commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
33425 lines
768 KiB
Plaintext
33425 lines
768 KiB
Plaintext
xMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 8mb, available GPU memory: 14857mb
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Used host memory: 8mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_1_0_7_HDR...
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Pass PointBatch_1_0_7_Mask...
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Skipping pass Dir
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Used host memory: 8mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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-----
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Mem stats:
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Total: 178
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Alphas: 4
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 36
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UV GBuffer: 16
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Scene: 16506
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Render time: 0.036 sec
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Dilate...
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Loading shader dilateMask.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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PointBatch_1_0_7_HDR.lz4
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PointBatch_1_0_7_Mask.lz4
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Done
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Init...
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addmul
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14867mb
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MODE: addmul
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USING FLOAT
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Loading shader addHalf.ptx::oxMain...
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
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Init...
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batchpointlightlegacy
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: batchpointlightlegacy
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USING HALF
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 8mb, available GPU memory: 14857mb
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Used host memory: 8mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_0_0_7_HDR...
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Pass PointBatch_0_0_7_Mask...
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Skipping pass Dir
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Used host memory: 8mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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-----
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Mem stats:
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Total: 178
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Alphas: 4
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 36
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UV GBuffer: 16
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Scene: 16506
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 24mb, available GPU memory: 14679mb
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Render time: 0.037 sec
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Dilate...
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Loading shader dilateMask.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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PointBatch_0_0_7_HDR.lz4
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PointBatch_0_0_7_Mask.lz4
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Done
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Init...
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addmul
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14867mb
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MODE: addmul
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USING FLOAT
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Loading shader addHalf.ptx::oxMain...
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.07 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
|
|
Loading geometry...
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Loading alphas...
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|
Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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|
Used host memory: 90mb, available GPU memory: 14857mb
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|
Create buffer...
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|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
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|
Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
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-----
|
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Mem stats:
|
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Total: 260
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|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
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Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
|
|
Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.063 sec
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
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Streaming...0
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npHD
|
|
Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
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|
Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Render time: 0.069 sec
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.064 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.068 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
|
UV GBuffer: 28
|
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Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
|
|
Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.065 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.067 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.068 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Pass volumes_final_HDR2...
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.113 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_HDR2.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Pass Factory_LMA1_final_HDR2...
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.07 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_HDR2.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Pass Factory_LM0_final_HDR2...
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.07 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_HDR2.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.04 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_7_HDR...
|
|
Pass PointBatch_2_0_7_Mask...
|
|
Pass PointBatch_2_0_7_RNM0...
|
|
Pass PointBatch_2_0_7_RNM1...
|
|
Pass PointBatch_2_0_7_RNM2...
|
|
Pass PointBatch_2_0_7_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14551mb
|
|
-----
|
|
Mem stats:
|
|
Total: 306
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 164
|
|
UV GBuffer: 16
|
|
Scene: 16506
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14551mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14551mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14551mb
|
|
Render time: 0.386 sec
|
|
|
|
Dilate...
|
|
Loading shader dilateMask.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_7_HDR.lz4
|
|
PointBatch_2_0_7_Mask.lz4
|
|
PointBatch_2_0_7_RNM0.lz4
|
|
PointBatch_2_0_7_RNM1.lz4
|
|
PointBatch_2_0_7_RNM2.lz4
|
|
PointBatch_2_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_7_HDR...
|
|
Pass PointBatch_1_0_7_Mask...
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
-----
|
|
Mem stats:
|
|
Total: 178
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 36
|
|
UV GBuffer: 16
|
|
Scene: 16506
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Render time: 0.324 sec
|
|
|
|
Dilate...
|
|
Loading shader dilateMask.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
PointBatch_1_0_7_HDR.lz4
|
|
PointBatch_1_0_7_Mask.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_7_HDR...
|
|
Pass PointBatch_0_0_7_Mask...
|
|
Skipping pass Dir
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
-----
|
|
Mem stats:
|
|
Total: 178
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 36
|
|
UV GBuffer: 16
|
|
Scene: 16506
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14679mb
|
|
Render time: 0.036 sec
|
|
|
|
Dilate...
|
|
Loading shader dilateMask.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
PointBatch_0_0_7_HDR.lz4
|
|
PointBatch_0_0_7_Mask.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.066 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
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Light data: 0
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Output: 32
|
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Render time: 0.065 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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|
Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
|
Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.065 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.064 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.065 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.064 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.069 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.066 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Pass volumes_final_HDR2...
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.109 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_HDR2.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Pass Factory_LMA1_final_HDR2...
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.067 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_HDR2.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Pass Factory_LM0_final_HDR2...
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
-----
|
|
Mem stats:
|
|
Total: 406
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 192
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14451mb
|
|
Render time: 0.068 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_HDR2.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
add
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: add
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.048 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_7_RNM0...
|
|
Pass PointBatch_2_0_7_RNM1...
|
|
Pass PointBatch_2_0_7_RNM2...
|
|
Pass PointBatch_2_0_7_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.04 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_7_HDR.lz4
|
|
PointBatch_2_0_7_RNM0.lz4
|
|
PointBatch_2_0_7_RNM1.lz4
|
|
PointBatch_2_0_7_RNM2.lz4
|
|
PointBatch_2_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_7_RNM0...
|
|
Pass PointBatch_1_0_7_RNM1...
|
|
Pass PointBatch_1_0_7_RNM2...
|
|
Pass PointBatch_1_0_7_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.425 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_7_HDR.lz4
|
|
PointBatch_1_0_7_RNM0.lz4
|
|
PointBatch_1_0_7_RNM1.lz4
|
|
PointBatch_1_0_7_RNM2.lz4
|
|
PointBatch_1_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_7_RNM0...
|
|
Pass PointBatch_0_0_7_RNM1...
|
|
Pass PointBatch_0_0_7_RNM2...
|
|
Pass PointBatch_0_0_7_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.041 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_7_HDR.lz4
|
|
PointBatch_0_0_7_RNM0.lz4
|
|
PointBatch_0_0_7_RNM1.lz4
|
|
PointBatch_0_0_7_RNM2.lz4
|
|
PointBatch_0_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.066 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.063 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.067 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.063 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
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Light data: 0
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Output: 32
|
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.067 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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|
-----
|
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
|
UV GBuffer: 28
|
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Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
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Streaming...50
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npHD
|
|
Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.065 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
|
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Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
|
Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.067 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.063 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.106 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.256 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.066 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.042 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_7_RNM0...
