Files
FORT-BO/Assets/Editor/x64/Bakery/.ftracelog.txt
T
2026-09-02 10:19:11 +03:00

39163 lines
885 KiB
Plaintext

inal_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3341mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2331mb
-----
Mem stats:
Total: 1009
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4881
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2332mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2340mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2339mb
Render time: 0.731 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3333mb
Used host memory: 49mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2432mb
-----
Mem stats:
Total: 901
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4905
-----
Render time: 0.113 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3344mb
Used host memory: 46mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 862
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4920
-----
Render time: 0.048 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3344mb
Used host memory: 49mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2440mb
-----
Mem stats:
Total: 903
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4908
-----
Render time: 0.096 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3333mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2490mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4914
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3352mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3324mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3333mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3341mb
Used host memory: 24mb, available GPU memory: 3341mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3341mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2441mb
-----
Mem stats:
Total: 900
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4915
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2441mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2441mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2441mb
Render time: 0.085 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3332mb
Used host memory: 24mb, available GPU memory: 3332mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2469mb
-----
Mem stats:
Total: 862
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4901
-----
Render time: 0.035 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3342mb
Used host memory: 24mb, available GPU memory: 3342mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2509mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4914
-----
Render time: 0.025 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3331mb
Used host memory: 24mb, available GPU memory: 3331mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 870
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4909
-----
Render time: 0.033 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3342mb
Used host memory: 24mb, available GPU memory: 3342mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 2521mb
-----
Mem stats:
Total: 821
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4913
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3331mb
Used host memory: 28mb, available GPU memory: 3331mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3331mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2340mb
-----
Mem stats:
Total: 991
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4906
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2341mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2344mb
Render time: 0.469 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3346mb
Used host memory: 28mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3343mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2342mb
-----
Mem stats:
Total: 1000
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4915
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2335mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2335mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2335mb
Render time: 0.076 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3356mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3343mb
Used host memory: 28mb, available GPU memory: 3343mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4916
-----
Render time: 0.07 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3344mb
Used host memory: 28mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4917
-----
Render time: 0.039 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3357mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3334mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3334mb
Used host memory: 25mb, available GPU memory: 3334mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2501mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4912
-----
Render time: 0.039 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3345mb
Used host memory: 25mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2509mb
-----
Mem stats:
Total: 836
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4916
-----
Render time: 0.027 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3357mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3344mb
Used host memory: 28mb, available GPU memory: 3344mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2463mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4916
-----
Render time: 0.065 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3345mb
Used host memory: 28mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4917
-----
Render time: 0.039 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3357mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3344mb
Used host memory: 24mb, available GPU memory: 3344mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2523mb
-----
Mem stats:
Total: 821
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4912
-----
Render time: 0.024 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3335mb
Used host memory: 24mb, available GPU memory: 3335mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3144mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4281
-----
Render time: 0.027 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3356mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3346mb
Used host memory: 53mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 893
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4929
-----
Render time: 0.109 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3346mb
Used host memory: 47mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2491mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4921
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3334mb
Used host memory: 53mb, available GPU memory: 3334mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3346mb
Used host memory: 46mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2499mb
-----
Mem stats:
Total: 847
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4921
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3334mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3334mb
Used host memory: 53mb, available GPU memory: 3335mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3335mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3345mb
Used host memory: 47mb, available GPU memory: 3345mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2491mb
-----
Mem stats:
Total: 854
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4920
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3334mb
Used host memory: 53mb, available GPU memory: 3334mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4909
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3346mb
Used host memory: 46mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2499mb
-----
Mem stats:
Total: 847
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4921
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3345mb
Used host memory: 53mb, available GPU memory: 3345mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4921
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3333mb
Used host memory: 47mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 850
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.055 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3342mb
Used host memory: 53mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3333mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2490mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3342mb
Used host memory: 53mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3333mb
Used host memory: 47mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 850
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.051 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3343mb
Used host memory: 53mb, available GPU memory: 3343mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3342mb
Used host memory: 46mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3342mb
Used host memory: 49mb, available GPU memory: 3342mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3342mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2320mb
-----
Mem stats:
Total: 1022
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4895
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2325mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
Render time: 0.738 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3345mb
Used host memory: 49mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2430mb
-----
Mem stats:
Total: 915
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.108 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3336mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2475mb
-----
Mem stats:
Total: 858
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.054 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3344mb
Used host memory: 49mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2430mb
-----
Mem stats:
Total: 914
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3343mb
Used host memory: 46mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3346mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3348mb
Used host memory: 24mb, available GPU memory: 3337mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2439mb
-----
Mem stats:
Total: 897
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4912
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2439mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2439mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2439mb
Render time: 0.045 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3345mb
Used host memory: 24mb, available GPU memory: 3345mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2471mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.03 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2507mb
-----
Mem stats:
Total: 831
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4912
-----
Render time: 0.025 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3341mb
Used host memory: 24mb, available GPU memory: 3341mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2467mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.031 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3330mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3330mb
Used host memory: 24mb, available GPU memory: 3330mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3330mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3142mb
-----
Mem stats:
Total: 188
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4279
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3330mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3330mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2339mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2340mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2340mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2340mb
Render time: 0.421 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3312mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3312mb
Used host memory: 28mb, available GPU memory: 3314mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3314mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2334mb
-----
Mem stats:
Total: 979
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4894
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2332mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2332mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2332mb
Render time: 0.068 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3339mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2459mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.069 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3338mb
Used host memory: 28mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.039 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3351mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3340mb
Used host memory: 25mb, available GPU memory: 3340mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2505mb
-----
Mem stats:
Total: 835
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4915
-----
Render time: 0.035 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3340mb
Used host memory: 25mb, available GPU memory: 3340mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2505mb
-----
Mem stats:
Total: 835
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4915
-----
Render time: 0.028 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3344mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3339mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.065 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3339mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2459mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.039 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3351mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3347mb
Used host memory: 24mb, available GPU memory: 3347mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2524mb
-----
Mem stats:
Total: 822
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4913
-----
Render time: 0.025 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3346mb
Used host memory: 24mb, available GPU memory: 3346mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3156mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4281
-----
Render time: 0.024 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3347mb
Used host memory: 53mb, available GPU memory: 3347mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4921
-----
Render time: 0.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3346mb
Used host memory: 47mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2490mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4922
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3347mb
Used host memory: 53mb, available GPU memory: 3347mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4921
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3345mb
Used host memory: 46mb, available GPU memory: 3345mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3348mb
Used host memory: 53mb, available GPU memory: 3348mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3348mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 893
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4929
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3348mb
Used host memory: 47mb, available GPU memory: 3348mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3348mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2492mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4922
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3336mb
Used host memory: 53mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3347mb
Used host memory: 46mb, available GPU memory: 3347mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 846
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4920
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3338mb
Used host memory: 53mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2454mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.109 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3347mb
Used host memory: 47mb, available GPU memory: 3347mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2492mb
-----
Mem stats:
Total: 854
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4921
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3336mb
Used host memory: 53mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4910
-----
Render time: 0.094 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3343mb
Used host memory: 46mb, available GPU memory: 3343mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3347mb
Used host memory: 53mb, available GPU memory: 3347mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3347mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4921
-----
Render time: 0.1 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3348mb
Used host memory: 47mb, available GPU memory: 3348mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3348mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2492mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4922
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3336mb
Used host memory: 53mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4910
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3336mb
Used host memory: 46mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 843
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3347mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3347mb
Used host memory: 49mb, available GPU memory: 3347mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3347mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2313mb
-----
Mem stats:
Total: 1034
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4906
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2307mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2305mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2305mb
Render time: 0.716 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3336mb
Used host memory: 49mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2424mb
-----
Mem stats:
Total: 911
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4915
-----
Render time: 0.116 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3346mb
Used host memory: 46mb, available GPU memory: 3346mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2484mb
-----
Mem stats:
Total: 862
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4920
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3336mb
Used host memory: 49mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2432mb
-----
Mem stats:
Total: 904
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4908
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3348mb
Used host memory: 46mb, available GPU memory: 3348mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3348mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 847
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3348mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3351mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3360mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3360mb
Used host memory: 24mb, available GPU memory: 3360mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3360mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 900
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4915
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2460mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2460mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2466mb
Render time: 0.126 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3345mb
Used host memory: 24mb, available GPU memory: 3345mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4884
-----
Render time: 0.054 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3343mb
Used host memory: 24mb, available GPU memory: 3343mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2510mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4914
-----
Render time: 0.037 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3333mb
Used host memory: 24mb, available GPU memory: 3333mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2476mb
-----
Mem stats:
Total: 857
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4896
-----
Render time: 0.032 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3343mb
Used host memory: 24mb, available GPU memory: 3343mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3150mb
-----
Mem stats:
Total: 193
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4285
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3344mb
Used host memory: 28mb, available GPU memory: 3344mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3344mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2342mb
-----
Mem stats:
Total: 1001
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4916
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2345mb
Render time: 0.493 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3345mb
Used host memory: 28mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3344mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
-----
Mem stats:
Total: 1000
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4915
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2343mb
Render time: 0.084 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3356mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3328mb
Used host memory: 28mb, available GPU memory: 3328mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4912
-----
Render time: 0.074 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3338mb
Used host memory: 28mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.038 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3337mb
Used host memory: 25mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2504mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4913
-----
Render time: 0.035 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3338mb
Used host memory: 25mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2504mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4914
-----
Render time: 0.027 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3338mb
Used host memory: 28mb, available GPU memory: 3338mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.065 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3328mb
Used host memory: 28mb, available GPU memory: 3330mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3330mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.039 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3144mb
-----
Mem stats:
Total: 194
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4285
-----
Render time: 0.025 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3337mb
Used host memory: 24mb, available GPU memory: 3337mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3144mb
-----
Mem stats:
Total: 193
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4284
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3338mb
Used host memory: 53mb, available GPU memory: 3337mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.1 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3338mb
Used host memory: 47mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2485mb
-----
Mem stats:
Total: 852
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4918
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3329mb
Used host memory: 53mb, available GPU memory: 3329mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3329mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2448mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3338mb
Used host memory: 46mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3338mb
Used host memory: 53mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3327mb
Used host memory: 47mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2478mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4916
-----
Render time: 0.049 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3329mb
Used host memory: 53mb, available GPU memory: 3329mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3329mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4910
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3337mb
Used host memory: 46mb, available GPU memory: 3337mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 843
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3338mb
