commit428243f4a6Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:43:13 2026 +0300 Squashed commit of the following: commit68e78fa464Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:41:49 2026 +0300 Updated .gitignore commit9f87122a34Author: AsanoRema <asanorema2036@gmail.com> Date: Sat Aug 29 13:34:57 2026 +0300 Added Dohya commitf6a7547e84Author: AsanoRema <asanorema2036@gmail.com> Date: Fri Aug 21 17:59:13 2026 +0300 Fixed commitb98901c366Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:37:22 2026 +0300 Added new particle Package commitbb2f4a3b16Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 17:17:48 2026 +0300 Map mehanic ready to multiplayer commitc01ff800f6Author: AsanoRema <asanorema2036@gmail.com> Date: Tue Aug 18 16:16:19 2026 +0300 Squashed commit of the following: commit173bbb165cAuthor: henjkey <henjkey@gmail.com> Date: Fri Aug 14 18:51:23 2026 +0500 Mappp commitd559ab338aAuthor: henjkey <henjkey@gmail.com> Date: Thu Aug 13 18:42:41 2026 +0500 Map Controller Coordinates Target System Crosshair System Radar System
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21 lines
818 B
Plaintext
Hi and thank you for using the Volumetric Light Beam plugin for Unity!
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You can find here some resources to help your first steps.
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** Documentation **
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Please visit: http://saladgamer.com/vlb-doc/
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** Configure the plugin **
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- For the Built-in Render Pipeline: nothing to do!
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- For the Universal Render Pipeline (URP): http://saladgamer.com/vlb-doc/render-pipelines/#universal-render-pipeline-urp
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- For the High Definition Render Pipeline (HDRP): http://saladgamer.com/vlb-doc/render-pipelines/#high-definition-render-pipeline-hdrp
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And that's it! You can start to create new volumetric lights!
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Thank you very much, and do not hesitate to contact the team for any questions or suggestions: techsaladunity@gmail.com
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Cheers!
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