|
|
Pass PointBatch_2_0_7_RNM1...
|
|
Pass PointBatch_2_0_7_RNM2...
|
|
Pass PointBatch_2_0_7_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Render time: 0.044 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_7_HDR.lz4
|
|
PointBatch_2_0_7_RNM0.lz4
|
|
PointBatch_2_0_7_RNM1.lz4
|
|
PointBatch_2_0_7_RNM2.lz4
|
|
PointBatch_2_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_7_RNM0...
|
|
Pass PointBatch_1_0_7_RNM1...
|
|
Pass PointBatch_1_0_7_RNM2...
|
|
Pass PointBatch_1_0_7_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Render time: 0.044 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_7_HDR.lz4
|
|
PointBatch_1_0_7_RNM0.lz4
|
|
PointBatch_1_0_7_RNM1.lz4
|
|
PointBatch_1_0_7_RNM2.lz4
|
|
PointBatch_1_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_7_RNM0...
|
|
Pass PointBatch_0_0_7_RNM1...
|
|
Pass PointBatch_0_0_7_RNM2...
|
|
Pass PointBatch_0_0_7_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Render time: 0.044 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_7_HDR.lz4
|
|
PointBatch_0_0_7_RNM0.lz4
|
|
PointBatch_0_0_7_RNM1.lz4
|
|
PointBatch_0_0_7_RNM2.lz4
|
|
PointBatch_0_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.08 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.076 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
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|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.08 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
|
|
Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Render time: 0.078 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
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Streaming...25
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
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Streaming...50
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.083 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.075 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.08 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.076 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.14 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.085 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.079 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.052 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.043 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_7_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_7_RNM0...
|
|
Pass PointBatch_2_0_7_RNM1...
|
|
Pass PointBatch_2_0_7_RNM2...
|
|
Pass PointBatch_2_0_7_RNM3...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Render time: 0.04 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_7_HDR.lz4
|
|
PointBatch_2_0_7_RNM0.lz4
|
|
PointBatch_2_0_7_RNM1.lz4
|
|
PointBatch_2_0_7_RNM2.lz4
|
|
PointBatch_2_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 7mb, available GPU memory: 14857mb
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Used host memory: 7mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 7
|
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Num tex: 7
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Skipping pass LDR
|
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Pass PointBatch_1_0_7_HDR...
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Skipping pass Mask
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Pass PointBatch_1_0_7_RNM0...
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Pass PointBatch_1_0_7_RNM1...
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Pass PointBatch_1_0_7_RNM2...
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Pass PointBatch_1_0_7_RNM3...
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Used host memory: 7mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 23mb, available GPU memory: 14559mb
|
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-----
|
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Mem stats:
|
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Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
|
Light data: 0
|
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Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 23mb, available GPU memory: 14559mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 23mb, available GPU memory: 14559mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 23mb, available GPU memory: 14559mb
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Render time: 0.039 sec
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Writing...
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PointBatch_1_0_7_HDR.lz4
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PointBatch_1_0_7_RNM0.lz4
|
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PointBatch_1_0_7_RNM1.lz4
|
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PointBatch_1_0_7_RNM2.lz4
|
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PointBatch_1_0_7_RNM3.lz4
|
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Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addmul
|
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USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
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|
Launched
|
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: batchpointlightshlegacy
|
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USING HALF
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
|
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Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Used host memory: 7mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
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Skipping pass LDR
|
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Pass PointBatch_0_0_7_HDR...
|
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Skipping pass Mask
|
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Pass PointBatch_0_0_7_RNM0...
|
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Pass PointBatch_0_0_7_RNM1...
|
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Pass PointBatch_0_0_7_RNM2...
|
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Pass PointBatch_0_0_7_RNM3...
|
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Used host memory: 7mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 23mb, available GPU memory: 14559mb
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
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|
|
Writing...
|
|
PointBatch_0_0_7_HDR.lz4
|
|
PointBatch_0_0_7_RNM0.lz4
|
|
PointBatch_0_0_7_RNM1.lz4
|
|
PointBatch_0_0_7_RNM2.lz4
|
|
PointBatch_0_0_7_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.376 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.336 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.37 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.335 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.355 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.334 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.366 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.331 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.021 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.384 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.352 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
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GI albedos: 0
|
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GI lightmaps: 0
|
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Light data: 0
|
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Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
|
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Streaming...0
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npd
|
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Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
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Tile 0x1...
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Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
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Tile 1x1...
|
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Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
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Render time: 0.049 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
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Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
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Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
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Tile 0x1...
|
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Streaming...25
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
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Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.042 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.04 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 8mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
-----
|
|
Mem stats:
|
|
Total: 298
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 24mb, available GPU memory: 14559mb
|
|
Render time: 0.038 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.366 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.329 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
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|
texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.361 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
|
Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.324 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.363 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.332 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.364 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.33 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.378 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.365 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.047 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.046 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_18_RNM0...
|
|
Pass PointBatch_2_0_18_RNM1...
|
|
Pass PointBatch_2_0_18_RNM2...
|
|
Pass PointBatch_2_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.05 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_18_HDR.lz4
|
|
PointBatch_2_0_18_RNM0.lz4
|
|
PointBatch_2_0_18_RNM1.lz4
|
|
PointBatch_2_0_18_RNM2.lz4
|
|
PointBatch_2_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_18_RNM0...
|
|
Pass PointBatch_1_0_18_RNM1...
|
|
Pass PointBatch_1_0_18_RNM2...
|
|
Pass PointBatch_1_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
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Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
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Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.523 sec
|
|
|
|
|
|
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|
|
|
|
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Writing...
|
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PointBatch_1_0_18_HDR.lz4
|
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PointBatch_1_0_18_RNM0.lz4
|
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PointBatch_1_0_18_RNM1.lz4
|
|
PointBatch_1_0_18_RNM2.lz4
|
|
PointBatch_1_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_18_RNM0...
|
|
Pass PointBatch_0_0_18_RNM1...
|
|
Pass PointBatch_0_0_18_RNM2...
