Files
FORT-BO/Assets/Editor/x64/Bakery/.ftracelog.txt
T
AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
    Date:   Sat Aug 29 13:41:49 2026 +0300

        Updated .gitignore

commit 9f87122a34
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:34:57 2026 +0300

    Added Dohya

commit f6a7547e84
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Fri Aug 21 17:59:13 2026 +0300

    Fixed

commit b98901c366
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:37:22 2026 +0300

    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 17:17:48 2026 +0300

    Map mehanic ready to multiplayer

commit c01ff800f6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 18 16:16:19 2026 +0300

    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
    Date:   Fri Aug 14 18:51:23 2026 +0500

        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

33425 lines
768 KiB
Plaintext

xMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_7_HDR...
Pass PointBatch_1_0_7_Mask...
Skipping pass Dir
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
-----
Mem stats:
Total: 178
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 36
UV GBuffer: 16
Scene: 16506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Render time: 0.036 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
PointBatch_1_0_7_HDR.lz4
PointBatch_1_0_7_Mask.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_7_HDR...
Pass PointBatch_0_0_7_Mask...
Skipping pass Dir
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
-----
Mem stats:
Total: 178
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 36
UV GBuffer: 16
Scene: 16506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14679mb
Render time: 0.037 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
PointBatch_0_0_7_HDR.lz4
PointBatch_0_0_7_Mask.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.07 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.063 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.069 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.064 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.068 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.068 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Pass volumes_final_HDR2...
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.113 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_HDR2.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Pass Factory_LMA1_final_HDR2...
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.07 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_HDR2.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Pass Factory_LM0_final_HDR2...
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.07 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_HDR2.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.04 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_7_HDR...
Pass PointBatch_2_0_7_Mask...
Pass PointBatch_2_0_7_RNM0...
Pass PointBatch_2_0_7_RNM1...
Pass PointBatch_2_0_7_RNM2...
Pass PointBatch_2_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14551mb
-----
Mem stats:
Total: 306
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 164
UV GBuffer: 16
Scene: 16506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14551mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14551mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14551mb
Render time: 0.386 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
PointBatch_2_0_7_HDR.lz4
PointBatch_2_0_7_Mask.lz4
PointBatch_2_0_7_RNM0.lz4
PointBatch_2_0_7_RNM1.lz4
PointBatch_2_0_7_RNM2.lz4
PointBatch_2_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_7_HDR...
Pass PointBatch_1_0_7_Mask...
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
-----
Mem stats:
Total: 178
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 36
UV GBuffer: 16
Scene: 16506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Render time: 0.324 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
PointBatch_1_0_7_HDR.lz4
PointBatch_1_0_7_Mask.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_7_HDR...
Pass PointBatch_0_0_7_Mask...
Skipping pass Dir
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
-----
Mem stats:
Total: 178
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 36
UV GBuffer: 16
Scene: 16506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14679mb
Render time: 0.036 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
PointBatch_0_0_7_HDR.lz4
PointBatch_0_0_7_Mask.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.066 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.064 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.064 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.069 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.066 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Pass volumes_final_HDR2...
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.109 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_HDR2.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Pass Factory_LMA1_final_HDR2...
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_HDR2.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Pass Factory_LM0_final_HDR2...
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
-----
Mem stats:
Total: 406
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 192
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14451mb
Render time: 0.068 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_HDR2.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.044 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.048 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_7_HDR...
Skipping pass Mask
Pass PointBatch_2_0_7_RNM0...
Pass PointBatch_2_0_7_RNM1...
Pass PointBatch_2_0_7_RNM2...
Pass PointBatch_2_0_7_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.04 sec
Writing...
PointBatch_2_0_7_HDR.lz4
PointBatch_2_0_7_RNM0.lz4
PointBatch_2_0_7_RNM1.lz4
PointBatch_2_0_7_RNM2.lz4
PointBatch_2_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_7_HDR...
Skipping pass Mask
Pass PointBatch_1_0_7_RNM0...
Pass PointBatch_1_0_7_RNM1...
Pass PointBatch_1_0_7_RNM2...
Pass PointBatch_1_0_7_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.425 sec
Writing...
PointBatch_1_0_7_HDR.lz4
PointBatch_1_0_7_RNM0.lz4
PointBatch_1_0_7_RNM1.lz4
PointBatch_1_0_7_RNM2.lz4
PointBatch_1_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_7_HDR...
Skipping pass Mask
Pass PointBatch_0_0_7_RNM0...
Pass PointBatch_0_0_7_RNM1...
Pass PointBatch_0_0_7_RNM2...
Pass PointBatch_0_0_7_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.041 sec
Writing...
PointBatch_0_0_7_HDR.lz4
PointBatch_0_0_7_RNM0.lz4
PointBatch_0_0_7_RNM1.lz4
PointBatch_0_0_7_RNM2.lz4
PointBatch_0_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.066 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.063 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.063 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.063 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.106 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.256 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.066 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.042 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.05 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.05 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_7_HDR...
Skipping pass Mask
Pass PointBatch_2_0_7_RNM0...
Pass PointBatch_2_0_7_RNM1...
Pass PointBatch_2_0_7_RNM2...
Pass PointBatch_2_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.044 sec
Writing...
PointBatch_2_0_7_HDR.lz4
PointBatch_2_0_7_RNM0.lz4
PointBatch_2_0_7_RNM1.lz4
PointBatch_2_0_7_RNM2.lz4
PointBatch_2_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_7_HDR...
Skipping pass Mask
Pass PointBatch_1_0_7_RNM0...