Used host memory: 53mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2448mb
-----
Mem stats:
Total: 890
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4927
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3329mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3327mb
Used host memory: 47mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2478mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4916
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3337mb
Used host memory: 53mb, available GPU memory: 3337mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3339mb
Used host memory: 46mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3327mb
Used host memory: 53mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2448mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3338mb
Used host memory: 47mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2485mb
-----
Mem stats:
Total: 852
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4919
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3339mb
Used host memory: 53mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3327mb
Used host memory: 46mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2486mb
-----
Mem stats:
Total: 841
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4915
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3338mb
Used host memory: 49mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3338mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2306mb
-----
Mem stats:
Total: 1032
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4904
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2306mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2322mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2322mb
Render time: 0.723 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3339mb
Used host memory: 49mb, available GPU memory: 3339mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2427mb
-----
Mem stats:
Total: 911
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3330mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3330mb
Used host memory: 46mb, available GPU memory: 3330mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3330mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2472mb
-----
Mem stats:
Total: 858
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4916
-----
Render time: 0.051 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3340mb
Used host memory: 49mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2430mb
-----
Mem stats:
Total: 912
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.096 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3344mb
Used host memory: 46mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3346mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3335mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3332mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3336mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3346mb
Used host memory: 24mb, available GPU memory: 3346mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3344mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2437mb
-----
Mem stats:
Total: 906
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4921
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2437mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2437mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2437mb
Render time: 0.058 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3344mb
Used host memory: 24mb, available GPU memory: 3344mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2471mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.03 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2505mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4913
-----
Render time: 0.025 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3327mb
Used host memory: 24mb, available GPU memory: 3327mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 869
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4908
-----
Render time: 0.033 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3327mb
Used host memory: 24mb, available GPU memory: 3327mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3137mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4281
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3337mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2337mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Render time: 0.432 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3329mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3327mb
Used host memory: 28mb, available GPU memory: 3327mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3327mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2337mb
-----
Mem stats:
Total: 990
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4905
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2337mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Render time: 0.093 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3327mb
Used host memory: 28mb, available GPU memory: 3327mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4912
-----
Render time: 0.076 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3337mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.039 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3338mb
Used host memory: 25mb, available GPU memory: 3338mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2503mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4914
-----
Render time: 0.036 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3327mb
Used host memory: 25mb, available GPU memory: 3327mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 3120mb
-----
Mem stats:
Total: 207
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4287
-----
Render time: 0.029 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3337mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.065 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3338mb
Used host memory: 28mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 888
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4923
-----
Render time: 0.04 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3343mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3333mb
Used host memory: 24mb, available GPU memory: 3333mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3147mb
-----
Mem stats:
Total: 186
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4277
-----
Render time: 0.025 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3144mb
-----
Mem stats:
Total: 194
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4285
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3327mb
Used host memory: 53mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 871
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4908
-----
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3338mb
Used host memory: 47mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2485mb
-----
Mem stats:
Total: 852
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4918
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3338mb
Used host memory: 53mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2448mb
-----
Mem stats:
Total: 890
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4926
-----
Render time: 0.094 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3327mb
Used host memory: 46mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2486mb
-----
Mem stats:
Total: 841
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4915
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3323mb
Used host memory: 53mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2443mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3322mb
Used host memory: 47mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4915
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3321mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3321mb
Used host memory: 53mb, available GPU memory: 3321mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3321mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2442mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4915
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3313mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3313mb
Used host memory: 46mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2480mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4906
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3322mb
Used host memory: 53mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2443mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4915
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3313mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3313mb
Used host memory: 47mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2466mb
-----
Mem stats:
Total: 846
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4913
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3325mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3325mb
Used host memory: 53mb, available GPU memory: 3325mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3325mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2444mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 840
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4914
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3313mb
Used host memory: 53mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2438mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4911
-----
Render time: 0.105 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3324mb
Used host memory: 47mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2474mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4916
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3324mb
Used host memory: 53mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2444mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.09 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3324mb
Used host memory: 46mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2475mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4923
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3314mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3316mb
Used host memory: 49mb, available GPU memory: 3315mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3315mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
-----
Mem stats:
Total: 1004
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4876
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2311mb
Render time: 0.679 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3344mb
Used host memory: 49mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2430mb
-----
Mem stats:
Total: 914
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3344mb
Used host memory: 46mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 862
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4920
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3333mb
Used host memory: 49mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2430mb
-----
Mem stats:
Total: 903
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4907
-----
Render time: 0.102 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3338mb
Used host memory: 46mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 1326mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 1325mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 1313mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 1326mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3257mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3257mb
Used host memory: 24mb, available GPU memory: 3257mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3257mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2474mb
-----
Mem stats:
Total: 782
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4797
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2474mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2474mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2474mb
Render time: 0.066 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3368mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3368mb
Used host memory: 24mb, available GPU memory: 3368mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3368mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4918
-----
Render time: 0.03 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3368mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3368mb
Used host memory: 24mb, available GPU memory: 3368mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3368mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2529mb
-----
Mem stats:
Total: 839
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4920
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3357mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3357mb
Used host memory: 24mb, available GPU memory: 3356mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3356mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4914
-----
Render time: 0.031 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3364mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3364mb
Used host memory: 24mb, available GPU memory: 3364mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3364mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3170mb
-----
Mem stats:
Total: 193
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4285
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3366mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3366mb
Used host memory: 24mb, available GPU memory: 3366mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3366mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3170mb
-----
Mem stats:
Total: 195
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4287
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3365mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3365mb
Used host memory: 28mb, available GPU memory: 3365mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_5_HDR...
Pass light_1_5_RNM0...
Pass light_1_5_RNM1...
Pass light_1_5_RNM2...
Pass light_1_5_RNM3...
Used host memory: 28mb, available GPU memory: 3365mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2351mb
-----
Mem stats:
Total: 1013
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4928
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2351mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2351mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2351mb
Render time: 0.442 sec
Writing...
light_1_5_HDR.lz4
light_1_5_RNM0.lz4
light_1_5_RNM1.lz4
light_1_5_RNM2.lz4
light_1_5_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3358mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3358mb
Used host memory: 28mb, available GPU memory: 3358mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_5_HDR...
Skipping pass Mask
Pass light_2_5_RNM0...
Pass light_2_5_RNM1...
Pass light_2_5_RNM2...
Pass light_2_5_RNM3...
Used host memory: 28mb, available GPU memory: 3358mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2353mb
-----
Mem stats:
Total: 1004
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4919
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2353mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2353mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2353mb
Render time: 0.06 sec
Writing...
light_2_5_HDR.lz4
light_2_5_RNM0.lz4
light_2_5_RNM1.lz4
light_2_5_RNM2.lz4
light_2_5_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3361mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3333mb
Used host memory: 28mb, available GPU memory: 3342mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.065 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3345mb
Used host memory: 28mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4918
-----
Render time: 0.037 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3333mb
Used host memory: 25mb, available GPU memory: 3333mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 3125mb
-----
Mem stats:
Total: 207
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4287
-----
Render time: 0.036 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3345mb
Used host memory: 25mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2508mb
-----
Mem stats:
Total: 837
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4917
-----
Render time: 0.027 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3334mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3334mb
Used host memory: 28mb, available GPU memory: 3334mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2454mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.068 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3333mb
Used host memory: 28mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2454mb
-----
Mem stats:
Total: 878
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4913
-----
Render time: 0.039 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3345mb
Used host memory: 24mb, available GPU memory: 3345mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 24mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3154mb
-----
Mem stats:
Total: 191
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4282
-----
Render time: 0.025 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3333mb
Used host memory: 24mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 24mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3143mb
-----
Mem stats:
Total: 189
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4281
-----
Render time: 0.025 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3345mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3345mb
Used host memory: 24mb, available GPU memory: 3345mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3149mb
-----
Mem stats:
Total: 195
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4286
-----
Render time: 0.026 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3345mb
Used host memory: 24mb, available GPU memory: 3345mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3149mb
-----
Mem stats:
Total: 195
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4286
-----
Render time: 0.024 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3333mb
Used host memory: 54mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2460mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4909
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3345mb
Used host memory: 48mb, available GPU memory: 3345mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 48mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 54mb, available GPU memory: 2490mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4921
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3345mb
Used host memory: 54mb, available GPU memory: 3345mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3345mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2452mb
-----
Mem stats:
Total: 892
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4928
-----
Render time: 0.091 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3343mb
Used host memory: 46mb, available GPU memory: 3343mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3342mb
Used host memory: 46mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2497mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3345mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3327mb
Used host memory: 54mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2448mb
-----
Mem stats:
Total: 878
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.095 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3334mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3334mb
Used host memory: 48mb, available GPU memory: 3334mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 48mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 54mb, available GPU memory: 2482mb
-----
Mem stats:
Total: 851
Alphas: 1
GI albedos: 1
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.052 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3340mb
Used host memory: 54mb, available GPU memory: 3340mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4915
-----
Render time: 0.09 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3332mb
Used host memory: 46mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4915
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3340mb
Used host memory: 46mb, available GPU memory: 3340mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2496mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3331mb
Used host memory: 54mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.107 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3342mb
Used host memory: 48mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 48mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 54mb, available GPU memory: 2488mb
-----
Mem stats:
Total: 853
Alphas: 1
GI albedos: 1
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4919
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3331mb
Used host memory: 54mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4909
-----
Render time: 0.095 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3339mb
Used host memory: 46mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3330mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3330mb
Used host memory: 46mb, available GPU memory: 3330mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3330mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2495mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4907
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3342mb
Used host memory: 54mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4920
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3340mb
Used host memory: 48mb, available GPU memory: 3340mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 48mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 54mb, available GPU memory: 2487mb
-----
Mem stats:
Total: 852
Alphas: 1
GI albedos: 1
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4918
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 3341mb
Used host memory: 54mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 891
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4927
-----
Render time: 0.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3339mb
Used host memory: 46mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3333mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 48mb, available GPU memory: 2490mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3342mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 50mb, available GPU memory: 3342mb
Used host memory: 50mb, available GPU memory: 3342mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 50mb, available GPU memory: 3342mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2308mb
-----
Mem stats:
Total: 1033
Alphas: 1
GI albedos: 16
GI lightmaps: 19
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4905
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2308mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2301mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2301mb
Render time: 0.696 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 50mb, available GPU memory: 3343mb
Used host memory: 50mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 50mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2421mb
-----
Mem stats:
Total: 922
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4926
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3344mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3344mb
Used host memory: 47mb, available GPU memory: 3344mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 47mb, available GPU memory: 3344mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 862
Alphas: 1
GI albedos: 1
GI lightmaps: 19
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4920
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 50mb, available GPU memory: 3331mb
Used host memory: 50mb, available GPU memory: 3331mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 50mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 74mb, available GPU memory: 2422mb
-----
Mem stats:
Total: 909
Alphas: 1
GI albedos: 4
GI lightmaps: 19
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4913
-----
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3343mb
Used host memory: 46mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA4_final_HDR...
