Author SHA1 Message Date
Henjke d559ab338a Map
Controller
Coordinates
Target System
Crosshair System
Radar System
2026-08-13 18:42:41 +05:00
AsanoRema 487e0d72ff Added UI to Furnance, fixed carry and drag obj and added fish 2026-08-12 12:04:54 +03:00
AsanoRema 73069d8242 Changed pipe config 2026-08-11 17:33:09 +03:00
AsanoRema 60cd55ab44 Squashed commit of the following:
commit 7912604faf
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 11 17:22:28 2026 +0300

    update .gitignore

commit d71b90c8bd
Author: henjkey <henjkey@gmail.com>
Date:   Tue Aug 11 18:42:09 2026 +0500

    Edited

    Добавлен таймер, конфиг и публичный метод
    SpawnItems()
    CooldownRemaining - оставшееся время до спавна float
    CooldownSecondsRemaining - оставшееся время до спавна int

commit 5b888fba95
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 11 10:30:09 2026 +0300

    Changed .gitignore

commit e3d5561fc8
Author: henjkey <henjkey@gmail.com>
Date:   Tue Aug 11 10:47:35 2026 +0500

    New

    Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 17:25:33 +03:00
AsanoRema b3079b959a Update .uvgblog.txt 2026-08-11 17:23:34 +03:00
AsanoRema 67e0bcfaaf Added Furnance and smelting 2026-08-11 17:12:34 +03:00
AsanoRema 2a30d4d8cf .gitignore 2026-08-11 10:49:15 +03:00
AsanoRema 68ef673342 Squashed commit of the following:
commit 5b888fba95
Author: AsanoRema <asanorema2036@gmail.com>
Date:   Tue Aug 11 10:30:09 2026 +0300

    Changed .gitignore

commit e3d5561fc8
Author: henjkey <henjkey@gmail.com>
Date:   Tue Aug 11 10:47:35 2026 +0500