Pass PointBatch_1_0_7_RNM1...
Pass PointBatch_1_0_7_RNM2...
Pass PointBatch_1_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.044 sec
Writing...
PointBatch_1_0_7_HDR.lz4
PointBatch_1_0_7_RNM0.lz4
PointBatch_1_0_7_RNM1.lz4
PointBatch_1_0_7_RNM2.lz4
PointBatch_1_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_7_HDR...
Skipping pass Mask
Pass PointBatch_0_0_7_RNM0...
Pass PointBatch_0_0_7_RNM1...
Pass PointBatch_0_0_7_RNM2...
Pass PointBatch_0_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.044 sec
Writing...
PointBatch_0_0_7_HDR.lz4
PointBatch_0_0_7_RNM0.lz4
PointBatch_0_0_7_RNM1.lz4
PointBatch_0_0_7_RNM2.lz4
PointBatch_0_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.076 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.078 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.083 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.075 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.08 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.076 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.14 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.085 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.079 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.044 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.052 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.043 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_7_HDR...
Skipping pass Mask
Pass PointBatch_2_0_7_RNM0...
Pass PointBatch_2_0_7_RNM1...
Pass PointBatch_2_0_7_RNM2...
Pass PointBatch_2_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.04 sec
Writing...
PointBatch_2_0_7_HDR.lz4
PointBatch_2_0_7_RNM0.lz4
PointBatch_2_0_7_RNM1.lz4
PointBatch_2_0_7_RNM2.lz4
PointBatch_2_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_7_HDR...
Skipping pass Mask
Pass PointBatch_1_0_7_RNM0...
Pass PointBatch_1_0_7_RNM1...
Pass PointBatch_1_0_7_RNM2...
Pass PointBatch_1_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.039 sec
Writing...
PointBatch_1_0_7_HDR.lz4
PointBatch_1_0_7_RNM0.lz4
PointBatch_1_0_7_RNM1.lz4
PointBatch_1_0_7_RNM2.lz4
PointBatch_1_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 7mb, available GPU memory: 14857mb
Used host memory: 7mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_7_HDR...
Skipping pass Mask
Pass PointBatch_0_0_7_RNM0...
Pass PointBatch_0_0_7_RNM1...
Pass PointBatch_0_0_7_RNM2...
Pass PointBatch_0_0_7_RNM3...
Used host memory: 7mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 23mb, available GPU memory: 14559mb
Render time: 0.039 sec
Writing...
PointBatch_0_0_7_HDR.lz4
PointBatch_0_0_7_RNM0.lz4
PointBatch_0_0_7_RNM1.lz4
PointBatch_0_0_7_RNM2.lz4
PointBatch_0_0_7_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.376 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.336 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.37 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.335 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.355 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.334 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.366 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.331 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.021 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.384 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.352 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.049 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.045 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.042 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.04 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 8mb, available GPU memory: 14857mb
Used host memory: 8mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 8mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
-----
Mem stats:
Total: 298
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 24mb, available GPU memory: 14559mb
Render time: 0.038 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.366 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.329 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.361 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.324 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.363 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.332 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.33 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.378 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.047 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.046 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_18_HDR...
Skipping pass Mask
Pass PointBatch_2_0_18_RNM0...
Pass PointBatch_2_0_18_RNM1...
Pass PointBatch_2_0_18_RNM2...
Pass PointBatch_2_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.05 sec
Writing...
PointBatch_2_0_18_HDR.lz4
PointBatch_2_0_18_RNM0.lz4
PointBatch_2_0_18_RNM1.lz4
PointBatch_2_0_18_RNM2.lz4
PointBatch_2_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_18_HDR...
Skipping pass Mask
Pass PointBatch_1_0_18_RNM0...
Pass PointBatch_1_0_18_RNM1...
Pass PointBatch_1_0_18_RNM2...
Pass PointBatch_1_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.523 sec
Writing...
PointBatch_1_0_18_HDR.lz4
PointBatch_1_0_18_RNM0.lz4
PointBatch_1_0_18_RNM1.lz4
PointBatch_1_0_18_RNM2.lz4
PointBatch_1_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_18_HDR...
Skipping pass Mask
Pass PointBatch_0_0_18_RNM0...
Pass PointBatch_0_0_18_RNM1...
Pass PointBatch_0_0_18_RNM2...
Pass PointBatch_0_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_0_0_18_HDR.lz4
PointBatch_0_0_18_RNM0.lz4
PointBatch_0_0_18_RNM1.lz4
PointBatch_0_0_18_RNM2.lz4
PointBatch_0_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.355 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.372 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.354 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.369 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.329 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.337 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.019 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.389 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.355 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.045 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.045 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_18_HDR...
Skipping pass Mask
Pass PointBatch_2_0_18_RNM0...
Pass PointBatch_2_0_18_RNM1...
Pass PointBatch_2_0_18_RNM2...
Pass PointBatch_2_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.048 sec
Writing...
PointBatch_2_0_18_HDR.lz4
PointBatch_2_0_18_RNM0.lz4
PointBatch_2_0_18_RNM1.lz4
PointBatch_2_0_18_RNM2.lz4
PointBatch_2_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_18_HDR...
Skipping pass Mask
Pass PointBatch_1_0_18_RNM0...
Pass PointBatch_1_0_18_RNM1...
Pass PointBatch_1_0_18_RNM2...
Pass PointBatch_1_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_1_0_18_HDR.lz4
PointBatch_1_0_18_RNM0.lz4
PointBatch_1_0_18_RNM1.lz4
PointBatch_1_0_18_RNM2.lz4
PointBatch_1_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_18_HDR...
