39163 lines
885 KiB
Plaintext
39163 lines
885 KiB
Plaintext
inal_HDR...
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Skipping pass HDR2
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Pass volumes_final_RNM0...
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Pass volumes_final_RNM1...
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Pass volumes_final_RNM2...
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Pass volumes_final_RNM3...
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Used host memory: 49mb, available GPU memory: 3341mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 73mb, available GPU memory: 2331mb
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-----
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Mem stats:
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Total: 1009
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Alphas: 1
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GI albedos: 16
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GI lightmaps: 18
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Light data: 0
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Output: 160
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UV GBuffer: 28
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Scene: 4881
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 73mb, available GPU memory: 2332mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 73mb, available GPU memory: 2340mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 73mb, available GPU memory: 2339mb
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Render time: 0.731 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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volumes_final_HDR.lz4
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volumes_final_RNM0.lz4
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volumes_final_RNM1.lz4
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volumes_final_RNM2.lz4
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volumes_final_RNM3.lz4
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Done
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Init...
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texgish
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3333mb
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MODE: texgish
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USING HALF
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGISH.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 49mb, available GPU memory: 3333mb
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Used host memory: 49mb, available GPU memory: 3333mb
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Create buffer...
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|
Num passes: 7
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Num tex: 7
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Skipping pass LDR
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Pass Factory_LMA1_final_HDR...
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Skipping pass HDR2
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Pass Factory_LMA1_final_RNM0...
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Pass Factory_LMA1_final_RNM1...
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Pass Factory_LMA1_final_RNM2...
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Pass Factory_LMA1_final_RNM3...
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Used host memory: 49mb, available GPU memory: 3333mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 73mb, available GPU memory: 2432mb
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-----
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Mem stats:
|
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Total: 901
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|
Alphas: 1
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GI albedos: 4
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GI lightmaps: 18
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Light data: 0
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Output: 40
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UV GBuffer: 28
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Scene: 4905
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-----
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Render time: 0.113 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_final_HDR.lz4
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Factory_LMA1_final_RNM0.lz4
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Factory_LMA1_final_RNM1.lz4
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Factory_LMA1_final_RNM2.lz4
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Factory_LMA1_final_RNM3.lz4
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Done
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|
Init...
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texgish
|
|
Loading geometry...
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|
Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3344mb
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MODE: texgish
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USING HALF
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGISH.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3344mb
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Used host memory: 46mb, available GPU memory: 3344mb
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Create buffer...
|
|
Num passes: 7
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Num tex: 7
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Skipping pass LDR
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Pass Factory_LMA2_final_HDR...
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Skipping pass HDR2
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Pass Factory_LMA2_final_RNM0...
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Pass Factory_LMA2_final_RNM1...
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Pass Factory_LMA2_final_RNM2...
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Pass Factory_LMA2_final_RNM3...
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|
Used host memory: 46mb, available GPU memory: 3344mb
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|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2482mb
|
|
-----
|
|
Mem stats:
|
|
Total: 862
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.048 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
|
Factory_LMA2_final_HDR.lz4
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|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2440mb
|
|
-----
|
|
Mem stats:
|
|
Total: 903
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.096 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2490mb
|
|
-----
|
|
Mem stats:
|
|
Total: 842
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3352mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3324mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3333mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2441mb
|
|
-----
|
|
Mem stats:
|
|
Total: 900
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4915
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2441mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2441mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2441mb
|
|
Render time: 0.085 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2469mb
|
|
-----
|
|
Mem stats:
|
|
Total: 862
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4901
|
|
-----
|
|
Render time: 0.035 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2509mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 870
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.033 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 2521mb
|
|
-----
|
|
Mem stats:
|
|
Total: 821
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2340mb
|
|
-----
|
|
Mem stats:
|
|
Total: 991
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4906
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2341mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2344mb
|
|
Render time: 0.469 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3346mb
|
|
Used host memory: 28mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3343mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2342mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1000
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2335mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2335mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2335mb
|
|
Render time: 0.076 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3356mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3343mb
|
|
Used host memory: 28mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.07 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 882
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3357mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3334mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3334mb
|
|
Used host memory: 25mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2501mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2509mb
|
|
-----
|
|
Mem stats:
|
|
Total: 836
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3357mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2463mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 882
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3357mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2523mb
|
|
-----
|
|
Mem stats:
|
|
Total: 821
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3335mb
|
|
Used host memory: 24mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3144mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3356mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3346mb
|
|
Used host memory: 53mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 893
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4929
|
|
-----
|
|
Render time: 0.109 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2491mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2499mb
|
|
-----
|
|
Mem stats:
|
|
Total: 847
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3334mb
|
|
MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Used host memory: 53mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3335mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 77mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
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Total: 881
|
|
Alphas: 1
|
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GI albedos: 4
|
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GI lightmaps: 18
|
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Light data: 0
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Output: 8
|
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UV GBuffer: 28
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Scene: 4918
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-----
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Render time: 0.106 sec
|
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3345mb
|
|
Used host memory: 47mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 53mb, available GPU memory: 2491mb
|
|
-----
|
|
Mem stats:
|
|
Total: 854
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4920
|
|
-----
|
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Render time: 0.046 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2499mb
|
|
-----
|
|
Mem stats:
|
|
Total: 847
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3345mb
|
|
Used host memory: 53mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2460mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3333mb
|
|
Used host memory: 47mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2482mb
|
|
-----
|
|
Mem stats:
|
|
Total: 850
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.055 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2460mb
|
|
-----
|
|
Mem stats:
|
|
Total: 882
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.093 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2490mb
|
|
-----
|
|
Mem stats:
|
|
Total: 842
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2460mb
|
|
-----
|
|
Mem stats:
|
|
Total: 882
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3335mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 47mb, available GPU memory: 3333mb
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Used host memory: 47mb, available GPU memory: 3333mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 47mb, available GPU memory: 3333mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 53mb, available GPU memory: 2482mb
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-----
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Mem stats:
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Total: 850
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Alphas: 1
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GI albedos: 1
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GI lightmaps: 18
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4917
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-----
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Render time: 0.051 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
|
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Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3343mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 53mb, available GPU memory: 3343mb
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Used host memory: 53mb, available GPU memory: 3343mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 53mb, available GPU memory: 3343mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 77mb, available GPU memory: 2460mb
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-----
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Mem stats:
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Total: 883
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Alphas: 1
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GI albedos: 4
|
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GI lightmaps: 18
|
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Light data: 0
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Output: 8
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UV GBuffer: 28
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Scene: 4919
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-----
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Render time: 0.092 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3343mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3342mb
|
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Used host memory: 46mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3342mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 47mb, available GPU memory: 2498mb
|
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-----
|
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Mem stats:
|
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Total: 844
|
|
Alphas: 1
|
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GI albedos: 0
|
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GI lightmaps: 18
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
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Scene: 4918
|
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-----
|
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Render time: 0.029 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGIProbeSH.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3342mb
|
|
Used host memory: 49mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
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Pass volumes_final_RNM2...
|
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Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3342mb
|
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 73mb, available GPU memory: 2320mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1022
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4895
|
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-----
|
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Tile 1x0...
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2325mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
Tile 1x1...
|
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Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
Render time: 0.738 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3345mb
|
|
Used host memory: 49mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2430mb
|
|
-----
|
|
Mem stats:
|
|
Total: 915
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.108 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2475mb
|
|
-----
|
|
Mem stats:
|
|
Total: 858
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.054 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2430mb
|
|
-----
|
|
Mem stats:
|
|
Total: 914
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2498mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3346mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3348mb
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2439mb
|
|
-----
|
|
Mem stats:
|
|
Total: 897
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4912
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2439mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2439mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2439mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2471mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.03 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2507mb
|
|
-----
|
|
Mem stats:
|
|
Total: 831
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2467mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.031 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3330mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3330mb
|
|
Used host memory: 24mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3330mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3142mb
|
|
-----
|
|
Mem stats:
|
|
Total: 188
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4279
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3330mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3330mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2339mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2340mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2340mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2340mb
|
|
Render time: 0.421 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3312mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3312mb
|
|
Used host memory: 28mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3314mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2334mb
|
|
-----
|
|
Mem stats:
|
|
Total: 979
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4894
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2332mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2332mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2332mb
|
|
Render time: 0.068 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2459mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.069 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3351mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2505mb
|
|
-----
|
|
Mem stats:
|
|
Total: 835
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.035 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2505mb
|
|
-----
|
|
Mem stats:
|
|
Total: 835
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3344mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2459mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3351mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3347mb
|
|
Used host memory: 24mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3347mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2524mb
|
|
-----
|
|
Mem stats:
|
|
Total: 822
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3346mb
|
|
Used host memory: 24mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3156mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
|
UV GBuffer: 28
|
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Scene: 4921
|
|
-----
|
|
Render time: 0.098 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2490mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4922
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.093 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3345mb
|
|
Used host memory: 46mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3348mb
|
|
Used host memory: 53mb, available GPU memory: 3348mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3348mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 893
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4929
|
|
-----
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2492mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4922
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.101 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3347mb
|
|
Used host memory: 46mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3347mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 846
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2454mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.109 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 47mb, available GPU memory: 3347mb
|
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Used host memory: 47mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 47mb, available GPU memory: 3347mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 53mb, available GPU memory: 2492mb
|
|
-----
|
|
Mem stats:
|
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Total: 854
|
|
Alphas: 1
|
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GI albedos: 1
|
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GI lightmaps: 18
|
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Light data: 0
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Output: 2
|
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UV GBuffer: 7
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Scene: 4921
|
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-----
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Render time: 0.045 sec
|
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3336mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 53mb, available GPU memory: 3336mb
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 77mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4910
|
|
-----
|
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Render time: 0.094 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2498mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3347mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.1 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3348mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2492mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4922
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4910
|
|
-----
|
|
Render time: 0.093 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 843
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3347mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3347mb
|
|
Used host memory: 49mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3347mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2313mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1034
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4906
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2307mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2305mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2305mb
|
|
Render time: 0.716 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2424mb
|
|
-----
|
|
Mem stats:
|
|
Total: 911
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.116 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2484mb
|
|
-----
|
|
Mem stats:
|
|
Total: 862
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2432mb
|
|
-----
|
|
Mem stats:
|
|
Total: 904
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3348mb
|
|
Used host memory: 46mb, available GPU memory: 3348mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3348mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 847
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3348mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3351mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3360mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3360mb
|
|
Used host memory: 24mb, available GPU memory: 3360mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3360mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2460mb
|
|
-----
|
|
Mem stats:
|
|
Total: 900
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4915
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2460mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2460mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2466mb
|
|
Render time: 0.126 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4884
|
|
-----
|
|
Render time: 0.054 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2510mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.037 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2476mb
|
|
-----
|
|
Mem stats:
|
|
Total: 857
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4896
|
|
-----
|
|
Render time: 0.032 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3150mb
|
|
-----
|
|
Mem stats:
|
|
Total: 193
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4285
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2342mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1001
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2345mb
|
|
Render time: 0.493 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3344mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1000
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2343mb
|
|
Render time: 0.084 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3356mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.074 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.038 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2504mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.035 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2504mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Used host memory: 28mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
