This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
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using Blocks.Common;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class CopySessionCodeElement : VisualElement
{
const string k_CopySessionCodeButtonText = "COPY";
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
return;
m_SessionType = value;
if (panel != null)
UpdateBindings();
}
}
string m_SessionType;
CopySessionCodeViewModel m_ViewModel;
readonly List<DataBinding> m_Bindings = new();
public CopySessionCodeElement()
{
AddToClassList(BlocksTheme.ContainerHorizontal);
var hasSessionCode = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(CopySessionCodeViewModel.HasSessionCode)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(enabledSelf)), hasSessionCode);
var sessionCode = new TextField
{
textEdition =
{
isReadOnly = true
},
selectAllOnMouseUp = false,
selectAllOnFocus = false
};
sessionCode.AddToClassList(BlocksTheme.TextField);
sessionCode.AddToClassList(BlocksTheme.SpaceRight);
var sessionCodeBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(CopySessionCodeViewModel.SessionCode)),
bindingMode = BindingMode.ToTarget
};
sessionCode.SetBinding("value", sessionCodeBinding);
Add(sessionCode);
m_Bindings.Add(sessionCodeBinding);
var copySessionCodeButton = new Button
{
text = k_CopySessionCodeButtonText
};
copySessionCodeButton.AddToClassList(BlocksTheme.Button);
copySessionCodeButton.clicked += CopySessionCode;
Add(copySessionCodeButton);
m_Bindings.Add(hasSessionCode);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void CopySessionCode()
{
if (string.IsNullOrEmpty(m_ViewModel?.SessionCode))
return;
GUIUtility.systemCopyBuffer = m_ViewModel.SessionCode;
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new CopySessionCodeViewModel(SessionType);
foreach (var binding in m_Bindings)
{
binding.dataSource = m_ViewModel;
}
}
void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
foreach (var binding in m_Bindings)
{
binding.dataSource = null;
}
}
}
}
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packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/CopySessionCode/CopySessionCodeElement.cs
uploadId: 814574
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using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class CopySessionCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
{
const string k_NoSessionText = "No Session Code";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public bool HasSessionCode
{
get => m_HasSessionCode;
private set
{
if (m_HasSessionCode == value)
return;
m_HasSessionCode = value;
Notify();
}
}
bool m_HasSessionCode;
[CreateProperty]
public string SessionCode
{
get => m_SessionCode;
private set
{
if (m_SessionCode == value)
return;
m_SessionCode = value;
HasSessionCode = m_SessionCode != k_NoSessionText;
++m_UpdateVersion;
Notify();
}
}
string m_SessionCode = k_NoSessionText;
public CopySessionCodeViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession session)
{
m_Session = session;
SessionCode = session?.Code;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
}
void OnSessionRemoved()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
SessionCode = k_NoSessionText;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
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using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class LeaveSessionButton : Button
{
const string k_LeaveSessionButtonText = "Leave Session";
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
DataBinding m_DataBinding;
LeaveSessionViewModel m_ViewModel;
public LeaveSessionButton()
{
text = k_LeaveSessionButtonText;
AddToClassList(BlocksTheme.Button);
m_DataBinding = new DataBinding() { dataSourcePath = new PropertyPath(nameof(LeaveSessionViewModel.CanLeaveSession)), bindingMode = BindingMode.ToTarget };
SetBinding(new BindingId(nameof(enabledSelf)), m_DataBinding);
clicked += LeaveSession;
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void LeaveSession()
{
_ = m_ViewModel.LeaveSession(m_SessionType);
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new LeaveSessionViewModel(m_SessionType);
m_DataBinding.dataSource = m_ViewModel;
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_ViewModel = null;
m_DataBinding.dataSource = null;
}
}
}
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using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
class LeaveSessionViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
{
SessionObserver m_SessionObserver;
ISession m_Session;
[CreateProperty]
public bool CanLeaveSession
{
get => m_CanLeaveSession;
private set
{
if (m_CanLeaveSession == value)
{
return;
}
m_CanLeaveSession = value;
Notify();
}
}
bool m_CanLeaveSession;
public LeaveSessionViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
CanLeaveSession = true;
}
void OnSessionRemoved()
{
CanLeaveSession = false;
CleanupSession();
}
public async Task LeaveSession(string sessionType)
{
var leaveTask = MultiplayerService.Instance?.Sessions[sessionType]?.LeaveAsync();
if (leaveTask != null)
await leaveTask;
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_CanLeaveSession boolean is toggled when changes occur.
/// </summary>
public long GetViewHashCode() => m_CanLeaveSession ? 1 : 0;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
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packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/LeaveSession/LeaveSessionViewModel.cs
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using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class PlayerCountLabel : Label
{
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
DataBinding m_DataBinding;
public PlayerCountLabel()
{
AddToClassList(BlocksTheme.Label);
m_DataBinding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(PlayerCountViewModel.DisplayText)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(text)), m_DataBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void UpdateBindings()
{
CleanupBindings();
m_DataBinding.dataSource = new PlayerCountViewModel(m_SessionType);
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_DataBinding.dataSource = null;
}
}
}
@@ -0,0 +1,9 @@
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AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerCount/PlayerCountLabel.cs
uploadId: 814574
@@ -0,0 +1,108 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class PlayerCountViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_DefaultDisplayText = "- / - Players";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="PlayerCountLabel.text"/> so that the label displays the number of
/// players in the session.