Skipping pass Mask
Pass PointBatch_0_0_18_RNM0...
Pass PointBatch_0_0_18_RNM1...
Pass PointBatch_0_0_18_RNM2...
Pass PointBatch_0_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_0_0_18_HDR.lz4
PointBatch_0_0_18_RNM0.lz4
PointBatch_0_0_18_RNM1.lz4
PointBatch_0_0_18_RNM2.lz4
PointBatch_0_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.36 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.32 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.353 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.317 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.322 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.357 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.322 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.021 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.381 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.371 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.046 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.045 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_18_HDR...
Skipping pass Mask
Pass PointBatch_2_0_18_RNM0...
Pass PointBatch_2_0_18_RNM1...
Pass PointBatch_2_0_18_RNM2...
Pass PointBatch_2_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.048 sec
Writing...
PointBatch_2_0_18_HDR.lz4
PointBatch_2_0_18_RNM0.lz4
PointBatch_2_0_18_RNM1.lz4
PointBatch_2_0_18_RNM2.lz4
PointBatch_2_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_18_HDR...
Skipping pass Mask
Pass PointBatch_1_0_18_RNM0...
Pass PointBatch_1_0_18_RNM1...
Pass PointBatch_1_0_18_RNM2...
Pass PointBatch_1_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_1_0_18_HDR.lz4
PointBatch_1_0_18_RNM0.lz4
PointBatch_1_0_18_RNM1.lz4
PointBatch_1_0_18_RNM2.lz4
PointBatch_1_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_18_HDR...
Skipping pass Mask
Pass PointBatch_0_0_18_RNM0...
Pass PointBatch_0_0_18_RNM1...
Pass PointBatch_0_0_18_RNM2...
Pass PointBatch_0_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.042 sec
Writing...
PointBatch_0_0_18_HDR.lz4
PointBatch_0_0_18_RNM0.lz4
PointBatch_0_0_18_RNM1.lz4
PointBatch_0_0_18_RNM2.lz4
PointBatch_0_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.361 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.326 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.359 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.321 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.357 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.325 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.318 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.986 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.372 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.355 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.05 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.046 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_24_HDR...
Skipping pass Mask
Pass PointBatch_2_0_24_RNM0...
Pass PointBatch_2_0_24_RNM1...
Pass PointBatch_2_0_24_RNM2...
Pass PointBatch_2_0_24_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.051 sec
Writing...
PointBatch_2_0_24_HDR.lz4
PointBatch_2_0_24_RNM0.lz4
PointBatch_2_0_24_RNM1.lz4
PointBatch_2_0_24_RNM2.lz4
PointBatch_2_0_24_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_24_HDR...
Skipping pass Mask
Pass PointBatch_1_0_24_RNM0...
Pass PointBatch_1_0_24_RNM1...
Pass PointBatch_1_0_24_RNM2...
Pass PointBatch_1_0_24_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.042 sec
Writing...
PointBatch_1_0_24_HDR.lz4
PointBatch_1_0_24_RNM0.lz4
PointBatch_1_0_24_RNM1.lz4
PointBatch_1_0_24_RNM2.lz4
PointBatch_1_0_24_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_24_HDR...
Skipping pass Mask
Pass PointBatch_0_0_24_RNM0...
Pass PointBatch_0_0_24_RNM1...
Pass PointBatch_0_0_24_RNM2...
Pass PointBatch_0_0_24_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_0_0_24_HDR.lz4
PointBatch_0_0_24_RNM0.lz4
PointBatch_0_0_24_RNM1.lz4
PointBatch_0_0_24_RNM2.lz4
PointBatch_0_0_24_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.323 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.349 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.319 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.323 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.323 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.999 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.371 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.354 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.054 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.047 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.05 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.093 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_18_HDR...
Skipping pass Mask
Pass PointBatch_2_0_18_RNM0...
Pass PointBatch_2_0_18_RNM1...
Pass PointBatch_2_0_18_RNM2...
Pass PointBatch_2_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.054 sec
Writing...
PointBatch_2_0_18_HDR.lz4
PointBatch_2_0_18_RNM0.lz4
PointBatch_2_0_18_RNM1.lz4
PointBatch_2_0_18_RNM2.lz4
PointBatch_2_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.069 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_18_HDR...
Skipping pass Mask
Pass PointBatch_1_0_18_RNM0...
Pass PointBatch_1_0_18_RNM1...
Pass PointBatch_1_0_18_RNM2...
Pass PointBatch_1_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.05 sec
Writing...
PointBatch_1_0_18_HDR.lz4
PointBatch_1_0_18_RNM0.lz4
PointBatch_1_0_18_RNM1.lz4
PointBatch_1_0_18_RNM2.lz4
PointBatch_1_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.075 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_18_HDR...
Skipping pass Mask
Pass PointBatch_0_0_18_RNM0...
Pass PointBatch_0_0_18_RNM1...
Pass PointBatch_0_0_18_RNM2...
Pass PointBatch_0_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.05 sec
Writing...
PointBatch_0_0_18_HDR.lz4
PointBatch_0_0_18_RNM0.lz4
PointBatch_0_0_18_RNM1.lz4
PointBatch_0_0_18_RNM2.lz4
PointBatch_0_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.454 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.404 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.473 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.437 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.479 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.423 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.473 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.393 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.352 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.495 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.469 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.05 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.05 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.049 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.08 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_18_HDR...
Skipping pass Mask
Pass PointBatch_2_0_18_RNM0...
Pass PointBatch_2_0_18_RNM1...