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Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3330mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3144mb
|
|
-----
|
|
Mem stats:
|
|
Total: 194
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4285
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3144mb
|
|
-----
|
|
Mem stats:
|
|
Total: 193
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4284
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Used host memory: 53mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.1 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2485mb
|
|
-----
|
|
Mem stats:
|
|
Total: 852
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3329mb
|
|
Used host memory: 53mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3329mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2448mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.101 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 882
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2478mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.049 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3327mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 53mb, available GPU memory: 3329mb
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Used host memory: 53mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 53mb, available GPU memory: 3329mb
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 77mb, available GPU memory: 2455mb
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-----
|
|
Mem stats:
|
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Total: 873
|
|
Alphas: 1
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GI albedos: 4
|
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GI lightmaps: 18
|
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Light data: 0
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Output: 8
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UV GBuffer: 28
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Scene: 4910
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-----
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Render time: 0.093 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3337mb
|
|
Used host memory: 46mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 843
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.029 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2448mb
|
|
-----
|
|
Mem stats:
|
|
Total: 890
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4927
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3329mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2478mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3337mb
|
|
Used host memory: 53mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2448mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2485mb
|
|
-----
|
|
Mem stats:
|
|
Total: 852
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
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GI albedos: 4
|
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GI lightmaps: 18
|
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Light data: 0
|
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Output: 8
|
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UV GBuffer: 28
|
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Scene: 4919
|
|
-----
|
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Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3328mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2486mb
|
|
-----
|
|
Mem stats:
|
|
Total: 841
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2306mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1032
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4904
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2306mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2322mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2322mb
|
|
Render time: 0.723 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3339mb
|
|
Used host memory: 49mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2427mb
|
|
-----
|
|
Mem stats:
|
|
Total: 911
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3330mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3330mb
|
|
Used host memory: 46mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3330mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2472mb
|
|
-----
|
|
Mem stats:
|
|
Total: 858
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.051 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3340mb
|
|
Used host memory: 49mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2430mb
|
|
-----
|
|
Mem stats:
|
|
Total: 912
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.096 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2498mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3346mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3335mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3332mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3336mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3346mb
|
|
Used host memory: 24mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2437mb
|
|
-----
|
|
Mem stats:
|
|
Total: 906
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4921
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2437mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2437mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2437mb
|
|
Render time: 0.058 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2471mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.03 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2505mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 869
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.033 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2337mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Render time: 0.432 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3329mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2337mb
|
|
-----
|
|
Mem stats:
|
|
Total: 990
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4905
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2337mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Render time: 0.093 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.076 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2503mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.036 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3327mb
|
|
Used host memory: 25mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 3120mb
|
|
-----
|
|
Mem stats:
|
|
Total: 207
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4287
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 888
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4923
|
|
-----
|
|
Render time: 0.04 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3343mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3147mb
|
|
-----
|
|
Mem stats:
|
|
Total: 186
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4277
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3144mb
|
|
-----
|
|
Mem stats:
|
|
Total: 194
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4285
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 871
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.101 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2485mb
|
|
-----
|
|
Mem stats:
|
|
Total: 852
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 53mb, available GPU memory: 3338mb
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Used host memory: 53mb, available GPU memory: 3338mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 53mb, available GPU memory: 3338mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 77mb, available GPU memory: 2448mb
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-----
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Mem stats:
|
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Total: 890
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Alphas: 1
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GI albedos: 4
|
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GI lightmaps: 18
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Light data: 0
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Output: 8
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UV GBuffer: 28
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Scene: 4926
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-----
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Render time: 0.094 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3327mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3327mb
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Used host memory: 46mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 46mb, available GPU memory: 3327mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 47mb, available GPU memory: 2486mb
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-----
|
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Mem stats:
|
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Total: 841
|
|
Alphas: 1
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|
GI albedos: 0
|
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GI lightmaps: 18
|
|
Light data: 0
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Output: 0
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UV GBuffer: 1
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Scene: 4915
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-----
|
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Render time: 0.03 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3323mb
|
|
Used host memory: 53mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2443mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.098 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3321mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3321mb
|
|
Used host memory: 53mb, available GPU memory: 3321mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3321mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2442mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3313mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2480mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4906
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2443mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3313mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3313mb
|
|
Used host memory: 47mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2466mb
|
|
-----
|
|
Mem stats:
|
|
Total: 846
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3325mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3325mb
|
|
Used host memory: 53mb, available GPU memory: 3325mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3325mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2444mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 46mb, available GPU memory: 3323mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 47mb, available GPU memory: 2482mb
|
|
-----
|
|
Mem stats:
|
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Total: 840
|
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Alphas: 1
|
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GI albedos: 0
|
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GI lightmaps: 18
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
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Scene: 4914
|
|
-----
|
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Render time: 0.03 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3323mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2438mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
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Render time: 0.105 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2474mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3324mb
|
|
Used host memory: 53mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2444mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.09 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2475mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4923
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3314mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3316mb
|
|
Used host memory: 49mb, available GPU memory: 3315mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3315mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1004
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4876
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2311mb
|
|
Render time: 0.679 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2430mb
|
|
-----
|
|
Mem stats:
|
|
Total: 914
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2482mb
|
|
-----
|
|
Mem stats:
|
|
Total: 862
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3333mb
|
|
Used host memory: 49mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2430mb
|
|
-----
|
|
Mem stats:
|
|
Total: 903
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4907
|
|
-----
|
|
Render time: 0.102 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 1326mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 1325mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 1313mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 1326mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3257mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3257mb
|
|
Used host memory: 24mb, available GPU memory: 3257mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3257mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2474mb
|
|
-----
|
|
Mem stats:
|
|
Total: 782
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4797
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2474mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2474mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2474mb
|
|
Render time: 0.066 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3368mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.03 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3368mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3368mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2529mb
|
|
-----
|
|
Mem stats:
|
|
Total: 839
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3357mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3357mb
|
|
Used host memory: 24mb, available GPU memory: 3356mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3356mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.031 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3364mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3364mb
|
|
Used host memory: 24mb, available GPU memory: 3364mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA4.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3364mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3170mb
|
|
-----
|
|
Mem stats:
|
|
Total: 193
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4285
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA4.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3366mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3366mb
|
|
Used host memory: 24mb, available GPU memory: 3366mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3366mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3170mb
|
|
-----
|
|
Mem stats:
|
|
Total: 195
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4287
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3365mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3365mb
|
|
Used host memory: 28mb, available GPU memory: 3365mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_5_HDR...
|
|
Pass light_1_5_RNM0...
|
|
Pass light_1_5_RNM1...
|
|
Pass light_1_5_RNM2...
|
|
Pass light_1_5_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3365mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2351mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1013
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4928
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2351mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2351mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2351mb
|
|
Render time: 0.442 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_5_HDR.lz4
|
|
light_1_5_RNM0.lz4
|
|
light_1_5_RNM1.lz4
|
|
light_1_5_RNM2.lz4
|
|
light_1_5_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3358mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3358mb
|
|
Used host memory: 28mb, available GPU memory: 3358mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_5_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_5_RNM0...
|
|
Pass light_2_5_RNM1...
|
|
Pass light_2_5_RNM2...
|
|
Pass light_2_5_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3358mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2353mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1004
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4919
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2353mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2353mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2353mb
|
|
Render time: 0.06 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_5_HDR.lz4
|
|
light_2_5_RNM0.lz4
|
|
light_2_5_RNM1.lz4
|
|
light_2_5_RNM2.lz4
|
|
light_2_5_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3361mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Used host memory: 28mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.037 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3333mb
|
|
Used host memory: 25mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 3125mb
|
|
-----
|
|
Mem stats:
|
|
Total: 207
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4287
|
|
-----
|
|
Render time: 0.036 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2508mb
|
|
-----
|
|
Mem stats:
|
|
Total: 837
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3334mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3334mb
|
|
Used host memory: 28mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2454mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.068 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2454mb
|
|
-----
|
|
Mem stats:
|
|
Total: 878
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3154mb
|
|
-----
|
|
Mem stats:
|
|
Total: 191
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4282
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3143mb
|
|
-----
|
|
Mem stats:
|
|
Total: 189
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3345mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3149mb
|
|
-----
|
|
Mem stats:
|
|
Total: 195
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4286
|
|
-----
|
|
Render time: 0.026 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3149mb
|
|
-----
|
|
Mem stats:
|
|
Total: 195
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4286
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3333mb
|
|
Used host memory: 54mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2460mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3345mb
|
|
Used host memory: 48mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 48mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 54mb, available GPU memory: 2490mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4921
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3345mb
|
|
Used host memory: 54mb, available GPU memory: 3345mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3345mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2452mb
|
|
-----
|
|
Mem stats:
|
|
Total: 892
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4928
|
|
-----
|
|
Render time: 0.091 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2498mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3342mb
|
|
Used host memory: 46mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2497mb
|
|
-----
|
|
Mem stats:
|
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Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
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Scene: 4918
|
|
-----
|
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Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3345mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3327mb
|
|
Used host memory: 54mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2448mb
|
|
-----
|
|
Mem stats:
|
|
Total: 878
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.095 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3334mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3334mb
|
|
Used host memory: 48mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 48mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 54mb, available GPU memory: 2482mb
|
|
-----
|
|
Mem stats:
|
|
Total: 851
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.052 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3340mb
|
|
Used host memory: 54mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.09 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
|
Total: 842
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3340mb
|
|
Used host memory: 46mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2496mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.107 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3342mb
|
|
Used host memory: 48mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 48mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 54mb, available GPU memory: 2488mb
|
|
-----
|
|
Mem stats:
|
|
Total: 853
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.095 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3339mb
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Used host memory: 46mb, available GPU memory: 3339mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
|
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Skipping pass LDR
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Pass Factory_LMA4_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 46mb, available GPU memory: 3339mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 48mb, available GPU memory: 2493mb
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-----
|
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Mem stats:
|
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Total: 845
|
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Alphas: 1
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GI albedos: 0
|
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GI lightmaps: 19
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Light data: 0
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Output: 0
|
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UV GBuffer: 1
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Scene: 4919
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-----
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Render time: 0.031 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA4_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3330mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3330mb
|
|
Used host memory: 46mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3330mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 48mb, available GPU memory: 2495mb
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-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
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UV GBuffer: 1
|
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Scene: 4907
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-----
|
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Render time: 0.031 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3342mb
|
|
Used host memory: 54mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.093 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3340mb
|
|
Used host memory: 48mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 48mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 54mb, available GPU memory: 2487mb
|
|
-----
|
|
Mem stats:
|
|
Total: 852
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 3341mb
|
|
Used host memory: 54mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 3341mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 891
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4927
|
|
-----
|
|
Render time: 0.098 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 48mb, available GPU memory: 2490mb
|
|
-----
|
|
Mem stats:
|
|
Total: 842
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3342mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 50mb, available GPU memory: 3342mb
|
|
Used host memory: 50mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 50mb, available GPU memory: 3342mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2308mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1033
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4905
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2308mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2301mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2301mb
|
|
Render time: 0.696 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 50mb, available GPU memory: 3343mb
|
|
Used host memory: 50mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 50mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2421mb
|
|
-----
|
|
Mem stats:
|
|
Total: 922
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4926
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3344mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3344mb
|
|
Used host memory: 47mb, available GPU memory: 3344mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 47mb, available GPU memory: 3344mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 862
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 50mb, available GPU memory: 3331mb
|
|
Used host memory: 50mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 50mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 74mb, available GPU memory: 2422mb
|
|
-----
|
|
Mem stats:
|
|
Total: 909
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.101 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA4_final_RNM0...
|
|
Pass Factory_LMA4_final_RNM1...
|
|
Pass Factory_LMA4_final_RNM2...