Skipping pass HDR2
Pass Factory_LMA4_final_RNM0...
Pass Factory_LMA4_final_RNM1...
Pass Factory_LMA4_final_RNM2...
Pass Factory_LMA4_final_RNM3...
Used host memory: 46mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2497mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_final_HDR.lz4
Factory_LMA4_final_RNM0.lz4
Factory_LMA4_final_RNM1.lz4
Factory_LMA4_final_RNM2.lz4
Factory_LMA4_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3343mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3343mb
Used host memory: 46mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2498mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 0
GI lightmaps: 19
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3353mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3340mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3331mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3332mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3230mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3230mb
Used host memory: 24mb, available GPU memory: 3230mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3230mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 777
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4792
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2453mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2453mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2453mb
Render time: 0.061 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3334mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3333mb
Used host memory: 24mb, available GPU memory: 3333mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 870
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4909
-----
Render time: 0.032 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3333mb
Used host memory: 24mb, available GPU memory: 3333mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 3129mb
-----
Mem stats:
Total: 203
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4284
-----
Render time: 0.026 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3337mb
Used host memory: 24mb, available GPU memory: 3337mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2466mb
-----
Mem stats:
Total: 871
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4910
-----
Render time: 0.031 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3148mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4281
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3329mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3329mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 1001
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4916
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.435 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3337mb
Used host memory: 28mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.062 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3340mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3336mb
Used host memory: 28mb, available GPU memory: 3336mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2456mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.071 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3333mb
Used host memory: 28mb, available GPU memory: 3333mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2454mb
-----
Mem stats:
Total: 878
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4913
-----
Render time: 0.039 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3334mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3332mb
Used host memory: 25mb, available GPU memory: 3332mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 3124mb
-----
Mem stats:
Total: 208
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4288
-----
Render time: 0.036 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3332mb
Used host memory: 25mb, available GPU memory: 3332mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 3121mb
-----
Mem stats:
Total: 211
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4291
-----
Render time: 0.027 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3319mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3319mb
Used host memory: 28mb, available GPU memory: 3319mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2443mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4910
-----
Render time: 0.07 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3329mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3328mb
Used host memory: 28mb, available GPU memory: 3328mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2450mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4912
-----
Render time: 0.038 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3319mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3319mb
Used host memory: 24mb, available GPU memory: 3319mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3129mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4281
-----
Render time: 0.025 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3319mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3319mb
Used host memory: 24mb, available GPU memory: 3319mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3129mb
-----
Mem stats:
Total: 189
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4280
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3322mb
Used host memory: 47mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2474mb
-----
Mem stats:
Total: 848
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4915
-----
Render time: 0.051 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4916
-----
Render time: 0.094 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3332mb
Used host memory: 46mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4916
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3320mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3320mb
Used host memory: 53mb, available GPU memory: 3320mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3320mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 885
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4921
-----
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3319mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3319mb
Used host memory: 47mb, available GPU memory: 3319mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2462mb
-----
Mem stats:
Total: 856
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4922
-----
Render time: 0.051 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3313mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3313mb
Used host memory: 53mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.091 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3314mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3314mb
Used host memory: 46mb, available GPU memory: 3307mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3307mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2467mb
-----
Mem stats:
Total: 839
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4913
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3306mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3299mb
Used host memory: 53mb, available GPU memory: 3300mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3300mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 864
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4901
-----
Render time: 0.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3302mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3302mb
Used host memory: 47mb, available GPU memory: 3302mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4911
-----
Render time: 0.051 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3288mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3312mb
Used host memory: 53mb, available GPU memory: 3312mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3312mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 876
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4913
-----
Render time: 0.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3314mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3314mb
Used host memory: 46mb, available GPU memory: 3314mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3314mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 840
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4914
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3309mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3309mb
Used host memory: 53mb, available GPU memory: 3309mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3309mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4910
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3303mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3302mb
Used host memory: 47mb, available GPU memory: 3302mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2465mb
-----
Mem stats:
Total: 836
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4903
-----
Render time: 0.055 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3313mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3313mb
Used host memory: 53mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2435mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3309mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3309mb
Used host memory: 46mb, available GPU memory: 3309mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3309mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 835
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4909
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3314mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3314mb
Used host memory: 49mb, available GPU memory: 3314mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3314mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2310mb
-----
Mem stats:
Total: 1004
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4877
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2315mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2315mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2315mb
Render time: 0.706 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3338mb
Used host memory: 49mb, available GPU memory: 3338mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2431mb
-----
Mem stats:
Total: 907
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4911
-----
Render time: 0.104 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3336mb
Used host memory: 46mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2476mb
-----
Mem stats:
Total: 859
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.053 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3346mb
Used host memory: 49mb, available GPU memory: 3346mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2431mb
-----
Mem stats:
Total: 915
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4919
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3346mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3346mb
Used host memory: 46mb, available GPU memory: 3346mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 846
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4918
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3357mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3340mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3330mb
Used host memory: 24mb, available GPU memory: 3327mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3327mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2429mb
-----
Mem stats:
Total: 897
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4912
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2429mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2429mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2429mb
Render time: 0.066 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3339mb
Used host memory: 24mb, available GPU memory: 3339mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2465mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.032 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3340mb
Used host memory: 24mb, available GPU memory: 3340mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2506mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4915
-----
Render time: 0.025 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3328mb
Used host memory: 24mb, available GPU memory: 3328mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 869
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4908
-----
Render time: 0.031 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3340mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3340mb
Used host memory: 24mb, available GPU memory: 3340mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 2518mb
-----
Mem stats:
Total: 822
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4913
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3328mb
Used host memory: 28mb, available GPU memory: 3328mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3328mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
-----
Mem stats:
Total: 997
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4912
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Render time: 0.441 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3328mb
Used host memory: 28mb, available GPU memory: 3328mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3328mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
-----
Mem stats:
Total: 997
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4912
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
Render time: 0.064 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3327mb
Used host memory: 28mb, available GPU memory: 3327mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 869
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4904
-----
Render time: 0.066 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3339mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4916
-----
Render time: 0.039 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3339mb
Used host memory: 25mb, available GPU memory: 3339mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2503mb
-----
Mem stats:
Total: 835
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4915
-----
Render time: 0.035 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3337mb
Used host memory: 25mb, available GPU memory: 3337mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3337mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2503mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4914
-----
Render time: 0.028 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3341mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3339mb
Used host memory: 28mb, available GPU memory: 3339mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4916
-----
Render time: 0.063 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3327mb
Used host memory: 28mb, available GPU memory: 3327mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4910
-----
Render time: 0.039 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3307mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3307mb
Used host memory: 24mb, available GPU memory: 3307mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3307mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2500mb
-----
Mem stats:
Total: 806
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4897
-----
Render time: 0.026 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3327mb
Used host memory: 24mb, available GPU memory: 3327mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2517mb
-----
Mem stats:
Total: 810
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4901
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3329mb
Used host memory: 53mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 871
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4908
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3338mb
Used host memory: 47mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2485mb
-----
Mem stats:
Total: 853
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4919
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3327mb
Used host memory: 53mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 871
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4908
-----
Render time: 0.088 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3339mb
Used host memory: 46mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2493mb
-----
Mem stats:
Total: 845
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4919
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3339mb
Used host memory: 53mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4920
-----
Render time: 0.094 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3327mb
Used host memory: 47mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2477mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4915
-----
Render time: 0.049 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3339mb
Used host memory: 53mb, available GPU memory: 3339mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4920
-----
Render time: 0.087 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3330mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3328mb
Used host memory: 46mb, available GPU memory: 3328mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2486mb
-----
Mem stats:
Total: 841
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4915
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3341mb
Used host memory: 53mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2455mb
-----
Mem stats:
Total: 886
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4922
-----
Render time: 0.094 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3331mb
Used host memory: 47mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 849
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4916
-----
Render time: 0.048 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3331mb
Used host memory: 53mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2457mb
-----
Mem stats:
Total: 874
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4911
-----
Render time: 0.09 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3304mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3293mb
Used host memory: 46mb, available GPU memory: 3293mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3293mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2466mb
-----
Mem stats:
Total: 827
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4901
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3304mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3304mb
Used host memory: 53mb, available GPU memory: 3304mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3304mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2420mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4920
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3295mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3295mb
Used host memory: 47mb, available GPU memory: 3303mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 844
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4911
-----
Render time: 0.045 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3304mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3304mb
Used host memory: 53mb, available GPU memory: 3304mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3304mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2428mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4911
-----
Render time: 0.093 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3304mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3304mb
Used host memory: 46mb, available GPU memory: 3304mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3304mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 851
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4925
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3293mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3294mb
Used host memory: 49mb, available GPU memory: 3292mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3292mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2281mb
-----
Mem stats:
Total: 1010
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4883
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2282mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2282mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2282mb
Render time: 0.713 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3307mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3307mb
Used host memory: 49mb, available GPU memory: 3307mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3307mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2400mb
-----
Mem stats:
Total: 907
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4911
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3307mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3307mb
Used host memory: 46mb, available GPU memory: 3307mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3307mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 853
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4912
-----
Render time: 0.048 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3296mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3296mb
Used host memory: 49mb, available GPU memory: 3296mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3296mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2392mb
-----
Mem stats:
Total: 903
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4907
-----
Render time: 0.104 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3287mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3287mb
Used host memory: 46mb, available GPU memory: 3287mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3287mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2452mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4906
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3289mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3350mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3311mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3302mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3303mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3220mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3220mb
Used host memory: 24mb, available GPU memory: 3218mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3218mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2466mb
-----
Mem stats:
Total: 751
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4766
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2466mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2466mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2466mb
Render time: 0.059 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3341mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3341mb
Used host memory: 24mb, available GPU memory: 3341mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.031 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3338mb
Used host memory: 24mb, available GPU memory: 3338mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 34mb, available GPU memory: 2506mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4913
