commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
362 lines
17 KiB
C#
362 lines
17 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace VLB
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{
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[CustomEditor(typeof(Config))]
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public class ConfigEditor : EditorCommon
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{
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SerializedProperty geometryOverrideLayer = null, geometryLayerID = null, geometryTag = null, geometryRenderQueue = null, renderPipeline = null, renderingMode = null;
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SerializedProperty sharedMeshSides = null, sharedMeshSegments = null;
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SerializedProperty globalNoiseScale = null, globalNoiseVelocity = null;
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SerializedProperty fadeOutCameraTag = null;
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SerializedProperty noiseTexture3D = null;
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SerializedProperty dustParticlesPrefab = null;
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SerializedProperty ditheringFactor = null, ditheringNoiseTexture = null;
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SerializedProperty featureEnabledColorGradient = null, featureEnabledDepthBlend = null, featureEnabledNoise3D = null, featureEnabledDynamicOcclusion = null, featureEnabledMeshSkewing = null, featureEnabledShaderAccuracyHigh = null;
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bool isRenderQueueCustom = false;
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Config m_TargetConfig = null;
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protected override void OnEnable()
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{
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base.OnEnable();
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RenderQueueGUIInit();
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Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time
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m_TargetConfig = this.target as Config;
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}
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void RenderQueueGUIInit()
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{
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isRenderQueueCustom = true;
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foreach (RenderQueue rq in System.Enum.GetValues(typeof(RenderQueue)))
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{
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if (rq != RenderQueue.Custom && geometryRenderQueue.intValue == (int)rq)
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{
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isRenderQueueCustom = false;
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break;
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}
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}
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}
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void RenderQueueGUIDraw()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.BeginChangeCheck();
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RenderQueue rq = isRenderQueueCustom ? RenderQueue.Custom : (RenderQueue)geometryRenderQueue.intValue;
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rq = (RenderQueue)EditorGUILayout.EnumPopup(EditorStrings.Config.GeometryRenderQueue, rq);
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if (EditorGUI.EndChangeCheck())
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{
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isRenderQueueCustom = (rq == RenderQueue.Custom);
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if (!isRenderQueueCustom)
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geometryRenderQueue.intValue = (int)rq;
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}
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EditorGUI.BeginDisabledGroup(!isRenderQueueCustom);
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{
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geometryRenderQueue.intValue = EditorGUILayout.IntField(geometryRenderQueue.intValue, GUILayout.MaxWidth(65.0f));
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}
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EditorGUI.EndDisabledGroup();
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}
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.AllBeamGeom);
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}
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}
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}
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protected override void OnHeaderGUI()
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{
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GUILayout.BeginVertical("In BigTitle");
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EditorGUILayout.Separator();
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var title = string.Format("Volumetric Light Beam - Plugin Configuration");
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EditorGUILayout.LabelField(title, EditorStyles.boldLabel);
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EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.Current), EditorStyles.miniBoldLabel);
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EditorGUILayout.Separator();
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GUILayout.EndVertical();
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}
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void OnAddConfigPerPlatform(object platform)
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{
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var p = (RuntimePlatform)platform;
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var clone = Object.Instantiate(m_TargetConfig);
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Debug.Assert(clone);
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var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + ".asset", "");
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ConfigOverride.CreateAsset(clone, path + ConfigOverride.kAssetName + p.ToString() + ".asset");
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Selection.activeObject = clone;
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}
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[System.Flags]
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enum DirtyFlags
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{
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Target = 1 << 1,
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Shader = 1 << 2,
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Noise = 1 << 3,
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GlobalMesh = 1 << 4,
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AllBeamGeom = 1 << 5,
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AllMeshes = 1 << 6
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}
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void SetDirty(DirtyFlags flags)
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{
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if (m_IsUsedInstance)
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{
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if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target);
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if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true;
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if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true;
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if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMesh.Destroy();
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if (flags.HasFlag(DirtyFlags.AllBeamGeom)) VolumetricLightBeam._EditorSetAllBeamGeomDirty();
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if (flags.HasFlag(DirtyFlags.AllMeshes)) VolumetricLightBeam._EditorSetAllMeshesDirty();
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}
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}
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bool m_NeedToReloadNoise = false;
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bool m_NeedToRefreshShader = false;
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bool m_IsUsedInstance = false;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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Debug.Assert(m_TargetConfig != null);
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m_NeedToReloadNoise = false;
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m_NeedToRefreshShader = false;
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m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance();
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// Config per plaftorm
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#if UNITY_2018_1_OR_NEWER
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{
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bool hasValidName = m_TargetConfig.HasValidAssetName();
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bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();
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var platformSuffix = m_TargetConfig.GetAssetSuffix();
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string platformStr = "Default Config asset";
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if(!string.IsNullOrEmpty(platformSuffix))
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platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
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if (!hasValidName)
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platformStr += " (INVALID)";
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EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);
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if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
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{
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var menu = new GenericMenu();
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foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
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menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
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menu.ShowAsContext();
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}
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if (!hasValidName)
