Compare commits
10
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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d559ab338a | ||
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487e0d72ff | ||
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73069d8242 | ||
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60cd55ab44 | ||
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b3079b959a | ||
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67e0bcfaaf | ||
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2a30d4d8cf | ||
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68ef673342 | ||
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6f296f91c3 | ||
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f4c9326fb9 |
@@ -76,3 +76,6 @@ crashlytics-build.properties
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|||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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ProjectSettings/Packages/com.unity.probuilder/Settings.json
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
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Assets/Editor/x64/Bakery/.uvgblog.txt
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||||||
Generated
+15
@@ -0,0 +1,15 @@
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|||||||
|
# Default ignored files
|
||||||
|
/shelf/
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||||||
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/workspace.xml
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||||||
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# Rider ignored files
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||||||
|
/modules.xml
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||||||
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/contentModel.xml
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||||||
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/.idea.FORT-BO.iml
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||||||
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/projectSettingsUpdater.xml
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||||||
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# Ignored default folder with query files
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||||||
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/queries/
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||||||
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# Datasource local storage ignored files
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||||||
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/dataSources/
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||||||
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/dataSources.local.xml
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||||||
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# Editor-based HTTP Client requests
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||||||
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/httpRequests/
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||||||
Generated
+4
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
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|
<project version="4">
|
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|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
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|
</project>
|
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+8
@@ -0,0 +1,8 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
|
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|
<component name="UserContentModel">
|
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|
<attachedFolders />
|
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|
<explicitIncludes />
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||||||
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<explicitExcludes />
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||||||
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</component>
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</project>
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Generated
+6
@@ -0,0 +1,6 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
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|
<project version="4">
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|
<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</project>
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@@ -39,6 +39,7 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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@@ -68,7 +69,7 @@ Material:
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@@ -136,7 +137,7 @@ Material:
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|
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|
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m_Colors:
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m_BuildTextureStacks: []
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@@ -11,9 +11,7 @@ Material:
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_ModifiedSerializedProperties: 0
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- _GLOSSINESS_FROM_BASE_ALPHA
|
|
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|
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@@ -25,6 +25,7 @@ Material:
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m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
|
m_ValidKeywords:
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|
- _ENVIRONMENTREFLECTIONS_OFF
|
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|
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|
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m_InvalidKeywords:
|
m_InvalidKeywords:
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- _GLOSSYREFLECTIONS_OFF
|
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@@ -12,6 +12,7 @@ Material:
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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|
- _ENVIRONMENTREFLECTIONS_OFF
|
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- _SPECULARHIGHLIGHTS_OFF
|
- _SPECULARHIGHLIGHTS_OFF
|
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m_InvalidKeywords:
|
m_InvalidKeywords:
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- _GLOSSYREFLECTIONS_OFF
|
- _GLOSSYREFLECTIONS_OFF
|
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@@ -52,7 +53,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 4a3ea3eb16909a646a66ff7b19d31788, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
|
|||||||
@@ -15,7 +15,11 @@ MonoBehaviour:
|
|||||||
modifiedAssetPathList:
|
modifiedAssetPathList:
|
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- Assets/Bakery/examples/content/sponza/sponza.FBX
|
- Assets/Bakery/examples/content/sponza/sponza.FBX
|
||||||
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
|
||||||
modifiedAssetPaddingHash: d6a958ff333fd3d9
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
|
||||||
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