|
|
Pass Factory_LMA4_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2497mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_final_HDR.lz4
|
|
Factory_LMA4_final_RNM0.lz4
|
|
Factory_LMA4_final_RNM1.lz4
|
|
Factory_LMA4_final_RNM2.lz4
|
|
Factory_LMA4_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3343mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2498mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 19
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3353mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3340mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3331mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3332mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3230mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3230mb
|
|
Used host memory: 24mb, available GPU memory: 3230mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3230mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 777
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4792
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2453mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2453mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2453mb
|
|
Render time: 0.061 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3334mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 870
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.032 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 3129mb
|
|
-----
|
|
Mem stats:
|
|
Total: 203
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4284
|
|
-----
|
|
Render time: 0.026 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2466mb
|
|
-----
|
|
Mem stats:
|
|
Total: 871
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4910
|
|
-----
|
|
Render time: 0.031 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3148mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3329mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3329mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1001
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.435 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.062 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3340mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2456mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.071 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2454mb
|
|
-----
|
|
Mem stats:
|
|
Total: 878
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3334mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 3124mb
|
|
-----
|
|
Mem stats:
|
|
Total: 208
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4288
|
|
-----
|
|
Render time: 0.036 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 3121mb
|
|
-----
|
|
Mem stats:
|
|
Total: 211
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4291
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3319mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3319mb
|
|
Used host memory: 28mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3319mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2443mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4910
|
|
-----
|
|
Render time: 0.07 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3329mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2450mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.038 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3319mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3129mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3319mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3319mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3129mb
|
|
-----
|
|
Mem stats:
|
|
Total: 189
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4280
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2474mb
|
|
-----
|
|
Mem stats:
|
|
Total: 848
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.051 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.094 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3332mb
|
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Used host memory: 46mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 46mb, available GPU memory: 3332mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 47mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
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Total: 842
|
|
Alphas: 1
|
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GI albedos: 0
|
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GI lightmaps: 18
|
|
Light data: 0
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Output: 0
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UV GBuffer: 1
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Scene: 4916
|
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-----
|
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Render time: 0.03 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3320mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 53mb, available GPU memory: 3320mb
|
|
Used host memory: 53mb, available GPU memory: 3320mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3320mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
|
Total: 885
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
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UV GBuffer: 28
|
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Scene: 4921
|
|
-----
|
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Render time: 0.101 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3319mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3319mb
|
|
Used host memory: 47mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3319mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2462mb
|
|
-----
|
|
Mem stats:
|
|
Total: 856
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4922
|
|
-----
|
|
Render time: 0.051 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3313mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.091 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3314mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Used host memory: 46mb, available GPU memory: 3307mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3307mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2467mb
|
|
-----
|
|
Mem stats:
|
|
Total: 839
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3306mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3299mb
|
|
Used host memory: 53mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3300mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
|
Total: 864
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4901
|
|
-----
|
|
Render time: 0.098 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3302mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.051 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3288mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3312mb
|
|
Used host memory: 53mb, available GPU memory: 3312mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3312mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
|
Total: 876
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.098 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3314mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 840
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3309mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3309mb
|
|
Used host memory: 53mb, available GPU memory: 3309mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3309mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
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Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
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Total: 873
|
|
Alphas: 1
|
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GI albedos: 4
|
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GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
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UV GBuffer: 28
|
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Scene: 4910
|
|
-----
|
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Render time: 0.099 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3303mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2465mb
|
|
-----
|
|
Mem stats:
|
|
Total: 836
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4903
|
|
-----
|
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Render time: 0.055 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3313mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2435mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3309mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3309mb
|
|
Used host memory: 46mb, available GPU memory: 3309mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3309mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 835
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3314mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3314mb
|
|
Used host memory: 49mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3314mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2310mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1004
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4877
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2315mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2315mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2315mb
|
|
Render time: 0.706 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2431mb
|
|
-----
|
|
Mem stats:
|
|
Total: 907
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.104 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2476mb
|
|
-----
|
|
Mem stats:
|
|
Total: 859
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.053 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3346mb
|
|
Used host memory: 49mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2431mb
|
|
-----
|
|
Mem stats:
|
|
Total: 915
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3346mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 846
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3357mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3340mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3330mb
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2429mb
|
|
-----
|
|
Mem stats:
|
|
Total: 897
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4912
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2429mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2429mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2429mb
|
|
Render time: 0.066 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2465mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.032 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2506mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 869
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.031 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3340mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 2518mb
|
|
-----
|
|
Mem stats:
|
|
Total: 822
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
-----
|
|
Mem stats:
|
|
Total: 997
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Render time: 0.441 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3328mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
-----
|
|
Mem stats:
|
|
Total: 997
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
Render time: 0.064 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 869
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4904
|
|
-----
|
|
Render time: 0.066 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3339mb
|
|
Used host memory: 25mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2503mb
|
|
-----
|
|
Mem stats:
|
|
Total: 835
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.035 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3337mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2503mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3341mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.063 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4910
|
|
-----
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3307mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3307mb
|
|
Used host memory: 24mb, available GPU memory: 3307mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3307mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2500mb
|
|
-----
|
|
Mem stats:
|
|
Total: 806
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4897
|
|
-----
|
|
Render time: 0.026 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 810
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4901
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3327mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3329mb
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
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Streaming...0
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npHD
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|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 871
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
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UV GBuffer: 28
|
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Scene: 4908
|
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-----
|
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Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2485mb
|
|
-----
|
|
Mem stats:
|
|
Total: 853
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.044 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 871
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.088 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2493mb
|
|
-----
|
|
Mem stats:
|
|
Total: 845
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.094 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3327mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2477mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.049 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.087 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3330mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2486mb
|
|
-----
|
|
Mem stats:
|
|
Total: 841
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3341mb
|
|
Used host memory: 53mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3341mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2455mb
|
|
-----
|
|
Mem stats:
|
|
Total: 886
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 8
|
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UV GBuffer: 28
|
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Scene: 4922
|
|
-----
|
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Render time: 0.094 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3331mb
|
|
Used host memory: 47mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 849
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4916
|
|
-----
|
|
Render time: 0.048 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3331mb
|
|
Used host memory: 53mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2457mb
|
|
-----
|
|
Mem stats:
|
|
Total: 874
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.09 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3304mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3293mb
|
|
Used host memory: 46mb, available GPU memory: 3293mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3293mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2466mb
|
|
-----
|
|
Mem stats:
|
|
Total: 827
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4901
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3304mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2420mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4920
|
|
-----
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3295mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3295mb
|
|
Used host memory: 47mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 844
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.045 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3304mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3304mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2428mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.093 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3304mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 851
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4925
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3293mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3294mb
|
|
Used host memory: 49mb, available GPU memory: 3292mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3292mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2281mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1010
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4883
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2282mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2282mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2282mb
|
|
Render time: 0.713 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3307mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3307mb
|
|
Used host memory: 49mb, available GPU memory: 3307mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3307mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2400mb
|
|
-----
|
|
Mem stats:
|
|
Total: 907
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3307mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3307mb
|
|
Used host memory: 46mb, available GPU memory: 3307mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3307mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 853
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.048 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3296mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3296mb
|
|
Used host memory: 49mb, available GPU memory: 3296mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3296mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2392mb
|
|
-----
|
|
Mem stats:
|
|
Total: 903
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4907
|
|
-----
|
|
Render time: 0.104 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3287mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3287mb
|
|
Used host memory: 46mb, available GPU memory: 3287mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3287mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2452mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4906
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3289mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3350mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3311mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3302mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3303mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3220mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3220mb
|
|
Used host memory: 24mb, available GPU memory: 3218mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3218mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2466mb
|
|
-----
|
|
Mem stats:
|
|
Total: 751
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4766
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2466mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2466mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2466mb
|
|
Render time: 0.059 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3341mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3341mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.031 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 34mb, available GPU memory: 2506mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3339mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2466mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.03 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 27mb, available GPU memory: 3138mb
|
|
-----
|
|
Mem stats:
|
|
Total: 190
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 4281
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3338mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2335mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
Render time: 0.414 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2325mb
|
|
-----
|
|
Mem stats:
|
|
Total: 996
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4911
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2325mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2325mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2325mb
|
|
Render time: 0.066 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3345mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2447mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4919
|
|
-----
|
|
Render time: 0.07 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3324mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2445mb
|
|
-----
|
|
Mem stats:
|
|
Total: 876
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4911
|
|
-----
|
|
Render time: 0.042 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3345mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 3121mb
|
|
-----
|
|
Mem stats:
|
|
Total: 211
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4291
|
|
-----
|
|
Render time: 0.035 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 29mb, available GPU memory: 2499mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3335mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 878
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.064 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2453mb
|
|
-----
|
|
Mem stats:
|
|
Total: 878
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.037 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3344mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3138mb
|
|
-----
|
|
Mem stats:
|
|
Total: 193
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4284
|
|
-----
|
|
Render time: 0.026 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 24mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 3138mb
|
|
-----
|
|
Mem stats:
|
|
Total: 194
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4285
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3344mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 850
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3322mb
|
|
Used host memory: 46mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 840
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 850
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4917
|
|
-----
|
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Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2443mb
|
|
-----
|
|
Mem stats:
|
|
Total: 889
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4925
|
|
-----
|
|
Render time: 0.1 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 842
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 870
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4907
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
|
Total: 843
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 53mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 77mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 881
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4918
|
|
-----
|
|
Render time: 0.099 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 47mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 53mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 848
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.048 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3332mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 53mb, available GPU memory: 3332mb
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Used host memory: 53mb, available GPU memory: 3332mb
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 53mb, available GPU memory: 3332mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 77mb, available GPU memory: 2451mb
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-----
|
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Mem stats:
|
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Total: 880
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Alphas: 1
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GI albedos: 4
|
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GI lightmaps: 18
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Light data: 0
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Output: 8
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UV GBuffer: 28
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Scene: 4917
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-----
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Render time: 0.092 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3333mb
|
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MODE: texgi
|
|
USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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|
Loading shader attrib_trimeshTex.ptx::interpolate...
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|
Used host memory: 46mb, available GPU memory: 3333mb
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Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
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|
Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 47mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
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Total: 843
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 18
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.03 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2301mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1020
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4892
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2301mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2301mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2301mb
|
|
Render time: 0.722 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3331mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3331mb
|
|
Used host memory: 49mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2421mb
|
|
-----
|
|
Mem stats:
|
|
Total: 910
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.103 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 855
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4913
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3322mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 49mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 73mb, available GPU memory: 2413mb
|
|
-----
|
|
Mem stats:
|
|
Total: 908
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3332mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 47mb, available GPU memory: 2489mb
|
|
-----
|
|
Mem stats:
|
|
Total: 843
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 18
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3344mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3322mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3323mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3323mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3332mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3241mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3241mb
|
|
Used host memory: 24mb, available GPU memory: 3241mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 24mb, available GPU memory: 3241mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2471mb
|
|
-----
|
|
Mem stats:
|
|
Total: 770
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4785
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2471mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2471mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 2471mb
|
|
Render time: 0.053 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3348mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3348mb
|
|
Used host memory: 24mb, available GPU memory: 3348mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3348mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2425mb
|
|
-----
|
|
Mem stats:
|
|
Total: 922
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 4913
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2425mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2425mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2425mb
|
|
Render time: 0.046 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3328mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3328mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2458mb
|
|
-----
|
|
Mem stats:
|
|
Total: 869
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 40
|
|
Scene: 4908
|
|
-----
|
|
Render time: 0.034 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3337mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 24mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2418mb
|
|
-----
|
|
Mem stats:
|
|
Total: 919
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 4910
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2418mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2418mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2418mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3337mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2338mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2331mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2330mb
|
|
Render time: 0.457 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1000
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.062 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3348mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3325mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3325mb
|
|
Used host memory: 28mb, available GPU memory: 3325mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3325mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 989
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4904
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.18 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.07 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2456mb
|
|
-----
|
|
Mem stats:
|
|
Total: 879
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.054 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2456mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 4915
|
|
-----
|
|
Render time: 0.035 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 999
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.185 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 28mb, available GPU memory: 3335mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 998
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 44mb, available GPU memory: 2336mb
|
|
Render time: 0.074 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3348mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 969
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2358mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2359mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2359mb
|
|
Render time: 0.292 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 131mb, available GPU memory: 2402mb
|
|
-----
|
|
Mem stats:
|
|
Total: 934
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.077 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 970
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2358mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
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Used host memory: 143mb, available GPU memory: 2359mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 143mb, available GPU memory: 2359mb
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Render time: 0.299 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 16mb, available GPU memory: 3336mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 119mb, available GPU memory: 3336mb
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 119mb, available GPU memory: 3336mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 143mb, available GPU memory: 2366mb
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-----
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Mem stats:
|
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Total: 970
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|
Alphas: 1
|
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GI albedos: 16
|
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GI lightmaps: 72
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 4917
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 143mb, available GPU memory: 2366mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 143mb, available GPU memory: 2366mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 143mb, available GPU memory: 2366mb
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Render time: 0.272 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3326mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 107mb, available GPU memory: 3326mb
|
|
Used host memory: 107mb, available GPU memory: 3326mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 107mb, available GPU memory: 3326mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 131mb, available GPU memory: 2394mb
|
|
-----
|
|
Mem stats:
|
|
Total: 931
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 72
|
|
Light data: 0
|
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Output: 8
|
|
UV GBuffer: 28
|
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Scene: 4914
|
|
-----
|
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Render time: 0.085 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 970
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2363mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Render time: 0.278 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3325mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3325mb
|
|
Used host memory: 119mb, available GPU memory: 3326mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3326mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2358mb
|
|
-----
|
|
Mem stats:
|
|
Total: 967
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Render time: 0.277 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 131mb, available GPU memory: 2402mb
|
|
-----
|
|
Mem stats:
|
|
Total: 934
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.08 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3325mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3325mb
|
|
Used host memory: 119mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3327mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 961
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4908
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
Render time: 0.277 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 119mb, available GPU memory: 3335mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 969
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2358mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2360mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2359mb
|
|
Render time: 0.284 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 107mb, available GPU memory: 3336mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 131mb, available GPU memory: 2402mb
|
|
-----
|
|
Mem stats:
|
|
Total: 934
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 8
|
|
UV GBuffer: 28
|
|
Scene: 4917
|
|
-----
|
|
Render time: 0.08 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 16mb, available GPU memory: 3336mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 119mb, available GPU memory: 3336mb
|
|
Used host memory: 119mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 119mb, available GPU memory: 3336mb
|
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 143mb, available GPU memory: 2358mb
|
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-----
|
|
Mem stats:
|
|
Total: 978
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
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Output: 32
|
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UV GBuffer: 28
|
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Scene: 4925
|
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-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 143mb, available GPU memory: 2358mb
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Tile 0x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2359mb
|
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Tile 1x1...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 143mb, available GPU memory: 2358mb
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Render time: 0.301 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1084
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4903
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2245mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2245mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
Render time: 0.752 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2244mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1091
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4910
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2244mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2245mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2245mb
|
|
Render time: 0.321 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3335mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 103mb, available GPU memory: 3335mb
|
|
Used host memory: 103mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 103mb, available GPU memory: 3335mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2372mb
|
|
-----
|
|
Mem stats:
|
|
Total: 963
|
|
Alphas: 1
|
|
GI albedos: 4
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.083 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 16mb, available GPU memory: 3336mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 103mb, available GPU memory: 3336mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1084
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 72
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4903
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 127mb, available GPU memory: 2252mb
|
|
Render time: 0.297 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3340mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3348mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3341mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
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Used host memory: 6mb, available GPU memory: 3341mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npd
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
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Total: 860
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
|
Light data: 0
|
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Output: 64
|
|
UV GBuffer: 4
|
|
Scene: 4887
|
|
-----
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Tile 1x0...