/// It is a property using [CreateProperty] attribute to allow for data binding in UIToolkit
/// <summary>
[CreateProperty]
public string DisplayText
{
get => m_DisplayText;
set
{
if (m_DisplayText == value)
{
return;
}
m_DisplayText = value;
++m_UpdateVersion;
Notify();
}
}
string m_DisplayText = k_DefaultDisplayText;
public PlayerCountViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.Changed += OnSessionChanged;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
OnSessionChanged();
}
void OnSessionRemoved()
{
DisplayText = k_DefaultDisplayText;
CleanUpSession();
}
void CleanUpSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.Changed -= OnSessionChanged;
m_Session = null;
}
void OnSessionChanged()
{
DisplayText = $"{m_Session.Players.Count} / {m_Session.MaxPlayers} Players";
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanUpSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
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packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerCount/PlayerCountViewModel.cs
uploadId: 814574
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using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class PlayerListViewElement : ListView
{
private const string k_PlayerListIsEmptyLabel = "No player has joined";
private string m_SessionType;
private DataBinding m_DataBinding;
private PlayerListViewModel m_ViewModel;
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindingSources();
}
}
}
public PlayerListViewElement()
{
selectionType = SelectionType.None;
virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
// required for making each element inheriting an indexed array item for the data source path
// if not set, you need to specify the datasource path manually in the bindItem callback for each item
bindingSourceSelectionMode = BindingSourceSelectionMode.AutoAssign;
AddToClassList(BlocksTheme.ListViewNoHover);
AddToClassList(BlocksTheme.ScrollView);
makeNoneElement = MakeNoneElement;
makeItem = MakeDefaultItem;
BindItemSource();
RegisterCallback<AttachToPanelEvent>(OnAttachToPanelEvent);
RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanelEvent);
}
private void OnDetachFromPanelEvent(DetachFromPanelEvent panelEvent)
{
CleanupBindings();
}
private void OnAttachToPanelEvent(AttachToPanelEvent panelEvent)
{
UpdateBindingSources();
}
private void UpdateBindingSources()
{
CleanupBindings();
m_ViewModel = new PlayerListViewModel(m_SessionType);
m_DataBinding.dataSource = m_ViewModel;
}
private void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
m_DataBinding.dataSource = null;
}
private static VisualElement MakeNoneElement()
{
var label = new Label(k_PlayerListIsEmptyLabel);
label.AddToClassList(BlocksTheme.Label);
return label;
}
private void BindItemSource()
{
m_DataBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(PlayerListViewModel.Players)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(itemsSource)), m_DataBinding);
}
private static VisualElement MakeDefaultItem()
{
var playerNameLabel = new Label { name = nameof(PlayerNameLabel) };
playerNameLabel.AddToClassList(BlocksTheme.Label);
var dataBinding = new DataBinding
{
dataSourcePath = PropertyPath.FromName(nameof(PlayerViewModel.Name)),
bindingMode = BindingMode.ToTarget
};
playerNameLabel.SetBinding(new BindingId(nameof(Label.text)), dataBinding);
return playerNameLabel;
}
}
}
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assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerListViewElement.cs
uploadId: 814574
@@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class PlayerListViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
List<PlayerViewModel> m_Players;
[CreateProperty]
public List<PlayerViewModel> Players
{
get => m_Players;
set
{
if (m_Players == value)
{
return;
}
m_Players = value;
++m_UpdateVersion;
Notify();
}
}
public PlayerListViewModel(string sessionType)
{
Players = new List<PlayerViewModel>();
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void UpdatePlayerList()
{
if (m_Session == null)
return;
var updatedPlayerList = new List<PlayerViewModel>();
foreach (var player in m_Session.Players)
{
updatedPlayerList.Add(new PlayerViewModel(player, m_Session));
}
// properly dispose the player view models first
DisposeAndClearPlayerList();
Players.AddRange(updatedPlayerList);
++m_UpdateVersion;
Notify(nameof(Players));
}
private void DisposeAndClearPlayerList()
{
foreach (var player in Players)
{
player.Dispose();
}
Players.Clear();
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
m_Session.PlayerJoined += OnPlayerCountChanged;
m_Session.PlayerHasLeft += OnPlayerCountChanged;
m_Session.PlayerPropertiesChanged += OnPlayerPropertiesChanged;
UpdatePlayerList();
}
void OnPlayerCountChanged(string playerId)
{
UpdatePlayerList();
}
void OnPlayerPropertiesChanged()
{
UpdatePlayerList();
}
void OnSessionRemoved()
{
DisposeAndClearPlayerList();
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.PlayerHasLeft -= OnPlayerCountChanged;
m_Session.PlayerJoined -= OnPlayerCountChanged;
m_Session.PlayerPropertiesChanged -= OnPlayerPropertiesChanged;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 261a2bc9eb4f2eb48a133715c1244987
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerListViewModel.cs
uploadId: 814574
@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
/// <summary>
/// Provides a DataBinding compatible representation of a player in a session.
/// </summary>
public class PlayerViewModel :
/* IReadOnlyPlayer, */
INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
private IReadOnlyPlayer _player;
private ISession _session;
private long _updateVersion;
/// <summary>
/// The unique identifier for the player. If not provided for a create or join request, it will be set to the ID of the caller.
/// </summary>
[CreateProperty]
public string Id => _player?.Id;
/// <summary>
/// The name of the player retrieved via the Authentication service.
/// </summary>
[CreateProperty]
public string Name => _player?.GetPlayerName();
/// <summary>
/// Indicates if the given player is the host of the current Session.
/// </summary>
[CreateProperty]
public bool IsHost => _session?.Host == Id;
/// <summary>
/// The allocation id
/// </summary>
public string AllocationId => _player?.AllocationId;
/// <summary>
/// Custom game-specific properties that apply to an individual player (e.g. &#x60;role&#x60; or &#x60;skill&#x60;).
/// </summary>
public IReadOnlyDictionary<string, PlayerProperty> Properties => _player?.Properties;
/// <summary>
/// The time at which the member joined the Session.