|
||||||
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
|
||||||
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
|
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|
modifiedAssetPaddingHash: d6a958ff333fd3d9343fd3d9353fd3d93e3fd3d94adc894b
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modifiedMeshList: []
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modifiedMeshPaddingList:
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modifiedMeshPaddingList:
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modifiedAssets:
|
modifiedAssets:
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@@ -402,6 +406,22 @@ MonoBehaviour:
|
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- Rock2E_LP:polySurface1
|
- Rock2E_LP:polySurface1
|
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padding: 04000000
|
padding: 04000000
|
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unwrapper: 00000000
|
unwrapper: 00000000
|
||||||
|
- meshName:
|
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|
- Rock1_LP:polySurface1
|
||||||
|
padding: 07000000
|
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|
unwrapper: 00000000
|
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|
- meshName:
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|
- polySurface250
|
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|
padding: 06000000
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|
unwrapper: 00000000
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|
- meshName:
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|
- Rock3_LP_smooth:polySurface1
|
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|
padding: 09000000
|
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|
unwrapper: 00000000
|
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|
- meshName:
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|
- polySurface115
|
||||||
|
padding: 10000000
|
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|
unwrapper: 00000000
|
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assetList:
|
assetList:
|
||||||
- Assets/Bakery/examples/content/sponza/bush.FBX
|
- Assets/Bakery/examples/content/sponza/bush.FBX
|
||||||
- Assets/Bakery/examples/content/floor_lamp.FBX
|
- Assets/Bakery/examples/content/floor_lamp.FBX
|
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@@ -409,7 +429,10 @@ MonoBehaviour:
|
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- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
|
- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
|
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- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
|
- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
|
||||||
- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
|
||||||
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000
|
- Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
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|
- Assets/Fill.obj
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|
- Assets/CONTENT/ART/tripo_convert_afbded3b-3351-4484-9604-f5a846a051d2.fbx
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|
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000000000000000000000000000
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xatlasWarningShown: 0
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foundCompatibleSetup: 1
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foundCompatibleSetup: 1
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gpuName_2: NVIDIA GeForce RTX 5080
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gpuName_2: NVIDIA GeForce RTX 5080
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@@ -511,5 +534,5 @@ MonoBehaviour:
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@@ -15,4 +15,8 @@ MonoBehaviour:
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modifiedAssetPathList:
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
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|
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
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- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
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meshes:
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addColliders: 0
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useSRGBMaterialColor: 1
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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secondaryUVAreaDistortion: 15.000001
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasExtraRoot: 0
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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|
fileFormatVersion: 2
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guid: 6bc910aee46640ce911e111e1b7376b2
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folderAsset: yes
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userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(MapCoordinateSystem))]
|
||||||
|
public sealed class MapCoordinateSystemEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
"Select MapCoordinates to display its grid and live crosshair coordinates in the Scene view. " +
|
||||||
|
"This visualization is not rendered in the Game view or in builds.",
|
||||||
|
MessageType.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneGUI()
|
||||||
|
{
|
||||||
|
MapCoordinateSystem coordinateSystem = (MapCoordinateSystem)target;
|
||||||
|
if (!coordinateSystem.ShowSceneVisualization || !coordinateSystem.HasValidCorners())
|
||||||
|
return;
|
||||||
|
|
||||||
|
DrawGrid(coordinateSystem);
|
||||||
|
DrawCorners(coordinateSystem);
|
||||||
|
DrawCrosshairs(coordinateSystem);
|
||||||
|
DrawTargets(coordinateSystem);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawGrid(MapCoordinateSystem coordinateSystem)
|
||||||
|
{
|
||||||
|
int divisions = coordinateSystem.GridDivisions;
|
||||||
|
GUIStyle labelStyle = CreateLabelStyle(coordinateSystem.BoundaryColor);
|
||||||
|
|
||||||
|
for (int index = 0; index <= divisions; index++)
|
||||||
|
{
|
||||||
|
float normalized = (float)index / divisions;
|
||||||
|
|
||||||
|
Vector3 verticalStart = Vector3.Lerp(
|
||||||
|
coordinateSystem.BottomLeft.position,
|
||||||
|
coordinateSystem.BottomRight.position,
|
||||||
|
normalized);
|
||||||
|
Vector3 verticalEnd = Vector3.Lerp(
|
||||||
|
coordinateSystem.TopLeft.position,
|
||||||
|
coordinateSystem.TopRight.position,
|
||||||
|
normalized);
|
||||||
|
Vector3 horizontalStart = Vector3.Lerp(
|
||||||
|
coordinateSystem.BottomLeft.position,
|
||||||
|
coordinateSystem.TopLeft.position,
|
||||||
|
normalized);
|
||||||
|
Vector3 horizontalEnd = Vector3.Lerp(
|
||||||
|
coordinateSystem.BottomRight.position,
|
||||||
|
coordinateSystem.TopRight.position,
|
||||||
|
normalized);
|
||||||
|
|
||||||
|
bool isBoundary = index == 0 || index == divisions;
|
||||||
|
Handles.color = isBoundary ? coordinateSystem.BoundaryColor : coordinateSystem.GridColor;
|
||||||
|
Handles.DrawLine(verticalStart, verticalEnd);
|
||||||
|
Handles.DrawLine(horizontalStart, horizontalEnd);