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Streaming...0
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npd
|
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Launching...
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 2x0...
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Streaming...6
|
|
npd
|
|
Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npd
|
|
Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
|
Tile 0x1...
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Streaming...18
|
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npd
|
|
Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 1x1...
|
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Streaming...25
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|
npd
|
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Launching...
|
|
Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 2x1...
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Streaming...31
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npd
|
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Launching...
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Used host memory: 10mb, available GPU memory: 2481mb
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Tile 3x1...
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Streaming...37
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npd
|
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Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
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Tile 0x2...
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Streaming...43
|
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npd
|
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Launching...
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Used host memory: 10mb, available GPU memory: 2481mb
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Tile 1x2...
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Streaming...50
|
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npd
|
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Launching...
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Used host memory: 10mb, available GPU memory: 2481mb
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Tile 2x2...
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Streaming...56
|
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npd
|
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Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 3x2...
|
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Streaming...62
|
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npd
|
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Launching...
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 0x3...
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Streaming...68
|
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npd
|
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Launching...
|
|
Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 1x3...
|
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Streaming...75
|
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npd
|
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Launching...
|
|
Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 2x3...
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Streaming...81
|
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npd
|
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Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
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Tile 3x3...
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Streaming...87
|
|
npd
|
|
Launching...
|
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Used host memory: 10mb, available GPU memory: 2481mb
|
|
Render time: 0.169 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3341mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Used host memory: 6mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 3337mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
-----
|
|
Mem stats:
|
|
Total: 857
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 10
|
|
Scene: 4878
|
|
-----
|
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Tile 1x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 2x0...
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Streaming...6
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 3x0...
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Streaming...12
|
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 0x1...
|
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Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
Tile 1x1...
|
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Streaming...25
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 2x1...
|
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Streaming...31
|
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nFNFPFSd
|
|
Launching...
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Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 3x1...
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Streaming...37
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 0x2...
|
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Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 1x2...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 2x2...
|
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Streaming...56
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 3x2...
|
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Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
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Tile 3x3...
|
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Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2480mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3342mb
|
|
Used host memory: 6mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 3171mb
|
|
-----
|
|
Mem stats:
|
|
Total: 171
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4252
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3329mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3329mb
|
|
Used host memory: 6mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 3329mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 3162mb
|
|
-----
|
|
Mem stats:
|
|
Total: 167
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3340mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3340mb
|
|
Used host memory: 6mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA4.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 3171mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA4.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3341mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 3341mb
|
|
Launch 8x8 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1053
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 10
|
|
Scene: 4882
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 2x0...
|
|
Streaming...1
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 3x0...
|
|
Streaming...3
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 4x0...
|
|
Streaming...4
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 5x0...
|
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Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 6x0...
|
|
Streaming...7
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 7x0...
|
|
Streaming...9
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 0x1...
|
|
Streaming...10
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 1x1...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 2x1...
|
|
Streaming...14
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 3x1...
|
|
Streaming...15
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 4x1...
|
|
Streaming...17
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 5x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 6x1...
|
|
Streaming...20
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 7x1...
|
|
Streaming...21
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 0x2...
|
|
Streaming...23
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 1x2...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 2x2...
|
|
Streaming...26
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 3x2...
|
|
Streaming...28
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 4x2...
|
|
Streaming...29
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 5x2...
|
|
Streaming...31
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 6x2...
|
|
Streaming...32
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 7x2...
|
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Streaming...34
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 0x3...
|
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Streaming...35
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 1x3...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 2x3...
|
|
Streaming...39
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 3x3...
|
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Streaming...40
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 4x3...
|
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Streaming...42
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 5x3...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 6x3...
|
|
Streaming...45
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 7x3...
|
|
Streaming...46
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 0x4...
|
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Streaming...48
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 1x4...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 2x4...
|
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Streaming...51
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 3x4...
|
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Streaming...53
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 4x4...
|
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Streaming...54
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 5x4...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 6x4...
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Streaming...57
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 7x4...
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Streaming...59
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nFNFPFSd
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 0x5...
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Streaming...60
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nFNFPFSd
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 1x5...
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 2x5...
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Streaming...64
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Streaming...65
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 4x5...
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Streaming...67
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 5x5...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 6x5...
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Streaming...70
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 7x5...
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Streaming...71
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 0x6...
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Streaming...73
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 1x6...
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Streaming...75
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 2x6...
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Streaming...76
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 3x6...
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Streaming...78
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 4x6...
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Streaming...79
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
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Tile 5x6...
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Streaming...81
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nFNFPFSd
|
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Launching...
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 6x6...
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Streaming...82
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 7x6...
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Streaming...84
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 0x7...
|
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Streaming...85
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 1x7...
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Streaming...87
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 2x7...
|
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Streaming...89
|
|
nFNFPFSd
|
|
Launching...
|
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Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 3x7...
|
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Streaming...90
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 4x7...
|
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Streaming...92
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 5x7...
|
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Streaming...93
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
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Tile 6x7...
|
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Streaming...95
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Tile 7x7...
|
|
Streaming...96
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 2288mb
|
|
Render time: 0.134 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_5_HDR...
|
|
Pass light_1_5_RNM0...
|
|
Pass light_1_5_RNM1...
|
|
Pass light_1_5_RNM2...
|
|
Pass light_1_5_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 3340mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
-----
|
|
Mem stats:
|
|
Total: 951
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4881
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2379mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2379mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2379mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2379mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2379mb
|
|
Render time: 0.413 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_5_HDR.lz4
|
|
light_1_5_RNM0.lz4
|
|
light_1_5_RNM1.lz4
|
|
light_1_5_RNM2.lz4
|
|
light_1_5_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_5_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_5_RNM0...
|
|
Pass light_2_5_RNM1...
|
|
Pass light_2_5_RNM2...
|
|
Pass light_2_5_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
-----
|
|
Mem stats:
|
|
Total: 956
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4886
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2386mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2388mb
|
|
Render time: 0.059 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_5_HDR.lz4
|
|
light_2_5_RNM0.lz4
|
|
light_2_5_RNM1.lz4
|
|
light_2_5_RNM2.lz4
|
|
light_2_5_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3352mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
-----
|
|
Mem stats:
|
|
Total: 826
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4884
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
Render time: 0.39 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3330mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3331mb
|
|
Used host memory: 7mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 3329mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2516mb
|
|
-----
|
|
Mem stats:
|
|
Total: 813
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4871
|
|
-----
|
|
Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 3x1...
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Streaming...37
|
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 11mb, available GPU memory: 2516mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
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Launching...
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Used host memory: 11mb, available GPU memory: 2516mb
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Render time: 0.217 sec
|
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Writing...
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light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3352mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3329mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3329mb
|
|
Used host memory: 7mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Used host memory: 7mb, available GPU memory: 3329mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 11mb, available GPU memory: 3169mb
|
|
-----
|
|
Mem stats:
|
|
Total: 160
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.036 sec
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 3179mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3355mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3330mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3330mb
|
|
Used host memory: 7mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Used host memory: 7mb, available GPU memory: 3330mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 3180mb
|
|
-----
|
|
Mem stats:
|
|
Total: 149
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4237
|
|
-----
|
|
Render time: 0.033 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 3179mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 3183mb
|
|
-----
|
|
Mem stats:
|
|
Total: 159
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4247
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 3179mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3342mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 3342mb
|
|
Used host memory: 7mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Used host memory: 7mb, available GPU memory: 3340mb
|
|
Launch 8x8 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
-----
|
|
Mem stats:
|
|
Total: 919
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 5
|
|
Scene: 4881
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 2x0...
|
|
Streaming...1
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 3x0...
|
|
Streaming...3
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 4x0...
|
|
Streaming...4
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 5x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 6x0...
|
|
Streaming...7
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 7x0...
|
|
Streaming...9
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 0x1...
|
|
Streaming...10
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 1x1...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 2x1...
|
|
Streaming...14
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 3x1...
|
|
Streaming...15
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 4x1...
|
|
Streaming...17
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 5x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 6x1...
|
|
Streaming...20
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 7x1...
|
|
Streaming...21
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 0x2...
|
|
Streaming...23
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 1x2...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 2x2...
|
|
Streaming...26
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 3x2...
|
|
Streaming...28
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 4x2...
|
|
Streaming...29
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 5x2...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 6x2...
|
|
Streaming...32
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 7x2...
|
|
Streaming...34
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 0x3...
|
|
Streaming...35
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 1x3...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
|
|
Tile 2x3...
|
|
Streaming...39
|
|
npHD
|
|
Launching...
|
|
Used host memory: 11mb, available GPU memory: 2420mb
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light_1_0_HDR.lz4
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Init...
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sun
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Loading geometry...
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Loading alphas...
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MODE: sun
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USING HALF
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Load shaders...
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Loading shader lmSun.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Num passes: 4
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Num tex: 4
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-----
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Mem stats:
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Total: 922
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Alphas: 1
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 5
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Scene: 4884
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-----
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Launching...
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Used host memory: 11mb, available GPU memory: 2420mb
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Render time: 0.121 sec
|
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|
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Writing...
|
|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3352mb
|
|
MODE: addmul
|
|
USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
|
|
Launched
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Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
|
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Init...
