Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Shaders/ShaderPropertySystem.cginc
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

40 lines
1.6 KiB
HLSL

// UNITY_SHADER_NO_UPGRADE
#ifndef _VLB_SHADER_PROPERTY_SYSTEM_INCLUDED_
#define _VLB_SHADER_PROPERTY_SYSTEM_INCLUDED_
/// ****************************************
/// PROPERTIES MACROS
/// ****************************************
#if VLB_INSTANCING_API_AVAILABLE && VLB_GPU_INSTANCING
#if UNITY_VERSION < 201730 // https://unity3d.com/fr/unity/beta/unity2017.3.0b1
// PRE UNITY 2017.3
// for some reason, letting the default UNITY_MAX_INSTANCE_COUNT value generates the following error:
// "Internal error communicating with the shader compiler process"
#define UNITY_MAX_INSTANCE_COUNT 150
#define VLB_DEFINE_PROP_START UNITY_INSTANCING_CBUFFER_START(Props)
#define VLB_DEFINE_PROP_END UNITY_INSTANCING_CBUFFER_END
#define VLB_GET_PROP(name) UNITY_ACCESS_INSTANCED_PROP(name)
#else
// POST UNITY 2017.3
#define VLB_DEFINE_PROP_START UNITY_INSTANCING_BUFFER_START(Props)
#define VLB_DEFINE_PROP_END UNITY_INSTANCING_BUFFER_END(Props)
#define VLB_GET_PROP(name) UNITY_ACCESS_INSTANCED_PROP(Props, name)
#endif
#define VLB_DEFINE_PROP(type, name) UNITY_DEFINE_INSTANCED_PROP(type, name)
#elif VLB_SRP_API && VLB_SRP_BATCHER
#define VLB_DEFINE_PROP_START CBUFFER_START(UnityPerMaterial)
#define VLB_DEFINE_PROP_END CBUFFER_END
#define VLB_DEFINE_PROP(type, name) type name;
#define VLB_GET_PROP(name) name
#else
#define VLB_DEFINE_PROP_START
#define VLB_DEFINE_PROP_END
#define VLB_DEFINE_PROP(type, name) uniform type name;
#define VLB_GET_PROP(name) name
#endif
/// ****************************************
#endif