Files
Learning-UnityNGO/Assets/CONTENT/FEATURES/DEV-TEST/Scripts/PlayerUIController.cs
T

18 lines
390 B
C#

using UnityEngine;
using Unity.Netcode;
using System.Collections;
public class PlayerUIController : NetworkBehaviour
{
[SerializeField] private Canvas hudCanvas;
public IEnumerator Start()
{
NetworkObject _netObj = GetComponentInParent<NetworkObject>();
yield return new WaitUntil(() => _netObj != null);
hudCanvas.enabled = _netObj.IsOwner;
}
}