Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/ConfigEditor.cs
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AsanoRema ffa1064063 Squashed commit of the following:
commit 428243f4a6
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Sat Aug 29 13:43:13 2026 +0300

    Squashed commit of the following:

    commit 68e78fa464
    Author: AsanoRema <asanorema2036@gmail.com>
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        Updated .gitignore

commit 9f87122a34
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    Added Dohya

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commit b98901c366
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    Added new particle Package

commit bb2f4a3b16
Author: AsanoRema <asanorema2036@gmail.com>
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    Map mehanic ready to multiplayer

commit c01ff800f6
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    Squashed commit of the following:

    commit 173bbb165c
    Author: henjkey <henjkey@gmail.com>
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        Mappp

    commit d559ab338a
    Author: henjkey <henjkey@gmail.com>
    Date:   Thu Aug 13 18:42:41 2026 +0500

        Map

        Controller
        Coordinates
        Target System
        Crosshair System
        Radar System
2026-08-29 13:45:55 +03:00

362 lines
17 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace VLB
{
[CustomEditor(typeof(Config))]
public class ConfigEditor : EditorCommon
{
SerializedProperty geometryOverrideLayer = null, geometryLayerID = null, geometryTag = null, geometryRenderQueue = null, renderPipeline = null, renderingMode = null;
SerializedProperty sharedMeshSides = null, sharedMeshSegments = null;
SerializedProperty globalNoiseScale = null, globalNoiseVelocity = null;
SerializedProperty fadeOutCameraTag = null;
SerializedProperty noiseTexture3D = null;
SerializedProperty dustParticlesPrefab = null;
SerializedProperty ditheringFactor = null, ditheringNoiseTexture = null;
SerializedProperty featureEnabledColorGradient = null, featureEnabledDepthBlend = null, featureEnabledNoise3D = null, featureEnabledDynamicOcclusion = null, featureEnabledMeshSkewing = null, featureEnabledShaderAccuracyHigh = null;
bool isRenderQueueCustom = false;
Config m_TargetConfig = null;
protected override void OnEnable()
{
base.OnEnable();
RenderQueueGUIInit();
Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time
m_TargetConfig = this.target as Config;
}
void RenderQueueGUIInit()
{
isRenderQueueCustom = true;
foreach (RenderQueue rq in System.Enum.GetValues(typeof(RenderQueue)))
{
if (rq != RenderQueue.Custom && geometryRenderQueue.intValue == (int)rq)
{
isRenderQueueCustom = false;
break;
}
}
}
void RenderQueueGUIDraw()
{
using (new EditorGUILayout.HorizontalScope())
{
EditorGUI.BeginChangeCheck();
{
EditorGUI.BeginChangeCheck();
RenderQueue rq = isRenderQueueCustom ? RenderQueue.Custom : (RenderQueue)geometryRenderQueue.intValue;
rq = (RenderQueue)EditorGUILayout.EnumPopup(EditorStrings.Config.GeometryRenderQueue, rq);
if (EditorGUI.EndChangeCheck())
{
isRenderQueueCustom = (rq == RenderQueue.Custom);
if (!isRenderQueueCustom)
geometryRenderQueue.intValue = (int)rq;
}
EditorGUI.BeginDisabledGroup(!isRenderQueueCustom);
{
geometryRenderQueue.intValue = EditorGUILayout.IntField(geometryRenderQueue.intValue, GUILayout.MaxWidth(65.0f));
}
EditorGUI.EndDisabledGroup();
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.AllBeamGeom);
}
}
}
protected override void OnHeaderGUI()
{
GUILayout.BeginVertical("In BigTitle");
EditorGUILayout.Separator();
var title = string.Format("Volumetric Light Beam - Plugin Configuration");
EditorGUILayout.LabelField(title, EditorStyles.boldLabel);
EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.Current), EditorStyles.miniBoldLabel);
EditorGUILayout.Separator();
GUILayout.EndVertical();
}
void OnAddConfigPerPlatform(object platform)
{
var p = (RuntimePlatform)platform;
var clone = Object.Instantiate(m_TargetConfig);
Debug.Assert(clone);
var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + ".asset", "");
ConfigOverride.CreateAsset(clone, path + ConfigOverride.kAssetName + p.ToString() + ".asset");
Selection.activeObject = clone;
}
[System.Flags]
enum DirtyFlags
{
Target = 1 << 1,
Shader = 1 << 2,
Noise = 1 << 3,
GlobalMesh = 1 << 4,
AllBeamGeom = 1 << 5,
AllMeshes = 1 << 6
}
void SetDirty(DirtyFlags flags)
{
if (m_IsUsedInstance)
{
if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target);
if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true;
if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true;
if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMesh.Destroy();