|
||||||
|
|
||||||
|
if (!coordinateSystem.ShowCoordinateLabels)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float horizontalCoordinate = coordinateSystem.MaximumCoordinates.x * normalized;
|
||||||
|
float verticalCoordinate = coordinateSystem.MaximumCoordinates.y * normalized;
|
||||||
|
Handles.Label(verticalStart, horizontalCoordinate.ToString("0.##"), labelStyle);
|
||||||
|
Handles.Label(horizontalStart, verticalCoordinate.ToString("0.##"), labelStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawCorners(MapCoordinateSystem coordinateSystem)
|
||||||
|
{
|
||||||
|
Handles.color = coordinateSystem.BoundaryColor;
|
||||||
|
DrawCorner(coordinateSystem.BottomLeft, "(0, 0)", coordinateSystem);
|
||||||
|
DrawCorner(
|
||||||
|
coordinateSystem.BottomRight,
|
||||||
|
$"({coordinateSystem.MaximumCoordinates.x:0.##}, 0)",
|
||||||
|
coordinateSystem);
|
||||||
|
DrawCorner(
|
||||||
|
coordinateSystem.TopLeft,
|
||||||
|
$"(0, {coordinateSystem.MaximumCoordinates.y:0.##})",
|
||||||
|
coordinateSystem);
|
||||||
|
DrawCorner(
|
||||||
|
coordinateSystem.TopRight,
|
||||||
|
$"({coordinateSystem.MaximumCoordinates.x:0.##}, " +
|
||||||
|
$"{coordinateSystem.MaximumCoordinates.y:0.##})",
|
||||||
|
coordinateSystem);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawCorner(
|
||||||
|
Transform corner,
|
||||||
|
string label,
|
||||||
|
MapCoordinateSystem coordinateSystem)
|
||||||
|
{
|
||||||
|
float size = coordinateSystem.MarkerSize * HandleUtility.GetHandleSize(corner.position);
|
||||||
|
Handles.SphereHandleCap(0, corner.position, Quaternion.identity, size, EventType.Repaint);
|
||||||
|
|
||||||
|
if (coordinateSystem.ShowCoordinateLabels)
|
||||||
|
Handles.Label(corner.position, label, CreateLabelStyle(coordinateSystem.BoundaryColor));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawCrosshairs(MapCoordinateSystem coordinateSystem)
|
||||||
|
{
|
||||||
|
MapController[] controllers =
|
||||||
|
Object.FindObjectsByType<MapController>(FindObjectsSortMode.None);
|
||||||
|
|
||||||
|
foreach (MapController controller in controllers)
|
||||||
|
{
|
||||||
|
if (controller.CoordinateSystem != coordinateSystem || controller.CrosshairVisual == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector3 position = controller.CrosshairVisual.position;
|
||||||
|
Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
|
||||||
|
float size = coordinateSystem.MarkerSize * 1.35f * HandleUtility.GetHandleSize(position);
|
||||||
|
|
||||||
|
Handles.color = Color.yellow;
|
||||||
|
Handles.SphereHandleCap(0, position, Quaternion.identity, size, EventType.Repaint);
|
||||||
|
Handles.Label(
|
||||||
|
position,
|
||||||
|
$"Crosshair ({coordinates.x:0.00}, {coordinates.y:0.00})",
|
||||||
|
CreateLabelStyle(Color.yellow));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawTargets(MapCoordinateSystem coordinateSystem)
|
||||||
|
{
|
||||||
|
if (!coordinateSystem.ShowCoordinateLabels)
|
||||||
|
return;
|
||||||
|
|
||||||
|
MapTarget[] targets = Object.FindObjectsByType<MapTarget>(FindObjectsSortMode.None);
|
||||||
|
foreach (MapTarget mapTarget in targets)
|
||||||
|
{
|
||||||
|
if (mapTarget.CoordinateSystem != null && mapTarget.CoordinateSystem != coordinateSystem)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector3 position = mapTarget.transform.position;
|
||||||
|
Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
|
||||||
|
Handles.Label(
|
||||||
|
position,
|
||||||
|
$"{mapTarget.name} ({coordinates.x:0.00}, {coordinates.y:0.00})",
|
||||||
|
CreateLabelStyle(Color.red));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GUIStyle CreateLabelStyle(Color color)
|
||||||
|
{
|
||||||
|
GUIStyle style = new(EditorStyles.boldLabel);
|
||||||
|
style.normal.textColor = color;
|
||||||
|
return style;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c020017978644e9be71242ece0e6011
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Main References")]
|
||||||
|
[SerializeField] private MapCrosshairController crosshair = null;
|
||||||
|
[SerializeField] private MapCoordinateSystem coordinateSystem = null;
|
||||||
|
|
||||||
|
[Header("Target System")]
|
||||||
|
[SerializeField] private MapTargetController targetController = null;
|
||||||
|
[SerializeField] private MapTarget targetPrefab = null;
|
||||||
|
[SerializeField] private Transform targetParent = null;
|
||||||
|
[SerializeField] private bool createTargetsOnStart = true;
|
||||||
|
|
||||||
|
[Header("Radar System")]
|
||||||
|
[SerializeField] private MapRadarController radarController = null;
|
||||||
|
|
||||||
|
[Header("Crosshair Objects")]
|
||||||
|
[SerializeField] private Transform relayX = null;
|
||||||
|
[SerializeField] private Transform relayY = null;
|
||||||
|
[SerializeField] private Transform crosshairVisual = null;
|
||||||
|
|
||||||
|
[Header("Input")]
|
||||||
|
[SerializeField, Min(0f)] private float movementSpeed = 1f;
|
||||||
|
[SerializeField] private bool useKeyboardInput = true;
|
||||||
|
|
||||||
|
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
|
||||||
|
public Transform CrosshairVisual => crosshairVisual;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (targetController != null)
|
||||||
|
{
|
||||||
|
targetController.Configure(
|
||||||
|
coordinateSystem,
|
||||||
|
targetPrefab,
|
||||||
|
targetParent);
|
||||||
|
|
||||||
|
if (createTargetsOnStart)
|
||||||
|
targetController.CreateAndPlaceTargets();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (radarController != null)
|
||||||
|
radarController.Configure(coordinateSystem, targetController, targetPrefab);
|
||||||
|
|
||||||
|
if (crosshair == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
crosshair.Configure(
|
||||||
|
coordinateSystem,
|
||||||
|
relayX,
|
||||||
|
relayY,
|
||||||
|
crosshairVisual,
|
||||||
|
movementSpeed,
|
||||||
|
useKeyboardInput,
|
||||||
|
targetController);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetHorizontalAxis(float value)
|
||||||
|
{
|
||||||
|
if (crosshair != null)
|
||||||
|
crosshair.SetHorizontalAxis(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVerticalAxis(float value)
|
||||||
|
{
|
||||||
|
if (crosshair != null)
|
||||||
|
crosshair.SetVerticalAxis(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetCrosshairCoordinates()
|
||||||
|
{
|
||||||
|
return crosshair != null ? crosshair.GetCrosshairCoordinates() : Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateAndPlaceTargets()
|
||||||
|
{
|
||||||
|
if (targetController != null)
|
||||||
|
targetController.CreateAndPlaceTargets();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetNearestTarget(out MapTarget target, out float distance)
|
||||||
|
{
|
||||||
|
if (crosshair != null)
|
||||||
|
return crosshair.TryGetNearestTarget(out target, out distance);
|
||||||
|
|
||||||
|
target = null;
|
||||||
|
distance = -1f;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ActivateRadar()
|
||||||
|
{
|
||||||
|
return radarController != null && radarController.ActivateRadar();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a5f18d44c314323a2550f92ba7d988a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapCoordinateSystem : MonoBehaviour