    New

    Второй спавнер с нормальными настройками и обновленные префабы
2026-08-11 10:47:50 +03:00
AsanoRema 6f296f91c3 ok 2026-08-11 10:39:59 +03:00
AsanoRema f4c9326fb9 BakeLight 2026-08-11 10:19:29 +03:00
295 changed files with 54216 additions and 38514 deletions
+3
View File
@@ -76,3 +76,6 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Assets/Editor/x64/Bakery/.uvgblog.txt
Assets/Editor/x64/Bakery/.uvgblog.txt
+15
View File
@@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/contentModel.xml
/.idea.FORT-BO.iml
/projectSettingsUpdater.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
+8
View File
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
+3 -2
View File
@@ -39,6 +39,7 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -68,7 +69,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: a75118087a5b8ea41a9f58ce5debb2d2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -136,7 +137,7 @@ Material:
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.9705882, g: 0.947554, b: 0.9063581, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
+1 -3
View File
@@ -11,9 +11,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _GLOSSINESS_FROM_BASE_ALPHA
- _SPECULAR_COLOR
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -25,6 +25,7 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF
@@ -12,6 +12,7 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ENVIRONMENTREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF
@@ -52,7 +53,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 4a3ea3eb16909a646a66ff7b19d31788, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
+26 -3
View File
@@ -15,7 +15,11 @@ MonoBehaviour:
modifiedAssetPathList:
- Assets/Bakery/examples/content/sponza/sponza.FBX
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9343fd3d9353fd3d93e3fd3d94adc894b
modifiedMeshList: []
modifiedMeshPaddingList:
modifiedAssets:
@@ -402,6 +406,22 @@ MonoBehaviour:
- Rock2E_LP:polySurface1
padding: 04000000
unwrapper: 00000000
- meshName:
- Rock1_LP:polySurface1
padding: 07000000
unwrapper: 00000000
- meshName:
- polySurface250
padding: 06000000
unwrapper: 00000000
- meshName:
- Rock3_LP_smooth:polySurface1
padding: 09000000
unwrapper: 00000000
- meshName:
- polySurface115
padding: 10000000
unwrapper: 00000000
assetList:
- Assets/Bakery/examples/content/sponza/bush.FBX
- Assets/Bakery/examples/content/floor_lamp.FBX
@@ -409,7 +429,10 @@ MonoBehaviour:
- Assets/Objects/Boxes and pallets/Res/Boxes.fbx
- Assets/Objects/Boxes and pallets/Res/Pallet.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/box.fbx
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000
- Assets/Bitgem/StylisedWater/URP/Meshes/example-scene-01.fbx
- Assets/Fill.obj
- Assets/CONTENT/ART/tripo_convert_afbded3b-3351-4484-9604-f5a846a051d2.fbx
uvOverlapAssetList: 00000000ffffffff01010000010100000101000000000000000000000000000000000000
xatlasWarningShown: 0
foundCompatibleSetup: 1
gpuName_2: NVIDIA GeForce RTX 5080
@@ -511,5 +534,5 @@ MonoBehaviour:
renderSettingsRTPVExposure: 1
renderSettingsRemoveDuplicateLightmaps: 0
tagOverrides: []
modifiedMeshPaddingArray: 04000000
modifiedMeshPaddingArray: 10000000
modifiedMeshUnwrapperArray: 00000000
+5 -1
View File
@@ -15,4 +15,8 @@ MonoBehaviour:
modifiedAssetPathList:
- Assets/Bakery/examples/content/sponza/sponza.FBX
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock2.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock1A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock5A.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock3.fbx
- Assets/Rocks and Boulders 2/Rocks/Source/Models/Rock4A.fbx
modifiedAssetPaddingHash: d6a958ff333fd3d9343fd3d9353fd3d93e3fd3d94adc894b
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: ade59780048e71b4aa6efea78558a5ea
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 0
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 6
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: afda85841890d5948bdf27e9b18b36eb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+222
View File
@@ -0,0 +1,222 @@
fileFormatVersion: 2
guid: fa03336b0a46f304483077f85309749c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Group 3_0
rect:
serializedVersion: 2
x: 18
y: 13
width: 62
height: 96
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d6939717bcacd5a4e8b7ff689d4a9b0e
internalID: -120519267
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Group 3_1
rect:
serializedVersion: 2
x: 113
y: 5
width: 60
height: 113
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1bcce9c987b749145bc2407a3982791a
internalID: -733085833
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Group 3_2
rect:
serializedVersion: 2
x: 185
y: 4
width: 77
height: 112
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a95544add49c3a5429158f0e6552a4fa
internalID: 1344260059
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Group 3_3
rect:
serializedVersion: 2
x: 273
y: 4
width: 66
height: 111
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 60b06cd03a7f92c4697dcc15858b1b90
internalID: 1722157387
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Group 3_0: -120519267
Group 3_1: -733085833
Group 3_2: 1344260059
Group 3_3: 1722157387
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+130
View File
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: 926590dcd0bce8e4698fd51aa91b4a74
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+130
View File
