Files
2026-06-17 20:44:53 +03:00

99 lines
3.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionStatusViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSessionText = "Not in a session";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public string DisplayText
{
get => m_DisplayText;
set
{
if (m_DisplayText == value)
return;
m_DisplayText = value;
m_UpdateVersion++;
Notify();
}
}
string m_DisplayText = k_NoSessionText;
public SessionStatusViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
OnSessionAdded(m_SessionObserver.Session);
}
void OnAddingSessionFailed(AddingSessionOptions sessionOptions, SessionException exception)
{
DisplayText = "Session operation failed: " + exception.Message;
}
void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
{
DisplayText = "Awaiting Session information...";
}
void OnSessionAdded(ISession session)
{
m_Session = session;
m_Session.RemovedFromSession += OnRemovedFromSession;
m_Session.Deleted += OnRemovedFromSession;
DisplayText = "In session: " + m_Session.Name;
}
void OnRemovedFromSession()
{
CleanupSession();
DisplayText = k_NoSessionText;
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnRemovedFromSession;
m_Session.Deleted -= OnRemovedFromSession;
m_Session = null;
}
public void Dispose()
{
m_SessionObserver?.Dispose();
m_SessionObserver = null;
if (m_Session != null)
CleanupSession();
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}