|
||||||
|
{
|
||||||
|
public const float CoordinateMaximum = 10f;
|
||||||
|
|
||||||
|
[Header("Coordinate Bounds")]
|
||||||
|
[SerializeField] private Transform bottomLeft = null;
|
||||||
|
[SerializeField] private Transform bottomRight = null;
|
||||||
|
[SerializeField] private Transform topLeft = null;
|
||||||
|
[SerializeField] private Transform topRight = null;
|
||||||
|
|
||||||
|
[Header("Square Bounds")]
|
||||||
|
[SerializeField, Min(0.001f)] private float squareSize = 5.14925f;
|
||||||
|
|
||||||
|
[Header("Scene View Visualization")]
|
||||||
|
[SerializeField] private bool showSceneVisualization = true;
|
||||||
|
[SerializeField, Range(1, 20)] private int gridDivisions = 10;
|
||||||
|
[SerializeField] private bool showCoordinateLabels = true;
|
||||||
|
[SerializeField] private Color boundaryColor = new(0f, 0.85f, 1f, 1f);
|
||||||
|
[SerializeField] private Color gridColor = new(0f, 0.85f, 1f, 0.3f);
|
||||||
|
[SerializeField, Min(0.001f)] private float markerSize = 0.06f;
|
||||||
|
|
||||||
|
public Vector2 MaximumCoordinates => new(CoordinateMaximum, CoordinateMaximum);
|
||||||
|
public float SquareSize => Mathf.Max(0.001f, squareSize);
|
||||||
|
public bool ShowSceneVisualization => showSceneVisualization;
|
||||||
|
public int GridDivisions => Mathf.Max(1, gridDivisions);
|
||||||
|
public bool ShowCoordinateLabels => showCoordinateLabels;
|
||||||
|
public Color BoundaryColor => boundaryColor;
|
||||||
|
public Color GridColor => gridColor;
|
||||||
|
public float MarkerSize => Mathf.Max(0.001f, markerSize);
|
||||||
|
public Transform BottomLeft => bottomLeft;
|
||||||
|
public Transform BottomRight => bottomRight;
|
||||||
|
public Transform TopLeft => topLeft;
|
||||||
|
public Transform TopRight => topRight;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
squareSize = Mathf.Max(0.001f, squareSize);
|
||||||
|
ApplySquareBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplySquareBounds()
|
||||||
|
{
|
||||||
|
if (!HasValidCorners())
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 origin = bottomLeft.position;
|
||||||
|
Vector3 rightDirection = bottomRight.position - origin;
|
||||||
|
Vector3 upDirection = topLeft.position - origin;
|
||||||
|
if (rightDirection.sqrMagnitude <= Mathf.Epsilon || upDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||||
|
return;
|
||||||
|
|
||||||
|
rightDirection.Normalize();
|
||||||
|
upDirection = Vector3.ProjectOnPlane(upDirection, rightDirection);
|
||||||
|
if (upDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||||
|
return;
|
||||||
|
|
||||||
|
upDirection.Normalize();
|
||||||
|
float size = SquareSize;
|
||||||
|
bottomRight.position = origin + rightDirection * size;
|
||||||
|
topLeft.position = origin + upDirection * size;
|
||||||
|
topRight.position = origin + (rightDirection + upDirection) * size;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 ClampCoordinates(Vector2 coordinates)
|
||||||
|
{
|
||||||
|
return new Vector2(
|
||||||
|
Mathf.Clamp(coordinates.x, 0f, CoordinateMaximum),
|
||||||
|
Mathf.Clamp(coordinates.y, 0f, CoordinateMaximum));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 CoordinatesToWorldPosition(Vector2 coordinates)
|
||||||
|
{
|
||||||
|
if (!HasValidCorners())
|
||||||
|
return transform.position;
|
||||||
|
|
||||||
|
Vector2 clamped = ClampCoordinates(coordinates);
|
||||||
|
float horizontal = clamped.x / CoordinateMaximum;
|
||||||
|
float vertical = clamped.y / CoordinateMaximum;
|
||||||
|
|
||||||
|
Vector3 bottom = Vector3.Lerp(bottomLeft.position, bottomRight.position, horizontal);
|
||||||
|
Vector3 top = Vector3.Lerp(topLeft.position, topRight.position, horizontal);
|
||||||
|
return Vector3.Lerp(bottom, top, vertical);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 WorldPositionToCoordinates(Vector3 worldPosition)
|
||||||
|
{
|
||||||
|
if (!HasValidCorners())
|
||||||
|
return Vector2.zero;
|
||||||
|
|
||||||
|
Vector3 horizontalEdge = bottomRight.position - bottomLeft.position;
|
||||||
|
Vector3 verticalEdge = topLeft.position - bottomLeft.position;
|
||||||
|
Vector3 fromBottomLeft = worldPosition - bottomLeft.position;
|
||||||
|
|
||||||
|
float horizontal = horizontalEdge.sqrMagnitude > Mathf.Epsilon
|
||||||
|
? Vector3.Dot(fromBottomLeft, horizontalEdge) / horizontalEdge.sqrMagnitude
|
||||||
|
: 0f;
|
||||||
|
float vertical = verticalEdge.sqrMagnitude > Mathf.Epsilon
|
||||||
|
? Vector3.Dot(fromBottomLeft, verticalEdge) / verticalEdge.sqrMagnitude
|
||||||
|
: 0f;
|
||||||
|
|
||||||
|
for (int iteration = 0; iteration < 6; iteration++)
|
||||||
|
{
|
||||||
|
Vector3 current = BilinearPosition(horizontal, vertical);
|
||||||
|
Vector3 error = worldPosition - current;
|
||||||
|
Vector3 horizontalDerivative = Vector3.Lerp(
|
||||||
|
bottomRight.position - bottomLeft.position,
|
||||||
|
topRight.position - topLeft.position,
|
||||||
|
vertical);
|
||||||
|
Vector3 verticalDerivative = Vector3.Lerp(
|
||||||
|
topLeft.position - bottomLeft.position,
|
||||||
|
topRight.position - bottomRight.position,
|
||||||
|
horizontal);
|
||||||
|
|
||||||
|
float horizontalLength = Vector3.Dot(horizontalDerivative, horizontalDerivative);
|
||||||
|
float mixedLength = Vector3.Dot(horizontalDerivative, verticalDerivative);
|
||||||
|
float verticalLength = Vector3.Dot(verticalDerivative, verticalDerivative);
|
||||||
|
float determinant = horizontalLength * verticalLength - mixedLength * mixedLength;
|
||||||
|
if (Mathf.Abs(determinant) <= Mathf.Epsilon)
|
||||||
|
break;
|
||||||
|
|
||||||
|
float horizontalError = Vector3.Dot(horizontalDerivative, error);
|
||||||
|
float verticalError = Vector3.Dot(verticalDerivative, error);
|
||||||
|
horizontal += (horizontalError * verticalLength - verticalError * mixedLength) / determinant;
|
||||||
|
vertical += (verticalError * horizontalLength - horizontalError * mixedLength) / determinant;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 coordinates = new(
|
||||||
|
horizontal * CoordinateMaximum,
|
||||||
|
vertical * CoordinateMaximum);
|
||||||
|
return ClampCoordinates(coordinates);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 BilinearPosition(float horizontal, float vertical)
|
||||||
|
{
|
||||||
|
Vector3 bottom = Vector3.LerpUnclamped(bottomLeft.position, bottomRight.position, horizontal);
|
||||||
|
Vector3 top = Vector3.LerpUnclamped(topLeft.position, topRight.position, horizontal);
|
||||||
|
return Vector3.LerpUnclamped(bottom, top, vertical);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasValidCorners()
|
||||||
|
{
|
||||||
|
return bottomLeft != null && bottomRight != null && topLeft != null && topRight != null;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7206111709094332bdc9b4c7c44695b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,181 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapCrosshairController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Nearest Target (Runtime)")]
|
||||||
|
[SerializeField] private MapTarget nearestTarget = null;
