*2-1));
|
||||||
|
#else
|
||||||
|
fixed detail1 = triplanar(_Detail1, i.texcoord1);
|
||||||
|
fixed detail2 = triplanar(_Detail2, i.texcoord2);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return fixed4(
|
||||||
|
saturate(cosmos, _Colorize) *
|
||||||
|
_Color.rgb *
|
||||||
|
lerp(1, detail1, _D1I) *
|
||||||
|
lerp(1, detail2, _D2I), 1);
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
CustomEditor "CosmosSkyEditor"
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 109fe5176c3a71e46bd4d254b47fc9a1
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 155006
|
||||||
|
packageName: Animated Cosmos Shader
|
||||||
|
packageVersion: 1.1
|
||||||
|
assetPath: Assets/AnimatedCosmos/Shaders/CosmosAnimated.shader
|
||||||
|
uploadId: 580778
|
||||||
@@ -0,0 +1,170 @@
|
|||||||
|
Shader "Unlit/Cosmos Animated Mesh"{
|
||||||
|
Properties {
|
||||||
|
[Hdr]_Color ("Color", Color) = (3, 5, 6, 3)
|
||||||
|
[Header(Main Texture)]
|
||||||
|
[NoScaleOffset]_MainTex ("", Cube) = "white" {}
|
||||||
|
_Colorize ("Colorize", Range(0,2)) = 0.6
|
||||||
|
|
||||||
|
[Space(20)]
|
||||||
|
[Toggle(ANIM_ON)]_AnimOn ("Animation", FLOAT) = 1
|
||||||
|
[Space(20)]
|
||||||
|
[Header(Detail 1)]
|
||||||
|
[NoScaleOffset]_Detail1 ("", 2D) = "white" {}
|
||||||
|
_D1I ("Intensity", Range(0,2)) = 1
|
||||||
|
_D1Scale ("Scale", FLOAT) = 2
|
||||||
|
_D1Distort ("Distortion", FLOAT) = 0.1
|
||||||
|
_D1Speed ("Speed", FLOAT) = 5
|
||||||
|
[Space(20)]
|
||||||
|
[Header(Detail 2)]
|
||||||
|
[NoScaleOffset]_Detail2 ("", 2D) = "white" {}
|
||||||
|
_D2I ("Intensity", Range(0,2)) = 0.8
|
||||||
|
_D2Scale ("Scale", FLOAT) = 5
|
||||||
|
_D2Distort ("Distortion", FLOAT) = 0.1
|
||||||
|
_D2Speed ("Speed", FLOAT) = 3
|
||||||
|
[Space(20)]
|
||||||
|
[Toggle(ROT_ON)]_RotOn ("Rotation Enabled", FLOAT) = 1
|
||||||
|
_Rotation ("Rotation", VECTOR) = (0,0,0,0)
|
||||||
|
|
||||||
|
[Space(20)]
|
||||||
|
[Enum(UnityEngine.Rendering.CullMode)]_Culling ("Culling", FLOAT) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Tags { "Queue"="Geometry" "RenderType"="Geometry"}
|
||||||
|
Cull [_Culling]
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma shader_feature __ ANIM_ON
|
||||||
|
#pragma shader_feature __ ROT_ON
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed3 normal : NORMAL;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID //Insert
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed3 normal : NORMAL;
|
||||||
|
float3 texcoord : TEXCOORD0;
|
||||||
|
#if !defined(ANIM_ON)
|
||||||
|
float3 texcoord1 : TEXCOORD1;
|
||||||
|
float3 texcoord2 : TEXCOORD2;
|
||||||
|
#endif
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO //Insert
|
||||||
|
};
|
||||||
|
|
||||||
|
float3 _Rotation;
|
||||||
|
|
||||||
|
float2 rotate(float2 v, float a){
|
||||||
|
float cs = cos(a);
|
||||||
|
float sn = sin(a);
|
||||||
|
return float2(
|
||||||
|
v.x * cs - v.y * sn,
|
||||||
|
v.x * sn + v.y * cs
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
samplerCUBE _MainTex;
|
||||||
|
half _Colorize;
|
||||||
|
sampler2D _Detail1;
|
||||||
|
half _D1I;
|
||||||
|
half _D1Scale;
|
||||||
|
sampler2D _Detail2;
|
||||||
|
half _D2I;
|
||||||
|
half _D2Scale;
|
||||||
|
|
||||||
|
#ifdef ANIM_ON
|
||||||
|
half _D1Speed;
|
||||||
|
half _D1Distort;
|
||||||
|
half _D2Speed;
|
||||||
|
half _D2Distort;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v); //Insert
|
||||||
|
UNITY_INITIALIZE_OUTPUT(v2f, o); //Insert
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); //Insert
|
||||||
|
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.normal = v.normal;
|
||||||
|
float3 texcoord = v.vertex.xyz;
|
||||||
|
#ifdef ROT_ON
|
||||||
|
texcoord.yz = rotate(texcoord.yz, _Rotation.x/57.29578);
|
||||||
|
texcoord.zx = rotate(texcoord.zx, _Rotation.y/57.29578);
|
||||||
|
texcoord.xy = rotate(texcoord.xy, _Rotation.z/57.29578);
|
||||||
|
#endif
|
||||||
|
o.texcoord = texcoord;
|
||||||
|
#if !defined(ANIM_ON)
|
||||||
|
o.texcoord1 = texcoord * _D1Scale;
|
||||||
|
o.texcoord2 = texcoord * _D2Scale;
|
||||||
|
#endif
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 triplanar(sampler2D tex, float3 coord, fixed3 normal, half scale){
|
||||||
|
fixed4 c =
|
||||||
|
tex2D(tex, coord.xy * scale) * abs(normal.z);
|
||||||
|
