Files
Learning-UnityNGO/Assets/CONTENT/FEATURES/DEV-TEST/Scripts/PitZone.cs
T

19 lines
433 B
C#

using UnityEngine;
using Unity.Netcode;
public class PitZone : NetworkBehaviour
{
private void OnTriggerEnter(Collider _other)
{
if (!IsServer) return;
PlayerHealth _playerHealth = _other.GetComponent<PlayerHealth>();
if (_playerHealth == null) return;
if(!RoundManager.Current.IsRoundActive) return;
RoundManager.Current.OnPlayerFellIntoPit(_playerHealth.OwnerClientId);
}
}