Files
2026-07-02 17:04:29 +03:00

27 lines
652 B
C#

using UnityEngine;
using Unity.Netcode;
using System.Collections;
using TMPro;
public class PlayerUIController : MonoBehaviour
{
[SerializeField] private PlayerHealthUIController playerHealthUIController;
[SerializeField] private RoundManagerUIController roundManagerUIController;
private PlayerFacade playerFacade;
private bool isActive = false;
public void Init(PlayerFacade _playerFacade)
{
isActive = true;
playerFacade = _playerFacade;
playerHealthUIController.Bind(playerFacade.PlayerHealth);
roundManagerUIController.Bind(RoundManager.Current, playerFacade.OwnerClientId);
}
}