commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
30 lines
1.4 KiB
Plaintext
30 lines
1.4 KiB
Plaintext
Cartoon FX Easy Editor
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2017/09/28
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© 2017 - Jean Moreno
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======================
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You can open the editor within the Unity top menu:
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Window -> Cartoon FX Easy Editor
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It allows you to easily change properties of the selected Particle System(s):
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"Quick Edit" can change various properties in one click:
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- "Scale Size" to change the size of your Particle Systems; it is different than using the Transform scale, because it will actually directly scale the relevant properties (speed, velocity, gravity, etc.).
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The scaling should thus be more accurante than changing the Transform scale (even when using 'Hierarchy' scaling mode).
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It will also scale lights' intensity accordingly if any are found.
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Tip: If you don't want to scale a particular module, disable it before scaling the system and re-enable it afterwards!
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- The other functions should be self-explanatory
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"Color Edit" to easily change the colors, either by selecting the color directly, or tinting the existing colors.
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This works on gradient too.
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"Copy Modules" allows you to copy all values/curves/gradients/etc. from specific modules of a source Particle System to other Particle Systems.
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Just select which modules you want to copy, choose the source Particle System to copy values from, select the Particle Systems you want to change, and click on "Copy properties to selected GameObject(s)".
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CONTACT
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-------
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Questions, suggestions, help needed?
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Contact me at:
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jean.moreno.public+unity@gmail.com
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