Init
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using Blocks.Common;
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using System.Collections.Generic;
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using Unity.Properties;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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[UxmlElement]
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public partial class CopySessionCodeElement : VisualElement
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{
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const string k_CopySessionCodeButtonText = "COPY";
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[CreateProperty, UxmlAttribute]
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public string SessionType
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{
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get => m_SessionType;
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set
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{
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if (m_SessionType == value)
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return;
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m_SessionType = value;
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if (panel != null)
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UpdateBindings();
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}
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}
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string m_SessionType;
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CopySessionCodeViewModel m_ViewModel;
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readonly List<DataBinding> m_Bindings = new();
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public CopySessionCodeElement()
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{
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AddToClassList(BlocksTheme.ContainerHorizontal);
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var hasSessionCode = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(CopySessionCodeViewModel.HasSessionCode)),
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bindingMode = BindingMode.ToTarget
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};
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SetBinding(new BindingId(nameof(enabledSelf)), hasSessionCode);
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var sessionCode = new TextField
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{
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textEdition =
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{
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isReadOnly = true
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},
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selectAllOnMouseUp = false,
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selectAllOnFocus = false
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};
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sessionCode.AddToClassList(BlocksTheme.TextField);
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sessionCode.AddToClassList(BlocksTheme.SpaceRight);
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var sessionCodeBinding = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(CopySessionCodeViewModel.SessionCode)),
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bindingMode = BindingMode.ToTarget
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};
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sessionCode.SetBinding("value", sessionCodeBinding);
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Add(sessionCode);
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m_Bindings.Add(sessionCodeBinding);
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var copySessionCodeButton = new Button
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{
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text = k_CopySessionCodeButtonText
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};
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copySessionCodeButton.AddToClassList(BlocksTheme.Button);
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copySessionCodeButton.clicked += CopySessionCode;
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Add(copySessionCodeButton);
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m_Bindings.Add(hasSessionCode);
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RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
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RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
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}
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void CopySessionCode()
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{
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if (string.IsNullOrEmpty(m_ViewModel?.SessionCode))
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return;
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GUIUtility.systemCopyBuffer = m_ViewModel.SessionCode;
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}
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void UpdateBindings()
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{
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CleanupBindings();
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m_ViewModel = new CopySessionCodeViewModel(SessionType);
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foreach (var binding in m_Bindings)
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{
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binding.dataSource = m_ViewModel;
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}
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}
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void CleanupBindings()
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{
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m_ViewModel?.Dispose();
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m_ViewModel = null;
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foreach (var binding in m_Bindings)
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{
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binding.dataSource = null;
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}
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}
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}
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}
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+9
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: de2ba267bbd77504ab9606732bf832e0
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/CommonSession/Runtime/CopySessionCode/CopySessionCodeElement.cs
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uploadId: 814574
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+109
@@ -0,0 +1,109 @@
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using System;
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using System.Runtime.CompilerServices;
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using Unity.Properties;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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public class CopySessionCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
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{
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const string k_NoSessionText = "No Session Code";
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SessionObserver m_SessionObserver;
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ISession m_Session;
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long m_UpdateVersion;
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[CreateProperty]
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public bool HasSessionCode
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{
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get => m_HasSessionCode;
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private set
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{
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if (m_HasSessionCode == value)
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return;
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m_HasSessionCode = value;
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Notify();
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}
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}
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bool m_HasSessionCode;
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[CreateProperty]
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public string SessionCode
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{
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get => m_SessionCode;
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private set
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{
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if (m_SessionCode == value)
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return;
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m_SessionCode = value;
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HasSessionCode = m_SessionCode != k_NoSessionText;
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++m_UpdateVersion;
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Notify();
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}
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}
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string m_SessionCode = k_NoSessionText;
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public CopySessionCodeViewModel(string sessionType)
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{
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.SessionAdded += OnSessionAdded;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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}
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void OnSessionAdded(ISession session)
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{
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m_Session = session;
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SessionCode = session?.Code;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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}
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void OnSessionRemoved()
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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SessionCode = k_NoSessionText;
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m_Session = null;
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}
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public void Dispose()
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{
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if (m_SessionObserver != null)
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{
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m_SessionObserver.SessionAdded -= OnSessionAdded;
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m_SessionObserver.Dispose();
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m_SessionObserver = null;
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}
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if (m_Session != null)
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session = null;
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}
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}
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/// <summary>
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/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
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/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
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/// </summary>
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public long GetViewHashCode() => m_UpdateVersion;
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/// <summary>
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/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
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/// </summary>
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public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
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void Notify([CallerMemberName] string property = null) =>
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propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
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}
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}
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+9
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 95e390a0b04dc0b428a3a458c263ebde
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/CommonSession/Runtime/CopySessionCode/CopySessionCodeViewModel.cs
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uploadId: 814574
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