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3339mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3339mb
Used host memory: 24mb, available GPU memory: 3339mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2466mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4912
-----
Render time: 0.03 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3328mb
Used host memory: 24mb, available GPU memory: 3328mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 27mb, available GPU memory: 3138mb
-----
Mem stats:
Total: 190
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4281
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3338mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3337mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2335mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
Render time: 0.414 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3322mb
Used host memory: 28mb, available GPU memory: 3322mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 28mb, available GPU memory: 3322mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2325mb
-----
Mem stats:
Total: 996
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4911
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2325mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2325mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2325mb
Render time: 0.066 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3345mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3332mb
Used host memory: 28mb, available GPU memory: 3332mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2447mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4919
-----
Render time: 0.07 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3324mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3322mb
Used host memory: 28mb, available GPU memory: 3322mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2445mb
-----
Mem stats:
Total: 876
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4911
-----
Render time: 0.042 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3345mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3332mb
Used host memory: 25mb, available GPU memory: 3332mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 3121mb
-----
Mem stats:
Total: 211
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4291
-----
Render time: 0.035 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3332mb
Used host memory: 25mb, available GPU memory: 3332mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 29mb, available GPU memory: 2499mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4913
-----
Render time: 0.027 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3335mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3331mb
Used host memory: 28mb, available GPU memory: 3331mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 878
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4913
-----
Render time: 0.064 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3332mb
Used host memory: 28mb, available GPU memory: 3332mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2453mb
-----
Mem stats:
Total: 878
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4913
-----
Render time: 0.037 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3344mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3331mb
Used host memory: 24mb, available GPU memory: 3331mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 24mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3138mb
-----
Mem stats:
Total: 193
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4284
-----
Render time: 0.026 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3332mb
Used host memory: 24mb, available GPU memory: 3332mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 24mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 3138mb
-----
Mem stats:
Total: 194
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4285
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3344mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3333mb
Used host memory: 53mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3332mb
Used host memory: 47mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 850
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3322mb
Used host memory: 46mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 840
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4914
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3332mb
Used host memory: 47mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 850
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4917
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3333mb
Used host memory: 53mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2443mb
-----
Mem stats:
Total: 889
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4925
-----
Render time: 0.1 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3324mb
Used host memory: 46mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4908
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3324mb
Used host memory: 47mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 842
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4909
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3322mb
Used host memory: 53mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 870
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4907
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3332mb
Used host memory: 46mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 843
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3333mb
Used host memory: 53mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 881
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4918
-----
Render time: 0.099 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 47mb, available GPU memory: 3322mb
Used host memory: 47mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 47mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 53mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 848
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4914
-----
Render time: 0.048 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 53mb, available GPU memory: 3332mb
Used host memory: 53mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 53mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 77mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3333mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 843
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4917
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3322mb
Used host memory: 49mb, available GPU memory: 3322mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 49mb, available GPU memory: 3322mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2301mb
-----
Mem stats:
Total: 1020
Alphas: 1
GI albedos: 16
GI lightmaps: 18
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4892
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2301mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2301mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2301mb
Render time: 0.722 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3331mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3331mb
Used host memory: 49mb, available GPU memory: 3331mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 49mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2421mb
-----
Mem stats:
Total: 910
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.103 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3328mb
Used host memory: 46mb, available GPU memory: 3328mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 46mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 855
Alphas: 1
GI albedos: 1
GI lightmaps: 18
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4913
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3322mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 49mb, available GPU memory: 3322mb
Used host memory: 49mb, available GPU memory: 3322mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 49mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 73mb, available GPU memory: 2413mb
-----
Mem stats:
Total: 908
Alphas: 1
GI albedos: 4
GI lightmaps: 18
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4912
-----
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3332mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3332mb
Used host memory: 46mb, available GPU memory: 3332mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 46mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 47mb, available GPU memory: 2489mb
-----
Mem stats:
Total: 843
Alphas: 1
GI albedos: 0
GI lightmaps: 18
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 4915
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3344mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3322mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3323mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3323mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3332mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3241mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3241mb
Used host memory: 24mb, available GPU memory: 3241mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 24mb, available GPU memory: 3241mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2471mb
-----
Mem stats:
Total: 770
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4785
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 40mb, available GPU memory: 2471mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 40mb, available GPU memory: 2471mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 40mb, available GPU memory: 2471mb
Render time: 0.053 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3348mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3348mb
Used host memory: 24mb, available GPU memory: 3348mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3348mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2425mb
-----
Mem stats:
Total: 922
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 4913
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2425mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2425mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2425mb
Render time: 0.046 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3328mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3328mb
Used host memory: 24mb, available GPU memory: 3328mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2458mb
-----
Mem stats:
Total: 869
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4908
-----
Render time: 0.034 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3337mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 24mb, available GPU memory: 3337mb
Used host memory: 24mb, available GPU memory: 3337mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 24mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2418mb
-----
Mem stats:
Total: 919
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 4910
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2418mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2418mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 2418mb
Render time: 0.045 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3335mb
Used host memory: 28mb, available GPU memory: 3337mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 28mb, available GPU memory: 3337mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2338mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2331mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2330mb
Render time: 0.457 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3336mb
Used host memory: 28mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 28mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 1000
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4915
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.062 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3348mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3325mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3325mb
Used host memory: 28mb, available GPU memory: 3325mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 28mb, available GPU memory: 3325mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 989
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4904
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.18 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3336mb
Used host memory: 28mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 28mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.07 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3335mb
Used host memory: 28mb, available GPU memory: 3335mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 28mb, available GPU memory: 3335mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2456mb
-----
Mem stats:
Total: 879
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4914
-----
Render time: 0.054 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3336mb
Used host memory: 28mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 28mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2456mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4915
-----
Render time: 0.035 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3335mb
Used host memory: 28mb, available GPU memory: 3335mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 28mb, available GPU memory: 3335mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 999
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.185 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 28mb, available GPU memory: 3335mb
Used host memory: 28mb, available GPU memory: 3335mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 28mb, available GPU memory: 3335mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 998
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4913
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 44mb, available GPU memory: 2336mb
Render time: 0.074 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3348mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3335mb
Used host memory: 119mb, available GPU memory: 3335mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3335mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 969
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4916
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Render time: 0.292 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 107mb, available GPU memory: 3336mb
Used host memory: 107mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 107mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 131mb, available GPU memory: 2402mb
-----
Mem stats:
Total: 934
Alphas: 1
GI albedos: 4
GI lightmaps: 72
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.077 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3336mb
Used host memory: 119mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 970
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4917
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Render time: 0.299 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3336mb
Used host memory: 119mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 970
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4917
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Render time: 0.272 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3326mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 107mb, available GPU memory: 3326mb
Used host memory: 107mb, available GPU memory: 3326mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 107mb, available GPU memory: 3326mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 131mb, available GPU memory: 2394mb
-----
Mem stats:
Total: 931
Alphas: 1
GI albedos: 4
GI lightmaps: 72
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.085 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3336mb
Used host memory: 119mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 970
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4917
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2363mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Render time: 0.278 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3325mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3325mb
Used host memory: 119mb, available GPU memory: 3326mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3326mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
-----
Mem stats:
Total: 967
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4914
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Render time: 0.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 107mb, available GPU memory: 3336mb
Used host memory: 107mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 107mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 131mb, available GPU memory: 2402mb
-----
Mem stats:
Total: 934
Alphas: 1
GI albedos: 4
GI lightmaps: 72
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3325mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3325mb
Used host memory: 119mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3327mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 961
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4908
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
Render time: 0.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3335mb
Used host memory: 119mb, available GPU memory: 3335mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3335mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 969
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4916
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2360mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Render time: 0.284 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 107mb, available GPU memory: 3336mb
Used host memory: 107mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 107mb, available GPU memory: 3336mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 131mb, available GPU memory: 2402mb
-----
Mem stats:
Total: 934
Alphas: 1
GI albedos: 4
GI lightmaps: 72
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4917
-----
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 119mb, available GPU memory: 3336mb
Used host memory: 119mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 119mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
-----
Mem stats:
Total: 978
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4925
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2359mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 143mb, available GPU memory: 2358mb
Render time: 0.301 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 103mb, available GPU memory: 3336mb
Used host memory: 103mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 103mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
-----
Mem stats:
Total: 1084
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4903
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2245mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2245mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
Render time: 0.752 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 103mb, available GPU memory: 3336mb
Used host memory: 103mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 103mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2244mb
-----
Mem stats:
Total: 1091
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4910
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2244mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2245mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2245mb
Render time: 0.321 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3335mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 103mb, available GPU memory: 3335mb
Used host memory: 103mb, available GPU memory: 3335mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 103mb, available GPU memory: 3335mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2372mb
-----
Mem stats:
Total: 963
Alphas: 1
GI albedos: 4
GI lightmaps: 72
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4914
-----
Render time: 0.083 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 16mb, available GPU memory: 3336mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 103mb, available GPU memory: 3336mb
Used host memory: 103mb, available GPU memory: 3336mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 103mb, available GPU memory: 3336mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
-----
Mem stats:
Total: 1084
Alphas: 1
GI albedos: 16
GI lightmaps: 72
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4903
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 127mb, available GPU memory: 2252mb
Render time: 0.297 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3340mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3348mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3341mb
Used host memory: 6mb, available GPU memory: 3341mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 3341mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 860
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 4
Scene: 4887
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 10mb, available GPU memory: 2481mb
Render time: 0.169 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3341mb
Used host memory: 6mb, available GPU memory: 3337mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 3337mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
-----
Mem stats:
Total: 857
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4878
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2480mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3342mb
Used host memory: 6mb, available GPU memory: 3342mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 3171mb
-----
Mem stats:
Total: 171
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4252
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3329mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3329mb
Used host memory: 6mb, available GPU memory: 3329mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 3329mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 3162mb
-----
Mem stats:
Total: 167
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4248
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3340mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3340mb
Used host memory: 6mb, available GPU memory: 3340mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 3171mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4250
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3341mb
Used host memory: 6mb, available GPU memory: 3341mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 3341mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
-----
Mem stats:
Total: 1053
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4882
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 16mb, available GPU memory: 2288mb
Render time: 0.134 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3340mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_5_HDR...
