Files
2026-06-17 22:04:54 +03:00

19 lines
437 B
C#

using Unity.Netcode;
using UnityEngine;
using Unity.Services.Core;
using Unity.Services.Authentication;
using UnityEngine.SceneManagement;
public class GameBootstrapper : MonoBehaviour
{
async void Awake()
{
DontDestroyOnLoad(this.gameObject);
await UnityServices.InitializeAsync();
await AuthenticationService.Instance.SignInAnonymouslyAsync();
SceneManager.LoadScene("DEV-MainMenu");
}
}