/// </summary>
public DateTime Joined => _player?.Joined ?? DateTime.UnixEpoch;
/// <summary>
/// The last time the metadata for this member was updated.
/// </summary>
public DateTime LastUpdated => _player?.LastUpdated ?? DateTime.UnixEpoch;
/// <summary>
/// The Session the player is part of.
/// </summary>
public ISession Session => _session;
public PlayerViewModel(IReadOnlyPlayer player, ISession session)
{
_player = player;
_session = session;
_session.Changed += OnSessionChanged;
_session.SessionHostChanged += OnSessionHostChanged;
_session.PlayerPropertiesChanged += OnSessionPlayerPropertiesChanged;
}
private void OnSessionHostChanged(string obj)
{
_updateVersion++;
Notify(nameof(IsHost));
}
private void OnSessionPlayerPropertiesChanged()
{
_updateVersion++;
if (!string.IsNullOrEmpty(Name))
{
Notify(nameof(Name));
}
Notify(nameof(Properties));
}
private void OnSessionChanged()
{
_updateVersion++;
Notify(nameof(Session));
}
public void Dispose()
{
_session.Changed -= OnSessionChanged;
_session.SessionHostChanged -= OnSessionHostChanged;
_session.PlayerPropertiesChanged -= OnSessionPlayerPropertiesChanged;
_player = null;
_session = null;
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => _updateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
private void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 75d4b34acea8451a8a3d375147ba9213
timeCreated: 1761247019
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerViewModel.cs
uploadId: 814574
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e56a3e1a35f34254f86a44e67062b781
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,64 @@
using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class PlayerNameLabel : Label
{
[UxmlAttribute, CreateProperty]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
DataBinding m_DataBinding;
public PlayerNameLabel()
{
AddToClassList(BlocksTheme.Header);
AddToClassList(BlocksTheme.HeaderSmall);
m_DataBinding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(PlayerNameViewModel.PlayerName)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(text)), m_DataBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void UpdateBindings()
{
CleanupBindings();
m_DataBinding.dataSource = new PlayerNameViewModel(m_SessionType);
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_DataBinding.dataSource = null;
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f97a8d9411142084183390e9f2939757
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerName/PlayerNameLabel.cs
uploadId: 814574
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class PlayerNameViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSession = "No Player Joined";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="PlayerNameLabel.text"/> so that the label displays the current
/// session name.
/// <summary>
[CreateProperty]
public string PlayerName
{
get => m_PlayerName;
set
{
if (m_PlayerName == value)
{
return;
}
m_PlayerName = value;
++m_UpdateVersion;
Notify();
}
}
string m_PlayerName = k_NoSession;
public PlayerNameViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
m_Session.Changed += OnSessionChanged;
OnSessionChanged();
}
void OnSessionChanged()
{
PlayerName = m_Session.CurrentPlayer.GetPlayerName();
}
void OnSessionRemoved()
{
PlayerName = k_NoSession;
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.Changed -= OnSessionChanged;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: dfc41271b4bb8404f8777303da017982
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerName/PlayerNameViewModel.cs
uploadId: 814574
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f3423f74f83ac4547a18d6ebfa1a0e0f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,437 @@
using System.Collections.Generic;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class SessionInfoElement : VisualElement
{
const string k_SessionInfoHeaderName = "SessionInfoHeader";
const string k_SessionInfoHeaderText = "SESSION INFO";
const string k_SessionDataHeaderName = "SessionData";
const string k_SessionDataHeaderText = "Session Data";
const string k_ListIsEmptyLabel = "List is empty";
const string k_KeyLabelPropertyName = "PropertyKeyLabel";
const string k_VisibilityLabelPropertyName = "PropertyVisibilityLabel";
const string k_ValueLabelPropertyName = "PropertyValueLabel";
const string k_SessionPropertiesHeaderName = "SessionProperties";
const string k_SessionPropertiesHeaderText = "Session Properties";
const string k_PlayerDataHeaderName = "PlayerData";
const string k_PlayerDataHeaderText = "Player Data";
const string k_PlayerHeaderName = "PlayerHeader";
const string k_PlayerIdLabelName = "PlayerIdLabel";
const string k_PlayerJoinedLabelName = "PlayerJoinedLabel";
const string k_PlayerLastUpdatedLabelName = "PlayerLastUpdatedLabel";
const string k_PlayerPropertiesListName = "PlayerPropertiesList";
const string k_PlayerPropertiesHeaderText = "Player Properties";
const string k_PlayerPropertiesIdKeyName = "PlayerPropertiesIDKey";
const string k_PlayerPropertiesIdValueName = "PlayerPropertiesIDValue";
const string k_PlayerPropertiesIdVisibilityName = "PlayerPropertiesIDVisibility";
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