|
|
Pass PointBatch_0_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_18_HDR.lz4
|
|
PointBatch_0_0_18_RNM0.lz4
|
|
PointBatch_0_0_18_RNM1.lz4
|
|
PointBatch_0_0_18_RNM2.lz4
|
|
PointBatch_0_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.365 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.355 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.372 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.354 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.369 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.329 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.368 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.337 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.019 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.389 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.355 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
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Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
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Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
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Tile 0x1...
|
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Streaming...25
|
|
nFNFPFSd
|
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Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
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Tile 1x1...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_18_RNM0...
|
|
Pass PointBatch_2_0_18_RNM1...
|
|
Pass PointBatch_2_0_18_RNM2...
|
|
Pass PointBatch_2_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.048 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_18_HDR.lz4
|
|
PointBatch_2_0_18_RNM0.lz4
|
|
PointBatch_2_0_18_RNM1.lz4
|
|
PointBatch_2_0_18_RNM2.lz4
|
|
PointBatch_2_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_18_RNM0...
|
|
Pass PointBatch_1_0_18_RNM1...
|
|
Pass PointBatch_1_0_18_RNM2...
|
|
Pass PointBatch_1_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_18_HDR.lz4
|
|
PointBatch_1_0_18_RNM0.lz4
|
|
PointBatch_1_0_18_RNM1.lz4
|
|
PointBatch_1_0_18_RNM2.lz4
|
|
PointBatch_1_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_18_RNM0...
|
|
Pass PointBatch_0_0_18_RNM1...
|
|
Pass PointBatch_0_0_18_RNM2...
|
|
Pass PointBatch_0_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_18_HDR.lz4
|
|
PointBatch_0_0_18_RNM0.lz4
|
|
PointBatch_0_0_18_RNM1.lz4
|
|
PointBatch_0_0_18_RNM2.lz4
|
|
PointBatch_0_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.36 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.32 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
|
|
GI albedos: 16
|
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.353 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
|
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Mem stats:
|
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Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
|
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.317 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
|
|
Scene: 16500
|
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-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
|
Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.358 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.322 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.357 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.322 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.021 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.381 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.371 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.046 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_18_RNM0...
|
|
Pass PointBatch_2_0_18_RNM1...
|
|
Pass PointBatch_2_0_18_RNM2...
|
|
Pass PointBatch_2_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.048 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_18_HDR.lz4
|
|
PointBatch_2_0_18_RNM0.lz4
|
|
PointBatch_2_0_18_RNM1.lz4
|
|
PointBatch_2_0_18_RNM2.lz4
|
|
PointBatch_2_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_18_RNM0...
|
|
Pass PointBatch_1_0_18_RNM1...
|
|
Pass PointBatch_1_0_18_RNM2...
|
|
Pass PointBatch_1_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
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Writing...
|
|
PointBatch_1_0_18_HDR.lz4
|
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PointBatch_1_0_18_RNM0.lz4
|
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PointBatch_1_0_18_RNM1.lz4
|
|
PointBatch_1_0_18_RNM2.lz4
|
|
PointBatch_1_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_18_RNM0...
|
|
Pass PointBatch_0_0_18_RNM1...
|
|
Pass PointBatch_0_0_18_RNM2...
|
|
Pass PointBatch_0_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.042 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_18_HDR.lz4
|
|
PointBatch_0_0_18_RNM0.lz4
|
|
PointBatch_0_0_18_RNM1.lz4
|
|
PointBatch_0_0_18_RNM2.lz4
|
|
PointBatch_0_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.361 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.326 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.359 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.321 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.357 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.325 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.358 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.318 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.986 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.372 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.355 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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-----
|
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Mem stats:
|
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Total: 220
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Alphas: 4
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
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Light data: 0
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Output: 64
|
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UV GBuffer: 40
|
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Scene: 16496
|
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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Tile 0x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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Tile 1x1...
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Streaming...50
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nFNFPFSd
|
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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Render time: 0.046 sec
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Writing...
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uvpos_Factory_LMA1.lz4
|
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Done
|
|
Init...
|
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fixpos12
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: fixpos12
|
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USING FLOAT
|
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Load shaders...
|
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 6mb, available GPU memory: 14857mb
|
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Used host memory: 6mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
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Pass uvpos_Factory_LM0.lz4_HDR...
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Skipping pass Mask
|
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Used host memory: 6mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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-----
|
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Mem stats:
|
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Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
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Output: 64
|
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UV GBuffer: 40
|
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Scene: 16496
|
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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Tile 0x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 46mb, available GPU memory: 14637mb
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Tile 1x1...
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Streaming...50
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nFNFPFSd
|
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Launching...
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|
Used host memory: 46mb, available GPU memory: 14637mb
|
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Render time: 0.044 sec
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Writing...
|
|
uvpos_Factory_LM0.lz4
|
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Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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Load shaders...
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Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
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Skipping pass LDR
|
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Pass PointBatch_2_0_24_HDR...
|
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Skipping pass Mask
|
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Pass PointBatch_2_0_24_RNM0...
|
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Pass PointBatch_2_0_24_RNM1...
|
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Pass PointBatch_2_0_24_RNM2...
|
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Pass PointBatch_2_0_24_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
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Tile 1x1...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.051 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_24_HDR.lz4
|
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PointBatch_2_0_24_RNM0.lz4
|
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PointBatch_2_0_24_RNM1.lz4
|
|
PointBatch_2_0_24_RNM2.lz4
|
|
PointBatch_2_0_24_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_24_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_24_RNM0...
|
|
Pass PointBatch_1_0_24_RNM1...
|
|
Pass PointBatch_1_0_24_RNM2...
|
|
Pass PointBatch_1_0_24_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.042 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_24_HDR.lz4
|
|
PointBatch_1_0_24_RNM0.lz4
|
|
PointBatch_1_0_24_RNM1.lz4
|
|
PointBatch_1_0_24_RNM2.lz4
|
|
PointBatch_1_0_24_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_24_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_24_RNM0...
|
|
Pass PointBatch_0_0_24_RNM1...
|
|
Pass PointBatch_0_0_24_RNM2...