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texgi
|
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Loading geometry...
|
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Loading alphas...
|
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 189mb, available GPU memory: 3341mb
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Used host memory: 189mb, available GPU memory: 3341mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 189mb, available GPU memory: 3341mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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-----
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Mem stats:
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Total: 1013
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Alphas: 1
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GI albedos: 16
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GI lightmaps: 166
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Light data: 0
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Output: 32
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UV GBuffer: 7
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Scene: 4887
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Streaming...0
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npHD
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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npHD
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Used host memory: 195mb, available GPU memory: 2328mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Streaming...68
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2328mb
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Render time: 0.126 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3341mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 174mb, available GPU memory: 3341mb
|
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Used host memory: 174mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
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Skipping pass HDR2
|
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Used host memory: 174mb, available GPU memory: 3341mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 180mb, available GPU memory: 2372mb
|
|
-----
|
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Mem stats:
|
|
Total: 969
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
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Scene: 4888
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-----
|
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Render time: 0.041 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3340mb
|
|
Used host memory: 174mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2367mb
|
|
-----
|
|
Mem stats:
|
|
Total: 964
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4883
|
|
-----
|
|
Render time: 0.043 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2372mb
|
|
-----
|
|
Mem stats:
|
|
Total: 970
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4889
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 237mb, available GPU memory: 3342mb
|
|
Used host memory: 237mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 237mb, available GPU memory: 3332mb
|
|
Launch 8x8 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2177mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1154
|
|
Alphas: 1
|
|
GI albedos: 64
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 7
|
|
Scene: 4884
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
|
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Tile 2x0...
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Streaming...1
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 3x0...
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Streaming...3
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2179mb
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Tile 4x0...
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Streaming...4
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 5x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 6x0...
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Streaming...7
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 7x0...
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Streaming...9
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 0x1...
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Streaming...10
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 1x1...
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Streaming...12
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 2x1...
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Streaming...14
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 3x1...
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Streaming...15
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 4x1...
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Streaming...17
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 5x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 6x1...
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Streaming...20
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 7x1...
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Streaming...21
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npHD
|
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 0x2...
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Streaming...23
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 1x2...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
|
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Tile 2x2...
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Streaming...26
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 3x2...
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Streaming...28
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 4x2...
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Streaming...29
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 5x2...
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Streaming...31
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 6x2...
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Streaming...32
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2179mb
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Tile 7x2...
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Streaming...34
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 0x3...
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Streaming...35
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 1x3...
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Streaming...37
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 2x3...
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Streaming...39
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 3x3...
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Streaming...40
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 4x3...
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Streaming...42
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 5x3...
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Streaming...43
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 6x3...
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Streaming...45
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Tile 7x3...
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Streaming...46
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2179mb
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Streaming...48
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2179mb
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Streaming...50
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2179mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Streaming...53
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Used host memory: 243mb, available GPU memory: 2177mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2177mb
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Used host memory: 243mb, available GPU memory: 2186mb
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Used host memory: 243mb, available GPU memory: 2186mb
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npHD
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Used host memory: 243mb, available GPU memory: 2186mb
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npHD
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Used host memory: 243mb, available GPU memory: 2186mb
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npHD
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Used host memory: 243mb, available GPU memory: 2186mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2186mb
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Used host memory: 243mb, available GPU memory: 2186mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2186mb
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Render time: 0.308 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3342mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 189mb, available GPU memory: 3329mb
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Used host memory: 189mb, available GPU memory: 3332mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 189mb, available GPU memory: 3332mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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-----
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Mem stats:
|
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Total: 1010
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Alphas: 1
|
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GI albedos: 16
|
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GI lightmaps: 166
|
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Light data: 0
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Output: 32
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UV GBuffer: 7
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Scene: 4884
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-----
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Streaming...0
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2320mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...37
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2321mb
|
|
Render time: 0.136 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3341mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3341mb
|
|
Used host memory: 174mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3341mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2372mb
|
|
-----
|
|
Mem stats:
|
|
Total: 969
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4888
|
|
-----
|
|
Render time: 0.04 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3330mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3329mb
|
|
Used host memory: 174mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3329mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2363mb
|
|
-----
|
|
Mem stats:
|
|
Total: 965
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4884
|
|
-----
|
|
Render time: 0.044 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2374mb
|
|
-----
|
|
Mem stats:
|
|
Total: 968
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4887
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3331mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 237mb, available GPU memory: 3329mb
|
|
Used host memory: 237mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 237mb, available GPU memory: 3329mb
|
|
Launch 8x8 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1153
|
|
Alphas: 1
|
|
GI albedos: 64
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 7
|
|
Scene: 4883
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 2x0...
|
|
Streaming...1
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 3x0...
|
|
Streaming...3
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 4x0...
|
|
Streaming...4
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 5x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 6x0...
|
|
Streaming...7
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 7x0...
|
|
Streaming...9
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2175mb
|
|
Tile 0x1...
|
|
Streaming...10
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 1x1...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 2x1...
|
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Streaming...14
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 3x1...
|
|
Streaming...15
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 4x1...
|
|
Streaming...17
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 5x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 6x1...
|
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Streaming...20
|
|
npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2184mb
|
|
Tile 7x1...
|
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Streaming...21
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npHD
|
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Launching...
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npHD
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npHD
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2184mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2184mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2184mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2184mb
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npHD
|
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Launching...
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Used host memory: 243mb, available GPU memory: 2184mb
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Render time: 0.258 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3331mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 189mb, available GPU memory: 3329mb
|
|
Used host memory: 189mb, available GPU memory: 3330mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 189mb, available GPU memory: 3330mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 195mb, available GPU memory: 2321mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1008
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4882
|
|
-----
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...18
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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Streaming...37
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2319mb
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npHD
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2319mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2319mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 195mb, available GPU memory: 2319mb
|
|
Render time: 0.133 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2374mb
|
|
-----
|
|
Mem stats:
|
|
Total: 968
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4887
|
|
-----
|
|
Render time: 0.04 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3330mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3332mb
|
|
Used host memory: 174mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2365mb
|
|
-----
|
|
Mem stats:
|
|
Total: 966
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4885
|
|
-----
|
|
Render time: 0.042 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3342mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3342mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2374mb
|
|
-----
|
|
Mem stats:
|
|
Total: 968
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4887
|
|
-----
|
|
Render time: 0.04 sec
|
|
Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA4_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3342mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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LM is half
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 237mb, available GPU memory: 3342mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Mem stats:
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Total: 1156
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Output: 128
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Used host memory: 243mb, available GPU memory: 2185mb
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Used host memory: 243mb, available GPU memory: 2185mb
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Used host memory: 243mb, available GPU memory: 2185mb
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Used host memory: 243mb, available GPU memory: 2185mb
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x7...
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x7...
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x7...
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Streaming...96
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Render time: 0.252 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
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|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
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|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3328mb
|
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MODE: texgi
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 189mb, available GPU memory: 3328mb
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Used host memory: 189mb, available GPU memory: 3328mb
|
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Create buffer...
|
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Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 189mb, available GPU memory: 3328mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 195mb, available GPU memory: 2327mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1001
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 166
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 7
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Scene: 4875
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-----
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Tile 1x0...
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Launching...
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Used host memory: 195mb, available GPU memory: 2329mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2329mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2329mb
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Launching...
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Used host memory: 195mb, available GPU memory: 2322mb
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 2x1...
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 0x2...
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2322mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 3x2...
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 195mb, available GPU memory: 2321mb
|
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Render time: 0.127 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3340mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 174mb, available GPU memory: 3340mb
|
|
Used host memory: 174mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 174mb, available GPU memory: 3340mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 180mb, available GPU memory: 2371mb
|
|
-----
|
|
Mem stats:
|
|
Total: 969
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4888
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA3_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3341mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 174mb, available GPU memory: 3338mb
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Used host memory: 174mb, available GPU memory: 3338mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 174mb, available GPU memory: 3338mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 180mb, available GPU memory: 2373mb
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-----
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Mem stats:
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Total: 965
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Alphas: 1
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GI albedos: 1
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GI lightmaps: 166
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4884
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-----
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Render time: 0.041 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3340mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA4.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 174mb, available GPU memory: 3328mb
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Used host memory: 174mb, available GPU memory: 3328mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA4_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 174mb, available GPU memory: 3328mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 180mb, available GPU memory: 2362mb
|
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-----
|
|
Mem stats:
|
|
Total: 965
|
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Alphas: 1
|
|
GI albedos: 1
|
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GI lightmaps: 166
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4884
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-----
|
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Render time: 0.041 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3341mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 237mb, available GPU memory: 3334mb
|
|
Used host memory: 237mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 237mb, available GPU memory: 3341mb
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Launch 8x8 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 243mb, available GPU memory: 2185mb
|
|
-----
|
|
Mem stats:
|
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Total: 1156
|
|
Alphas: 1
|
|
GI albedos: 64
|
|
GI lightmaps: 166
|
|
Light data: 0
|
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Output: 128
|
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UV GBuffer: 7
|
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Scene: 4886
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x0...
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Streaming...1
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x0...
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Streaming...3
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x0...
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Streaming...4
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x0...
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Streaming...7
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x0...
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Streaming...9
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x1...
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Streaming...10
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x1...
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Streaming...12
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x1...
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Streaming...14
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x1...
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Streaming...15
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x1...
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Streaming...17
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x1...
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x1...
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Streaming...20
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x1...
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Streaming...21
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x2...
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Streaming...23
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x2...
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Streaming...25
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x2...
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Streaming...26
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x2...
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Streaming...28
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x2...
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Streaming...29
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x2...
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Streaming...31
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x2...
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Streaming...32
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x2...
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Streaming...34
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x3...
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Streaming...35
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x3...
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Streaming...37
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x3...
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Streaming...39
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x3...
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Streaming...40
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x3...
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Streaming...42
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x3...
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Streaming...43
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x3...
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Streaming...45
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x3...
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Streaming...46
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x4...
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Streaming...48
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x4...
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Streaming...50
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x4...
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Streaming...51
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Streaming...53
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x4...
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Streaming...54
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x4...
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Streaming...56
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x4...
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Streaming...57
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x4...
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Streaming...59
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Streaming...60
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x5...
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Streaming...62
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x5...
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Streaming...64
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x5...
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Streaming...65
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x5...
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Streaming...67
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x5...
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Streaming...68
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x5...
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Streaming...70
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 7x5...
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Streaming...71
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x6...
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Streaming...73
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Streaming...75
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x6...
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Streaming...76
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Streaming...78
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x6...
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Streaming...79
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x6...
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Streaming...81
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x6...
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Streaming...82
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Streaming...84
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 0x7...
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Streaming...85
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 1x7...
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Streaming...87
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 2x7...
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Streaming...89
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 3x7...
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Streaming...90
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 4x7...
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Streaming...92
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 5x7...
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Streaming...93
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npHD
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
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Tile 6x7...
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Streaming...95
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npHD
|
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Launching...
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Used host memory: 243mb, available GPU memory: 2185mb
|
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Tile 7x7...
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Streaming...96
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npHD
|
|
Launching...
|
|
Used host memory: 243mb, available GPU memory: 2185mb
|
|
Render time: 0.251 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3336mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3305mb
|
|
Used host memory: 173mb, available GPU memory: 3306mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 173mb, available GPU memory: 3306mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2189mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1117
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 7
|
|
Scene: 4863
|
|
-----
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|
Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 0x1...
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 2x1...
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 3x2...
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 0x3...
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2189mb
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Render time: 0.23 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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volumes_final_HDR.lz4
|
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volumes_final_RNM0.lz4
|
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volumes_final_RNM1.lz4
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volumes_final_RNM2.lz4
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volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3305mb
|
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MODE: texgi
|
|
USING HALF
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3305mb
|
|
Used host memory: 173mb, available GPU memory: 3305mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
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Pass Factory_LMA1_final_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 173mb, available GPU memory: 3305mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 179mb, available GPU memory: 2314mb
|
|
-----
|
|
Mem stats:
|
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Total: 991
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4865
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2314mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 0x2...
|
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 1x2...
