Files
2026-07-08 19:38:37 +03:00

25 lines
939 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class CosmosSkyEditor : ShaderGUI {
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
Material targetMat = materialEditor.target as Material;
bool animationEnabled = false;
for (int i = 0; i < properties.Length; i++)
{
if(properties[i].name == "_AnimOn"){
animationEnabled = properties[i].floatValue > 0.5f;
}
if(!animationEnabled){
string propName = properties[i].name;
if (propName == "_D1Distort") continue;
if (propName == "_D1Speed") continue;
if (propName == "_D2Distort") continue;
if (propName == "_D2Speed") continue;
}
materialEditor.ShaderProperty(properties[i], properties[i].displayName);
}
}
}