Pass PointBatch_2_0_18_RNM2...
Pass PointBatch_2_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.049 sec
Writing...
PointBatch_2_0_18_HDR.lz4
PointBatch_2_0_18_RNM0.lz4
PointBatch_2_0_18_RNM1.lz4
PointBatch_2_0_18_RNM2.lz4
PointBatch_2_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.061 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_18_HDR...
Skipping pass Mask
Pass PointBatch_1_0_18_RNM0...
Pass PointBatch_1_0_18_RNM1...
Pass PointBatch_1_0_18_RNM2...
Pass PointBatch_1_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.048 sec
Writing...
PointBatch_1_0_18_HDR.lz4
PointBatch_1_0_18_RNM0.lz4
PointBatch_1_0_18_RNM1.lz4
PointBatch_1_0_18_RNM2.lz4
PointBatch_1_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.059 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_18_HDR...
Skipping pass Mask
Pass PointBatch_0_0_18_RNM0...
Pass PointBatch_0_0_18_RNM1...
Pass PointBatch_0_0_18_RNM2...
Pass PointBatch_0_0_18_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.043 sec
Writing...
PointBatch_0_0_18_HDR.lz4
PointBatch_0_0_18_RNM0.lz4
PointBatch_0_0_18_RNM1.lz4
PointBatch_0_0_18_RNM2.lz4
PointBatch_0_0_18_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.348 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.311 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.346 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.315 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.341 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.323 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.342 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.318 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.998 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.363 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.349 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.052 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.052 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.044 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.079 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_22_HDR...
Skipping pass Mask
Pass PointBatch_2_0_22_RNM0...
Pass PointBatch_2_0_22_RNM1...
Pass PointBatch_2_0_22_RNM2...
Pass PointBatch_2_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.489 sec
Writing...
PointBatch_2_0_22_HDR.lz4
PointBatch_2_0_22_RNM0.lz4
PointBatch_2_0_22_RNM1.lz4
PointBatch_2_0_22_RNM2.lz4
PointBatch_2_0_22_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.065 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_22_HDR...
Skipping pass Mask
Pass PointBatch_1_0_22_RNM0...
Pass PointBatch_1_0_22_RNM1...
Pass PointBatch_1_0_22_RNM2...
Pass PointBatch_1_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.474 sec
Writing...
PointBatch_1_0_22_HDR.lz4
PointBatch_1_0_22_RNM0.lz4
PointBatch_1_0_22_RNM1.lz4
PointBatch_1_0_22_RNM2.lz4
PointBatch_1_0_22_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.067 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_22_HDR...
Skipping pass Mask
Pass PointBatch_0_0_22_RNM0...
Pass PointBatch_0_0_22_RNM1...
Pass PointBatch_0_0_22_RNM2...
Pass PointBatch_0_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.048 sec
Writing...
PointBatch_0_0_22_HDR.lz4
PointBatch_0_0_22_RNM0.lz4
PointBatch_0_0_22_RNM1.lz4
PointBatch_0_0_22_RNM2.lz4
PointBatch_0_0_22_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.32 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.361 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.325 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.327 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.359 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.325 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.38 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.354 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
-----
Mem stats:
Total: 200
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 22mb, available GPU memory: 14657mb
Render time: 0.14 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.047 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
-----
Mem stats:
Total: 220
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 46mb, available GPU memory: 14637mb
Render time: 0.042 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.082 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_22_HDR...
Skipping pass Mask
Pass PointBatch_2_0_22_RNM0...
Pass PointBatch_2_0_22_RNM1...
Pass PointBatch_2_0_22_RNM2...
Pass PointBatch_2_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.049 sec
Writing...
PointBatch_2_0_22_HDR.lz4
PointBatch_2_0_22_RNM0.lz4
PointBatch_2_0_22_RNM1.lz4
PointBatch_2_0_22_RNM2.lz4
PointBatch_2_0_22_RNM3.lz4
Done
Init...
skyprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: skyprobesh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkyProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_2_2_HDR...
Pass light_2_2_RNM0...
Pass light_2_2_RNM1...
Pass light_2_2_RNM2...
Pass light_2_2_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.725 sec
Writing...
light_2_2_HDR.lz4
light_2_2_RNM0.lz4
light_2_2_RNM1.lz4
light_2_2_RNM2.lz4
light_2_2_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.055 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_22_HDR...
Skipping pass Mask
Pass PointBatch_1_0_22_RNM0...
Pass PointBatch_1_0_22_RNM1...
Pass PointBatch_1_0_22_RNM2...
Pass PointBatch_1_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.041 sec
Writing...
PointBatch_1_0_22_HDR.lz4
PointBatch_1_0_22_RNM0.lz4
PointBatch_1_0_22_RNM1.lz4
PointBatch_1_0_22_RNM2.lz4
PointBatch_1_0_22_RNM3.lz4
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_2_1_HDR...
Pass light_2_1_RNM0...
Pass light_2_1_RNM1...
Pass light_2_1_RNM2...
Pass light_2_1_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.361 sec
Writing...
light_2_1_HDR.lz4
light_2_1_RNM0.lz4
light_2_1_RNM1.lz4
light_2_1_RNM2.lz4
light_2_1_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.057 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 9mb, available GPU memory: 14857mb
Used host memory: 9mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_22_HDR...
Skipping pass Mask
Pass PointBatch_0_0_22_RNM0...
Pass PointBatch_0_0_22_RNM1...
Pass PointBatch_0_0_22_RNM2...
Pass PointBatch_0_0_22_RNM3...
Used host memory: 9mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 25mb, available GPU memory: 14557mb
Render time: 0.041 sec
Writing...
