Files
2026-06-17 20:44:53 +03:00

108 lines
3.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionNameViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSession = "No Session joined";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="SessionNameLabel.text"/> so that the label displays the current
/// session name.
/// <summary>
[CreateProperty]
public string SessionName
{
get => m_SessionName;
set
{
if (m_SessionName == value)
{
return;
}
m_SessionName = value;
++m_UpdateVersion;
Notify();
}
}
string m_SessionName = k_NoSession;
public SessionNameViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
m_Session.Changed += OnSessionChanged;
SessionName = newSession.Name;
}
void OnSessionChanged()
{
SessionName = m_Session.Name;
}
void OnSessionRemoved()
{
SessionName = k_NoSession;
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.Changed -= OnSessionChanged;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}