AERO - Volumetric Fog & Mist: A) Set your render pipeline asset to the one included in the package under Settings. (make sure that asset and the renderer with the volumetric fog is active). B) Alternatively, add a URP FullScreenPassRendererFeature and set the fog material. You can use the included volumetric fog material, or copy/modify/create your own. Quality and performance are determined by raymarch steps and features. That's it! Please see the live documentation for more information. 🔗 https://mirzabeig.notion.site/AERO-Volumetric-Fog-Mist-3c0d023ca81842509ad89c749307ac53 -Release Notes- 1.0.0 | February 12, 2026: - Reboot, first release. 1.1.0 | May 15, 2026: - Improved setup, hopefully *this* time it won't be deprecated shortly... - Fixed lighting not working in builds due to pre-processor naming/conflicts. 1.2.0 | May 31, 2026: - Added scale slider for ambient lighting. - Added support for adaptive probe volumes. 1.3.0 | June 02, 2026: - Added height masking (height fog) + texture. 1.4.0 | June 07, 2026: - Added fog self-shadowing. 1.5.0 | June 09, 2026: - Added height fog gradient(s). - Improved self-shadowing performance. 1.6.0 | June 10, 2026: - Added custom shadow colour(s). - Performance optimizations, and bool-gating. 1.6.1 | June 10, 2026: - Scene and settings tweak. 1.6.2 | June 10, 2026: - Fixed issue with custom shadow colours' alpha being applied to fog self-shadowing even when the toggle has them disabled. Now they correctly match toggle state. 1.6.3 | June 11, 2026: - Fixed APV sampling space issue. - Fixed issue with large scene texture sampling consistency. - Fixed issue with shadow artifacts at max distance. - Improved anisotropy. 1.7.0 | June 12, 2026: - Added support for light cookies. - Added scrolling noise textures example. - Fixed flickering NaNs issue with APV lighting. 1.7.1 | June 12, 2026: - Fixed jittering from precision degradation farther from origin via manual offset calculation. 1.8.0 | June 13, 2026: - Added orthographic camera/rendering support.