PointBatch_0_0_22_HDR.lz4
PointBatch_0_0_22_RNM0.lz4
PointBatch_0_0_22_RNM1.lz4
PointBatch_0_0_22_RNM2.lz4
PointBatch_0_0_22_RNM3.lz4
Done
Init...
skysh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: skysh
USING HALF
Sky texture: sky.dds
Load shaders...
Loading shader lmSkySH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 10mb, available GPU memory: 14857mb
Used host memory: 10mb, available GPU memory: 14857mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_2_0_HDR...
Pass light_2_0_RNM0...
Pass light_2_0_RNM1...
Pass light_2_0_RNM2...
Pass light_2_0_RNM3...
Used host memory: 10mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
-----
Mem stats:
Total: 300
Alphas: 4
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 26mb, available GPU memory: 14557mb
Render time: 0.208 sec
Writing...
light_2_0_HDR.lz4
light_2_0_RNM0.lz4
light_2_0_RNM1.lz4
light_2_0_RNM2.lz4
light_2_0_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.335 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.307 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.335 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.303 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.334 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.305 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.337 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 90mb, available GPU memory: 14857mb
Used host memory: 90mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 90mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
-----
Mem stats:
Total: 260
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 114mb, available GPU memory: 14597mb
Render time: 0.308 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 1.011 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.368 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 5mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 74mb, available GPU memory: 14857mb
Used host memory: 74mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 74mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
-----
Mem stats:
Total: 374
Alphas: 4
GI albedos: 16
GI lightmaps: 64
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 98mb, available GPU memory: 14483mb
Render time: 0.336 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 14857mb
Used host memory: 0mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 0mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 16mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16500
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 16mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 16mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 16mb, available GPU memory: 14661mb
Render time: 0.044 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 14857mb
Used host memory: 0mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 40mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16496
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 40mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 40mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 40mb, available GPU memory: 14641mb
Render time: 0.052 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Render time: 0.081 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_6_HDR...
Skipping pass Mask
Pass PointBatch_1_0_6_RNM0...
Pass PointBatch_1_0_6_RNM1...
Pass PointBatch_1_0_6_RNM2...
Pass PointBatch_1_0_6_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
-----
Mem stats:
Total: 294
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Render time: 0.041 sec
Writing...
PointBatch_1_0_6_HDR.lz4
PointBatch_1_0_6_RNM0.lz4
PointBatch_1_0_6_RNM1.lz4
PointBatch_1_0_6_RNM2.lz4
PointBatch_1_0_6_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 4mb, available GPU memory: 14857mb
Used host memory: 4mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 4mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 20mb, available GPU memory: 14561mb
Render time: 0.054 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_6_HDR...
Skipping pass Mask
Pass PointBatch_0_0_6_RNM0...
Pass PointBatch_0_0_6_RNM1...
Pass PointBatch_0_0_6_RNM2...
Pass PointBatch_0_0_6_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
-----
Mem stats:
Total: 294
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 18mb, available GPU memory: 14563mb
Render time: 0.473 sec
Writing...
PointBatch_0_0_6_HDR.lz4
PointBatch_0_0_6_RNM0.lz4
PointBatch_0_0_6_RNM1.lz4
PointBatch_0_0_6_RNM2.lz4
PointBatch_0_0_6_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 52mb, available GPU memory: 14857mb
Used host memory: 52mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 52mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
-----
Mem stats:
Total: 224
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Render time: 0.199 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 52mb, available GPU memory: 14857mb
Used host memory: 52mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 52mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
-----
Mem stats:
Total: 224
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Render time: 0.202 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 52mb, available GPU memory: 14857mb
Used host memory: 52mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 52mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
-----
Mem stats:
Total: 224
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Render time: 0.201 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 52mb, available GPU memory: 14857mb
Used host memory: 52mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 52mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
-----
Mem stats:
Total: 224
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16500
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 76mb, available GPU memory: 14633mb
Render time: 0.203 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 36mb, available GPU memory: 14857mb
Used host memory: 36mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 36mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
-----
Mem stats:
Total: 338
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Render time: 1.015 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 36mb, available GPU memory: 14857mb
Used host memory: 36mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 36mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
-----
Mem stats:
Total: 338
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16486
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 60mb, available GPU memory: 14519mb
Render time: 0.405 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16499
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Render time: 0.042 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16495
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Render time: 0.042 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_4_HDR...
Skipping pass Mask
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.078 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Pass PointBatch_4_0_8_RNM0...
Pass PointBatch_4_0_8_RNM1...
Pass PointBatch_4_0_8_RNM2...
Pass PointBatch_4_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.038 sec
Writing...
PointBatch_4_0_8_HDR.lz4
PointBatch_4_0_8_RNM0.lz4
PointBatch_4_0_8_RNM1.lz4
PointBatch_4_0_8_RNM2.lz4
PointBatch_4_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.02 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.418 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.021 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.408 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.052 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.444 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.021 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Pass PointBatch_3_0_8_RNM0...
Pass PointBatch_3_0_8_RNM1...
Pass PointBatch_3_0_8_RNM2...
Pass PointBatch_3_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.019 sec
Writing...
PointBatch_3_0_8_HDR.lz4
PointBatch_3_0_8_RNM0.lz4
PointBatch_3_0_8_RNM1.lz4
PointBatch_3_0_8_RNM2.lz4
PointBatch_3_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.097 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.206 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.205 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.21 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.203 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 1.058 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.209 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 0.222 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16499
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Render time: 0.038 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16495
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Render time: 0.041 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_4_HDR...
