18 lines
390 B
C#
18 lines
390 B
C#
using UnityEngine;
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using Unity.Netcode;
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using System.Collections;
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public class PlayerUIController : NetworkBehaviour
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{
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[SerializeField] private Canvas hudCanvas;
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public IEnumerator Start()
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{
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NetworkObject _netObj = GetComponentInParent<NetworkObject>();
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yield return new WaitUntil(() => _netObj != null);
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hudCanvas.enabled = _netObj.IsOwner;
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}
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}
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