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FORT-BO/Assets/Plugins/VolumetricLightBeam/Samples/Scripts/FreeCameraController.cs
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        Map

        Controller
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73 lines
2.5 KiB
C#

using UnityEngine;
namespace VLB_Samples
{
public class FreeCameraController : MonoBehaviour
{
public float cameraSensitivity = 90;
public float speedNormal = 10;
public float speedFactorSlow = 0.25f;
public float speedFactorFast = 3;
public float speedClimb = 4;
float rotationH = 0.0f;
float rotationV = 0.0f;
bool m_UseMouseView = true;
bool useMouseView
{
get { return m_UseMouseView; }
set
{
m_UseMouseView = value;
Cursor.lockState = value ? CursorLockMode.Locked : CursorLockMode.None;
Cursor.visible = !value;
}
}
void Start()
{
useMouseView = true;
var euler = transform.rotation.eulerAngles;
rotationH = euler.y;
rotationV = euler.x;
if (rotationV > 180f)
rotationV -= 360f;
}
void Update()
{
if (useMouseView)
{
rotationH += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
rotationV -= Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
}
rotationV = Mathf.Clamp(rotationV, -90, 90);
transform.rotation = Quaternion.AngleAxis(rotationH, Vector3.up);
transform.rotation *= Quaternion.AngleAxis(rotationV, Vector3.right);
var speed = speedNormal;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) speed *= speedFactorFast;
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) speed *= speedFactorSlow;
transform.position += speed * Input.GetAxis("Vertical") * Time.deltaTime * transform.forward;
transform.position += speed * Input.GetAxis("Horizontal") * Time.deltaTime * transform.right;
if (Input.GetKey(KeyCode.Q)) { transform.position += speedClimb * Time.deltaTime * Vector3.up; }
if (Input.GetKey(KeyCode.E)) { transform.position += speedClimb * Time.deltaTime * Vector3.down; }
if (
#if !UNITY_EDITOR
Input.GetMouseButtonDown(0) ||
#endif
Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
useMouseView = !useMouseView;
if (Input.GetKeyDown(KeyCode.Escape))
useMouseView = false;
}
}
}