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{
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EditorGUILayout.Separator();
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EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
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ButtonOpenConfig();
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}
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else if (!m_IsUsedInstance)
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{
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EditorGUILayout.Separator();
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if (isCurrentPlatformSuffix)
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EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
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else
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EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
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ButtonOpenConfig();
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}
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DrawLineSeparator();
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}
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#endif
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{
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EditorGUI.BeginChangeCheck();
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{
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
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using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
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{
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geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
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}
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}
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geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
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{
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RenderQueueGUIDraw();
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if (BeamGeometry.isCustomRenderPipelineSupported)
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{
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EditorGUI.BeginChangeCheck();
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{
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renderPipeline.CustomEnum<RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
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}
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
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}
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}
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if (m_TargetConfig.hasRenderPipelineMismatch)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
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EditorGUI.BeginChangeCheck();
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{
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EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode);
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if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
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{
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if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error);
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}
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else
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{
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if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error);
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if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error);
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}
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#pragma warning disable 0162 // warning CS0162: Unreachable code detected
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if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error);
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#pragma warning restore 0162
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}
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
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}
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if (m_TargetConfig.beamShader == null)
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EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
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if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
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{
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SetDirty(DirtyFlags.Shader);
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}
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}
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FoldableHeader.End();
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}
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if (EditorGUI.EndChangeCheck())
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{
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VolumetricLightBeam._EditorSetAllMeshesDirty();
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}
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
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EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
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}
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var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
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meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
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EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
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{
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EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
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EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
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{
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EditorGUI.BeginChangeCheck();
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fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
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if (EditorGUI.EndChangeCheck() && Application.isPlaying)
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m_TargetConfig.ForceUpdateFadeOutCamera();
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
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{
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EditorGUI.BeginChangeCheck();
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{
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EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
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EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend);
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EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
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EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion);
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EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing);
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EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh);
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}
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
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}
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
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{
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EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);
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if (EditorGUI.EndChangeCheck())
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SetDirty(DirtyFlags.Shader);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(noiseTexture3D, EditorStrings.Config.NoiseTexture3D);
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if (EditorGUI.EndChangeCheck())
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SetDirty(DirtyFlags.Noise);
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if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
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EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
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}
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FoldableHeader.End();
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if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
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{
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UnityEditor.Help.BrowseURL(Consts.Help.UrlConfig);
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}
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
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{
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UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
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m_TargetConfig.Reset();
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SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
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}
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if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
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{
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UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
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m_TargetConfig.ResetInternalData();
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SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
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}
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}
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}
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serializedObject.ApplyModifiedProperties();
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if (m_NeedToRefreshShader)
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m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
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if (m_NeedToReloadNoise)
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Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
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}
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}
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}
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#endif
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