SessionInfoViewModel m_ViewModel;
readonly List<DataBinding> m_Bindings = new();
public SessionInfoElement()
{
AddToClassList(BlocksTheme.FullWidth);
var sessionInfoHeader = new Label
{
name = k_SessionInfoHeaderName,
text = k_SessionInfoHeaderText
};
sessionInfoHeader.AddToClassList(BlocksTheme.Header);
sessionInfoHeader.AddToClassList(BlocksTheme.HeaderSpaceBottom);
Add(sessionInfoHeader);
var stateLabel = new Label();
stateLabel.AddToClassList(BlocksTheme.Header);
stateLabel.AddToClassList(BlocksTheme.HeaderXSmall);
stateLabel.AddToClassList(BlocksTheme.SpaceBottom);
var stateBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.SessionState)),
bindingMode = BindingMode.ToTarget
};
stateLabel.SetBinding(new BindingId(nameof(stateLabel.text)), stateBinding);
Add(stateLabel);
m_Bindings.Add(stateBinding);
var scrollViewParent = new ScrollView();
scrollViewParent.AddToClassList(BlocksTheme.ScrollView);
var sessionContainerBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.SessionInfoDisplayStyle)),
bindingMode = BindingMode.ToTarget,
};
scrollViewParent.SetBinding(new BindingId("style.display"), sessionContainerBinding);
Add(scrollViewParent);
m_Bindings.Add(sessionContainerBinding);
var sessionDataHeader = new Label
{
name = k_SessionDataHeaderName,
text = k_SessionDataHeaderText
};
sessionDataHeader.AddToClassList(BlocksTheme.Header);
sessionDataHeader.AddToClassList(BlocksTheme.HeaderSmall);
sessionDataHeader.AddToClassList(BlocksTheme.SpaceBottomSmall);
scrollViewParent.Add(sessionDataHeader);
var sessionIdLabel = new Label();
sessionIdLabel.AddToClassList(BlocksTheme.Label);
var sessionIdBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.SessionId)),
bindingMode = BindingMode.ToTarget
};
sessionIdLabel.SetBinding(new BindingId(nameof(sessionIdLabel.text)), sessionIdBinding);
scrollViewParent.Add(sessionIdLabel);
m_Bindings.Add(sessionIdBinding);
var sessionNameLabel = new Label();
sessionNameLabel.AddToClassList(BlocksTheme.Label);
var sessionNameBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.Name)),
bindingMode = BindingMode.ToTarget
};
sessionNameLabel.SetBinding(new BindingId(nameof(sessionNameLabel.text)), sessionNameBinding);
scrollViewParent.Add(sessionNameLabel);
m_Bindings.Add(sessionNameBinding);
var maxPlayersLabel = new Label();
maxPlayersLabel.AddToClassList(BlocksTheme.Label);
var maxPlayersBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.MaxPlayers)),
bindingMode = BindingMode.ToTarget
};
maxPlayersLabel.SetBinding(new BindingId(nameof(maxPlayersLabel.text)), maxPlayersBinding);
scrollViewParent.Add(maxPlayersLabel);
m_Bindings.Add(maxPlayersBinding);
var isPrivateLabel = new Label();
isPrivateLabel.AddToClassList(BlocksTheme.Label);
var isPrivateBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.IsPrivate)),
bindingMode = BindingMode.ToTarget
};
isPrivateLabel.SetBinding(new BindingId(nameof(isPrivateLabel.text)), isPrivateBinding);
scrollViewParent.Add(isPrivateLabel);
m_Bindings.Add(isPrivateBinding);
var isLockedLabel = new Label();
isLockedLabel.AddToClassList(BlocksTheme.Label);
var isLockedBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.IsLocked)),
bindingMode = BindingMode.ToTarget
};
isLockedLabel.SetBinding(new BindingId(nameof(isLockedLabel.text)), isLockedBinding);
scrollViewParent.Add(isLockedLabel);
m_Bindings.Add(isLockedBinding);
var sessionCodeLabel = new Label();
sessionCodeLabel.AddToClassList(BlocksTheme.Label);
var sessionCodeBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.SessionCode)),
bindingMode = BindingMode.ToTarget
};
sessionCodeLabel.SetBinding(new BindingId(nameof(sessionCodeLabel.text)), sessionCodeBinding);
scrollViewParent.Add(sessionCodeLabel);
m_Bindings.Add(sessionCodeBinding);
var hostIDLabel = new Label();
hostIDLabel.AddToClassList(BlocksTheme.Label);
var hostIDBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.HostID)),
bindingMode = BindingMode.ToTarget
};
hostIDLabel.SetBinding(new BindingId(nameof(hostIDLabel.text)), hostIDBinding);
scrollViewParent.Add(hostIDLabel);
m_Bindings.Add(hostIDBinding);
var isHostLabel = new Label();
isHostLabel.AddToClassList(BlocksTheme.Label);
isHostLabel.AddToClassList(BlocksTheme.SpaceBottomSmall);
var isHostBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.IsHost)),
bindingMode = BindingMode.ToTarget
};
isHostLabel.SetBinding(new BindingId(nameof(isHostLabel.text)), isHostBinding);
scrollViewParent.Add(isHostLabel);
m_Bindings.Add(isHostBinding);
var propertiesListView = new ListView
{
virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight,
makeNoneElement = () =>
{
var label = new Label(k_ListIsEmptyLabel);
label.AddToClassList(BlocksTheme.Label);
return label;
},
makeHeader = () =>
{
var sessionPropertiesHeader = new Label
{
name = k_SessionPropertiesHeaderName,
text = k_SessionPropertiesHeaderText
};
sessionPropertiesHeader.AddToClassList(BlocksTheme.Header);
sessionPropertiesHeader.AddToClassList(BlocksTheme.HeaderXSmall);
sessionPropertiesHeader.AddToClassList(BlocksTheme.HeaderXSmall);
return sessionPropertiesHeader;
},
makeItem = () =>
{
var container = new VisualElement();
container.AddToClassList(BlocksTheme.Label);