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 2x2...
|
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Streaming...56
|
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2314mb
|
|
Render time: 0.125 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3306mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3306mb
|
|
Used host memory: 173mb, available GPU memory: 3306mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 173mb, available GPU memory: 3306mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2336mb
|
|
-----
|
|
Mem stats:
|
|
Total: 970
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4889
|
|
-----
|
|
Render time: 0.042 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3295mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3316mb
|
|
Used host memory: 173mb, available GPU memory: 3316mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 173mb, available GPU memory: 3316mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2366mb
|
|
-----
|
|
Mem stats:
|
|
Total: 949
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4868
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3334mb
|
|
Used host memory: 173mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 173mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2369mb
|
|
-----
|
|
Mem stats:
|
|
Total: 964
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4883
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 173mb, available GPU memory: 3337mb
|
|
Used host memory: 173mb, available GPU memory: 3337mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 173mb, available GPU memory: 3337mb
|
|
Launch 8x8 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1093
|
|
Alphas: 1
|
|
GI albedos: 64
|
|
GI lightmaps: 166
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 7
|
|
Scene: 4823
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 2x0...
|
|
Streaming...1
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 3x0...
|
|
Streaming...3
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 4x0...
|
|
Streaming...4
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 5x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 6x0...
|
|
Streaming...7
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 7x0...
|
|
Streaming...9
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 0x1...
|
|
Streaming...10
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 1x1...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 2x1...
|
|
Streaming...14
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 3x1...
|
|
Streaming...15
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 4x1...
|
|
Streaming...17
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 5x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 6x1...
|
|
Streaming...20
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 7x1...
|
|
Streaming...21
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 0x2...
|
|
Streaming...23
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Tile 1x2...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
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Used host memory: 179mb, available GPU memory: 2243mb
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Used host memory: 179mb, available GPU memory: 2243mb
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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Streaming...84
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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Streaming...85
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npHD
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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Streaming...87
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npHD
|
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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Tile 2x7...
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npHD
|
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
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Tile 3x7...
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Streaming...90
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npHD
|
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Launching...
|
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Used host memory: 179mb, available GPU memory: 2243mb
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Streaming...92
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npHD
|
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Launching...
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Used host memory: 179mb, available GPU memory: 2243mb
|
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Tile 5x7...
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Streaming...93
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npHD
|
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Launching...
|
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Used host memory: 179mb, available GPU memory: 2243mb
|
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Tile 6x7...
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Streaming...95
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npHD
|
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Launching...
|
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Used host memory: 179mb, available GPU memory: 2243mb
|
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Tile 7x7...
|
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Streaming...96
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|
npHD
|
|
Launching...
|
|
Used host memory: 179mb, available GPU memory: 2243mb
|
|
Render time: 0.253 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3347mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3212mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3216mb
|
|
Used host memory: 5mb, available GPU memory: 3223mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 5mb, available GPU memory: 3223mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
-----
|
|
Mem stats:
|
|
Total: 834
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 4
|
|
Scene: 4861
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2388mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3212mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3215mb
|
|
Used host memory: 5mb, available GPU memory: 3211mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3211mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
-----
|
|
Mem stats:
|
|
Total: 836
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 10
|
|
Scene: 4857
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2375mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3211mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3211mb
|
|
Used host memory: 5mb, available GPU memory: 3211mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3211mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3042mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3302mb
|
|
Used host memory: 5mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3133mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.026 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3303mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3303mb
|
|
Used host memory: 5mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3132mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.026 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
-----
|
|
Mem stats:
|
|
Total: 945
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4875
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2357mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2357mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2349mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2348mb
|
|
Render time: 0.526 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3292mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3292mb
|
|
Used host memory: 6mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3300mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
-----
|
|
Mem stats:
|
|
Total: 944
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4874
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2356mb
|
|
Render time: 0.062 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3303mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3304mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3304mb
|
|
Used host memory: 6mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3304mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 820
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4878
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2485mb
|
|
Render time: 0.143 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3291mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3291mb
|
|
Used host memory: 6mb, available GPU memory: 3290mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3290mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
-----
|
|
Mem stats:
|
|
Total: 816
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4874
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2474mb
|
|
Render time: 0.056 sec
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3314mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3293mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3293mb
|
|
Used host memory: 6mb, available GPU memory: 3293mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3293mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3132mb
|
|
-----
|
|
Mem stats:
|
|
Total: 160
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3140mb
|
|
-----
|
|
Mem stats:
|
|
Total: 162
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3314mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3303mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3303mb
|
|
Used host memory: 6mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3140mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3139mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3313mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3301mb
|
|
Used host memory: 6mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3301mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3139mb
|
|
-----
|
|
Mem stats:
|
|
Total: 162
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3302mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3139mb
|
|
-----
|
|
Mem stats:
|
|
Total: 163
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3305mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3295mb
|
|
Used host memory: 61mb, available GPU memory: 3302mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3302mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
-----
|
|
Mem stats:
|
|
Total: 876
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4878
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Render time: 0.089 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3290mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 821
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4868
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4880
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
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|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3290mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3289mb
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Used host memory: 46mb, available GPU memory: 3289mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 46mb, available GPU memory: 3289mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 52mb, available GPU memory: 2459mb
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-----
|
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Mem stats:
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Total: 829
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Alphas: 1
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GI albedos: 1
|
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GI lightmaps: 38
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4876
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-----
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Render time: 0.032 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3301mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 61mb, available GPU memory: 3301mb
|
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Used host memory: 61mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3301mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4879
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2424mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 0x1...
|
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 1x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 2x1...
|
|
Streaming...31
|
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npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x1...
|
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Streaming...37
|
|
npHD
|
|
Launching...
|
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Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 0x2...
|
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Streaming...43
|
|
npHD
|
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
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Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 2x2...
|
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Streaming...56
|
|
npHD
|
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
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Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Render time: 0.086 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3289mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 828
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4875
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3300mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3300mb
|
|
Used host memory: 46mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3300mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4879
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3290mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2459mb
|
|
-----
|
|
Mem stats:
|
|
Total: 829
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4876
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3302mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3300mb
|
|
Used host memory: 61mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3300mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
-----
|
|
Mem stats:
|
|
Total: 874
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4876
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2426mb
|
|
Render time: 0.085 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3290mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 827
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4874
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4880
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3289mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 827
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4874
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3301mb
|
|
Used host memory: 61mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3301mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
-----
|
|
Mem stats:
|
|
Total: 877
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4879
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2424mb
|
|
Render time: 0.087 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3291mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3289mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2459mb
|
|
-----
|
|
Mem stats:
|
|
Total: 829
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4876
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3301mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2465mb
|
|
-----
|
|
Mem stats:
|
|
Total: 836
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4883
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3296mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3296mb
|
|
Used host memory: 46mb, available GPU memory: 3296mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3296mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 2465mb
|
|
-----
|
|
Mem stats:
|
|
Total: 831
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4878
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3298mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3298mb
|
|
Used host memory: 45mb, available GPU memory: 3298mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3298mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2307mb
|
|
-----
|
|
Mem stats:
|
|
Total: 990
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 7
|
|
Scene: 4864
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2307mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2307mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2307mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2308mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2308mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
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Launching...
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Used host memory: 51mb, available GPU memory: 2308mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2308mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2308mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 3x2...
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2310mb
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Render time: 0.222 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
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volumes_final_RNM2.lz4
|
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volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3291mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3290mb
|
|
Used host memory: 45mb, available GPU memory: 3293mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3293mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
|
-----
|
|
Mem stats:
|
|
Total: 853
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4855
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2440mb
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 1x1...
|
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Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 3x1...
|
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Streaming...37
|
|
npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 3x2...
|
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Streaming...62
|
|
npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
|
Tile 1x3...
|
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Streaming...75
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
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Tile 3x3...
|
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Streaming...87
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2440mb
|
|
Render time: 0.088 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3301mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3301mb
|
|
Used host memory: 45mb, available GPU memory: 3301mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3301mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 833
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4880
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3289mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4879
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3300mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3300mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2468mb
|
|
-----
|
|
Mem stats:
|
|
Total: 832
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4879
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3313mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3219mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3219mb
|
|
Used host memory: 5mb, available GPU memory: 3229mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 5mb, available GPU memory: 3229mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
-----
|
|
Mem stats:
|
|
Total: 835
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 4
|
|
Scene: 4862
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npd
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 2393mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2409mb
|
|
-----
|
|
Mem stats:
|
|
Total: 846
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 10
|
|
Scene: 4867
|
|
-----
|
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 3x0...
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Streaming...12
|
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
|
Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 2x1...
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Streaming...31
|
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
|
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Tile 3x2...
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Streaming...62
|
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nFNFPFSd
|
|
Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
|
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
|
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Tile 1x3...
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Streaming...75
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 15mb, available GPU memory: 2409mb
|
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Tile 2x3...
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Streaming...81
|
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nFNFPFSd
|
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Launching...
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Used host memory: 15mb, available GPU memory: 2409mb
|
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 2409mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3254mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3254mb
|
|
Used host memory: 5mb, available GPU memory: 3254mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3254mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3243mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3243mb
|
|
Used host memory: 5mb, available GPU memory: 3243mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3243mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3076mb
|
|
-----
|
|
Mem stats:
|
|
Total: 167
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
-----
|
|
Mem stats:
|
|
Total: 938
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4868
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2309mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Render time: 0.466 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3256mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3256mb
|
|
Used host memory: 6mb, available GPU memory: 3256mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3256mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
-----
|
|
Mem stats:
|
|
Total: 939
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 5
|
|
Scene: 4869
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 2317mb
|
|
Render time: 0.059 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3267mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3244mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3244mb
|
|
Used host memory: 6mb, available GPU memory: 3243mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3243mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
-----
|
|
Mem stats:
|
|
Total: 197
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4255
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3048mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3048mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3046mb
|
|
Tile 1x2...
|
|
Streaming...50
|
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3046mb
|
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 10mb, available GPU memory: 3046mb
|
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Render time: 0.165 sec
|
|
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Writing...
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light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3255mb
|
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MODE: sun
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmSun.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
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Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
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Skipping pass LDR
|
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Pass light_2_0_HDR...
|
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Skipping pass Mask
|
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Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 10mb, available GPU memory: 3056mb
|
|
-----
|
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Mem stats:
|
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Total: 199
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
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Light data: 0
|
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Output: 32
|
|
UV GBuffer: 5
|
|
Scene: 4257
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 3x1...
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Streaming...37
|
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 10mb, available GPU memory: 3056mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 3x2...
|
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Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3057mb
|
|
Render time: 0.052 sec
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3266mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3244mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3243mb
|
|
Used host memory: 6mb, available GPU memory: 3243mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3243mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3083mb
|
|
-----
|
|
Mem stats:
|
|
Total: 160
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3094mb
|
|
-----
|
|
Mem stats:
|
|
Total: 161
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3267mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3247mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3247mb
|
|
Used host memory: 6mb, available GPU memory: 3247mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3247mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3093mb
|
|
-----
|
|
Mem stats:
|
|
Total: 153
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4241
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3245mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3242mb
|
|
Used host memory: 6mb, available GPU memory: 3242mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3242mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3082mb
|
|
-----
|
|
Mem stats:
|
|
Total: 160
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3257mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
sky
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3252mb
|
|
MODE: sky
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSky.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3252mb
|
|
Used host memory: 6mb, available GPU memory: 3252mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Used host memory: 6mb, available GPU memory: 3252mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3091mb
|
|
-----
|
|
Mem stats:
|
|
Total: 161
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
sun
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3254mb
|
|
MODE: sun
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSun.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3254mb
|
|
Used host memory: 6mb, available GPU memory: 3254mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 6mb, available GPU memory: 3254mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3092mb
|
|
-----
|
|
Mem stats:
|
|
Total: 161
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 5
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3336mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3336mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3336mb
|
|
Used host memory: 61mb, available GPU memory: 3336mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3336mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 884
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4886
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
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Used host memory: 67mb, available GPU memory: 2451mb
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 1x2...