Pass light_1_5_RNM0...
Pass light_1_5_RNM1...
Pass light_1_5_RNM2...
Pass light_1_5_RNM3...
Used host memory: 7mb, available GPU memory: 3340mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
-----
Mem stats:
Total: 951
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4881
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2379mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2379mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2379mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2379mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2379mb
Render time: 0.413 sec
Writing...
light_1_5_HDR.lz4
light_1_5_RNM0.lz4
light_1_5_RNM1.lz4
light_1_5_RNM2.lz4
light_1_5_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_5_HDR...
Skipping pass Mask
Pass light_2_5_RNM0...
Pass light_2_5_RNM1...
Pass light_2_5_RNM2...
Pass light_2_5_RNM3...
Used host memory: 7mb, available GPU memory: 3342mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
-----
Mem stats:
Total: 956
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4886
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2386mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2388mb
Render time: 0.059 sec
Writing...
light_2_5_HDR.lz4
light_2_5_RNM0.lz4
light_2_5_RNM1.lz4
light_2_5_RNM2.lz4
light_2_5_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3352mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_1_HDR...
Used host memory: 7mb, available GPU memory: 3342mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
-----
Mem stats:
Total: 826
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4884
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Render time: 0.39 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3330mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3331mb
Used host memory: 7mb, available GPU memory: 3329mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 3329mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
-----
Mem stats:
Total: 813
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4871
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2516mb
Render time: 0.217 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3352mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3329mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3329mb
Used host memory: 7mb, available GPU memory: 3329mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_3_HDR...
Used host memory: 7mb, available GPU memory: 3329mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3169mb
-----
Mem stats:
Total: 160
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4248
-----
Render time: 0.036 sec
Writing...
light_1_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3179mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.022 sec
Writing...
light_2_3_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3355mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3330mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3330mb
Used host memory: 7mb, available GPU memory: 3330mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_2_HDR...
Used host memory: 7mb, available GPU memory: 3330mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3180mb
-----
Mem stats:
Total: 149
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4237
-----
Render time: 0.033 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3179mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.023 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_4_HDR...
Used host memory: 7mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3183mb
-----
Mem stats:
Total: 159
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4247
-----
Render time: 0.031 sec
Writing...
light_1_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 3179mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.024 sec
Writing...
light_2_4_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3342mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3340mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_0_HDR...
Used host memory: 7mb, available GPU memory: 3340mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
-----
Mem stats:
Total: 919
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 4881
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2413mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2413mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2413mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2413mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2413mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2411mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2411mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2411mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2417mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2417mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2417mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2417mb
Render time: 0.434 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 3342mb
Used host memory: 7mb, available GPU memory: 3342mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 3342mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
-----
Mem stats:
Total: 922
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 4884
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 11mb, available GPU memory: 2420mb
Render time: 0.121 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3352mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 189mb, available GPU memory: 3341mb
Used host memory: 189mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 189mb, available GPU memory: 3341mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
-----
Mem stats:
Total: 1013
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4887
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2328mb
Render time: 0.126 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3341mb
Used host memory: 174mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2372mb
-----
Mem stats:
Total: 969
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4888
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3340mb
Used host memory: 174mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2367mb
-----
Mem stats:
Total: 964
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4883
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3342mb
Used host memory: 174mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2372mb
-----
Mem stats:
Total: 970
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4889
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 237mb, available GPU memory: 3342mb
Used host memory: 237mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 237mb, available GPU memory: 3332mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
-----
Mem stats:
Total: 1154
Alphas: 1
GI albedos: 64
GI lightmaps: 166
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 4884
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x5...
Streaming...62
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Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x6...
Streaming...73
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Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x6...
Streaming...75
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Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Render time: 0.308 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 189mb, available GPU memory: 3329mb
Used host memory: 189mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 189mb, available GPU memory: 3332mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
-----
Mem stats:
Total: 1010
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4884
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2320mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Render time: 0.136 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3341mb
Used host memory: 174mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3341mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2372mb
-----
Mem stats:
Total: 969
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4888
-----
Render time: 0.04 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3330mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3329mb
Used host memory: 174mb, available GPU memory: 3329mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3329mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2363mb
-----
Mem stats:
Total: 965
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4884
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3342mb
Used host memory: 174mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2374mb
-----
Mem stats:
Total: 968
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4887
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3331mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 237mb, available GPU memory: 3329mb
Used host memory: 237mb, available GPU memory: 3329mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 237mb, available GPU memory: 3329mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
-----
Mem stats:
Total: 1153
Alphas: 1
GI albedos: 64
GI lightmaps: 166
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 4883
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2175mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
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npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
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Streaming...48
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x4...
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npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2184mb
Render time: 0.258 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3331mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 189mb, available GPU memory: 3329mb
Used host memory: 189mb, available GPU memory: 3330mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 189mb, available GPU memory: 3330mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
-----
Mem stats:
Total: 1008
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4882
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2319mb
Render time: 0.133 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3342mb
Used host memory: 174mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2374mb
-----
Mem stats:
Total: 968
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4887
-----
Render time: 0.04 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3330mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3332mb
Used host memory: 174mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2365mb
-----
Mem stats:
Total: 966
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4885
-----
Render time: 0.042 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3342mb
Used host memory: 174mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3342mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2374mb
-----
Mem stats:
Total: 968
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4887
-----
Render time: 0.04 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3342mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 237mb, available GPU memory: 3342mb
Used host memory: 237mb, available GPU memory: 3342mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 237mb, available GPU memory: 3342mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
-----
Mem stats:
Total: 1156
Alphas: 1
GI albedos: 64
GI lightmaps: 166
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 4886
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2186mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2177mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2176mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2179mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Render time: 0.252 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3328mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 189mb, available GPU memory: 3328mb
Used host memory: 189mb, available GPU memory: 3328mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 189mb, available GPU memory: 3328mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2327mb
-----
Mem stats:
Total: 1001
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4875
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2329mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2329mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2329mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2322mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2322mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 195mb, available GPU memory: 2321mb
Render time: 0.127 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3340mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3340mb
Used host memory: 174mb, available GPU memory: 3340mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3340mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2371mb
-----
Mem stats:
Total: 969
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4888
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3338mb
Used host memory: 174mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2373mb
-----
Mem stats:
Total: 965
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4884
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3340mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 174mb, available GPU memory: 3328mb
Used host memory: 174mb, available GPU memory: 3328mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 174mb, available GPU memory: 3328mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 180mb, available GPU memory: 2362mb
-----
Mem stats:
Total: 965
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4884
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3341mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 237mb, available GPU memory: 3334mb
Used host memory: 237mb, available GPU memory: 3341mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 237mb, available GPU memory: 3341mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
-----
Mem stats:
Total: 1156
Alphas: 1
GI albedos: 64
GI lightmaps: 166
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 4886
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 243mb, available GPU memory: 2185mb
Render time: 0.251 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3336mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3305mb
Used host memory: 173mb, available GPU memory: 3306mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 173mb, available GPU memory: 3306mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
-----
Mem stats:
Total: 1117
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 160
UV GBuffer: 7
Scene: 4863
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2189mb
Render time: 0.23 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3305mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3305mb
Used host memory: 173mb, available GPU memory: 3305mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 173mb, available GPU memory: 3305mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
-----
Mem stats:
Total: 991
Alphas: 1
GI albedos: 16
GI lightmaps: 166
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4865
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2314mb
Render time: 0.125 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3306mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3306mb
Used host memory: 173mb, available GPU memory: 3306mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 173mb, available GPU memory: 3306mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2336mb
-----
Mem stats:
Total: 970
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4889
-----
Render time: 0.042 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3295mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3316mb
Used host memory: 173mb, available GPU memory: 3316mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 173mb, available GPU memory: 3316mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2366mb
-----
Mem stats:
Total: 949
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4868
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3334mb
Used host memory: 173mb, available GPU memory: 3334mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 173mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2369mb
-----
Mem stats:
Total: 964
Alphas: 1
GI albedos: 1
GI lightmaps: 166
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4883
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 173mb, available GPU memory: 3337mb
Used host memory: 173mb, available GPU memory: 3337mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 173mb, available GPU memory: 3337mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
-----
Mem stats:
Total: 1093
Alphas: 1
GI albedos: 64
GI lightmaps: 166
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 4823
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 179mb, available GPU memory: 2243mb
Render time: 0.253 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3347mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3212mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3216mb
Used host memory: 5mb, available GPU memory: 3223mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 5mb, available GPU memory: 3223mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
-----
Mem stats:
Total: 834
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 4
Scene: 4861
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 9mb, available GPU memory: 2388mb
Render time: 0.045 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3212mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3215mb
Used host memory: 5mb, available GPU memory: 3211mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3211mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
-----
Mem stats:
Total: 836
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4857
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2375mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3211mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3211mb
Used host memory: 5mb, available GPU memory: 3211mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3211mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3042mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4250
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3302mb
Used host memory: 5mb, available GPU memory: 3302mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3133mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4250
-----
Render time: 0.026 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3303mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3303mb
Used host memory: 5mb, available GPU memory: 3303mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3132mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4251
-----
Render time: 0.026 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3302mb
Used host memory: 6mb, available GPU memory: 3302mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 6mb, available GPU memory: 3302mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
-----
Mem stats:
Total: 945
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4875
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2357mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2357mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2349mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2348mb
Render time: 0.526 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3292mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3292mb
Used host memory: 6mb, available GPU memory: 3300mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 6mb, available GPU memory: 3300mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
-----
Mem stats:
Total: 944
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4874
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2356mb
Render time: 0.062 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3303mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3304mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3304mb
Used host memory: 6mb, available GPU memory: 3304mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_0_HDR...