c += tex2D(tex, coord.yz * scale) * abs(normal.x);
|
||||||
|
c += tex2D(tex, coord.zx * scale) * abs(normal.y);
|
||||||
|
return c/(abs(normal.x) + abs(normal.y) + abs(normal.z));
|
||||||
|
}
|
||||||
|
fixed4 triplanar(sampler2D tex, float3 coord, fixed3 normal){
|
||||||
|
fixed4 c =
|
||||||
|
tex2D(tex, coord.xy) * abs(normal.z);
|
||||||
|
c += tex2D(tex, coord.yz) * abs(normal.x);
|
||||||
|
c += tex2D(tex, coord.zx) * abs(normal.y);
|
||||||
|
return c/(abs(normal.x) + abs(normal.y) + abs(normal.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 saturate(fixed4 col,half sat){
|
||||||
|
return lerp(
|
||||||
|
(col.r + col.g + col.b)/3,
|
||||||
|
col, sat
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : COLOR
|
||||||
|
{
|
||||||
|
fixed4 cosmos = texCUBE(_MainTex, i.texcoord);
|
||||||
|
|
||||||
|
#ifdef ANIM_ON
|
||||||
|
fixed3 distort = cosmos.xyz * 2 - 1;
|
||||||
|
fixed blend = frac(_Time.x * _D1Speed);
|
||||||
|
fixed detail1_0 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * blend, i.normal, _D1Scale).r;
|
||||||
|
fixed detail1_1 = triplanar(_Detail1, i.texcoord + distort.xyz * _D1Distort * frac(blend+0.5), i.normal, _D1Scale).r;
|
||||||
|
fixed detail1 = lerp(detail1_0, detail1_1, abs(blend*2-1));
|
||||||
|
|
||||||
|
blend = frac(_Time.x*_D2Speed);
|
||||||
|
fixed detail2_0 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * blend, i.normal, _D2Scale).r;
|
||||||
|
fixed detail2_1 = triplanar(_Detail2, i.texcoord + distort.xyz * _D2Distort * frac(blend+0.5), i.normal, _D2Scale).r;
|
||||||
|
fixed detail2 = lerp(detail2_0, detail2_1, abs(blend*2-1));
|
||||||
|
#else
|
||||||
|
fixed detail1 = triplanar(_Detail1, i.texcoord1, i.normal);
|
||||||
|
fixed detail2 = triplanar(_Detail2, i.texcoord2, i.normal);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return fixed4(
|
||||||
|
saturate(cosmos, _Colorize) *
|
||||||
|
_Color.rgb *
|
||||||
|
lerp(1, detail1, _D1I) *
|
||||||
|
lerp(1, detail2, _D2I), 1);
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
CustomEditor "CosmosSkyEditor"
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 79a11fef9c9fd164ab0d03d0dc23e0f4
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 155006
|
||||||
|
packageName: Animated Cosmos Shader
|
||||||
|
packageVersion: 1.1
|
||||||
|
assetPath: Assets/AnimatedCosmos/Shaders/CosmosAnimatedMesh.shader
|
||||||
|
uploadId: 580778
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01462ea1ee6736d4d885bf70c1b28592
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
public class CosmosSkyEditor : ShaderGUI {
|
||||||
|
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||||
|
{
|
||||||
|
Material targetMat = materialEditor.target as Material;
|
||||||
|
bool animationEnabled = false;
|
||||||
|
for (int i = 0; i < properties.Length; i++)
|
||||||
|
{
|
||||||
|
if(properties[i].name == "_AnimOn"){
|
||||||
|
animationEnabled = properties[i].floatValue > 0.5f;
|
||||||
|
}
|
||||||
|
if(!animationEnabled){
|
||||||
|
string propName = properties[i].name;
|
||||||
|
if (propName == "_D1Distort") continue;
|
||||||
|
if (propName == "_D1Speed") continue;
|
||||||
|
if (propName == "_D2Distort") continue;
|
||||||
|
if (propName == "_D2Speed") continue;
|
||||||
|
}
|
||||||
|
materialEditor.ShaderProperty(properties[i], properties[i].displayName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35a1f463d7351ee46b32c9d8edee8e8c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 155006
|
||||||
|
packageName: Animated Cosmos Shader
|
||||||
|
packageVersion: 1.1
|
||||||
|
assetPath: Assets/AnimatedCosmos/Shaders/Editor/CosmosSkyEditor.cs
|
||||||
|
uploadId: 580778
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7e54e75a8eaafe44b4466c0d3064267
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,117 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7b6c31754d5a2154b81d1c2fb08db7e3
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
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m_RenderingLayerMask: 1
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m_Materials:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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packageVersion: 1.0
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uploadId: 772960
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user