Skipping pass Mask
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.078 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Pass PointBatch_4_0_8_RNM0...
Pass PointBatch_4_0_8_RNM1...
Pass PointBatch_4_0_8_RNM2...
Pass PointBatch_4_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.039 sec
Writing...
PointBatch_4_0_8_HDR.lz4
PointBatch_4_0_8_RNM0.lz4
PointBatch_4_0_8_RNM1.lz4
PointBatch_4_0_8_RNM2.lz4
PointBatch_4_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.024 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.022 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.022 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.021 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.051 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.037 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.021 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Pass PointBatch_3_0_8_RNM0...
Pass PointBatch_3_0_8_RNM1...
Pass PointBatch_3_0_8_RNM2...
Pass PointBatch_3_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.025 sec
Writing...
PointBatch_3_0_8_HDR.lz4
PointBatch_3_0_8_RNM0.lz4
PointBatch_3_0_8_RNM1.lz4
PointBatch_3_0_8_RNM2.lz4
PointBatch_3_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.213 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.209 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.203 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.025 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.208 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 1.05 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 0.215 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16499
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Render time: 0.039 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16495
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Render time: 0.041 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_4_HDR...
Skipping pass Mask
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.079 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Pass PointBatch_4_0_8_RNM0...
Pass PointBatch_4_0_8_RNM1...
Pass PointBatch_4_0_8_RNM2...
Pass PointBatch_4_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.039 sec
Writing...
PointBatch_4_0_8_HDR.lz4
PointBatch_4_0_8_RNM0.lz4
PointBatch_4_0_8_RNM1.lz4
PointBatch_4_0_8_RNM2.lz4
PointBatch_4_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.022 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.02 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.024 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.019 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 5mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 21mb, available GPU memory: 14561mb
Render time: 0.051 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.037 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.021 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Pass PointBatch_3_0_8_RNM0...
Pass PointBatch_3_0_8_RNM1...
Pass PointBatch_3_0_8_RNM2...
Pass PointBatch_3_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.022 sec
Writing...
PointBatch_3_0_8_HDR.lz4
PointBatch_3_0_8_RNM0.lz4
PointBatch_3_0_8_RNM1.lz4
PointBatch_3_0_8_RNM2.lz4
PointBatch_3_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.201 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.202 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.206 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.202 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 1.065 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.035 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 0.217 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 34mb, available GPU memory: 14857mb
Used host memory: 34mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 34mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16499
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Render time: 0.04 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.021 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16495
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Render time: 0.045 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_4_HDR...
Skipping pass Mask
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Render time: 0.075 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Pass PointBatch_4_0_8_RNM0...
Pass PointBatch_4_0_8_RNM1...
Pass PointBatch_4_0_8_RNM2...
Pass PointBatch_4_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.037 sec
Writing...
PointBatch_4_0_8_HDR.lz4
PointBatch_4_0_8_RNM0.lz4
PointBatch_4_0_8_RNM1.lz4
PointBatch_4_0_8_RNM2.lz4
PointBatch_4_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.021 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.02 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.022 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.02 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.022 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Pass PointBatch_3_0_8_RNM0...
Pass PointBatch_3_0_8_RNM1...
Pass PointBatch_3_0_8_RNM2...
Pass PointBatch_3_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.02 sec
Writing...
PointBatch_3_0_8_HDR.lz4
PointBatch_3_0_8_RNM0.lz4
PointBatch_3_0_8_RNM1.lz4
PointBatch_3_0_8_RNM2.lz4
PointBatch_3_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 14857mb
Used host memory: 6mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Render time: 0.05 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.036 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 55mb, available GPU memory: 14857mb
Used host memory: 55mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 55mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Render time: 0.2 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 55mb, available GPU memory: 14857mb
Used host memory: 55mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 55mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Render time: 0.205 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 55mb, available GPU memory: 14857mb
Used host memory: 55mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 55mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Render time: 0.203 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 55mb, available GPU memory: 14857mb
Used host memory: 55mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 55mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 79mb, available GPU memory: 14631mb
Render time: 0.206 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 39mb, available GPU memory: 14857mb
Used host memory: 39mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 39mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Render time: 1.092 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 37mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 39mb, available GPU memory: 14857mb
Used host memory: 39mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 39mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 63mb, available GPU memory: 14517mb
Render time: 0.213 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
fixpos3D
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos3D
USING FLOAT
Load shaders...
Loading shader fixPos3D.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimeshFace.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 1
Num tex: 1
Pass uvpos_volumes.lz4_HDR...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
-----
Mem stats:
Total: 196
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 16
Scene: 16499
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 0x1...
Streaming...25
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Tile 1x1...
Streaming...50
npd
Launching...
Used host memory: 17mb, available GPU memory: 14661mb
Render time: 0.039 sec
Writing...
uvpos_volumes.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 4mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 16495
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 1mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.019 sec
Writing...
uvpos_Factory_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
-----
Mem stats:
Total: 216
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 40
Scene: 16495
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 0x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Tile 1x1...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 41mb, available GPU memory: 14641mb
Render time: 0.046 sec
Writing...
uvpos_Factory_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Factory_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 1mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.02 sec
Writing...
uvpos_Factory_LMA4.lz4
Done
Init...
arealightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightprobesh
USING HALF
Load shaders...
Loading shader lmAreaLightProbeSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_6_HDR...
Skipping pass Mask
Pass light_1_6_RNM0...
Pass light_1_6_RNM1...
Pass light_1_6_RNM2...