Used host memory: 6mb, available GPU memory: 3304mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2483mb
-----
Mem stats:
Total: 820
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4878
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2485mb
Render time: 0.143 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3291mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3291mb
Used host memory: 6mb, available GPU memory: 3290mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3290mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
-----
Mem stats:
Total: 816
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4874
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2474mb
Render time: 0.056 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3314mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3293mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3293mb
Used host memory: 6mb, available GPU memory: 3293mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_3_HDR...
Used host memory: 6mb, available GPU memory: 3293mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3132mb
-----
Mem stats:
Total: 160
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4248
-----
Render time: 0.031 sec
Writing...
light_1_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3302mb
Used host memory: 6mb, available GPU memory: 3302mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3140mb
-----
Mem stats:
Total: 162
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.023 sec
Writing...
light_2_3_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3314mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3303mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3303mb
Used host memory: 6mb, available GPU memory: 3303mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_1_HDR...
Used host memory: 6mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3140mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.028 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3302mb
Used host memory: 6mb, available GPU memory: 3302mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3139mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.022 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3313mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3301mb
Used host memory: 6mb, available GPU memory: 3301mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_2_HDR...
Used host memory: 6mb, available GPU memory: 3301mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3139mb
-----
Mem stats:
Total: 162
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.029 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3302mb
Used host memory: 6mb, available GPU memory: 3302mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3302mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3139mb
-----
Mem stats:
Total: 163
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4251
-----
Render time: 0.023 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3305mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3295mb
Used host memory: 61mb, available GPU memory: 3302mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3302mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
-----
Mem stats:
Total: 876
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4878
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Render time: 0.089 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3290mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 821
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4868
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3301mb
Used host memory: 46mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3301mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4880
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3290mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2459mb
-----
Mem stats:
Total: 829
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4876
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3301mb
Used host memory: 61mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3301mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4879
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Render time: 0.086 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3289mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 828
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4875
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3300mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3300mb
Used host memory: 46mb, available GPU memory: 3300mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3300mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4879
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3290mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2459mb
-----
Mem stats:
Total: 829
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4876
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3302mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3300mb
Used host memory: 61mb, available GPU memory: 3300mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3300mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
-----
Mem stats:
Total: 874
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4876
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2426mb
Render time: 0.085 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3290mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 827
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4874
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3301mb
Used host memory: 46mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3301mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4880
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3289mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 827
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4874
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3301mb
Used host memory: 61mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3301mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
-----
Mem stats:
Total: 877
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4879
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2424mb
Render time: 0.087 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3291mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3289mb
Used host memory: 46mb, available GPU memory: 3289mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3289mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2459mb
-----
Mem stats:
Total: 829
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4876
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3301mb
Used host memory: 46mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3301mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2465mb
-----
Mem stats:
Total: 836
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4883
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3296mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3296mb
Used host memory: 46mb, available GPU memory: 3296mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3296mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 2465mb
-----
Mem stats:
Total: 831
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4878
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3298mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3298mb
Used host memory: 45mb, available GPU memory: 3298mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 45mb, available GPU memory: 3298mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2307mb
-----
Mem stats:
Total: 990
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 7
Scene: 4864
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2307mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2307mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2307mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2310mb
Render time: 0.222 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3291mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3290mb
Used host memory: 45mb, available GPU memory: 3293mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3293mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
-----
Mem stats:
Total: 853
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4855
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2440mb
Render time: 0.088 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3301mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3301mb
Used host memory: 45mb, available GPU memory: 3301mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3301mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 833
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4880
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3289mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3300mb
Used host memory: 45mb, available GPU memory: 3300mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3300mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4879
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3300mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3300mb
Used host memory: 45mb, available GPU memory: 3300mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3300mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2468mb
-----
Mem stats:
Total: 832
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4879
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3313mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3219mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3219mb
Used host memory: 5mb, available GPU memory: 3229mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 5mb, available GPU memory: 3229mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
-----
Mem stats:
Total: 835
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 4
Scene: 4862
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 9mb, available GPU memory: 2393mb
Render time: 0.041 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3255mb
Used host memory: 5mb, available GPU memory: 3255mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3255mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
-----
Mem stats:
Total: 846
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4867
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 2409mb
Render time: 0.041 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3254mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3254mb
Used host memory: 5mb, available GPU memory: 3254mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3254mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4250
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3243mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3243mb
Used host memory: 5mb, available GPU memory: 3243mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3243mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3076mb
-----
Mem stats:
Total: 167
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4248
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3255mb
Used host memory: 5mb, available GPU memory: 3255mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4250
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 6mb, available GPU memory: 3255mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
-----
Mem stats:
Total: 938
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4868
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2309mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Render time: 0.466 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3256mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3256mb
Used host memory: 6mb, available GPU memory: 3256mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 6mb, available GPU memory: 3256mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
-----
Mem stats:
Total: 939
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 5
Scene: 4869
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 2317mb
Render time: 0.059 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3267mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3244mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3244mb
Used host memory: 6mb, available GPU memory: 3243mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_0_HDR...
Used host memory: 6mb, available GPU memory: 3243mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
-----
Mem stats:
Total: 197
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4255
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3048mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3048mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3046mb
Render time: 0.165 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3255mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
-----
Mem stats:
Total: 199
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4257
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3056mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3057mb
Render time: 0.052 sec
Writing...
light_2_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3266mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3244mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3243mb
Used host memory: 6mb, available GPU memory: 3243mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_3_HDR...
Used host memory: 6mb, available GPU memory: 3243mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3083mb
-----
Mem stats:
Total: 160
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4248
-----
Render time: 0.031 sec
Writing...
light_1_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3094mb
-----
Mem stats:
Total: 161
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4249
-----
Render time: 0.022 sec
Writing...
light_2_3_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3267mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3247mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3247mb
Used host memory: 6mb, available GPU memory: 3247mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_1_HDR...
Used host memory: 6mb, available GPU memory: 3247mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3093mb
-----
Mem stats:
Total: 153
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4241
-----
Render time: 0.028 sec
Writing...
light_1_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3245mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3242mb
Used host memory: 6mb, available GPU memory: 3242mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3242mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3082mb
-----
Mem stats:
Total: 160
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4248
-----
Render time: 0.028 sec
Writing...
light_2_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3257mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
sky
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3252mb
MODE: sky
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSky.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3252mb
Used host memory: 6mb, available GPU memory: 3252mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_2_HDR...
Used host memory: 6mb, available GPU memory: 3252mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3091mb
-----
Mem stats:
Total: 161
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4249
-----
Render time: 0.028 sec
Writing...
light_1_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3254mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3254mb
Used host memory: 6mb, available GPU memory: 3254mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 6mb, available GPU memory: 3254mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3092mb
-----
Mem stats:
Total: 161
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4249
-----
Render time: 0.024 sec
Writing...