|
||||||
|
[SerializeField] private float distanceToNearestTarget = -1f;
|
||||||
|
|
||||||
|
private MapCoordinateSystem coordinateSystem;
|
||||||
|
private MapTargetController targetController;
|
||||||
|
private Transform relayX;
|
||||||
|
private Transform relayY;
|
||||||
|
private Transform crosshairVisual;
|
||||||
|
private float movementSpeed;
|
||||||
|
private bool useKeyboardInput;
|
||||||
|
private float horizontalAxis;
|
||||||
|
private float verticalAxis;
|
||||||
|
private Vector2 crosshairCoordinates;
|
||||||
|
private Vector3 relayXOffset;
|
||||||
|
private Vector3 relayYOffset;
|
||||||
|
private bool isConfigured;
|
||||||
|
|
||||||
|
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
|
||||||
|
|
||||||
|
public void Configure(
|
||||||
|
MapCoordinateSystem newCoordinateSystem,
|
||||||
|
Transform newRelayX,
|
||||||
|
Transform newRelayY,
|
||||||
|
Transform newCrosshairVisual,
|
||||||
|
float newMovementSpeed,
|
||||||
|
bool enableKeyboardInput,
|
||||||
|
MapTargetController newTargetController)
|
||||||
|
{
|
||||||
|
coordinateSystem = newCoordinateSystem;
|
||||||
|
relayX = newRelayX;
|
||||||
|
relayY = newRelayY;
|
||||||
|
crosshairVisual = newCrosshairVisual;
|
||||||
|
movementSpeed = Mathf.Max(0f, newMovementSpeed);
|
||||||
|
useKeyboardInput = enableKeyboardInput;
|
||||||
|
targetController = newTargetController;
|
||||||
|
crosshairCoordinates = Vector2.zero;
|
||||||
|
isConfigured = CalibrateObjects();
|
||||||
|
|
||||||
|
if (isConfigured)
|
||||||
|
ApplyCoordinates();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isConfigured)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (useKeyboardInput)
|
||||||
|
ReadKeyboardInput();
|
||||||
|
|
||||||
|
Vector2 movement = new(horizontalAxis, verticalAxis);
|
||||||
|
crosshairCoordinates += movement * (movementSpeed * Time.deltaTime);
|
||||||
|
crosshairCoordinates = coordinateSystem.ClampCoordinates(crosshairCoordinates);
|
||||||
|
ApplyCoordinates();
|
||||||
|
UpdateNearestTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetHorizontalAxis(float value)
|
||||||
|
{
|
||||||
|
horizontalAxis = Mathf.Clamp(value, -1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVerticalAxis(float value)
|
||||||
|
{
|
||||||
|
verticalAxis = Mathf.Clamp(value, -1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetCrosshairCoordinates()
|
||||||
|
{
|
||||||
|
return crosshairCoordinates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MapTarget GetNearestTarget()
|
||||||
|
{
|
||||||
|
return nearestTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetDistanceToNearestTarget()
|
||||||
|
{
|
||||||
|
return distanceToNearestTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetNearestTarget(out MapTarget target, out float distance)
|
||||||
|
{
|
||||||
|
target = nearestTarget;
|
||||||
|
distance = distanceToNearestTarget;
|
||||||
|
return target != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReadKeyboardInput()
|
||||||
|
{
|
||||||
|
Keyboard keyboard = Keyboard.current;
|
||||||
|
if (keyboard == null)
|
||||||
|
{
|
||||||
|
SetHorizontalAxis(0f);
|
||||||
|
SetVerticalAxis(0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetHorizontalAxis(
|
||||||
|
(keyboard.lKey.isPressed ? 1f : 0f) - (keyboard.jKey.isPressed ? 1f : 0f));
|
||||||
|
SetVerticalAxis(
|
||||||
|
(keyboard.iKey.isPressed ? 1f : 0f) - (keyboard.kKey.isPressed ? 1f : 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyCoordinates()
|
||||||
|
{
|
||||||
|
Vector3 targetWorldPosition = coordinateSystem.CoordinatesToWorldPosition(crosshairCoordinates);
|
||||||
|
crosshairVisual.position = targetWorldPosition;
|
||||||
|
|
||||||
|
if (relayX != null)
|
||||||
|
relayX.position = coordinateSystem.CoordinatesToWorldPosition(
|
||||||
|
new Vector2(crosshairCoordinates.x, 0f)) + relayXOffset;
|
||||||
|
|
||||||
|
if (relayY != null)
|
||||||
|
relayY.position = coordinateSystem.CoordinatesToWorldPosition(
|
||||||
|
new Vector2(0f, crosshairCoordinates.y)) + relayYOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CalibrateObjects()
|
||||||
|
{
|
||||||
|
if (coordinateSystem == null || crosshairVisual == null || !coordinateSystem.HasValidCorners())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Vector3 origin = coordinateSystem.CoordinatesToWorldPosition(Vector2.zero);
|
||||||
|
Vector3 horizontalDirection =
|
||||||
|
coordinateSystem.CoordinatesToWorldPosition(new Vector2(MapCoordinateSystem.CoordinateMaximum, 0f)) -
|
||||||
|
origin;
|
||||||
|
Vector3 verticalDirection =
|
||||||
|
coordinateSystem.CoordinatesToWorldPosition(new Vector2(0f, MapCoordinateSystem.CoordinateMaximum)) -
|
||||||
|
origin;
|
||||||
|
|
||||||
|
if (horizontalDirection.sqrMagnitude <= Mathf.Epsilon ||
|
||||||
|
verticalDirection.sqrMagnitude <= Mathf.Epsilon)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
horizontalDirection.Normalize();
|
||||||
|
verticalDirection.Normalize();
|
||||||
|
|
||||||
|
if (relayX != null)
|
||||||
|
relayXOffset = Vector3.ProjectOnPlane(relayX.position - origin, horizontalDirection);
|
||||||
|
|
||||||
|
if (relayY != null)
|
||||||
|
relayYOffset = Vector3.ProjectOnPlane(relayY.position - origin, verticalDirection);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateNearestTarget()
|
||||||
|
{
|
||||||
|
nearestTarget = null;
|
||||||
|
distanceToNearestTarget = -1f;
|
||||||
|
|
||||||
|
if (targetController == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float nearestSqrDistance = float.PositiveInfinity;
|
||||||
|
foreach (MapTarget target in targetController.Targets)
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float sqrDistance = (target.MapCoordinates - crosshairCoordinates).sqrMagnitude;
|
||||||
|
if (sqrDistance >= nearestSqrDistance)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
nearestSqrDistance = sqrDistance;
|
||||||
|
nearestTarget = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nearestTarget != null)
|
||||||
|
distanceToNearestTarget = Mathf.Sqrt(nearestSqrDistance);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1eaeed1aba94e03b8f4b98a580444de
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapRadarController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Radar Settings")]
|
||||||
|
[SerializeField, Min(0f)] private float cooldown = 5f;
|
||||||
|
[SerializeField] private bool useKeyboardInput = true;
|
||||||
|
|
||||||
|
[Header("Radar State (Runtime)")]
|
||||||
|
[SerializeField] private float cooldownRemaining;
|
||||||
|
|
||||||
|
private readonly List<GameObject> radarMarks = new();
|
||||||
|
private MapCoordinateSystem coordinateSystem;
|
||||||
|
private MapTargetController targetController;
|
||||||
|
private MapTarget radarMarkPrefab;
|
||||||
|
private float nextActivationTime;
|
||||||
|
private bool isConfigured;
|
||||||
|
|
||||||
|
public float CooldownRemaining => cooldownRemaining;
|
||||||
|
public bool IsReady => cooldownRemaining <= 0f;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
cooldown = Mathf.Max(0f, cooldown);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Configure(