var keyLabel = new Label
{
name = k_KeyLabelPropertyName
};
keyLabel.AddToClassList(BlocksTheme.Label);
container.Add(keyLabel);
var visibilityLabel = new Label
{
name = k_VisibilityLabelPropertyName
};
visibilityLabel.AddToClassList(BlocksTheme.Label);
container.Add(visibilityLabel);
var valueLabel = new Label
{
name = k_ValueLabelPropertyName
};
valueLabel.AddToClassList(BlocksTheme.Label);
container.Add(valueLabel);
return container;
},
bindItem = (element, index) =>
{
var sessionProperty = m_ViewModel.SessionProperties[index];
element.Q<Label>(k_KeyLabelPropertyName).text = $"Key: {sessionProperty.Key}";
element.Q<Label>(k_VisibilityLabelPropertyName).text = $"Visibility: {sessionProperty.Visibility}";
element.Q<Label>(k_ValueLabelPropertyName).text = $"Value: {sessionProperty.Value}";
}
};
propertiesListView.AddToClassList(BlocksTheme.Label);
propertiesListView.AddToClassList(BlocksTheme.SpaceBottom);
var propertiesBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.SessionProperties)),
bindingMode = BindingMode.ToTarget,
};
propertiesListView.SetBinding(new BindingId(nameof(ListView.itemsSource)), propertiesBinding);
scrollViewParent.Add(propertiesListView);
m_Bindings.Add(propertiesBinding);
var playerStatsListView = new ListView
{
selectionType = SelectionType.None,
virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight,
makeNoneElement = () =>
{
var label = new Label(k_ListIsEmptyLabel);
label.AddToClassList(BlocksTheme.Label);
return label;
},
makeHeader = () =>
{
var playerDataHeader = new Label
{
name = k_PlayerDataHeaderName,
text = k_PlayerDataHeaderText
};
playerDataHeader.AddToClassList(BlocksTheme.Header);
playerDataHeader.AddToClassList(BlocksTheme.HeaderSmall);
playerDataHeader.AddToClassList(BlocksTheme.SpaceBottomSmall);
return playerDataHeader;
},
makeItem = () =>
{
var container = new VisualElement();
container.AddToClassList(BlocksTheme.SpaceBottom);
var playerHeaderLabel = new Label
{
name = k_PlayerHeaderName
};
playerHeaderLabel.AddToClassList(BlocksTheme.Header);
playerHeaderLabel.AddToClassList(BlocksTheme.HeaderXSmall);
playerHeaderLabel.AddToClassList(BlocksTheme.SpaceBottomSmall);
container.Add(playerHeaderLabel);
var playerIdLabel = new Label
{
name = k_PlayerIdLabelName
};
playerIdLabel.AddToClassList(BlocksTheme.Label);
container.Add(playerIdLabel);
var playerJoinedLabel = new Label
{
name = k_PlayerJoinedLabelName
};
playerJoinedLabel.AddToClassList(BlocksTheme.Label);
container.Add(playerJoinedLabel);
var playerLastUpdatedLabel = new Label
{
name = k_PlayerLastUpdatedLabelName
};
playerLastUpdatedLabel.AddToClassList(BlocksTheme.Label);
playerLastUpdatedLabel.AddToClassList(BlocksTheme.SpaceBottomSmall);
container.Add(playerLastUpdatedLabel);
var playerPropertiesList = new ListView
{
name = k_PlayerPropertiesListName,
headerTitle = k_PlayerPropertiesHeaderText,
virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight,
makeNoneElement = () =>
{
var label = new Label(k_ListIsEmptyLabel);
label.AddToClassList(BlocksTheme.Label);
return label;
},
makeHeader = () =>
{
var playerPropertiesHeader = new Label
{
text = k_PlayerPropertiesHeaderText
};
playerPropertiesHeader.AddToClassList(BlocksTheme.Header);
playerPropertiesHeader.AddToClassList(BlocksTheme.HeaderXSmall);
playerPropertiesHeader.AddToClassList(BlocksTheme.SpaceBottomSmall);
return playerPropertiesHeader;
}
};
container.Add(playerPropertiesList);
return container;
},
bindItem = (element, index) =>
{
var player = m_ViewModel.PlayerStats[index];
element.Q<Label>(k_PlayerHeaderName).text = $"Player {index + 1}";
element.Q<Label>(k_PlayerIdLabelName).text = $"ID: {player.Id}";
element.Q<Label>(k_PlayerJoinedLabelName).text = $"Joined: {player.Joined}";
element.Q<Label>(k_PlayerLastUpdatedLabelName).text = $"Last Updated: {player.LastUpdated}";
var playerPropertiesList = element.Q<ListView>(k_PlayerPropertiesListName);
if (playerPropertiesList == null)
return;
playerPropertiesList.itemsSource = player.PlayerPropertiesList;
playerPropertiesList.makeItem = () =>
{
var propertyContainer = new VisualElement();
var propertyKeyLabel = new Label
{
name = k_PlayerPropertiesIdKeyName
};
propertyKeyLabel.AddToClassList(BlocksTheme.Label);
propertyContainer.Add(propertyKeyLabel);
var propertyValueLabel = new Label
{
name = k_PlayerPropertiesIdValueName
};
propertyValueLabel.AddToClassList(BlocksTheme.Label);
propertyContainer.Add(propertyValueLabel);
var propertyVisibilityLabel = new Label
{
name = k_PlayerPropertiesIdVisibilityName
};
propertyVisibilityLabel.AddToClassList(BlocksTheme.Label);
propertyContainer.Add(propertyVisibilityLabel);
return propertyContainer;
};
playerPropertiesList.bindItem = (propertyElement, propertyIndex) =>
{
var sessionProperty = player.PlayerPropertiesList[propertyIndex];
propertyElement.Q<Label>(k_PlayerPropertiesIdKeyName).text = $"Key: {sessionProperty.Key}";
propertyElement.Q<Label>(k_PlayerPropertiesIdValueName).text = $"Value: {sessionProperty.Value}";
propertyElement.Q<Label>(k_PlayerPropertiesIdVisibilityName).text = $"Visibility: {sessionProperty.Visibility}";
};
}
};
playerStatsListView.AddToClassList(BlocksTheme.ListViewNoHover);
var playerStatsBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(SessionInfoViewModel.PlayerStats)),
bindingMode = BindingMode.ToTarget,
};
playerStatsListView.SetBinding(new BindingId(nameof(ListView.itemsSource)), playerStatsBinding);
scrollViewParent.Add(playerStatsListView);
m_Bindings.Add(playerStatsBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new SessionInfoViewModel(m_SessionType);
foreach (var binding in m_Bindings)
{
binding.dataSource = m_ViewModel;
}
}
void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
foreach (var binding in m_Bindings)
{
binding.dataSource = null;
}
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 2b4ddfd6af5d6c24e8bfea2f6d96389e
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionInfo/SessionInfoElement.cs
uploadId: 814574
@@ -0,0 +1,349 @@
using System;
using System.Collections.Generic;
using Unity.Properties;
using System.Runtime.CompilerServices;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionProperty
{
public string Key { get; set; }
public string Visibility { get; set; }
public string Value { get; set; }
}
public class Players
{
public string Id { get; set; }
public string Joined { get; set; }
public string LastUpdated { get; set; }
public List<PlayerProperties> PlayerPropertiesList { get; set; }
}
public class PlayerProperties
{
public string Key { get; set; }
public string Visibility { get; set; }
public string Value { get; set; }
}
public class SessionInfoViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
{
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public string SessionState
{
get => m_SessionState;
set
{
if (m_SessionState == value)
return;
m_SessionState = value;
Notify();
}
}
string m_SessionState = "No Session";
[CreateProperty]
public DisplayStyle SessionInfoDisplayStyle
{
get => m_SessionInfoDisplayStyle;
set
{
if (m_SessionInfoDisplayStyle == value)
return;
m_SessionInfoDisplayStyle = value;
Notify();
}
}
DisplayStyle m_SessionInfoDisplayStyle = DisplayStyle.None;
[CreateProperty]
public string SessionId
{
get => m_SessionId;
set
{
if (m_SessionId == value)
return;
m_SessionId = value;
Notify();
}
}
string m_SessionId = "Unknown Session ID";
[CreateProperty]
public string Name
{
get => m_SessionName;
set
{
if (m_SessionName == value)
return;
m_SessionName = value;
Notify();
}
}
string m_SessionName = "Unknown Session Name";
[CreateProperty]
public string MaxPlayers
{
get => m_MaxPlayers;
set
{
if (m_MaxPlayers == value)
return;
m_MaxPlayers = value;
Notify();
}
}
string m_MaxPlayers = "Max Players: 0";
[CreateProperty]
public string IsPrivate
{
get => m_IsPrivate;
set
{
if (m_IsPrivate == value)
return;
m_IsPrivate = value;
Notify();
}
}
string m_IsPrivate = "true";
[CreateProperty]
public string IsLocked
{
get => m_IsLocked;
set
{
if (m_IsLocked == value)
return;
m_IsLocked = value;
Notify();
}
}
string m_IsLocked = "false";
[CreateProperty]
public string SessionCode
{
get => m_SessionCode;
set
{
if (m_SessionCode == value)
return;
m_SessionCode = value;
Notify();
}
}
string m_SessionCode = "Unknown Session Code";
[CreateProperty]
public string HostID
{
get => m_HostId;
set
{
if (m_HostId == value)
return;
m_HostId = value;
Notify();
}
}
string m_HostId = "Unknown Host ID";
[CreateProperty]
public string IsHost
{
get => m_IsHost;
set
{
if (m_IsHost == value)
return;
m_IsHost = value;
Notify();
}
}
string m_IsHost = "Unknown";
[CreateProperty]
public List<SessionProperty> SessionProperties
{
get => m_SessionProperties;
set
{
if (m_SessionProperties == value)
return;
m_SessionProperties = value;
Notify();
}
}
List<SessionProperty> m_SessionProperties;
[CreateProperty]
public List<Players> PlayerStats
{
get => m_PlayerStats;
set
{
if (m_PlayerStats == value)
return;
m_PlayerStats = value;
Notify();
}
}
List<Players> m_PlayerStats;
public SessionInfoViewModel(string sessionType)
{
SessionProperties = new List<SessionProperty>();
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.AddingSessionStarted += SessionInfoReceptionStarted;
m_SessionObserver.SessionAdded += OnSessionAdded;
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void SessionInfoReceptionStarted(AddingSessionOptions sessionOptions)
{
SessionInfoDisplayStyle = DisplayStyle.None;
SessionState = "Awaiting Session information.";
++m_UpdateVersion;
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.Changed += OnSessionChanged;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
OnSessionChanged();
}
void OnSessionChanged()
{
SessionInfoDisplayStyle = DisplayStyle.Flex;
SessionState = $"Session State: {m_Session.State}";
SessionId = $"Session ID: {m_Session.Id}";
Name = $"Session Name: {m_Session.Name}";
MaxPlayers = $"MaxPlayers: {m_Session.MaxPlayers}";
IsPrivate = $"IsPrivate: {m_Session.IsPrivate}";
IsLocked = $"IsLocked: {m_Session.IsLocked}";
SessionCode = $"Session Code: {m_Session.Code}";
HostID = $"Host ID: {m_Session.Host}";
IsHost = $"Is Host: {m_Session.IsHost}";
var sessionPropertiesList = new List<SessionProperty>();
foreach (var property in m_Session.Properties)
{
sessionPropertiesList.Add(new SessionProperty { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value });
}
SessionProperties = sessionPropertiesList;