light_2_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3336mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3336mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3336mb
Used host memory: 61mb, available GPU memory: 3336mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3336mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 884
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4886
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Render time: 0.088 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3324mb
Used host memory: 46mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3109mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3338mb
Used host memory: 46mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3120mb
-----
Mem stats:
Total: 218
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4265
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3106mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3333mb
Used host memory: 61mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3333mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
-----
Mem stats:
Total: 883
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4885
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2449mb
Render time: 0.085 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3334mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3334mb
Used host memory: 46mb, available GPU memory: 3334mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3334mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3119mb
-----
Mem stats:
Total: 214
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4261
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3332mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3332mb
Used host memory: 46mb, available GPU memory: 3332mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3332mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3118mb
-----
Mem stats:
Total: 213
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4260
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3333mb
Used host memory: 46mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3333mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3116mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3333mb
Used host memory: 61mb, available GPU memory: 3333mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3333mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 882
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4884
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2451mb
Render time: 0.091 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3320mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3319mb
Used host memory: 46mb, available GPU memory: 3319mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3104mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3326mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3326mb
Used host memory: 46mb, available GPU memory: 3326mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3326mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3110mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.04 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3327mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3327mb
Used host memory: 46mb, available GPU memory: 3327mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3112mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3330mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3328mb
Used host memory: 61mb, available GPU memory: 3319mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 61mb, available GPU memory: 3318mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
-----
Mem stats:
Total: 880
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4882
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2439mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2439mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 67mb, available GPU memory: 2437mb
Render time: 0.105 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3309mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3303mb
Used host memory: 46mb, available GPU memory: 3303mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3088mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3298mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3297mb
Used host memory: 46mb, available GPU memory: 3297mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3297mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 212
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4259
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3305mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3305mb
Used host memory: 46mb, available GPU memory: 3305mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3305mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3092mb
-----
Mem stats:
Total: 213
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4260
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3297mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3297mb
Used host memory: 45mb, available GPU memory: 3298mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 45mb, available GPU memory: 3298mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2309mb
-----
Mem stats:
Total: 988
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 7
Scene: 4862
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2308mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2316mb
Render time: 0.238 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3300mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3297mb
Used host memory: 45mb, available GPU memory: 3299mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3299mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2436mb
-----
Mem stats:
Total: 863
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4865
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2436mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2436mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2436mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2435mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2431mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2432mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2432mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2432mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 51mb, available GPU memory: 2432mb
Render time: 0.101 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3324mb
Used host memory: 45mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3105mb
-----
Mem stats:
Total: 218
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4265
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3307mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3306mb
Used host memory: 45mb, available GPU memory: 3306mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3306mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3091mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3318mb
MODE: texgi
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3313mb
Used host memory: 45mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 45mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3102mb
-----
Mem stats:
Total: 211
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4258
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3330mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3227mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3227mb
Used host memory: 5mb, available GPU memory: 3227mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 5mb, available GPU memory: 3227mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 21mb, available GPU memory: 2387mb
-----
Mem stats:
Total: 840
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4855
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 21mb, available GPU memory: 2387mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 21mb, available GPU memory: 2387mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 21mb, available GPU memory: 2387mb
Render time: 0.041 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3257mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3257mb
Used host memory: 5mb, available GPU memory: 3257mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3257mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
-----
Mem stats:
Total: 875
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 4866
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Render time: 0.041 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3245mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3245mb
Used host memory: 5mb, available GPU memory: 3245mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3245mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3077mb
-----
Mem stats:
Total: 168
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4249
-----
Render time: 0.024 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3257mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3257mb
Used host memory: 5mb, available GPU memory: 3257mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3257mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3086mb
-----
Mem stats:
Total: 171
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4252
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3257mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3257mb
Used host memory: 5mb, available GPU memory: 3257mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3257mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3086mb
-----
Mem stats:
Total: 171
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4252
-----
Render time: 0.022 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3257mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3257mb
Used host memory: 9mb, available GPU memory: 3257mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 9mb, available GPU memory: 3257mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2293mb
-----
Mem stats:
Total: 963
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4878
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2293mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Render time: 0.492 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3256mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3256mb
Used host memory: 9mb, available GPU memory: 3256mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 9mb, available GPU memory: 3256mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
-----
Mem stats:
Total: 953
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4868
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Render time: 0.06 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3268mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3257mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3256mb
Used host memory: 9mb, available GPU memory: 3256mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 9mb, available GPU memory: 3256mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
-----
Mem stats:
Total: 953
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4868
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Render time: 0.148 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3255mb
Used host memory: 9mb, available GPU memory: 3255mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 9mb, available GPU memory: 3255mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
-----
Mem stats:
Total: 953
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4868
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2302mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2295mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2295mb
Render time: 0.069 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3268mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 6mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.029 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 6mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.024 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3259mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3256mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 6mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.029 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3255mb
Used host memory: 6mb, available GPU memory: 3255mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 6mb, available GPU memory: 3255mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3085mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.024 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3268mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3323mb
Used host memory: 6mb, available GPU memory: 3323mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 6mb, available GPU memory: 3322mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3157mb
-----
Mem stats:
Total: 165
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4245
-----
Render time: 0.029 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3335mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3335mb
Used host memory: 6mb, available GPU memory: 3335mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 6mb, available GPU memory: 3335mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3162mb
-----
Mem stats:
Total: 173
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4253
-----
Render time: 0.023 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3345mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3315mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3315mb
Used host memory: 64mb, available GPU memory: 3317mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3317mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
-----
Mem stats:
Total: 901
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4882
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2413mb
Render time: 0.188 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3305mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3304mb
Used host memory: 46mb, available GPU memory: 3304mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3304mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3092mb
-----
Mem stats:
Total: 212
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4259
-----
Render time: 0.036 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3317mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3317mb
Used host memory: 46mb, available GPU memory: 3317mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3317mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3099mb
-----
Mem stats:
Total: 218
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4265
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3317mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3317mb
Used host memory: 46mb, available GPU memory: 3317mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3317mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3100mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3315mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3315mb
Used host memory: 64mb, available GPU memory: 3315mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3315mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
-----
Mem stats:
Total: 899
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4880
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2416mb
Render time: 0.179 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3305mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3304mb
Used host memory: 46mb, available GPU memory: 3304mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3304mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3089mb
-----
Mem stats:
Total: 214
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4261
-----
Render time: 0.038 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3316mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3316mb
Used host memory: 46mb, available GPU memory: 3316mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3316mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3103mb
-----
Mem stats:
Total: 213
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4260
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3315mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3315mb
Used host memory: 46mb, available GPU memory: 3315mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3315mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3099mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3303mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3303mb
Used host memory: 64mb, available GPU memory: 3314mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3314mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2413mb
-----
Mem stats:
Total: 900
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4881
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2413mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2413mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2413mb
Render time: 0.175 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3315mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3294mb
Used host memory: 46mb, available GPU memory: 3294mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3294mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3077mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3308mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3306mb
Used host memory: 46mb, available GPU memory: 3306mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3306mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3091mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.036 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3319mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3319mb
Used host memory: 46mb, available GPU memory: 3319mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3319mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3100mb
-----
Mem stats:
Total: 218
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4265
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3314mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3303mb
Used host memory: 64mb, available GPU memory: 3303mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3303mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2404mb
-----
Mem stats:
Total: 898
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4879
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2404mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2407mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2407mb
Render time: 0.196 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3310mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3310mb
Used host memory: 46mb, available GPU memory: 3310mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3310mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3098mb
-----
Mem stats:
Total: 212
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4259
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3314mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3314mb
Used host memory: 46mb, available GPU memory: 3314mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3314mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3098mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3316mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3316mb
Used host memory: 46mb, available GPU memory: 3316mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3316mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3101mb
-----
Mem stats:
Total: 214
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4261
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3316mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3316mb
Used host memory: 48mb, available GPU memory: 3314mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 48mb, available GPU memory: 3314mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2293mb
-----
Mem stats:
Total: 1021
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4874
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2298mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2301mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2301mb
Render time: 0.755 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3316mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3316mb
Used host memory: 48mb, available GPU memory: 3316mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 48mb, available GPU memory: 3316mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2299mb
-----
Mem stats:
Total: 1016
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4869
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2299mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2299mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2299mb
Render time: 0.196 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3304mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3303mb
Used host memory: 45mb, available GPU memory: 3303mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 45mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3080mb
-----
Mem stats:
Total: 223
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.038 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3315mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3315mb
Used host memory: 45mb, available GPU memory: 3315mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 45mb, available GPU memory: 3315mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3088mb
-----
Mem stats:
Total: 227
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4266
-----
Render time: 0.038 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3304mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3303mb
Used host memory: 45mb, available GPU memory: 3303mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 45mb, available GPU memory: 3303mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3078mb
-----
Mem stats:
Total: 225
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3326mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3328mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3326mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3321mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3220mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3220mb
Used host memory: 5mb, available GPU memory: 3222mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 5mb, available GPU memory: 3222mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 21mb, available GPU memory: 2374mb
-----
Mem stats:
Total: 848
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4863
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 21mb, available GPU memory: 2375mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 21mb, available GPU memory: 2375mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 21mb, available GPU memory: 2375mb
Render time: 0.051 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3255mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3255mb
Used host memory: 5mb, available GPU memory: 3255mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3255mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
-----
Mem stats:
Total: 873
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 4864
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 45mb, available GPU memory: 2381mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3256mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3256mb
Used host memory: 5mb, available GPU memory: 3256mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3256mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3086mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4251
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3244mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3244mb
Used host memory: 5mb, available GPU memory: 3244mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3244mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3077mb
-----
Mem stats:
Total: 167
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4248
-----
Render time: 0.023 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3245mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 3245mb
Used host memory: 5mb, available GPU memory: 3245mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 5mb, available GPU memory: 3245mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 15mb, available GPU memory: 3077mb
-----
Mem stats:
Total: 168
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4249
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3256mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3256mb
Used host memory: 9mb, available GPU memory: 3256mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_4_HDR...
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 9mb, available GPU memory: 3256mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2299mb
-----
Mem stats:
Total: 956
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4871
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2299mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2299mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2299mb
Render time: 0.423 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3241mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3241mb
Used host memory: 9mb, available GPU memory: 3251mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_4_HDR...
Skipping pass Mask
Pass light_2_4_RNM0...
Pass light_2_4_RNM1...
Pass light_2_4_RNM2...
Pass light_2_4_RNM3...
Used host memory: 9mb, available GPU memory: 3251mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2304mb
-----
Mem stats:
Total: 947
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4862
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2353mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2353mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2353mb
Render time: 0.064 sec
Writing...
light_2_4_HDR.lz4
light_2_4_RNM0.lz4
light_2_4_RNM1.lz4
light_2_4_RNM2.lz4
light_2_4_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3337mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3316mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3314mb
Used host memory: 9mb, available GPU memory: 3314mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 9mb, available GPU memory: 3314mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2350mb
-----
Mem stats:
Total: 963
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4878
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Render time: 0.158 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3326mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 3326mb
Used host memory: 9mb, available GPU memory: 3323mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 9mb, available GPU memory: 3323mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
-----
Mem stats:
Total: 964
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4879
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 2359mb
Render time: 0.065 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3328mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3326mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3326mb
Used host memory: 6mb, available GPU memory: 3326mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_3_HDR...
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 6mb, available GPU memory: 3326mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3153mb
-----
Mem stats:
Total: 173
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4253
-----
Render time: 0.028 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3313mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3313mb
Used host memory: 6mb, available GPU memory: 3313mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_3_HDR...
Skipping pass Mask
Pass light_2_3_RNM0...
Pass light_2_3_RNM1...
Pass light_2_3_RNM2...
Pass light_2_3_RNM3...