|
|
Pass PointBatch_0_0_24_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_24_HDR.lz4
|
|
PointBatch_0_0_24_RNM0.lz4
|
|
PointBatch_0_0_24_RNM1.lz4
|
|
PointBatch_0_0_24_RNM2.lz4
|
|
PointBatch_0_0_24_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.362 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.323 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
|
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.349 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
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|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.319 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.356 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.323 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.356 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.323 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.999 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
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Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.371 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.354 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.054 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.047 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.093 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_18_RNM0...
|
|
Pass PointBatch_2_0_18_RNM1...
|
|
Pass PointBatch_2_0_18_RNM2...
|
|
Pass PointBatch_2_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.054 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_18_HDR.lz4
|
|
PointBatch_2_0_18_RNM0.lz4
|
|
PointBatch_2_0_18_RNM1.lz4
|
|
PointBatch_2_0_18_RNM2.lz4
|
|
PointBatch_2_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.069 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_18_RNM0...
|
|
Pass PointBatch_1_0_18_RNM1...
|
|
Pass PointBatch_1_0_18_RNM2...
|
|
Pass PointBatch_1_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.05 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_18_HDR.lz4
|
|
PointBatch_1_0_18_RNM0.lz4
|
|
PointBatch_1_0_18_RNM1.lz4
|
|
PointBatch_1_0_18_RNM2.lz4
|
|
PointBatch_1_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.075 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_18_RNM0...
|
|
Pass PointBatch_0_0_18_RNM1...
|
|
Pass PointBatch_0_0_18_RNM2...
|
|
Pass PointBatch_0_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.05 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_18_HDR.lz4
|
|
PointBatch_0_0_18_RNM0.lz4
|
|
PointBatch_0_0_18_RNM1.lz4
|
|
PointBatch_0_0_18_RNM2.lz4
|
|
PointBatch_0_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.454 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.404 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.473 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.437 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
|
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.479 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
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Alphas: 4
|
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GI albedos: 16
|
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GI lightmaps: 64
|
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.423 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
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Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.473 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.393 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
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Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.352 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.495 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.469 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.05 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.049 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.08 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_18_RNM0...
|
|
Pass PointBatch_2_0_18_RNM1...
|
|
Pass PointBatch_2_0_18_RNM2...
|
|
Pass PointBatch_2_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.049 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_18_HDR.lz4
|
|
PointBatch_2_0_18_RNM0.lz4
|
|
PointBatch_2_0_18_RNM1.lz4
|
|
PointBatch_2_0_18_RNM2.lz4
|
|
PointBatch_2_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.061 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_18_RNM0...
|
|
Pass PointBatch_1_0_18_RNM1...
|
|
Pass PointBatch_1_0_18_RNM2...
|
|
Pass PointBatch_1_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.048 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_18_HDR.lz4
|
|
PointBatch_1_0_18_RNM0.lz4
|
|
PointBatch_1_0_18_RNM1.lz4
|
|
PointBatch_1_0_18_RNM2.lz4
|
|
PointBatch_1_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.059 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_18_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_18_RNM0...
|
|
Pass PointBatch_0_0_18_RNM1...
|
|
Pass PointBatch_0_0_18_RNM2...
|
|
Pass PointBatch_0_0_18_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.043 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_18_HDR.lz4
|
|
PointBatch_0_0_18_RNM0.lz4
|
|
PointBatch_0_0_18_RNM1.lz4
|
|
PointBatch_0_0_18_RNM2.lz4
|
|
PointBatch_0_0_18_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.348 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.311 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.346 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.315 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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Streaming...0
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npHD
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Used host memory: 114mb, available GPU memory: 14597mb
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.341 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
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GI albedos: 16
|
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.323 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
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Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
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Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
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Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Render time: 0.342 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.318 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
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Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.998 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.363 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.349 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.052 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.052 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.079 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_22_RNM0...
|
|
Pass PointBatch_2_0_22_RNM1...
|
|
Pass PointBatch_2_0_22_RNM2...
|
|
Pass PointBatch_2_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.489 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_22_HDR.lz4
|
|
PointBatch_2_0_22_RNM0.lz4
|
|
PointBatch_2_0_22_RNM1.lz4
|
|
PointBatch_2_0_22_RNM2.lz4
|
|
PointBatch_2_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.065 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_22_RNM0...
|
|
Pass PointBatch_1_0_22_RNM1...
|
|
Pass PointBatch_1_0_22_RNM2...
|
|
Pass PointBatch_1_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
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Tile 1x1...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.474 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_22_HDR.lz4
|
|
PointBatch_1_0_22_RNM0.lz4
|
|
PointBatch_1_0_22_RNM1.lz4
|
|
PointBatch_1_0_22_RNM2.lz4
|
|
PointBatch_1_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.067 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_22_RNM0...
|
|
Pass PointBatch_0_0_22_RNM1...
|
|
Pass PointBatch_0_0_22_RNM2...
|
|
Pass PointBatch_0_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.048 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_22_HDR.lz4
|
|
PointBatch_0_0_22_RNM0.lz4
|
|
PointBatch_0_0_22_RNM1.lz4
|
|
PointBatch_0_0_22_RNM2.lz4
|
|
PointBatch_0_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.362 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.32 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.361 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.325 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.358 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
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|
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 5mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
|
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Total: 260
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Alphas: 4
|
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GI albedos: 16
|
|
GI lightmaps: 64
|
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.327 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
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UV GBuffer: 28
|
|
Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 1x1...
|
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Streaming...50
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.359 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.325 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.38 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.354 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
-----
|
|
Mem stats:
|
|
Total: 200
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14657mb
|
|
Render time: 0.14 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.047 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
-----
|
|
Mem stats:
|
|
Total: 220
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 46mb, available GPU memory: 14637mb
|
|
Render time: 0.042 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.082 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_22_RNM0...
|
|
Pass PointBatch_2_0_22_RNM1...
|
|
Pass PointBatch_2_0_22_RNM2...
|
|
Pass PointBatch_2_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.049 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_22_HDR.lz4
|
|
PointBatch_2_0_22_RNM0.lz4
|
|
PointBatch_2_0_22_RNM1.lz4
|
|
PointBatch_2_0_22_RNM2.lz4
|
|
PointBatch_2_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Pass light_2_2_RNM0...
|
|
Pass light_2_2_RNM1...
|
|
Pass light_2_2_RNM2...