if (flags.HasFlag(DirtyFlags.AllBeamGeom)) VolumetricLightBeam._EditorSetAllBeamGeomDirty();
if (flags.HasFlag(DirtyFlags.AllMeshes)) VolumetricLightBeam._EditorSetAllMeshesDirty();
}
}
bool m_NeedToReloadNoise = false;
bool m_NeedToRefreshShader = false;
bool m_IsUsedInstance = false;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
Debug.Assert(m_TargetConfig != null);
m_NeedToReloadNoise = false;
m_NeedToRefreshShader = false;
m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance();
// Config per plaftorm
#if UNITY_2018_1_OR_NEWER
{
bool hasValidName = m_TargetConfig.HasValidAssetName();
bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();
var platformSuffix = m_TargetConfig.GetAssetSuffix();
string platformStr = "Default Config asset";
if(!string.IsNullOrEmpty(platformSuffix))
platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
if (!hasValidName)
platformStr += " (INVALID)";
EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);
if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
{
var menu = new GenericMenu();
foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
menu.ShowAsContext();
}
if (!hasValidName)
{
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
ButtonOpenConfig();
}
else if (!m_IsUsedInstance)
{
EditorGUILayout.Separator();
if (isCurrentPlatformSuffix)
EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
else
EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
ButtonOpenConfig();
}
DrawLineSeparator();
}
#endif
{
EditorGUI.BeginChangeCheck();
{
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
{
using (new EditorGUILayout.HorizontalScope())
{
geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
{
geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
}
}
geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
{
RenderQueueGUIDraw();
if (BeamGeometry.isCustomRenderPipelineSupported)
{
EditorGUI.BeginChangeCheck();
{
renderPipeline.CustomEnum<RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
}
}
if (m_TargetConfig.hasRenderPipelineMismatch)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
EditorGUI.BeginChangeCheck();
{
EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode);
if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
{
if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error);
}
else
{
if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error);
if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error);
}
#pragma warning disable 0162 // warning CS0162: Unreachable code detected
if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error);
#pragma warning restore 0162
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
}
if (m_TargetConfig.beamShader == null)
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
{
SetDirty(DirtyFlags.Shader);
}
}
FoldableHeader.End();
}
if (EditorGUI.EndChangeCheck())
{
VolumetricLightBeam._EditorSetAllMeshesDirty();
}
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
}
var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
{
EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
{
EditorGUI.BeginChangeCheck();
fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
if (EditorGUI.EndChangeCheck() && Application.isPlaying)
m_TargetConfig.ForceUpdateFadeOutCamera();
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
{
EditorGUI.BeginChangeCheck();
{
EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend);
EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion);
EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing);
EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh);
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
}
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
{
EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Shader);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(noiseTexture3D, EditorStrings.Config.NoiseTexture3D);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Noise);
if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
}
FoldableHeader.End();
if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
{
UnityEditor.Help.BrowseURL(Consts.Help.UrlConfig);
}
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
{
UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
m_TargetConfig.Reset();
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
}
if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
{
UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
m_TargetConfig.ResetInternalData();
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
}
}
}
serializedObject.ApplyModifiedProperties();
if (m_NeedToRefreshShader)
m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
if (m_NeedToReloadNoise)
Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
}
}
}
#endif