Pass light_1_6_RNM3...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Render time: 0.072 sec
Writing...
light_1_6_HDR.lz4
light_1_6_RNM0.lz4
light_1_6_RNM1.lz4
light_1_6_RNM2.lz4
light_1_6_RNM3.lz4
Done
Init...
batchpointlightprobeshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightprobeshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_6_0_8_HDR...
Skipping pass Mask
Pass PointBatch_6_0_8_RNM0...
Pass PointBatch_6_0_8_RNM1...
Pass PointBatch_6_0_8_RNM2...
Pass PointBatch_6_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.038 sec
Writing...
PointBatch_6_0_8_HDR.lz4
PointBatch_6_0_8_RNM0.lz4
PointBatch_6_0_8_RNM1.lz4
PointBatch_6_0_8_RNM2.lz4
PointBatch_6_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_1_HDR...
Skipping pass Mask
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.021 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Pass PointBatch_1_0_8_RNM0...
Pass PointBatch_1_0_8_RNM1...
Pass PointBatch_1_0_8_RNM2...
Pass PointBatch_1_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.02 sec
Writing...
PointBatch_1_0_8_HDR.lz4
PointBatch_1_0_8_RNM0.lz4
PointBatch_1_0_8_RNM1.lz4
PointBatch_1_0_8_RNM2.lz4
PointBatch_1_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_2_HDR...
Skipping pass Mask
Pass light_1_2_RNM0...
Pass light_1_2_RNM1...
Pass light_1_2_RNM2...
Pass light_1_2_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16495
-----
Render time: 0.021 sec
Writing...
light_1_2_HDR.lz4
light_1_2_RNM0.lz4
light_1_2_RNM1.lz4
light_1_2_RNM2.lz4
light_1_2_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Pass PointBatch_2_0_8_RNM0...
Pass PointBatch_2_0_8_RNM1...
Pass PointBatch_2_0_8_RNM2...
Pass PointBatch_2_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 3mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.019 sec
Writing...
PointBatch_2_0_8_HDR.lz4
PointBatch_2_0_8_RNM0.lz4
PointBatch_2_0_8_RNM1.lz4
PointBatch_2_0_8_RNM2.lz4
PointBatch_2_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_3_HDR...
Skipping pass Mask
Pass light_1_3_RNM0...
Pass light_1_3_RNM1...
Pass light_1_3_RNM2...
Pass light_1_3_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.02 sec
Writing...
light_1_3_HDR.lz4
light_1_3_RNM0.lz4
light_1_3_RNM1.lz4
light_1_3_RNM2.lz4
light_1_3_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Pass PointBatch_3_0_8_RNM0...
Pass PointBatch_3_0_8_RNM1...
Pass PointBatch_3_0_8_RNM2...
Pass PointBatch_3_0_8_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.02 sec
Writing...
PointBatch_3_0_8_HDR.lz4
PointBatch_3_0_8_RNM0.lz4
PointBatch_3_0_8_RNM1.lz4
PointBatch_3_0_8_RNM2.lz4
PointBatch_3_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_5_HDR...
Skipping pass Mask
Pass light_1_5_RNM0...
Pass light_1_5_RNM1...
Pass light_1_5_RNM2...
Pass light_1_5_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.02 sec
Writing...
light_1_5_HDR.lz4
light_1_5_RNM0.lz4
light_1_5_RNM1.lz4
light_1_5_RNM2.lz4
light_1_5_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_5_0_8_HDR...
Skipping pass Mask
Pass PointBatch_5_0_8_RNM0...
Pass PointBatch_5_0_8_RNM1...
Pass PointBatch_5_0_8_RNM2...
Pass PointBatch_5_0_8_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.02 sec
Writing...
PointBatch_5_0_8_HDR.lz4
PointBatch_5_0_8_RNM0.lz4
PointBatch_5_0_8_RNM1.lz4
PointBatch_5_0_8_RNM2.lz4
PointBatch_5_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 14857mb
Used host memory: 5mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_0_HDR...
Skipping pass Mask
Pass light_1_0_RNM0...
Pass light_1_0_RNM1...
Pass light_1_0_RNM2...
Pass light_1_0_RNM3...
Used host memory: 6mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 20
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 22mb, available GPU memory: 14561mb
Render time: 0.052 sec
Writing...
light_1_0_HDR.lz4
light_1_0_RNM0.lz4
light_1_0_RNM1.lz4
light_1_0_RNM2.lz4
light_1_0_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 3mb, available GPU memory: 14857mb
Used host memory: 3mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Pass PointBatch_0_0_8_RNM0...
Pass PointBatch_0_0_8_RNM1...
Pass PointBatch_0_0_8_RNM2...
Pass PointBatch_0_0_8_RNM3...
Used host memory: 3mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
-----
Mem stats:
Total: 296
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 160
UV GBuffer: 16
Scene: 16503
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 19mb, available GPU memory: 14561mb
Render time: 0.041 sec
Writing...
PointBatch_0_0_8_HDR.lz4
PointBatch_0_0_8_RNM0.lz4
PointBatch_0_0_8_RNM1.lz4
PointBatch_0_0_8_RNM2.lz4
PointBatch_0_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealightsh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: arealightsh
USING HALF
Load shaders...
Loading shader lmAreaLightSH.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 2mb, available GPU memory: 14857mb
Used host memory: 2mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_1_4_HDR...
Skipping pass Mask
Pass light_1_4_RNM0...
Pass light_1_4_RNM1...
Pass light_1_4_RNM2...
Pass light_1_4_RNM3...