|
|
Pass light_2_2_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.725 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
light_2_2_RNM0.lz4
|
|
light_2_2_RNM1.lz4
|
|
light_2_2_RNM2.lz4
|
|
light_2_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.055 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_22_RNM0...
|
|
Pass PointBatch_1_0_22_RNM1...
|
|
Pass PointBatch_1_0_22_RNM2...
|
|
Pass PointBatch_1_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.041 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_22_HDR.lz4
|
|
PointBatch_1_0_22_RNM0.lz4
|
|
PointBatch_1_0_22_RNM1.lz4
|
|
PointBatch_1_0_22_RNM2.lz4
|
|
PointBatch_1_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Pass light_2_1_RNM0...
|
|
Pass light_2_1_RNM1...
|
|
Pass light_2_1_RNM2...
|
|
Pass light_2_1_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.361 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
light_2_1_RNM0.lz4
|
|
light_2_1_RNM1.lz4
|
|
light_2_1_RNM2.lz4
|
|
light_2_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.057 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_22_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_22_RNM0...
|
|
Pass PointBatch_0_0_22_RNM1...
|
|
Pass PointBatch_0_0_22_RNM2...
|
|
Pass PointBatch_0_0_22_RNM3...
|
|
Used host memory: 9mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 25mb, available GPU memory: 14557mb
|
|
Render time: 0.041 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_22_HDR.lz4
|
|
PointBatch_0_0_22_RNM0.lz4
|
|
PointBatch_0_0_22_RNM1.lz4
|
|
PointBatch_0_0_22_RNM2.lz4
|
|
PointBatch_0_0_22_RNM3.lz4
|
|
Done
|
|
Init...
|
|
skysh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: skysh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkySH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Pass light_2_0_RNM0...
|
|
Pass light_2_0_RNM1...
|
|
Pass light_2_0_RNM2...
|
|
Pass light_2_0_RNM3...
|
|
Used host memory: 10mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
-----
|
|
Mem stats:
|
|
Total: 300
|
|
Alphas: 4
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 26mb, available GPU memory: 14557mb
|
|
Render time: 0.208 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
light_2_0_RNM0.lz4
|
|
light_2_0_RNM1.lz4
|
|
light_2_0_RNM2.lz4
|
|
light_2_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.335 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.307 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.335 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 90mb, available GPU memory: 14857mb
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Used host memory: 90mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 90mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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-----
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Mem stats:
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Total: 260
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Alphas: 4
|
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GI albedos: 16
|
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GI lightmaps: 64
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
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Render time: 0.303 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 90mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
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Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
|
|
Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 114mb, available GPU memory: 14597mb
|
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Tile 0x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 114mb, available GPU memory: 14597mb
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Tile 1x1...
|
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
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Render time: 0.334 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
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Streaming...25
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|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.305 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.337 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 90mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
-----
|
|
Mem stats:
|
|
Total: 260
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 114mb, available GPU memory: 14597mb
|
|
Render time: 0.308 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 1.011 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.368 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 74mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
-----
|
|
Mem stats:
|
|
Total: 374
|
|
Alphas: 4
|
|
GI albedos: 16
|
|
GI lightmaps: 64
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 98mb, available GPU memory: 14483mb
|
|
Render time: 0.336 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 16mb, available GPU memory: 14661mb
|
|
Render time: 0.044 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 40mb, available GPU memory: 14641mb
|
|
Render time: 0.052 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Render time: 0.081 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_6_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_6_RNM0...
|
|
Pass PointBatch_1_0_6_RNM1...
|
|
Pass PointBatch_1_0_6_RNM2...
|
|
Pass PointBatch_1_0_6_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14563mb
|
|
-----
|
|
Mem stats:
|
|
Total: 294
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14563mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14563mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14563mb
|
|
Render time: 0.041 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_6_HDR.lz4
|
|
PointBatch_1_0_6_RNM0.lz4
|
|
PointBatch_1_0_6_RNM1.lz4
|
|
PointBatch_1_0_6_RNM2.lz4
|
|
PointBatch_1_0_6_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14561mb
|
|
Render time: 0.054 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_6_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_6_RNM0...
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Pass PointBatch_0_0_6_RNM1...
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Pass PointBatch_0_0_6_RNM2...
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Pass PointBatch_0_0_6_RNM3...
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Used host memory: 2mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 18mb, available GPU memory: 14563mb
|
|
-----
|
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Mem stats:
|
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Total: 294
|
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Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 18mb, available GPU memory: 14563mb
|
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Tile 0x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
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Used host memory: 18mb, available GPU memory: 14563mb
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Tile 1x1...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 18mb, available GPU memory: 14563mb
|
|
Render time: 0.473 sec
|
|
|
|
|
|
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|
|
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|
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Writing...
|
|
PointBatch_0_0_6_HDR.lz4
|
|
PointBatch_0_0_6_RNM0.lz4
|
|
PointBatch_0_0_6_RNM1.lz4
|
|
PointBatch_0_0_6_RNM2.lz4
|
|
PointBatch_0_0_6_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
-----
|
|
Mem stats:
|
|
Total: 224
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
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Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
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Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Render time: 0.199 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
-----
|
|
Mem stats:
|
|
Total: 224
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Render time: 0.202 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
-----
|
|
Mem stats:
|
|
Total: 224
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Render time: 0.201 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 52mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
-----
|
|
Mem stats:
|
|
Total: 224
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 76mb, available GPU memory: 14633mb
|
|
Render time: 0.203 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
-----
|
|
Mem stats:
|
|
Total: 338
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Render time: 1.015 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 36mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
-----
|
|
Mem stats:
|
|
Total: 338
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 32
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16486
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 60mb, available GPU memory: 14519mb
|
|
Render time: 0.405 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Render time: 0.042 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16495
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Render time: 0.042 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.078 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_4_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_4_0_8_RNM0...
|
|
Pass PointBatch_4_0_8_RNM1...
|
|
Pass PointBatch_4_0_8_RNM2...
|
|
Pass PointBatch_4_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.038 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_4_0_8_HDR.lz4
|
|
PointBatch_4_0_8_RNM0.lz4
|
|
PointBatch_4_0_8_RNM1.lz4
|
|
PointBatch_4_0_8_RNM2.lz4
|
|
PointBatch_4_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.418 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.408 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.052 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.444 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_8_RNM0...