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Render time: 0.088 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3324mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3324mb
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Used host memory: 46mb, available GPU memory: 3324mb
|
|
Create buffer...
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Num passes: 3
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Num tex: 3
|
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Skipping pass LDR
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Pass Factory_LMA3_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 46mb, available GPU memory: 3324mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 52mb, available GPU memory: 3109mb
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-----
|
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Mem stats:
|
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Total: 215
|
|
Alphas: 1
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GI albedos: 1
|
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GI lightmaps: 38
|
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Light data: 0
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Output: 2
|
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UV GBuffer: 7
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Scene: 4262
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-----
|
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Render time: 0.033 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3120mb
|
|
-----
|
|
Mem stats:
|
|
Total: 218
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4265
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3106mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3333mb
|
|
Used host memory: 61mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3333mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 883
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4885
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2449mb
|
|
Render time: 0.085 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3334mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3334mb
|
|
Used host memory: 46mb, available GPU memory: 3334mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3334mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3119mb
|
|
-----
|
|
Mem stats:
|
|
Total: 214
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4261
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3332mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3332mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3118mb
|
|
-----
|
|
Mem stats:
|
|
Total: 213
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4260
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3333mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3333mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3116mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3333mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 61mb, available GPU memory: 3333mb
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Used host memory: 61mb, available GPU memory: 3333mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 61mb, available GPU memory: 3333mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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-----
|
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Mem stats:
|
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Total: 882
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Alphas: 1
|
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GI albedos: 16
|
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GI lightmaps: 38
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Light data: 0
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Output: 32
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UV GBuffer: 7
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Scene: 4884
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 67mb, available GPU memory: 2451mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
|
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Used host memory: 67mb, available GPU memory: 2451mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
|
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Used host memory: 67mb, available GPU memory: 2451mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
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Launching...
|
|
Used host memory: 67mb, available GPU memory: 2451mb
|
|
Render time: 0.091 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3320mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3319mb
|
|
Used host memory: 46mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3319mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3104mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3326mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3326mb
|
|
Used host memory: 46mb, available GPU memory: 3326mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3326mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3110mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4263
|
|
-----
|
|
Render time: 0.04 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3327mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3112mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.039 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3330mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3328mb
|
|
Used host memory: 61mb, available GPU memory: 3319mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 61mb, available GPU memory: 3318mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4882
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2439mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2439mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 67mb, available GPU memory: 2437mb
|
|
Render time: 0.105 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3309mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3303mb
|
|
Used host memory: 46mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3088mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3298mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3297mb
|
|
Used host memory: 46mb, available GPU memory: 3297mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3297mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
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Launching...
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Used host memory: 52mb, available GPU memory: 3085mb
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Mem stats:
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Total: 212
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Alphas: 1
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GI albedos: 1
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GI lightmaps: 38
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4259
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-----
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Render time: 0.034 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3305mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 46mb, available GPU memory: 3305mb
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Used host memory: 46mb, available GPU memory: 3305mb
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Create buffer...
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 46mb, available GPU memory: 3305mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 52mb, available GPU memory: 3092mb
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|
-----
|
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Mem stats:
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Total: 213
|
|
Alphas: 1
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GI albedos: 1
|
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GI lightmaps: 38
|
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4260
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-----
|
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Render time: 0.03 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
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texgiprobesh
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3297mb
|
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MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGIProbeSH.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 45mb, available GPU memory: 3297mb
|
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Used host memory: 45mb, available GPU memory: 3298mb
|
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Create buffer...
|
|
Num passes: 7
|
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Num tex: 7
|
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Skipping pass LDR
|
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Pass volumes_final_HDR...
|
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Skipping pass HDR2
|
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Pass volumes_final_RNM0...
|
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Pass volumes_final_RNM1...
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Pass volumes_final_RNM2...
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Pass volumes_final_RNM3...
|
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Used host memory: 45mb, available GPU memory: 3298mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2309mb
|
|
-----
|
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Mem stats:
|
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Total: 988
|
|
Alphas: 1
|
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GI albedos: 16
|
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GI lightmaps: 38
|
|
Light data: 0
|
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Output: 160
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UV GBuffer: 7
|
|
Scene: 4862
|
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-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2308mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2308mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 51mb, available GPU memory: 2316mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2316mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2316mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2316mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2316mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2316mb
|
|
Render time: 0.238 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3300mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3297mb
|
|
Used host memory: 45mb, available GPU memory: 3299mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3299mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2436mb
|
|
-----
|
|
Mem stats:
|
|
Total: 863
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 7
|
|
Scene: 4865
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 51mb, available GPU memory: 2436mb
|
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Tile 2x0...
|
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2436mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2436mb
|
|
Tile 0x1...
|
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Streaming...18
|
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npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2435mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
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Tile 2x1...
|
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Streaming...31
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
|
Tile 3x1...
|
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Streaming...37
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
|
Tile 3x2...
|
|
Streaming...62
|
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npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2431mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2432mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2432mb
|
|
Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2432mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 2432mb
|
|
Render time: 0.101 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3324mb
|
|
Used host memory: 45mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3105mb
|
|
-----
|
|
Mem stats:
|
|
Total: 218
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4265
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3307mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3306mb
|
|
Used host memory: 45mb, available GPU memory: 3306mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3306mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3091mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3318mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3313mb
|
|
Used host memory: 45mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 45mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3102mb
|
|
-----
|
|
Mem stats:
|
|
Total: 211
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4258
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3330mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3227mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3227mb
|
|
Used host memory: 5mb, available GPU memory: 3227mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 5mb, available GPU memory: 3227mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2387mb
|
|
-----
|
|
Mem stats:
|
|
Total: 840
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4855
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2387mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2387mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2387mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3257mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
-----
|
|
Mem stats:
|
|
Total: 875
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 4866
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3245mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3077mb
|
|
-----
|
|
Mem stats:
|
|
Total: 168
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.024 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3257mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3086mb
|
|
-----
|
|
Mem stats:
|
|
Total: 171
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4252
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3257mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3257mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3086mb
|
|
-----
|
|
Mem stats:
|
|
Total: 171
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4252
|
|
-----
|
|
Render time: 0.022 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3257mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3257mb
|
|
Used host memory: 9mb, available GPU memory: 3257mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3257mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2293mb
|
|
-----
|
|
Mem stats:
|
|
Total: 963
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4878
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2293mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Render time: 0.492 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3256mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
-----
|
|
Mem stats:
|
|
Total: 953
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4868
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Render time: 0.06 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3268mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3257mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
-----
|
|
Mem stats:
|
|
Total: 953
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4868
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Render time: 0.148 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3255mb
|
|
Used host memory: 9mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3255mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
-----
|
|
Mem stats:
|
|
Total: 953
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4868
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2302mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2295mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2295mb
|
|
Render time: 0.069 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3268mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3259mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3256mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3255mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3085mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3268mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3323mb
|
|
Used host memory: 6mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3322mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3157mb
|
|
-----
|
|
Mem stats:
|
|
Total: 165
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4245
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3335mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3335mb
|
|
Used host memory: 6mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3335mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3162mb
|
|
-----
|
|
Mem stats:
|
|
Total: 173
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4253
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3345mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3315mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3315mb
|
|
Used host memory: 64mb, available GPU memory: 3317mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3317mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
-----
|
|
Mem stats:
|
|
Total: 901
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4882
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2413mb
|
|
Render time: 0.188 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3305mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3092mb
|
|
-----
|
|
Mem stats:
|
|
Total: 212
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4259
|
|
-----
|
|
Render time: 0.036 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3317mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
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Used host memory: 52mb, available GPU memory: 3099mb
|
|
-----
|
|
Mem stats:
|
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Total: 218
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4265
|
|
-----
|
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Render time: 0.032 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3317mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3317mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 52mb, available GPU memory: 3100mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3315mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3315mb
|
|
Used host memory: 64mb, available GPU memory: 3315mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3315mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
-----
|
|
Mem stats:
|
|
Total: 899
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4880
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2416mb
|
|
Render time: 0.179 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3305mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3304mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3089mb
|
|
-----
|
|
Mem stats:
|
|
Total: 214
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4261
|
|
-----
|
|
Render time: 0.038 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3316mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3103mb
|
|
-----
|
|
Mem stats:
|
|
Total: 213
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4260
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3315mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3315mb
|
|
Used host memory: 46mb, available GPU memory: 3315mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3315mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3099mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4263
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3303mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3303mb
|
|
Used host memory: 64mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3314mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2413mb
|
|
-----
|
|
Mem stats:
|
|
Total: 900
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4881
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2413mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2413mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2413mb
|
|
Render time: 0.175 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3315mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3294mb
|
|
Used host memory: 46mb, available GPU memory: 3294mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3294mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3077mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.043 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3308mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3306mb
|
|
Used host memory: 46mb, available GPU memory: 3306mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3306mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
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Used host memory: 52mb, available GPU memory: 3091mb
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Mem stats:
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Total: 215
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Alphas: 1
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GI albedos: 1
|
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GI lightmaps: 38
|
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Light data: 0
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Output: 2
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UV GBuffer: 7
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Scene: 4262
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-----
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Render time: 0.036 sec
|
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3319mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3319mb
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Used host memory: 46mb, available GPU memory: 3319mb
|
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Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 46mb, available GPU memory: 3319mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 52mb, available GPU memory: 3100mb
|
|
-----
|
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Mem stats:
|
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Total: 218
|
|
Alphas: 1
|
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GI albedos: 1
|
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GI lightmaps: 38
|
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Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4265
|
|
-----
|
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Render time: 0.033 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3314mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3303mb
|
|
Used host memory: 64mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3303mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2404mb
|
|
-----
|
|
Mem stats:
|
|
Total: 898
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4879
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2404mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2407mb
|
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Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2407mb
|
|
Render time: 0.196 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3310mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3310mb
|
|
Used host memory: 46mb, available GPU memory: 3310mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3310mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3098mb
|
|
-----
|
|
Mem stats:
|
|
Total: 212
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4259
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3314mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3314mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3098mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4263
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3316mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3316mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3101mb
|
|
-----
|
|
Mem stats:
|
|
Total: 214
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4261
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3316mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3316mb
|
|
Used host memory: 48mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 48mb, available GPU memory: 3314mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2293mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1021
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4874
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2298mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2301mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2301mb
|
|
Render time: 0.755 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3316mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3316mb
|
|
Used host memory: 48mb, available GPU memory: 3316mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 48mb, available GPU memory: 3316mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2299mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1016
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4869
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2299mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2299mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2299mb
|
|
Render time: 0.196 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3304mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3080mb
|
|
-----
|
|
Mem stats:
|
|
Total: 223
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.038 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3315mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3315mb
|
|
Used host memory: 45mb, available GPU memory: 3315mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3315mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3088mb
|
|
-----
|
|
Mem stats:
|
|
Total: 227
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4266
|
|
-----
|
|
Render time: 0.038 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3304mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3303mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3078mb
|
|
-----
|
|
Mem stats:
|
|
Total: 225
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3326mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3328mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3326mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3321mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3220mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3220mb
|
|
Used host memory: 5mb, available GPU memory: 3222mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 5mb, available GPU memory: 3222mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2374mb
|
|
-----
|
|
Mem stats:
|
|
Total: 848
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4863
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2375mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2375mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 2375mb
|
|
Render time: 0.051 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3255mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3255mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
-----
|
|
Mem stats:
|
|
Total: 873
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 4864
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 45mb, available GPU memory: 2381mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3256mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3256mb
|
|
Used host memory: 5mb, available GPU memory: 3256mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3256mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3086mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4251
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3244mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3244mb
|
|
Used host memory: 5mb, available GPU memory: 3244mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3244mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3077mb
|
|
-----
|
|
Mem stats:
|
|
Total: 167
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4248
|
|
-----
|
|
Render time: 0.023 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3245mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 3245mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 15mb, available GPU memory: 3077mb
|
|
-----
|
|
Mem stats:
|
|
Total: 168
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3256mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3256mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2299mb
|
|
-----
|
|
Mem stats:
|
|
Total: 956
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4871
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2299mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2299mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2299mb
|
|
Render time: 0.423 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3241mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3241mb
|
|
Used host memory: 9mb, available GPU memory: 3251mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_4_RNM0...
