Files
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

41 lines
1.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace VLB
{
struct CachedLightProperties
{
Light light;
float range;
float spotAngle;
Color color;
public CachedLightProperties(Light lightParam)
{
light = lightParam;
range = -1f;
spotAngle = -1f;
color = Color.white;
if (light && light.type == LightType.Spot)
{
range = light.range;
spotAngle = light.spotAngle;
color = light.color;
}
}
public override int GetHashCode() { return light ? light.GetHashCode() : 0; }
public bool Equals(CachedLightProperties other) { return Equals(other, this); }
public override bool Equals(object obj)
{
if (obj == null || GetType() != obj.GetType())
return false;
var other = (CachedLightProperties)obj;
return other.range == range && other.spotAngle == spotAngle && other.color == color;
}
}
}
#endif