|
|
Pass PointBatch_3_0_8_RNM1...
|
|
Pass PointBatch_3_0_8_RNM2...
|
|
Pass PointBatch_3_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.019 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_8_HDR.lz4
|
|
PointBatch_3_0_8_RNM0.lz4
|
|
PointBatch_3_0_8_RNM1.lz4
|
|
PointBatch_3_0_8_RNM2.lz4
|
|
PointBatch_3_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.097 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
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Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 54mb, available GPU memory: 14857mb
|
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Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 54mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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-----
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Mem stats:
|
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Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
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Light data: 0
|
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Output: 32
|
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UV GBuffer: 28
|
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Scene: 16499
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
|
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Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
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Tile 1x1...
|
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Streaming...50
|
|
npHD
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|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.206 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.205 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 54mb, available GPU memory: 14857mb
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Used host memory: 54mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 54mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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-----
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Mem stats:
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Total: 226
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Alphas: 1
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GI albedos: 16
|
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GI lightmaps: 33
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16499
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Tile 1x0...
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Streaming...0
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npHD
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Used host memory: 78mb, available GPU memory: 14631mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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Render time: 0.21 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 34mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 35mb, available GPU memory: 14705mb
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-----
|
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Mem stats:
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Total: 152
|
|
Alphas: 1
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GI albedos: 0
|
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GI lightmaps: 33
|
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Light data: 0
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Output: 0
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UV GBuffer: 0
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Scene: 16501
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-----
|
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Render time: 0.031 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.203 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 1.058 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.209 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 0.222 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Render time: 0.038 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16495
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.078 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_4_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_4_0_8_RNM0...
|
|
Pass PointBatch_4_0_8_RNM1...
|
|
Pass PointBatch_4_0_8_RNM2...
|
|
Pass PointBatch_4_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_4_0_8_HDR.lz4
|
|
PointBatch_4_0_8_RNM0.lz4
|
|
PointBatch_4_0_8_RNM1.lz4
|
|
PointBatch_4_0_8_RNM2.lz4
|
|
PointBatch_4_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
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Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.051 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.037 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_8_RNM0...
|
|
Pass PointBatch_3_0_8_RNM1...
|
|
Pass PointBatch_3_0_8_RNM2...
|
|
Pass PointBatch_3_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_8_HDR.lz4
|
|
PointBatch_3_0_8_RNM0.lz4
|
|
PointBatch_3_0_8_RNM1.lz4
|
|
PointBatch_3_0_8_RNM2.lz4
|
|
PointBatch_3_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.213 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
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Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 33
|
|
Light data: 0
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Output: 0
|
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UV GBuffer: 1
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Scene: 16499
|
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-----
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Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
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Launching...
|
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Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.209 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.203 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.025 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
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Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 35mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 36mb, available GPU memory: 14705mb
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-----
|
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Mem stats:
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Total: 152
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Alphas: 1
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GI albedos: 0
|
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GI lightmaps: 33
|
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Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
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Scene: 16499
|
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-----
|
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Render time: 0.032 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
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Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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|
npHD
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Launching...
|
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Used host memory: 78mb, available GPU memory: 14631mb
|
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Tile 0x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
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Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.208 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 1.05 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
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Tile 0x1...
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 0.215 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Render time: 0.039 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16495
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Render time: 0.041 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.079 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_4_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_4_0_8_RNM0...
|
|
Pass PointBatch_4_0_8_RNM1...
|
|
Pass PointBatch_4_0_8_RNM2...
|
|
Pass PointBatch_4_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.039 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_4_0_8_HDR.lz4
|
|
PointBatch_4_0_8_RNM0.lz4
|
|
PointBatch_4_0_8_RNM1.lz4
|
|
PointBatch_4_0_8_RNM2.lz4
|
|
PointBatch_4_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.019 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14561mb
|
|
Render time: 0.051 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.037 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_8_RNM0...
|
|
Pass PointBatch_3_0_8_RNM1...
|
|
Pass PointBatch_3_0_8_RNM2...
|
|
Pass PointBatch_3_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_8_HDR.lz4
|
|
PointBatch_3_0_8_RNM0.lz4
|
|
PointBatch_3_0_8_RNM1.lz4
|
|
PointBatch_3_0_8_RNM2.lz4
|
|
PointBatch_3_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.201 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.202 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
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Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 0
|
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Scene: 16501
|
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-----
|
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Render time: 0.026 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.206 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.202 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 1.065 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.035 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 0.217 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 34mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Render time: 0.04 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.021 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16495
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Render time: 0.045 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Render time: 0.075 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_4_HDR.lz4
|
|
light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_4_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_4_0_8_RNM0...
|
|
Pass PointBatch_4_0_8_RNM1...
|
|
Pass PointBatch_4_0_8_RNM2...
|
|
Pass PointBatch_4_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.037 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_4_0_8_HDR.lz4
|
|
PointBatch_4_0_8_RNM0.lz4
|
|
PointBatch_4_0_8_RNM1.lz4
|
|
PointBatch_4_0_8_RNM2.lz4
|
|
PointBatch_4_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.022 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_8_RNM0...
|
|
Pass PointBatch_3_0_8_RNM1...
|
|
Pass PointBatch_3_0_8_RNM2...
|
|
Pass PointBatch_3_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_8_HDR.lz4
|
|
PointBatch_3_0_8_RNM0.lz4
|
|
PointBatch_3_0_8_RNM1.lz4
|
|
PointBatch_3_0_8_RNM2.lz4
|
|
PointBatch_3_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Render time: 0.05 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.036 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
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Launching...
|
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Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
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Scene: 16499
|
|
-----
|
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Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
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Launching...