var playersList = new List<Players>();
foreach (var player in m_Session.Players)
{
var playerPropertiesList = new List<PlayerProperties>();
var playerProperties = player.Properties;
foreach (var property in playerProperties)
{
playerPropertiesList.Add(new PlayerProperties { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value });
}
playersList.Add(new Players { Id = player.Id, Joined = player.Joined.ToString(), LastUpdated = player.LastUpdated.ToString(), PlayerPropertiesList = playerPropertiesList });
}
PlayerStats = playersList;
++m_UpdateVersion;
}
void OnAddingSessionFailed(AddingSessionOptions addingSessionOptions, Exception exception)
{
SessionInfoDisplayStyle = DisplayStyle.None;
SessionState = exception.Message;
++m_UpdateVersion;
}
void OnSessionRemoved()
{
CleanupSession();
SessionInfoDisplayStyle = DisplayStyle.None;
SessionState = "Session State: No Session";
++m_UpdateVersion;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.AddingSessionStarted -= SessionInfoReceptionStarted;
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.AddingSessionFailed -= OnAddingSessionFailed;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
void CleanupSession()
{
m_Session.Changed -= OnSessionChanged;
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 25c64e96e7394114a2da0fc5ce47bedf
timeCreated: 1761688334
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionInfo/SessionInfoViewModel.cs
uploadId: 814574
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 877c74e863e5cbe4b9f43c3f8d79b287
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,62 @@
using Unity.Properties;
using System;
using Blocks.Common;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class SessionNameLabel : Label
{
[UxmlAttribute, CreateProperty]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
DataBinding m_DataBinding;
public SessionNameLabel()
{
AddToClassList(BlocksTheme.Header);
m_DataBinding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(SessionNameViewModel.SessionName)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(text)), m_DataBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void UpdateBindings()
{
CleanupBindings();
m_DataBinding.dataSource = new SessionNameViewModel(m_SessionType);
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_DataBinding.dataSource = null;
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 8d5496c0ddcf24a47b023a1787a6fd15
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionName/SessionNameLabel.cs
uploadId: 814574
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionNameViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSession = "No Session joined";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="SessionNameLabel.text"/> so that the label displays the current
/// session name.
/// <summary>
[CreateProperty]
public string SessionName
{
get => m_SessionName;
set
{
if (m_SessionName == value)
{
return;
}
m_SessionName = value;
++m_UpdateVersion;
Notify();
}
}
string m_SessionName = k_NoSession;
public SessionNameViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
m_Session.Changed += OnSessionChanged;
SessionName = newSession.Name;
}
void OnSessionChanged()
{
SessionName = m_Session.Name;
}
void OnSessionRemoved()
{
SessionName = k_NoSession;
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.Changed -= OnSessionChanged;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f6ca50c010d7e5e439af60ce0f1ca4ad
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionName/SessionNameViewModel.cs
uploadId: 814574
@@ -0,0 +1,112 @@
using Unity.Services.Multiplayer;
using UnityEngine;
#if !GAMEOBJECTS_NETCODE_2_AVAILABLE
using System;
#endif
namespace Blocks.Sessions.Common
{
[CreateAssetMenu(fileName = nameof(SessionSettings), menuName = "Services/Blocks/Session/" + nameof(SessionSettings))]
public class SessionSettings : ScriptableObject
{
[Header("Session options")]
[Tooltip("Maximum number of players allowed in the session.")]
public int maxPlayers = 5;
[Tooltip("The name of the created session. It can be used to display the list of existing sessions in the UI.")]
public string sessionName = "default-session-name";
[Tooltip("The Session Type is used to uniquely identify a type of session locally. This is used to reference a session through the Kits elements.")]
public string sessionType = "default-session";
public bool usePlayerName = true;
[Header("Network options")]
[Tooltip("If true, a network session will be created when creating or joining a Session. " +
"The Multiplayer Service will try to connect using the NetworkManager or the Entity Drivers depending on which network SDK is installed in your project.")]
public bool createNetworkSession = true;
[Tooltip("The type of network connection to use. This is only used if `Create Network Session` is true.")]
public NetworkType networkType = NetworkType.Relay;
[Header("DirectConnect options")]
[Tooltip("The IP address to use for direct connections. This is only used if `Network Type` is set to `Direct`.")]
public string ipAddress = "127.0.0.1";
[Tooltip("The port to use for direct connections. This is only used if `Network Type` is set to `Direct`.")]