|
|
Pass light_2_4_RNM1...
|
|
Pass light_2_4_RNM2...
|
|
Pass light_2_4_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3251mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2304mb
|
|
-----
|
|
Mem stats:
|
|
Total: 947
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4862
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2353mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2353mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2353mb
|
|
Render time: 0.064 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_4_HDR.lz4
|
|
light_2_4_RNM0.lz4
|
|
light_2_4_RNM1.lz4
|
|
light_2_4_RNM2.lz4
|
|
light_2_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3337mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3316mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3314mb
|
|
Used host memory: 9mb, available GPU memory: 3314mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3314mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2350mb
|
|
-----
|
|
Mem stats:
|
|
Total: 963
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4878
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Render time: 0.158 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3326mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 3326mb
|
|
Used host memory: 9mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 3323mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
-----
|
|
Mem stats:
|
|
Total: 964
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4879
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 2359mb
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3328mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3326mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3326mb
|
|
Used host memory: 6mb, available GPU memory: 3326mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3326mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3153mb
|
|
-----
|
|
Mem stats:
|
|
Total: 173
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4253
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3313mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3143mb
|
|
-----
|
|
Mem stats:
|
|
Total: 170
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4250
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3337mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3314mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3143mb
|
|
-----
|
|
Mem stats:
|
|
Total: 169
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4249
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3327mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3327mb
|
|
Used host memory: 6mb, available GPU memory: 3327mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3327mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3153mb
|
|
-----
|
|
Mem stats:
|
|
Total: 173
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4253
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3337mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3325mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3153mb
|
|
-----
|
|
Mem stats:
|
|
Total: 172
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4252
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3325mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 3325mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 3153mb
|
|
-----
|
|
Mem stats:
|
|
Total: 172
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4252
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3325mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3325mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3325mb
|
|
Used host memory: 64mb, available GPU memory: 3325mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3325mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
-----
|
|
Mem stats:
|
|
Total: 904
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4885
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Render time: 0.182 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3313mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3097mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4263
|
|
-----
|
|
Render time: 0.039 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3106mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3106mb
|
|
-----
|
|
Mem stats:
|
|
Total: 217
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2420mb
|
|
-----
|
|
Mem stats:
|
|
Total: 902
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4883
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2420mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2420mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2420mb
|
|
Render time: 0.189 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 52mb, available GPU memory: 3099mb
|
|
-----
|
|
Mem stats:
|
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Total: 212
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
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UV GBuffer: 7
|
|
Scene: 4259
|
|
-----
|
|
Render time: 0.036 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3107mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.036 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3097mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.036 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3324mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3324mb
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
-----
|
|
Mem stats:
|
|
Total: 900
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4881
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Render time: 0.193 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3099mb
|
|
-----
|
|
Mem stats:
|
|
Total: 212
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4259
|
|
-----
|
|
Render time: 0.037 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3107mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4263
|
|
-----
|
|
Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3107mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 64mb, available GPU memory: 3322mb
|
|
Used host memory: 64mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 64mb, available GPU memory: 3324mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
-----
|
|
Mem stats:
|
|
Total: 902
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4883
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 88mb, available GPU memory: 2421mb
|
|
Render time: 0.183 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3312mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3312mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 52mb, available GPU memory: 3097mb
|
|
-----
|
|
Mem stats:
|
|
Total: 215
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4262
|
|
-----
|
|
Render time: 0.037 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 4mb, available GPU memory: 3323mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 46mb, available GPU memory: 3323mb
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Used host memory: 46mb, available GPU memory: 3323mb
|
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Create buffer...
|
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 46mb, available GPU memory: 3323mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 52mb, available GPU memory: 3107mb
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-----
|
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Mem stats:
|
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Total: 216
|
|
Alphas: 1
|
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GI albedos: 1
|
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GI lightmaps: 38
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 7
|
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Scene: 4263
|
|
-----
|
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Render time: 0.035 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 4mb, available GPU memory: 3324mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 46mb, available GPU memory: 3324mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 52mb, available GPU memory: 3099mb
|
|
-----
|
|
Mem stats:
|
|
Total: 225
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4272
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3324mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3322mb
|
|
Used host memory: 48mb, available GPU memory: 3324mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 48mb, available GPU memory: 3324mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2308mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1016
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4869
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2308mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2308mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2308mb
|
|
Render time: 0.729 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 48mb, available GPU memory: 3323mb
|
|
Used host memory: 48mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 48mb, available GPU memory: 3323mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2305mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1017
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4870
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2306mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2306mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 72mb, available GPU memory: 2298mb
|
|
Render time: 0.21 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3096mb
|
|
-----
|
|
Mem stats:
|
|
Total: 227
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4266
|
|
-----
|
|
Render time: 0.038 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3311mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3311mb
|
|
Used host memory: 45mb, available GPU memory: 3311mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3311mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3089mb
|
|
-----
|
|
Mem stats:
|
|
Total: 222
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4261
|
|
-----
|
|
Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 4mb, available GPU memory: 3323mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 45mb, available GPU memory: 3323mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 51mb, available GPU memory: 3098mb
|
|
-----
|
|
Mem stats:
|
|
Total: 225
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 38
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4264
|
|
-----
|
|
Render time: 0.037 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3325mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3334mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3325mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3334mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3334mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3345mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 21mb, available GPU memory: 3345mb
|
|
Used host memory: 21mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 21mb, available GPU memory: 3338mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 2451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 886
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 4901
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 2451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 2451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 2451mb
|
|
Render time: 0.068 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3349mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 21mb, available GPU memory: 3349mb
|
|
Used host memory: 21mb, available GPU memory: 3349mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 21mb, available GPU memory: 3349mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 61mb, available GPU memory: 2431mb
|
|
-----
|
|
Mem stats:
|
|
Total: 917
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 4908
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 61mb, available GPU memory: 2431mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 61mb, available GPU memory: 2431mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 61mb, available GPU memory: 2431mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3338mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 21mb, available GPU memory: 3338mb
|
|
Used host memory: 21mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 21mb, available GPU memory: 3338mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 31mb, available GPU memory: 3139mb
|
|
-----
|
|
Mem stats:
|
|
Total: 199
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 4280
|
|
-----
|
|
Render time: 0.026 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3347mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3347mb
|
|
Used host memory: 25mb, available GPU memory: 3347mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3347mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
-----
|
|
Mem stats:
|
|
Total: 995
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4910
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Render time: 0.407 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3334mb
|
|
MODE: sunprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3334mb
|
|
Used host memory: 25mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3335mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
-----
|
|
Mem stats:
|
|
Total: 984
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4899
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Render time: 0.062 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3357mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3349mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3349mb
|
|
Used host memory: 25mb, available GPU memory: 3349mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3349mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
-----
|
|
Mem stats:
|
|
Total: 997
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4912
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2351mb
|
|
Render time: 0.157 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3349mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 25mb, available GPU memory: 3349mb
|
|
Used host memory: 25mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 25mb, available GPU memory: 3343mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2345mb
|
|
-----
|
|
Mem stats:
|
|
Total: 998
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 4913
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2343mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2343mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 2343mb
|
|
Render time: 0.075 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3359mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3338mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 22mb, available GPU memory: 3335mb
|
|
Used host memory: 22mb, available GPU memory: 3335mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 22mb, available GPU memory: 3335mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 3135mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4280
|
|
-----
|
|
Render time: 0.036 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3339mb
|
|
MODE: sunsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmSunSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 22mb, available GPU memory: 3339mb
|
|
Used host memory: 22mb, available GPU memory: 3339mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 22mb, available GPU memory: 3339mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 3134mb
|
|
-----
|
|
Mem stats:
|
|
Total: 204
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 5
|
|
Scene: 4284
|
|
-----
|
|
Render time: 0.026 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3349mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3338mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 77mb, available GPU memory: 3338mb
|
|
Used host memory: 77mb, available GPU memory: 3338mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 77mb, available GPU memory: 3338mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2411mb
|
|
-----
|
|
Mem stats:
|
|
Total: 926
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4911
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2411mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2411mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2411mb
|
|
Render time: 0.203 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3326mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 59mb, available GPU memory: 3326mb
|
|
Used host memory: 59mb, available GPU memory: 3317mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 59mb, available GPU memory: 3317mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 65mb, available GPU memory: 2461mb
|
|
-----
|
|
Mem stats:
|
|
Total: 856
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4907
|
|
-----
|
|
Render time: 0.047 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3329mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 77mb, available GPU memory: 3329mb
|
|
Used host memory: 77mb, available GPU memory: 3329mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 77mb, available GPU memory: 3329mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2403mb
|
|
-----
|
|
Mem stats:
|
|
Total: 925
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4910
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2403mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2403mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2403mb
|
|
Render time: 0.199 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 59mb, available GPU memory: 3346mb
|
|
Used host memory: 59mb, available GPU memory: 3346mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 59mb, available GPU memory: 3346mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 65mb, available GPU memory: 2483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 863
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4914
|
|
-----
|
|
Render time: 0.039 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3346mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 77mb, available GPU memory: 3346mb
|
|
Used host memory: 77mb, available GPU memory: 3340mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 77mb, available GPU memory: 3340mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2408mb
|
|
-----
|
|
Mem stats:
|
|
Total: 931
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 4916
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2409mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2407mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 101mb, available GPU memory: 2408mb
|
|
Render time: 0.224 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3343mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 59mb, available GPU memory: 3343mb
|
|
Used host memory: 59mb, available GPU memory: 3343mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 59mb, available GPU memory: 3343mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 65mb, available GPU memory: 2481mb
|
|
-----
|
|
Mem stats:
|
|
Total: 861
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4912
|
|
-----
|
|
Render time: 0.039 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3333mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 77mb, available GPU memory: 3333mb
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Used host memory: 77mb, available GPU memory: 3331mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 77mb, available GPU memory: 3331mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 101mb, available GPU memory: 2415mb
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-----
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Mem stats:
|
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Total: 915
|
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Alphas: 1
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GI albedos: 16
|
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GI lightmaps: 34
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 4900
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 101mb, available GPU memory: 2415mb
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 101mb, available GPU memory: 2415mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 101mb, available GPU memory: 2415mb
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Render time: 0.199 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
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Init...
|
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texgi
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 14mb, available GPU memory: 3331mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 59mb, available GPU memory: 3331mb
|
|
Used host memory: 59mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 59mb, available GPU memory: 3331mb
|
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Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 65mb, available GPU memory: 2473mb
|
|
-----
|
|
Mem stats:
|
|
Total: 857
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 4908
|
|
-----
|
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Render time: 0.041 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3340mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3340mb
|
|
Used host memory: 61mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 61mb, available GPU memory: 3341mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1040
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4897
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2292mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2293mb
|
|
Render time: 0.712 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3343mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 61mb, available GPU memory: 3341mb
|
|
Used host memory: 61mb, available GPU memory: 3341mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 61mb, available GPU memory: 3341mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
-----
|
|
Mem stats:
|
|
Total: 1040
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 4897
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 85mb, available GPU memory: 2301mb
|
|
Render time: 0.225 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 14mb, available GPU memory: 3333mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 58mb, available GPU memory: 3331mb
|
|
Used host memory: 58mb, available GPU memory: 3331mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 58mb, available GPU memory: 3331mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 64mb, available GPU memory: 2464mb
|
|
-----
|
|
Mem stats:
|
|
Total: 866
|
|
Alphas: 1
|
|
GI albedos: 1
|
|
GI lightmaps: 34
|
|
Light data: 0
|
|
Output: 10
|
|
UV GBuffer: 7
|
|
Scene: 4909
|
|
-----
|
|
Render time: 0.046 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3342mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3358mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 3338mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|