|
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Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Render time: 0.2 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Render time: 0.205 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 35mb, available GPU memory: 14857mb
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Used host memory: 35mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA3_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 35mb, available GPU memory: 14857mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 37mb, available GPU memory: 14705mb
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-----
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Mem stats:
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Total: 152
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Alphas: 1
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GI albedos: 0
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GI lightmaps: 33
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Light data: 0
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Output: 0
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UV GBuffer: 1
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Scene: 16499
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-----
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Render time: 0.029 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA3_diffuse_HDR.lz4
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Done
|
|
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 1mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 55mb, available GPU memory: 14857mb
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Used host memory: 55mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 55mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 79mb, available GPU memory: 14631mb
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-----
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Mem stats:
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Total: 226
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Alphas: 1
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GI albedos: 16
|
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GI lightmaps: 33
|
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Light data: 0
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Output: 32
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UV GBuffer: 28
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Scene: 16499
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 79mb, available GPU memory: 14631mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 79mb, available GPU memory: 14631mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 79mb, available GPU memory: 14631mb
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Render time: 0.203 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
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Mem stats:
|
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Total: 152
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|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
|
Scene: 16499
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-----
|
|
Render time: 0.033 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 55mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 79mb, available GPU memory: 14631mb
|
|
Render time: 0.206 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Render time: 1.092 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.031 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 37mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.03 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 39mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 63mb, available GPU memory: 14517mb
|
|
Render time: 0.213 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
-----
|
|
Mem stats:
|
|
Total: 196
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 16
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14661mb
|
|
Render time: 0.039 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 1
|
|
UV GBuffer: 2
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA3.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA3.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA5.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 1mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.019 sec
|
|
Writing...
|
|
uvpos_Factory_LMA5.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
-----
|
|
Mem stats:
|
|
Total: 216
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 64
|
|
UV GBuffer: 40
|
|
Scene: 16495
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14641mb
|
|
Render time: 0.046 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA4.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 1mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_Factory_LMA4.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_6_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_6_RNM0...
|
|
Pass light_1_6_RNM1...
|
|
Pass light_1_6_RNM2...
|
|
Pass light_1_6_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Render time: 0.072 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_6_HDR.lz4
|
|
light_1_6_RNM0.lz4
|
|
light_1_6_RNM1.lz4
|
|
light_1_6_RNM2.lz4
|
|
light_1_6_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_6_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_6_0_8_RNM0...
|
|
Pass PointBatch_6_0_8_RNM1...
|
|
Pass PointBatch_6_0_8_RNM2...
|
|
Pass PointBatch_6_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.038 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_6_0_8_HDR.lz4
|
|
PointBatch_6_0_8_RNM0.lz4
|
|
PointBatch_6_0_8_RNM1.lz4
|
|
PointBatch_6_0_8_RNM2.lz4
|
|
PointBatch_6_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_1_0_8_RNM0...
|
|
Pass PointBatch_1_0_8_RNM1...
|
|
Pass PointBatch_1_0_8_RNM2...
|
|
Pass PointBatch_1_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_1_0_8_HDR.lz4
|
|
PointBatch_1_0_8_RNM0.lz4
|
|
PointBatch_1_0_8_RNM1.lz4
|
|
PointBatch_1_0_8_RNM2.lz4
|
|
PointBatch_1_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_2_RNM0...
|
|
Pass light_1_2_RNM1...
|
|
Pass light_1_2_RNM2...
|
|
Pass light_1_2_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16495
|
|
-----
|
|
Render time: 0.021 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
light_1_2_RNM0.lz4
|
|
light_1_2_RNM1.lz4
|
|
light_1_2_RNM2.lz4
|
|
light_1_2_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_2_0_8_RNM0...
|
|
Pass PointBatch_2_0_8_RNM1...
|
|
Pass PointBatch_2_0_8_RNM2...
|
|
Pass PointBatch_2_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 3mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.019 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_2_0_8_HDR.lz4
|
|
PointBatch_2_0_8_RNM0.lz4
|
|
PointBatch_2_0_8_RNM1.lz4
|
|
PointBatch_2_0_8_RNM2.lz4
|
|
PointBatch_2_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_8_RNM0...
|
|
Pass PointBatch_3_0_8_RNM1...
|
|
Pass PointBatch_3_0_8_RNM2...
|
|
Pass PointBatch_3_0_8_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_8_HDR.lz4
|
|
PointBatch_3_0_8_RNM0.lz4
|
|
PointBatch_3_0_8_RNM1.lz4
|
|
PointBatch_3_0_8_RNM2.lz4
|
|
PointBatch_3_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_5_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_5_RNM0...
|
|
Pass light_1_5_RNM1...
|
|
Pass light_1_5_RNM2...
|
|
Pass light_1_5_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_5_HDR.lz4
|
|
light_1_5_RNM0.lz4
|
|
light_1_5_RNM1.lz4
|
|
light_1_5_RNM2.lz4
|
|
light_1_5_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_5_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_5_0_8_RNM0...
|
|
Pass PointBatch_5_0_8_RNM1...
|
|
Pass PointBatch_5_0_8_RNM2...
|
|
Pass PointBatch_5_0_8_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.02 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_5_0_8_HDR.lz4
|
|
PointBatch_5_0_8_RNM0.lz4
|
|
PointBatch_5_0_8_RNM1.lz4
|
|
PointBatch_5_0_8_RNM2.lz4
|
|
PointBatch_5_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_0_RNM0...
|
|
Pass light_1_0_RNM1...
|
|
Pass light_1_0_RNM2...
|
|
Pass light_1_0_RNM3...
|
|
Used host memory: 6mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 20
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 22mb, available GPU memory: 14561mb
|
|
Render time: 0.052 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
light_1_0_RNM0.lz4
|
|
light_1_0_RNM1.lz4
|
|
light_1_0_RNM2.lz4
|
|
light_1_0_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_0_0_8_RNM0...
|
|
Pass PointBatch_0_0_8_RNM1...
|
|
Pass PointBatch_0_0_8_RNM2...
|
|
Pass PointBatch_0_0_8_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
-----
|
|
Mem stats:
|
|
Total: 296
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 16
|
|
Scene: 16503
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14561mb
|
|
Render time: 0.041 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_0_0_8_HDR.lz4
|
|
PointBatch_0_0_8_RNM0.lz4
|
|
PointBatch_0_0_8_RNM1.lz4
|
|
PointBatch_0_0_8_RNM2.lz4
|
|
PointBatch_0_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealightsh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: arealightsh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_4_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_4_RNM0...
|
|
Pass light_1_4_RNM1...
|
|
Pass light_1_4_RNM2...
|
|
Pass light_1_4_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14741mb
|
|
-----
|
|
Mem stats:
|
|
Total: 116
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
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Light data: 0
|
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Output: 0
|
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UV GBuffer: 0
|
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Scene: 16498
|
|
-----
|
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Render time: 0.022 sec
|
|
|
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|
|
|
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|
|
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Writing...
