Files
2026-07-02 17:04:29 +03:00

16 lines
406 B
C#

using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class PlayerHealthView : MonoBehaviour
{
[SerializeField] private TMP_Text healthText;
[SerializeField] private Image healthBar;
public void UpdateHealth(int _currentHealth, int _maxHealth)
{
healthText.text = $"{_currentHealth}/{_maxHealth}";
healthBar.fillAmount = (float)_currentHealth / _maxHealth;
}
}