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FORT-BO/Assets/CONTENT/Game/Scripts/Cannon/CannonConfig.cs
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33 lines
1.3 KiB
C#

using UnityEngine;
[CreateAssetMenu(
fileName = "CannonConfig",
menuName = "FORT-BO/Cannon/Cannon Config")]
public sealed class CannonConfig : ScriptableObject
{
[SerializeField, Min(0f)] private float minimumDelay = 0f;
[SerializeField, Min(0.1f)] private float maximumDelay = 60f;
[SerializeField, Min(0f)] private float defaultDelay = 5f;
[SerializeField, Min(0.1f)] private float adjustmentStep = 1f;
[SerializeField] private bool acceptDefectiveRockets = true;
[SerializeField] private bool acceptCriticallyDamagedRockets;
public float MinimumDelay => minimumDelay;
public float MaximumDelay => maximumDelay;
public float DefaultDelay => ClampDelay(defaultDelay);
public float AdjustmentStep => adjustmentStep;
public bool AcceptDefectiveRockets => acceptDefectiveRockets;
public bool AcceptCriticallyDamagedRockets => acceptCriticallyDamagedRockets;
public float ClampDelay(float value) =>
Mathf.Clamp(value, minimumDelay, Mathf.Max(minimumDelay, maximumDelay));
private void OnValidate()
{
minimumDelay = Mathf.Max(0f, minimumDelay);
maximumDelay = Mathf.Max(minimumDelay, maximumDelay);
defaultDelay = ClampDelay(defaultDelay);
adjustmentStep = Mathf.Max(0.1f, adjustmentStep);
}
}