|
||||||
|
MapCoordinateSystem newCoordinateSystem,
|
||||||
|
MapTargetController newTargetController,
|
||||||
|
MapTarget newRadarMarkPrefab)
|
||||||
|
{
|
||||||
|
coordinateSystem = newCoordinateSystem;
|
||||||
|
targetController = newTargetController;
|
||||||
|
radarMarkPrefab = newRadarMarkPrefab;
|
||||||
|
isConfigured = coordinateSystem != null &&
|
||||||
|
coordinateSystem.HasValidCorners() &&
|
||||||
|
targetController != null &&
|
||||||
|
radarMarkPrefab != null;
|
||||||
|
|
||||||
|
if (targetController != null)
|
||||||
|
targetController.SetTargetVisualsVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
|
||||||
|
|
||||||
|
if (!useKeyboardInput)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Keyboard keyboard = Keyboard.current;
|
||||||
|
if (keyboard != null && keyboard.oKey.wasPressedThisFrame)
|
||||||
|
ActivateRadar();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ActivateRadar()
|
||||||
|
{
|
||||||
|
if (!isConfigured || Time.time < nextActivationTime)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
PlaceRadarMarks();
|
||||||
|
nextActivationTime = Time.time + Mathf.Max(0f, cooldown);
|
||||||
|
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceRadarMarks()
|
||||||
|
{
|
||||||
|
int targetCount = targetController.Targets.Count;
|
||||||
|
EnsureRadarMarkCount(targetCount);
|
||||||
|
|
||||||
|
for (int index = 0; index < radarMarks.Count; index++)
|
||||||
|
{
|
||||||
|
bool hasTarget = index < targetCount && targetController.Targets[index] != null;
|
||||||
|
GameObject radarMark = radarMarks[index];
|
||||||
|
radarMark.SetActive(hasTarget);
|
||||||
|
|
||||||
|
if (!hasTarget)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MapTarget target = targetController.Targets[index];
|
||||||
|
radarMark.name = $"Radar Mark - {target.name}";
|
||||||
|
radarMark.transform.position =
|
||||||
|
coordinateSystem.CoordinatesToWorldPosition(target.MapCoordinates);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureRadarMarkCount(int requiredCount)
|
||||||
|
{
|
||||||
|
while (radarMarks.Count < requiredCount)
|
||||||
|
{
|
||||||
|
GameObject radarMark = Instantiate(radarMarkPrefab.gameObject, transform);
|
||||||
|
PrepareRadarMark(radarMark);
|
||||||
|
radarMarks.Add(radarMark);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void PrepareRadarMark(GameObject radarMark)
|
||||||
|
{
|
||||||
|
MapTarget targetMovement = radarMark.GetComponent<MapTarget>();
|
||||||
|
if (targetMovement != null)
|
||||||
|
targetMovement.enabled = false;
|
||||||
|
|
||||||
|
foreach (Collider targetCollider in radarMark.GetComponentsInChildren<Collider>(true))
|
||||||
|
targetCollider.enabled = false;
|
||||||
|
|
||||||
|
foreach (Renderer targetRenderer in radarMark.GetComponentsInChildren<Renderer>(true))
|
||||||
|
targetRenderer.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 168bf77c50d14e44a54a3a2e6717d012
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapTarget : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Map Position (Runtime)")]
|
||||||
|
[SerializeField] private Vector2 mapCoordinates;
|
||||||
|
|
||||||
|
private MapCoordinateSystem coordinateSystem;
|
||||||
|
private Vector2 movementDirection;
|
||||||
|
private float movementSpeed;
|
||||||
|
private bool isConfigured;
|
||||||
|
private Renderer[] targetRenderers;
|
||||||
|
|
||||||
|
public Vector2 MapCoordinates => mapCoordinates;
|
||||||
|
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
|
||||||
|
|
||||||
|
public void Configure(
|
||||||
|
MapCoordinateSystem newCoordinateSystem,
|
||||||
|
Vector2 startCoordinates,
|
||||||
|
float newMovementSpeed,
|
||||||
|
Vector2 initialDirection)
|
||||||
|
{
|
||||||
|
coordinateSystem = newCoordinateSystem;
|
||||||
|
movementSpeed = Mathf.Max(0f, newMovementSpeed);
|
||||||
|
movementDirection = initialDirection.sqrMagnitude > Mathf.Epsilon
|
||||||
|
? initialDirection.normalized
|
||||||
|
: Vector2.right;
|
||||||
|
isConfigured = coordinateSystem != null && coordinateSystem.HasValidCorners();
|
||||||
|
SetMapCoordinates(startCoordinates);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!isConfigured || movementSpeed <= 0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector2 nextCoordinates = mapCoordinates + movementDirection * (movementSpeed * Time.deltaTime);
|
||||||
|
ReflectAtMapBounds(ref nextCoordinates);
|
||||||
|
SetMapCoordinates(nextCoordinates);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetMapCoordinates(Vector2 coordinates)
|
||||||
|
{
|
||||||
|
mapCoordinates = coordinateSystem != null
|
||||||
|
? coordinateSystem.ClampCoordinates(coordinates)
|
||||||
|
: new Vector2(
|
||||||
|
Mathf.Clamp(coordinates.x, 0f, MapCoordinateSystem.CoordinateMaximum),
|
||||||
|
Mathf.Clamp(coordinates.y, 0f, MapCoordinateSystem.CoordinateMaximum));
|
||||||
|
|
||||||
|
if (isConfigured)
|
||||||
|
transform.position = coordinateSystem.CoordinatesToWorldPosition(mapCoordinates);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetMapCoordinates()
|
||||||
|
{
|
||||||
|
return mapCoordinates;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVisualsVisible(bool isVisible)
|
||||||
|
{
|
||||||
|
if (targetRenderers == null)
|
||||||
|
targetRenderers = GetComponentsInChildren<Renderer>(true);
|
||||||
|
|
||||||
|
foreach (Renderer targetRenderer in targetRenderers)
|
||||||
|
{
|
||||||
|
if (targetRenderer != null)
|
||||||
|
targetRenderer.enabled = isVisible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReflectAtMapBounds(ref Vector2 coordinates)
|
||||||
|
{
|
||||||
|
float maximum = MapCoordinateSystem.CoordinateMaximum;
|
||||||
|
|
||||||
|
if (coordinates.x < 0f || coordinates.x > maximum)
|
||||||
|
{
|
||||||
|
movementDirection.x = -movementDirection.x;
|
||||||
|
coordinates.x = Mathf.Clamp(coordinates.x, 0f, maximum);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (coordinates.y < 0f || coordinates.y > maximum)
|
||||||
|
{
|
||||||
|
movementDirection.y = -movementDirection.y;
|
||||||
|
coordinates.y = Mathf.Clamp(coordinates.y, 0f, maximum);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2ae53f81d9ed4a0fb8d3496feac79ca1
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public sealed class MapTargetController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Target Settings")]
|
||||||
|
[SerializeField, Min(0)] private int targetCount = 5;
|
||||||
|
[SerializeField, Min(0f)] private float targetMovementSpeed = 1f;
|
||||||
|
|
||||||
|
private readonly List<MapTarget> targets = new();
|
||||||
|
private MapCoordinateSystem coordinateSystem;
|
||||||
|
private MapTarget targetPrefab;
|
||||||
|
private Transform targetParent;
|
||||||
|
private bool isConfigured;
|
||||||
|
|
||||||
|
public IReadOnlyList<MapTarget> Targets => targets;
|
||||||
|
public int TargetCount => targetCount;
|
||||||
|
public float TargetMovementSpeed => targetMovementSpeed;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
targetCount = Mathf.Max(0, targetCount);
|
||||||
|
targetMovementSpeed = Mathf.Max(0f, targetMovementSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Configure(