|
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light_1_4_HDR.lz4
|
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light_1_4_RNM0.lz4
|
|
light_1_4_RNM1.lz4
|
|
light_1_4_RNM2.lz4
|
|
light_1_4_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: batchpointlightshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_4_0_8_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_4_0_8_RNM0...
|
|
Pass PointBatch_4_0_8_RNM1...
|
|
Pass PointBatch_4_0_8_RNM2...
|
|
Pass PointBatch_4_0_8_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 2mb, available GPU memory: 14739mb
|
|
-----
|
|
Mem stats:
|
|
Total: 118
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
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Scene: 16500
|
|
-----
|
|
Render time: 0.024 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_4_0_8_HDR.lz4
|
|
PointBatch_4_0_8_RNM0.lz4
|
|
PointBatch_4_0_8_RNM1.lz4
|
|
PointBatch_4_0_8_RNM2.lz4
|
|
PointBatch_4_0_8_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.188 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA5_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA5_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.212 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 36mb, available GPU memory: 14705mb
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-----
|
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Mem stats:
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Total: 152
|
|
Alphas: 1
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GI albedos: 0
|
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GI lightmaps: 33
|
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Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
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Scene: 16499
|
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-----
|
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Render time: 0.031 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
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Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 1
|
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Scene: 16499
|
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-----
|
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Render time: 0.034 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA5_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA5_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.209 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 35mb, available GPU memory: 14705mb
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-----
|
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Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 0
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Scene: 16501
|
|
-----
|
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Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA5_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
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Launching...
|
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Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
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Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
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GI lightmaps: 33
|
|
Light data: 0
|
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Output: 0
|
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UV GBuffer: 0
|
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Scene: 16501
|
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-----
|
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Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA5_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
|
Mem stats:
|
|
Total: 226
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
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Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16499
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 78mb, available GPU memory: 14631mb
|
|
Render time: 0.201 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 1
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.032 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.029 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA5.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA5_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.026 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA5_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Used host memory: 54mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 54mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 78mb, available GPU memory: 14631mb
|
|
-----
|
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Mem stats:
|
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Total: 226
|
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Alphas: 1
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GI albedos: 16
|
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GI lightmaps: 33
|
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Light data: 0
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Output: 32
|
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UV GBuffer: 28
|
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Scene: 16499
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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Tile 0x1...
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Streaming...25
|
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npHD
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Launching...
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Used host memory: 78mb, available GPU memory: 14631mb
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Tile 1x1...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 78mb, available GPU memory: 14631mb
|
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Render time: 0.198 sec
|
|
Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
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UV GBuffer: 0
|
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Scene: 16501
|
|
-----
|
|
Render time: 0.029 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 1.339 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA1_final_RNM0...
|
|
Pass Factory_LMA1_final_RNM1...
|
|
Pass Factory_LMA1_final_RNM2...
|
|
Pass Factory_LMA1_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.213 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Factory_LMA1_final_RNM0.lz4
|
|
Factory_LMA1_final_RNM1.lz4
|
|
Factory_LMA1_final_RNM2.lz4
|
|
Factory_LMA1_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA2_final_RNM0...
|
|
Pass Factory_LMA2_final_RNM1...
|
|
Pass Factory_LMA2_final_RNM2...
|
|
Pass Factory_LMA2_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 36mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 1
|
|
Scene: 16497
|
|
-----
|
|
Render time: 0.033 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Factory_LMA2_final_RNM0.lz4
|
|
Factory_LMA2_final_RNM1.lz4
|
|
Factory_LMA2_final_RNM2.lz4
|
|
Factory_LMA2_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA3_final_RNM0...
|
|
Pass Factory_LMA3_final_RNM1...
|
|
Pass Factory_LMA3_final_RNM2...
|
|
Pass Factory_LMA3_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_final_HDR.lz4
|
|
Factory_LMA3_final_RNM0.lz4
|
|
Factory_LMA3_final_RNM1.lz4
|
|
Factory_LMA3_final_RNM2.lz4
|
|
Factory_LMA3_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA5_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA5_final_RNM0...
|
|
Pass Factory_LMA5_final_RNM1...
|
|
Pass Factory_LMA5_final_RNM2...
|
|
Pass Factory_LMA5_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA5_final_HDR.lz4
|
|
Factory_LMA5_final_RNM0.lz4
|
|
Factory_LMA5_final_RNM1.lz4
|
|
Factory_LMA5_final_RNM2.lz4
|
|
Factory_LMA5_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LM0_final_RNM0...
|
|
Pass Factory_LM0_final_RNM1...
|
|
Pass Factory_LM0_final_RNM2...
|
|
Pass Factory_LM0_final_RNM3...
|
|
Used host memory: 38mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
-----
|
|
Mem stats:
|
|
Total: 340
|
|
Alphas: 1
|
|
GI albedos: 16
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 160
|
|
UV GBuffer: 28
|
|
Scene: 16485
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 62mb, available GPU memory: 14517mb
|
|
Render time: 0.214 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Factory_LM0_final_RNM0.lz4
|
|
Factory_LM0_final_RNM1.lz4
|
|
Factory_LM0_final_RNM2.lz4
|
|
Factory_LM0_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgish
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
MODE: texgish
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA5_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGISH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass Factory_LMA4_final_RNM0...
|
|
Pass Factory_LMA4_final_RNM1...
|
|
Pass Factory_LMA4_final_RNM2...
|
|
Pass Factory_LMA4_final_RNM3...
|
|
Used host memory: 35mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 35mb, available GPU memory: 14705mb
|
|
-----
|
|
Mem stats:
|
|
Total: 152
|
|
Alphas: 1
|
|
GI albedos: 0
|
|
GI lightmaps: 33
|
|
Light data: 0
|
|
Output: 0
|
|
UV GBuffer: 0
|
|
Scene: 16501
|
|
-----
|
|
Render time: 0.027 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_final_HDR.lz4
|
|
Factory_LMA4_final_RNM0.lz4
|
|
Factory_LMA4_final_RNM1.lz4
|
|
Factory_LMA4_final_RNM2.lz4
|
|
Factory_LMA4_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|