public ushort port = 7777;
public SessionOptions ToSessionOptions()
{
var options = BuildSessionOptions();
if (usePlayerName)
{
options.WithPlayerName();
}
if (createNetworkSession)
{
AddCreateNetworkOptions(options);
}
return options;
}
void AddCreateNetworkOptions(SessionOptions options)
{
switch (networkType)
{
case NetworkType.Direct:
options.WithDirectNetwork(new DirectNetworkOptions(new ListenIPAddress(ipAddress), new PublishIPAddress(ipAddress), port));
break;
case NetworkType.Relay:
options.WithRelayNetwork();
break;
case NetworkType.DistributedAuthority:
#if GAMEOBJECTS_NETCODE_2_AVAILABLE
options.WithDistributedAuthorityNetwork();
break;
#else
throw new InvalidOperationException(
"Distributed Authority network is not supported without Netcode for Gameobjects v2.0.");
#endif
}
}
SessionOptions BuildSessionOptions()
{
return new SessionOptions
{
MaxPlayers = maxPlayers,
Name = sessionName,
Type = sessionType,
};
}
#if UNITY_SERVER
public SessionOptions ToServerSessionOptions()
{
var options = BuildSessionOptions();
if (createNetworkSession)
{
AddCreateNetworkOptions(options);
}
return options;
}
#endif
public JoinSessionOptions ToJoinSessionOptions()
{
var options = new JoinSessionOptions
{
Type = sessionType,
};
if (usePlayerName)
{
options.WithPlayerName();
}
return options;
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 383e97d81e425c14f9b074d4dfab93e2
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionSettings.cs
uploadId: 814574
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fcb316c4e8682214d850c3d4f2df5f85
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,59 @@
using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class SessionStatusLabel : Label
{
[UxmlAttribute, CreateProperty]
public string SessionType
{
get => m_SessiontType;
set
{
if (m_SessiontType == value)
return;
m_SessiontType = value;
if (panel != null)
UpdateBindings();
}
}
string m_SessiontType;
DataBinding m_Binding;
public SessionStatusLabel()
{
AddToClassList(BlocksTheme.Label);
m_Binding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(SessionStatusViewModel.DisplayText)),
bindingMode = BindingMode.ToTarget,
};
SetBinding(new BindingId(nameof(text)), m_Binding);
RegisterCallback<AttachToPanelEvent>(evt => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(evt => RemoveBindings());
}
void RemoveBindings()
{
if (m_Binding.dataSource is IDisposable disposable)
disposable.Dispose();
m_Binding.dataSource = null;
}
void UpdateBindings()
{
RemoveBindings();
m_Binding.dataSource = new SessionStatusViewModel(SessionType);
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4da76dc5904c6224f90646080a5911cd
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionStatus/SessionStatusLabel.cs
uploadId: 814574
@@ -0,0 +1,98 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionStatusViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSessionText = "Not in a session";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public string DisplayText
{
get => m_DisplayText;
set
{
if (m_DisplayText == value)
return;
m_DisplayText = value;
m_UpdateVersion++;
Notify();
}
}
string m_DisplayText = k_NoSessionText;
public SessionStatusViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
OnSessionAdded(m_SessionObserver.Session);
}
void OnAddingSessionFailed(AddingSessionOptions sessionOptions, SessionException exception)
{
DisplayText = "Session operation failed: " + exception.Message;
}
void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
{
DisplayText = "Awaiting Session information...";
}
void OnSessionAdded(ISession session)
{
m_Session = session;
m_Session.RemovedFromSession += OnRemovedFromSession;
m_Session.Deleted += OnRemovedFromSession;
DisplayText = "In session: " + m_Session.Name;
}
void OnRemovedFromSession()
{
CleanupSession();
DisplayText = k_NoSessionText;
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnRemovedFromSession;
m_Session.Deleted -= OnRemovedFromSession;
m_Session = null;
}
public void Dispose()
{
m_SessionObserver?.Dispose();
m_SessionObserver = null;
if (m_Session != null)
CleanupSession();
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 12b466ea4a0f660488391a3c0f5cdfe1
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionStatus/SessionStatusViewModel.cs
uploadId: 814574
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 45d00dd10186d94aa9dcbf4b5a8be28c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,50 @@
<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements"
xmlns:editor="UnityEditor.UIElements"
noNamespaceSchemaLocation="../../../../../../../UIElementsSchema/UIElements.xsd"
editor-extension-mode="False">
<engine:VisualElement class="blocks-modal">
<engine:VisualElement
class="blocks-container--horizontal blocks-container--space-between blocks-modal--left-aligned-text">
<Blocks.Sessions.Common.SessionNameLabel class="blocks-header blocks-element--space-right">
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget" />
</Bindings>
</Blocks.Sessions.Common.SessionNameLabel>
<Blocks.Sessions.Common.PlayerCountLabel>
<Bindings>
<engine:DataBinding property="SessionType" binding-mode="ToTarget" data-source-path="sessionType" />
</Bindings>
</Blocks.Sessions.Common.PlayerCountLabel>
</engine:VisualElement>
<engine:VisualElement
class="blocks-container--horizontal blocks-container--space-between blocks-element--space-bottom blocks-modal--left-aligned-text">
<Blocks.Sessions.Common.PlayerNameLabel class="blocks-element--space-right blocks-header blocks-header--sm">
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget" />
</Bindings>
</Blocks.Sessions.Common.PlayerNameLabel>
<Blocks.Sessions.Common.CopySessionCodeElement class="blocks-copy-session--header">
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget" />
</Bindings>
</Blocks.Sessions.Common.CopySessionCodeElement>
</engine:VisualElement>
<Blocks.Sessions.Common.PlayerListViewElement class="blocks-element--space-bottom">
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget" />
</Bindings>
</Blocks.Sessions.Common.PlayerListViewElement>
<Blocks.Sessions.Common.LeaveSessionButton>
<Bindings>
<engine:DataBinding property="SessionType" binding-mode="ToTarget" data-source-path="sessionType" />
</Bindings>
</Blocks.Sessions.Common.LeaveSessionButton>
<engine:VisualElement class="blocks-container--horizontal blocks-container--right">
<Blocks.Sessions.Common.SessionStatusLabel class="blocks-element--space-right blocks-label">
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget" />
</Bindings>
</Blocks.Sessions.Common.SessionStatusLabel>
</engine:VisualElement>
</engine:VisualElement>
</engine:UXML>
@@ -0,0 +1,17 @@
fileFormatVersion: 2
guid: 6a55f10912d74d3449f68f82c91df9d2
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/UI/CurrentSession.uxml
uploadId: 814574
@@ -0,0 +1,9 @@
<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<engine:VisualElement class="blocks-modal blocks-modal--left-aligned-text">
<Blocks.Sessions.Common.SessionInfoElement>
<Bindings>
<engine:DataBinding property="SessionType" data-source-path="sessionType" binding-mode="ToTarget"/>
</Bindings>
</Blocks.Sessions.Common.SessionInfoElement>
</engine:VisualElement>
</engine:UXML>
@@ -0,0 +1,17 @@
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ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
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AssetOrigin:
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productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/UI/SessionInfo.uxml
uploadId: 814574