Used host memory: 6mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3143mb
-----
Mem stats:
Total: 170
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4250
-----
Render time: 0.028 sec
Writing...
light_2_3_HDR.lz4
light_2_3_RNM0.lz4
light_2_3_RNM1.lz4
light_2_3_RNM2.lz4
light_2_3_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3337mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3314mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3313mb
Used host memory: 6mb, available GPU memory: 3313mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 6mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3143mb
-----
Mem stats:
Total: 169
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4249
-----
Render time: 0.031 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3327mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3327mb
Used host memory: 6mb, available GPU memory: 3327mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 6mb, available GPU memory: 3327mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3153mb
-----
Mem stats:
Total: 173
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4253
-----
Render time: 0.023 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3337mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3325mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3325mb
Used host memory: 6mb, available GPU memory: 3325mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 6mb, available GPU memory: 3325mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3153mb
-----
Mem stats:
Total: 172
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4252
-----
Render time: 0.028 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3325mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 3325mb
Used host memory: 6mb, available GPU memory: 3325mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 6mb, available GPU memory: 3325mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 10mb, available GPU memory: 3153mb
-----
Mem stats:
Total: 172
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4252
-----
Render time: 0.023 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3325mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3325mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3325mb
Used host memory: 64mb, available GPU memory: 3325mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3325mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
-----
Mem stats:
Total: 904
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4885
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Render time: 0.182 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3313mb
Used host memory: 46mb, available GPU memory: 3313mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3313mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3097mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3324mb
Used host memory: 46mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3106mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3106mb
-----
Mem stats:
Total: 217
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3322mb
Used host memory: 64mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3322mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2420mb
-----
Mem stats:
Total: 902
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4883
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2420mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2420mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2420mb
Render time: 0.189 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3312mb
Used host memory: 46mb, available GPU memory: 3312mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3312mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3099mb
-----
Mem stats:
Total: 212
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4259
-----
Render time: 0.036 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3107mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.036 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3312mb
Used host memory: 46mb, available GPU memory: 3312mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3312mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3097mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.036 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3324mb
Used host memory: 64mb, available GPU memory: 3322mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3322mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
-----
Mem stats:
Total: 900
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4881
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Render time: 0.193 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3312mb
Used host memory: 46mb, available GPU memory: 3312mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3312mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3099mb
-----
Mem stats:
Total: 212
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4259
-----
Render time: 0.037 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3107mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3107mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 64mb, available GPU memory: 3322mb
Used host memory: 64mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 64mb, available GPU memory: 3324mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
-----
Mem stats:
Total: 902
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4883
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 88mb, available GPU memory: 2421mb
Render time: 0.183 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3312mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3312mb
Used host memory: 46mb, available GPU memory: 3312mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3312mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3097mb
-----
Mem stats:
Total: 215
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4262
-----
Render time: 0.037 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3323mb
Used host memory: 46mb, available GPU memory: 3323mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3107mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4263
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 46mb, available GPU memory: 3324mb
Used host memory: 46mb, available GPU memory: 3324mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 46mb, available GPU memory: 3324mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 52mb, available GPU memory: 3099mb
-----
Mem stats:
Total: 225
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4272
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3324mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3322mb
Used host memory: 48mb, available GPU memory: 3324mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 48mb, available GPU memory: 3324mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2308mb
-----
Mem stats:
Total: 1016
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4869
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2308mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2308mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2308mb
Render time: 0.729 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 48mb, available GPU memory: 3323mb
Used host memory: 48mb, available GPU memory: 3323mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 48mb, available GPU memory: 3323mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2305mb
-----
Mem stats:
Total: 1017
Alphas: 1
GI albedos: 16
GI lightmaps: 38
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4870
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2306mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2306mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 72mb, available GPU memory: 2298mb
Render time: 0.21 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3323mb
Used host memory: 45mb, available GPU memory: 3323mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 45mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3096mb
-----
Mem stats:
Total: 227
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4266
-----
Render time: 0.038 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3311mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3311mb
Used host memory: 45mb, available GPU memory: 3311mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 45mb, available GPU memory: 3311mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3089mb
-----
Mem stats:
Total: 222
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4261
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 4mb, available GPU memory: 3323mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 45mb, available GPU memory: 3323mb
Used host memory: 45mb, available GPU memory: 3323mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 45mb, available GPU memory: 3323mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 51mb, available GPU memory: 3098mb
-----
Mem stats:
Total: 225
Alphas: 1
GI albedos: 1
GI lightmaps: 38
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4264
-----
Render time: 0.037 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3325mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3334mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3325mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3334mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3334mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3345mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 21mb, available GPU memory: 3345mb
Used host memory: 21mb, available GPU memory: 3338mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 21mb, available GPU memory: 3338mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 37mb, available GPU memory: 2451mb
-----
Mem stats:
Total: 886
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 4901
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 37mb, available GPU memory: 2451mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 37mb, available GPU memory: 2451mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 37mb, available GPU memory: 2451mb
Render time: 0.068 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3349mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 21mb, available GPU memory: 3349mb
Used host memory: 21mb, available GPU memory: 3349mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 21mb, available GPU memory: 3349mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 61mb, available GPU memory: 2431mb
-----
Mem stats:
Total: 917
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 4908
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 61mb, available GPU memory: 2431mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 61mb, available GPU memory: 2431mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 61mb, available GPU memory: 2431mb
Render time: 0.05 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3338mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 21mb, available GPU memory: 3338mb
Used host memory: 21mb, available GPU memory: 3338mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 21mb, available GPU memory: 3338mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 31mb, available GPU memory: 3139mb
-----
Mem stats:
Total: 199
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4280
-----
Render time: 0.026 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3347mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3347mb
Used host memory: 25mb, available GPU memory: 3347mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_2_HDR...
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 25mb, available GPU memory: 3347mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
-----
Mem stats:
Total: 995
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4910
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Render time: 0.407 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3334mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3334mb
Used host memory: 25mb, available GPU memory: 3335mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_2_HDR...
Skipping pass Mask
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 25mb, available GPU memory: 3335mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
-----
Mem stats:
Total: 984
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4899
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Render time: 0.062 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3357mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3349mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3349mb
Used host memory: 25mb, available GPU memory: 3349mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_0_HDR...
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 25mb, available GPU memory: 3349mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
-----
Mem stats:
Total: 997
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4912
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2351mb
Render time: 0.157 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3349mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 25mb, available GPU memory: 3349mb
Used host memory: 25mb, available GPU memory: 3343mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_0_HDR...
Skipping pass Mask
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 25mb, available GPU memory: 3343mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2345mb
-----
Mem stats:
Total: 998
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 4913
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2343mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2343mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 41mb, available GPU memory: 2343mb
Render time: 0.075 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3359mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3338mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 22mb, available GPU memory: 3335mb
Used host memory: 22mb, available GPU memory: 3335mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 22mb, available GPU memory: 3335mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 3135mb
-----
Mem stats:
Total: 200
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4280
-----
Render time: 0.036 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
sunsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3339mb
MODE: sunsh
USING HALF
Load shaders...
Loading shader lmSunSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 22mb, available GPU memory: 3339mb
Used host memory: 22mb, available GPU memory: 3339mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2_1_HDR...
Skipping pass Mask
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 22mb, available GPU memory: 3339mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 3134mb
-----
Mem stats:
Total: 204
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4284
-----
Render time: 0.026 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3349mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3338mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 77mb, available GPU memory: 3338mb
Used host memory: 77mb, available GPU memory: 3338mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 77mb, available GPU memory: 3338mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2411mb
-----
Mem stats:
Total: 926
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4911
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2411mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2411mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2411mb
Render time: 0.203 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3326mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 59mb, available GPU memory: 3326mb
Used host memory: 59mb, available GPU memory: 3317mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 59mb, available GPU memory: 3317mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 2461mb
-----
Mem stats:
Total: 856
Alphas: 1
GI albedos: 1
GI lightmaps: 34
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4907
-----
Render time: 0.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3329mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 77mb, available GPU memory: 3329mb
Used host memory: 77mb, available GPU memory: 3329mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 77mb, available GPU memory: 3329mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2403mb
-----
Mem stats:
Total: 925
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4910
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2403mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2403mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2403mb
Render time: 0.199 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 59mb, available GPU memory: 3346mb
Used host memory: 59mb, available GPU memory: 3346mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 59mb, available GPU memory: 3346mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 2483mb
-----
Mem stats:
Total: 863
Alphas: 1
GI albedos: 1
GI lightmaps: 34
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4914
-----
Render time: 0.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3346mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 77mb, available GPU memory: 3346mb
Used host memory: 77mb, available GPU memory: 3340mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 77mb, available GPU memory: 3340mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2408mb
-----
Mem stats:
Total: 931
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4916
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2409mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2407mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2408mb
Render time: 0.224 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3343mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 59mb, available GPU memory: 3343mb
Used host memory: 59mb, available GPU memory: 3343mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 59mb, available GPU memory: 3343mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 2481mb
-----
Mem stats:
Total: 861
Alphas: 1
GI albedos: 1
GI lightmaps: 34
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4912
-----
Render time: 0.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3333mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 77mb, available GPU memory: 3333mb
Used host memory: 77mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 77mb, available GPU memory: 3331mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2415mb
-----
Mem stats:
Total: 915
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 4900
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2415mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2415mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 101mb, available GPU memory: 2415mb
Render time: 0.199 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3331mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 59mb, available GPU memory: 3331mb
Used host memory: 59mb, available GPU memory: 3331mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 59mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 2473mb
-----
Mem stats:
Total: 857
Alphas: 1
GI albedos: 1
GI lightmaps: 34
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4908
-----
Render time: 0.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3340mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3340mb
Used host memory: 61mb, available GPU memory: 3341mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 61mb, available GPU memory: 3341mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
-----
Mem stats:
Total: 1040
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4897
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2292mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2293mb
Render time: 0.712 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3343mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 3341mb
Used host memory: 61mb, available GPU memory: 3341mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 61mb, available GPU memory: 3341mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
-----
Mem stats:
Total: 1040
Alphas: 1
GI albedos: 16
GI lightmaps: 34
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 4897
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 85mb, available GPU memory: 2301mb
Render time: 0.225 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 14mb, available GPU memory: 3333mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 58mb, available GPU memory: 3331mb
Used host memory: 58mb, available GPU memory: 3331mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 58mb, available GPU memory: 3331mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 64mb, available GPU memory: 2464mb
-----
Mem stats:
Total: 866
Alphas: 1
GI albedos: 1
GI lightmaps: 34
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 4909
-----
Render time: 0.046 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3342mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3358mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 3338mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done