Used host memory: 2mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14741mb
-----
Mem stats:
Total: 116
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16498
-----
Render time: 0.022 sec
Writing...
light_1_4_HDR.lz4
light_1_4_RNM0.lz4
light_1_4_RNM1.lz4
light_1_4_RNM2.lz4
light_1_4_RNM3.lz4
Done
Init...
batchpointlightshlegacy
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: batchpointlightshlegacy
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 14857mb
Used host memory: 1mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Pass PointBatch_4_0_8_RNM0...
Pass PointBatch_4_0_8_RNM1...
Pass PointBatch_4_0_8_RNM2...
Pass PointBatch_4_0_8_RNM3...
Used host memory: 1mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 14739mb
-----
Mem stats:
Total: 118
Alphas: 1
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.024 sec
Writing...
PointBatch_4_0_8_HDR.lz4
PointBatch_4_0_8_RNM0.lz4
PointBatch_4_0_8_RNM1.lz4
PointBatch_4_0_8_RNM2.lz4
PointBatch_4_0_8_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.188 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.212 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.209 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.201 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 16499
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LM0.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 14857mb
Used host memory: 54mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 54mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
-----
Mem stats:
Total: 226
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 32
UV GBuffer: 28
Scene: 16499
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 78mb, available GPU memory: 14631mb
Render time: 0.198 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Factory_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass volumes_final_HDR...
Skipping pass HDR2
Pass volumes_final_RNM0...
Pass volumes_final_RNM1...
Pass volumes_final_RNM2...
Pass volumes_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 1.339 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
volumes_final_HDR.lz4
volumes_final_RNM0.lz4
volumes_final_RNM1.lz4
volumes_final_RNM2.lz4
volumes_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA1_final_HDR...
Skipping pass HDR2
Pass Factory_LMA1_final_RNM0...
Pass Factory_LMA1_final_RNM1...
Pass Factory_LMA1_final_RNM2...
Pass Factory_LMA1_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.213 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA1_final_HDR.lz4
Factory_LMA1_final_RNM0.lz4
Factory_LMA1_final_RNM1.lz4
Factory_LMA1_final_RNM2.lz4
Factory_LMA1_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA2_final_HDR...
Skipping pass HDR2
Pass Factory_LMA2_final_RNM0...
Pass Factory_LMA2_final_RNM1...
Pass Factory_LMA2_final_RNM2...
Pass Factory_LMA2_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 36mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 2
UV GBuffer: 1
Scene: 16497
-----
Render time: 0.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA2_final_HDR.lz4
Factory_LMA2_final_RNM0.lz4
Factory_LMA2_final_RNM1.lz4
Factory_LMA2_final_RNM2.lz4
Factory_LMA2_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA3_final_HDR...
Skipping pass HDR2
Pass Factory_LMA3_final_RNM0...
Pass Factory_LMA3_final_RNM1...
Pass Factory_LMA3_final_RNM2...
Pass Factory_LMA3_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16500
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA3_final_HDR.lz4
Factory_LMA3_final_RNM0.lz4
Factory_LMA3_final_RNM1.lz4
Factory_LMA3_final_RNM2.lz4
Factory_LMA3_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA5_final_HDR...
Skipping pass HDR2
Pass Factory_LMA5_final_RNM0...
Pass Factory_LMA5_final_RNM1...
Pass Factory_LMA5_final_RNM2...
Pass Factory_LMA5_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
-----
Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA5_final_HDR.lz4
Factory_LMA5_final_RNM0.lz4
Factory_LMA5_final_RNM1.lz4
Factory_LMA5_final_RNM2.lz4
Factory_LMA5_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 38mb, available GPU memory: 14857mb
Used host memory: 38mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LM0_final_HDR...
Skipping pass HDR2
Pass Factory_LM0_final_RNM0...
Pass Factory_LM0_final_RNM1...
Pass Factory_LM0_final_RNM2...
Pass Factory_LM0_final_RNM3...
Used host memory: 38mb, available GPU memory: 14857mb
Launch 2x2 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
-----
Mem stats:
Total: 340
Alphas: 1
GI albedos: 16
GI lightmaps: 33
Light data: 0
Output: 160
UV GBuffer: 28
Scene: 16485
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 0x1...
Streaming...25
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Tile 1x1...
Streaming...50
npHD
Launching...
Used host memory: 62mb, available GPU memory: 14517mb
Render time: 0.214 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LM0_final_HDR.lz4
Factory_LM0_final_RNM0.lz4
Factory_LM0_final_RNM1.lz4
Factory_LM0_final_RNM2.lz4
Factory_LM0_final_RNM3.lz4
Done
Init...
texgish
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 1mb, available GPU memory: 14857mb
MODE: texgish
USING HALF
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGISH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 35mb, available GPU memory: 14857mb
Used host memory: 35mb, available GPU memory: 14857mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass Factory_LMA4_final_HDR...
Skipping pass HDR2
Pass Factory_LMA4_final_RNM0...
Pass Factory_LMA4_final_RNM1...
Pass Factory_LMA4_final_RNM2...
Pass Factory_LMA4_final_RNM3...
Used host memory: 35mb, available GPU memory: 14857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 35mb, available GPU memory: 14705mb
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Mem stats:
Total: 152
Alphas: 1
GI albedos: 0
GI lightmaps: 33
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 16501
-----
Render time: 0.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Factory_LMA4_final_HDR.lz4
Factory_LMA4_final_RNM0.lz4
Factory_LMA4_final_RNM1.lz4
Factory_LMA4_final_RNM2.lz4
Factory_LMA4_final_RNM3.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: NVIDIA GeForce RTX 5080 (ON)
Used host memory: 0mb, available GPU memory: 14867mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done