|
||||||
|
MapCoordinateSystem newCoordinateSystem,
|
||||||
|
MapTarget newTargetPrefab,
|
||||||
|
Transform newTargetParent)
|
||||||
|
{
|
||||||
|
coordinateSystem = newCoordinateSystem;
|
||||||
|
targetPrefab = newTargetPrefab;
|
||||||
|
targetParent = newTargetParent != null ? newTargetParent : transform;
|
||||||
|
isConfigured = coordinateSystem != null &&
|
||||||
|
coordinateSystem.HasValidCorners() &&
|
||||||
|
targetPrefab != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateAndPlaceTargets()
|
||||||
|
{
|
||||||
|
if (!isConfigured)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Target system is not configured.", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegisterExistingTargets();
|
||||||
|
|
||||||
|
while (targets.Count < targetCount)
|
||||||
|
{
|
||||||
|
MapTarget target = Instantiate(targetPrefab, targetParent);
|
||||||
|
target.name = $"Target_{targets.Count + 1}";
|
||||||
|
targets.Add(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (targets.Count > targetCount)
|
||||||
|
{
|
||||||
|
int lastIndex = targets.Count - 1;
|
||||||
|
MapTarget target = targets[lastIndex];
|
||||||
|
targets.RemoveAt(lastIndex);
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
Destroy(target.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < targets.Count; index++)
|
||||||
|
{
|
||||||
|
MapTarget target = targets[index];
|
||||||
|
if (target == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
target.Configure(
|
||||||
|
coordinateSystem,
|
||||||
|
GetRandomCoordinates(),
|
||||||
|
targetMovementSpeed,
|
||||||
|
Random.insideUnitCircle.normalized);
|
||||||
|
target.SetVisualsVisible(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTargetVisualsVisible(bool isVisible)
|
||||||
|
{
|
||||||
|
foreach (MapTarget target in targets)
|
||||||
|
{
|
||||||
|
if (target != null)
|
||||||
|
target.SetVisualsVisible(isVisible);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public MapTarget GetTarget(int index)
|
||||||
|
{
|
||||||
|
return index >= 0 && index < targets.Count ? targets[index] : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterExistingTargets()
|
||||||
|
{
|
||||||
|
targets.Clear();
|
||||||
|
MapTarget[] existingTargets = targetParent.GetComponentsInChildren<MapTarget>(true);
|
||||||
|
|
||||||
|
foreach (MapTarget target in existingTargets)
|
||||||
|
{
|
||||||
|
if (target != null && !targets.Contains(target))
|
||||||
|
targets.Add(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector2 GetRandomCoordinates()
|
||||||
|
{
|
||||||
|
float maximum = MapCoordinateSystem.CoordinateMaximum;
|
||||||
|
return new Vector2(Random.Range(0f, maximum), Random.Range(0f, maximum));
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(
|
||||||
|
fileName = "ItemPipeConfig",
|
||||||
|
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
|
||||||
|
public sealed class ItemPipeConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public sealed class GuaranteedItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(1)]
|
||||||
|
public int amount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class RandomItem
|
||||||
|
{
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Min(0f)]
|
||||||
|
public float weight = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
|
||||||
|
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
|
||||||
|
|
||||||
|
[Header("Instant velocity change")]
|
||||||
|
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
|
||||||
|
|
||||||
|
[Header("Guaranteed items")]
|
||||||
|
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
|
||||||
|
|
||||||
|
[Header("Random items")]
|
||||||
|
[SerializeField, Min(0)] private int randomItemCount = 5;
|
||||||
|
[SerializeField] private List<RandomItem> randomItems = new();
|
||||||
|
|
||||||
|
[Header("Spawn position randomization")]
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
|
||||||
|
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
|
||||||
|
|
||||||
|
public float SpawnInterval => spawnInterval;
|
||||||
|
public float SpawnCooldown => spawnCooldown;
|
||||||
|
public Vector3 LocalVelocityChange => localVelocityChange;
|
||||||
|
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
|
||||||
|
public int RandomItemCount => randomItemCount;
|
||||||
|
public IReadOnlyList<RandomItem> RandomItems => randomItems;
|
||||||
|
public float RandomSpawnX => randomSpawnX;
|
||||||
|
public float RandomSpawnZ => randomSpawnZ;
|
||||||
|
}
|
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defaultReferences: []
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executionOrder: 0
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|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(NetworkObject))]
|
||||||
|
public sealed class ItemPipe : NetworkBehaviour
|
||||||
|
{
|
||||||
|
[Header("Pipe")]
|
||||||
|
[SerializeField] private Transform spawnPoint;
|
||||||
|
|
||||||
|
[Header("Configuration")]
|
||||||
|
[SerializeField] private ItemPipeConfig config;
|
||||||
|
|
||||||
|
private readonly NetworkVariable<bool> spawnSequenceActive = new(
|
||||||
|
false,
|
||||||
|
NetworkVariableReadPermission.Everyone,
|
||||||
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private readonly NetworkVariable<double> cooldownEndsAt = new(
|
||||||
|
0d,
|
||||||
|
NetworkVariableReadPermission.Everyone,
|
||||||
|
NetworkVariableWritePermission.Server);
|
||||||
|
|
||||||
|
private Coroutine spawnRoutine;
|
||||||
|
|
||||||
|
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
|
||||||
|
public float CooldownRemaining
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
double now = NetworkManager != null
|
||||||
|
? NetworkManager.ServerTime.Time
|
||||||
|
: Time.timeAsDouble;
|
||||||
|
return Mathf.Max(0f, (float)(cooldownEndsAt.Value - now));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
|
||||||
|
public bool IsSpawning => spawnSequenceActive.Value;
|
||||||
|
public bool CanSpawnItems =>
|
||||||
|
IsSpawned &&
|
||||||
|
config != null &&
|
||||||
|
!spawnSequenceActive.Value &&
|
||||||
|
CooldownRemaining <= 0f;
|
||||||
|
|
||||||
|
public event Action Changed;
|
||||||
|
|
||||||
|
private void Reset() => spawnPoint = transform;
|
||||||
|
|
||||||
|
public override void OnNetworkSpawn()
|
||||||
|
{
|
||||||
|
spawnSequenceActive.OnValueChanged += HandleSpawnStateChanged;
|
||||||
|
cooldownEndsAt.OnValueChanged += HandleCooldownChanged;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
{
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
cooldownEndsAt.Value = 0d;
|
||||||
|
}
|
||||||
|
|
||||||
|
Changed?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnNetworkDespawn()
|
||||||
|
{
|
||||||
|
spawnSequenceActive.OnValueChanged -= HandleSpawnStateChanged;
|
||||||
|
cooldownEndsAt.OnValueChanged -= HandleCooldownChanged;
|
||||||
|
|
||||||
|
if (spawnRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(spawnRoutine);
|
||||||
|
spawnRoutine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts one configured batch. Safe to connect directly to a Button or UnityEvent.
|
||||||
|
/// Calls made on a client are forwarded to the server.
|
||||||
|
/// </summary>
|
||||||
|
public void SpawnItems()
|
||||||
|
{
|
||||||
|
if (!IsSpawned)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
TryStartSpawnSequenceOnServer();
|
||||||
|
else
|
||||||
|
RequestSpawnItemsRpc();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UnityEvent<bool> adapter for a lever. Only the true edge starts a batch;
|
||||||
|
/// returning a momentary lever to false does not cancel the current batch.
|
||||||
|
/// </summary>
|
||||||
|
public void SpawnItems(bool activated)
|
||||||
|
{
|
||||||
|
if (activated)
|
||||||
|
SpawnItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts while true and cancels the current batch while false. Use this when
|
||||||
|
/// the lever position must control whether the pipe is allowed to keep running.
|
||||||
|
/// </summary>
|
||||||
|
public void SetSpawning(bool shouldSpawn)
|
||||||
|
{
|
||||||
|
if (shouldSpawn)
|
||||||
|
SpawnItems();
|
||||||
|
else
|
||||||
|
StopSpawning();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopSpawning()
|
||||||
|
{
|
||||||
|
if (!IsSpawned)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsServer)
|
||||||
|
StopSpawnSequenceOnServer(applyCooldown: true);
|
||||||
|
else
|
||||||
|
RequestStopSpawningRpc();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
|
private void RequestSpawnItemsRpc() => TryStartSpawnSequenceOnServer();
|
||||||
|
|
||||||
|
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||||
|
private void RequestStopSpawningRpc() =>
|
||||||
|
StopSpawnSequenceOnServer(applyCooldown: true);
|
||||||
|
|
||||||
|
private bool TryStartSpawnSequenceOnServer()
|
||||||
|
{
|
||||||
|
if (!IsServer || !CanSpawnItems)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
spawnSequenceActive.Value = true;
|
||||||
|
spawnRoutine = StartCoroutine(SpawnSequenceOnServer(config));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SpawnSequenceOnServer(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
|
||||||
|
|
||||||
|
for (int index = 0; index < spawnQueue.Count; index++)
|
||||||
|
{
|
||||||
|
SpawnNetworkItemOnServer(spawnQueue[index], activeConfig);
|
||||||
|
|
||||||
|
if (index < spawnQueue.Count - 1)
|
||||||
|
yield return new WaitForSeconds(activeConfig.SpawnInterval);
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnRoutine = null;
|
||||||
|
cooldownEndsAt.Value =
|
||||||
|
NetworkManager.ServerTime.Time + activeConfig.SpawnCooldown;
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopSpawnSequenceOnServer(bool applyCooldown)
|
||||||
|
{
|
||||||
|
if (!IsServer || !spawnSequenceActive.Value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (spawnRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(spawnRoutine);
|
||||||
|
spawnRoutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldownEndsAt.Value = applyCooldown && config != null
|
||||||
|
? NetworkManager.ServerTime.Time + config.SpawnCooldown
|
||||||
|
: 0d;
|
||||||
|
spawnSequenceActive.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
List<GameObject> queue = new();
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int index = 0; index < item.amount; index++)
|
||||||
|
queue.Add(item.prefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < activeConfig.RandomItemCount; index++)
|
||||||
|
{
|
||||||
|
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
|
||||||
|
if (selectedPrefab != null)
|
||||||
|
queue.Add(selectedPrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
Shuffle(queue);
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
float totalWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab != null && item.weight > 0f)
|
||||||
|
totalWeight += item.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (totalWeight <= 0f)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
float roll = UnityEngine.Random.value * totalWeight;
|
||||||
|
float accumulatedWeight = 0f;
|
||||||
|
|
||||||
|
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
|
||||||
|
{
|
||||||
|
if (item.prefab == null || item.weight <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
accumulatedWeight += item.weight;
|
||||||
|
if (roll < accumulatedWeight)
|
||||||
|
return item.prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Shuffle(List<GameObject> queue)
|
||||||
|
{
|
||||||
|
for (int index = queue.Count - 1; index > 0; index--)
|
||||||
|
{
|
||||||
|
int randomIndex = UnityEngine.Random.Range(0, index + 1);
|
||||||
|
(queue[index], queue[randomIndex]) =
|
||||||
|
(queue[randomIndex], queue[index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNetworkItemOnServer(
|
||||||
|
GameObject prefab,
|
||||||
|
ItemPipeConfig activeConfig)
|
||||||
|
{
|
||||||
|
Transform activeSpawnPoint = spawnPoint != null ? spawnPoint : transform;
|
||||||
|
if (prefab == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float offsetX = UnityEngine.Random.Range(
|
||||||
|
-activeConfig.RandomSpawnX,
|
||||||
|
activeConfig.RandomSpawnX);
|
||||||
|
float offsetZ = UnityEngine.Random.Range(
|
||||||
|
-activeConfig.RandomSpawnZ,
|
||||||
|
activeConfig.RandomSpawnZ);
|
||||||
|
Vector3 spawnPosition =
|
||||||
|
activeSpawnPoint.position +
|
||||||
|
activeSpawnPoint.right * offsetX +
|
||||||
|
activeSpawnPoint.forward * offsetZ;
|
||||||
|
|
||||||
|
GameObject item = Instantiate(
|
||||||
|
prefab,
|
||||||
|
spawnPosition,
|
||||||
|
UnityEngine.Random.rotationUniform);
|
||||||
|
|
||||||
|
if (!item.TryGetComponent(out NetworkObject networkObject))
|
||||||
|
{
|
||||||
|
Debug.LogError(
|
||||||
|
$"{name} cannot spawn '{prefab.name}': the prefab has no NetworkObject.",
|
||||||
|
this);
|
||||||
|
Destroy(item);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
networkObject.Spawn();
|
||||||
|
|
||||||
|
if (item.TryGetComponent(out Rigidbody body))
|
||||||
|
{
|
||||||
|
Vector3 worldVelocityChange =
|
||||||
|
activeSpawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
|
||||||
|
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSpawnStateChanged(bool _, bool __) => Changed?.Invoke();
|
||||||
|
private void HandleCooldownChanged(double _, double __) => Changed?.Invoke();
|
||||||
|
|
||||||
|
[ContextMenu("Debug/Spawn Batch (Network Play Mode)")]
|
||||||
|
private void DebugSpawnBatch() => SpawnItems();
|
||||||
|
|
||||||
|
[ContextMenu("Debug/Stop Batch (Network Play Mode)")]
|
||||||
|
private void DebugStopBatch() => StopSpawning();
|
||||||
|
}
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user