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: fba7f80db8855ce4cac9f8d14c3a995c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 10, y: 10, z: 10, w: 10}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 1
textureFormat: 4
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 1537655665
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+130
View File
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: bc012667b957a98468907faa7f183227
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 10, y: 10, z: 10, w: 10}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 1
textureFormat: 4
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 1537655665
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
+130
View File
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: 6dd4cb0e55ca3454e81b5886619750e6
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,130 @@
fileFormatVersion: 2
guid: 11a7500f3885deb4f995353fb4d9ae76
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,107 @@
fileFormatVersion: 2
guid: 0418ebccddcd3204aa042b0fb09ea84e
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5da4c81b147b7544e9cb44f942ad51f0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6bc910aee46640ce911e111e1b7376b2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,149 @@
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(MapCoordinateSystem))]
public sealed class MapCoordinateSystemEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.HelpBox(
"Select MapCoordinates to display its grid and live crosshair coordinates in the Scene view. " +
"This visualization is not rendered in the Game view or in builds.",
MessageType.Info);
}
private void OnSceneGUI()
{
MapCoordinateSystem coordinateSystem = (MapCoordinateSystem)target;
if (!coordinateSystem.ShowSceneVisualization || !coordinateSystem.HasValidCorners())
return;
DrawGrid(coordinateSystem);
DrawCorners(coordinateSystem);
DrawCrosshairs(coordinateSystem);
DrawTargets(coordinateSystem);
}
private static void DrawGrid(MapCoordinateSystem coordinateSystem)
{
int divisions = coordinateSystem.GridDivisions;
GUIStyle labelStyle = CreateLabelStyle(coordinateSystem.BoundaryColor);
for (int index = 0; index <= divisions; index++)
{
float normalized = (float)index / divisions;
Vector3 verticalStart = Vector3.Lerp(
coordinateSystem.BottomLeft.position,
coordinateSystem.BottomRight.position,
normalized);
Vector3 verticalEnd = Vector3.Lerp(
coordinateSystem.TopLeft.position,
coordinateSystem.TopRight.position,
normalized);
Vector3 horizontalStart = Vector3.Lerp(
coordinateSystem.BottomLeft.position,
coordinateSystem.TopLeft.position,
normalized);
Vector3 horizontalEnd = Vector3.Lerp(
coordinateSystem.BottomRight.position,
coordinateSystem.TopRight.position,
normalized);
bool isBoundary = index == 0 || index == divisions;
Handles.color = isBoundary ? coordinateSystem.BoundaryColor : coordinateSystem.GridColor;
Handles.DrawLine(verticalStart, verticalEnd);
Handles.DrawLine(horizontalStart, horizontalEnd);
if (!coordinateSystem.ShowCoordinateLabels)
continue;
float horizontalCoordinate = coordinateSystem.MaximumCoordinates.x * normalized;
float verticalCoordinate = coordinateSystem.MaximumCoordinates.y * normalized;
Handles.Label(verticalStart, horizontalCoordinate.ToString("0.##"), labelStyle);
Handles.Label(horizontalStart, verticalCoordinate.ToString("0.##"), labelStyle);
}
}
private static void DrawCorners(MapCoordinateSystem coordinateSystem)
{
Handles.color = coordinateSystem.BoundaryColor;
DrawCorner(coordinateSystem.BottomLeft, "(0, 0)", coordinateSystem);
DrawCorner(
coordinateSystem.BottomRight,
$"({coordinateSystem.MaximumCoordinates.x:0.##}, 0)",
coordinateSystem);
DrawCorner(
coordinateSystem.TopLeft,
$"(0, {coordinateSystem.MaximumCoordinates.y:0.##})",
coordinateSystem);
DrawCorner(
coordinateSystem.TopRight,
$"({coordinateSystem.MaximumCoordinates.x:0.##}, " +
$"{coordinateSystem.MaximumCoordinates.y:0.##})",
coordinateSystem);
}
private static void DrawCorner(
Transform corner,
string label,
MapCoordinateSystem coordinateSystem)
{
float size = coordinateSystem.MarkerSize * HandleUtility.GetHandleSize(corner.position);
Handles.SphereHandleCap(0, corner.position, Quaternion.identity, size, EventType.Repaint);
if (coordinateSystem.ShowCoordinateLabels)
Handles.Label(corner.position, label, CreateLabelStyle(coordinateSystem.BoundaryColor));
}
private static void DrawCrosshairs(MapCoordinateSystem coordinateSystem)
{
MapController[] controllers =
Object.FindObjectsByType<MapController>(FindObjectsSortMode.None);
foreach (MapController controller in controllers)
{
if (controller.CoordinateSystem != coordinateSystem || controller.CrosshairVisual == null)
continue;
Vector3 position = controller.CrosshairVisual.position;
Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
float size = coordinateSystem.MarkerSize * 1.35f * HandleUtility.GetHandleSize(position);
Handles.color = Color.yellow;
Handles.SphereHandleCap(0, position, Quaternion.identity, size, EventType.Repaint);
Handles.Label(
position,
$"Crosshair ({coordinates.x:0.00}, {coordinates.y:0.00})",
CreateLabelStyle(Color.yellow));
}
}
private static void DrawTargets(MapCoordinateSystem coordinateSystem)
{
if (!coordinateSystem.ShowCoordinateLabels)
return;
MapTarget[] targets = Object.FindObjectsByType<MapTarget>(FindObjectsSortMode.None);
foreach (MapTarget mapTarget in targets)
{
if (mapTarget.CoordinateSystem != null && mapTarget.CoordinateSystem != coordinateSystem)
continue;
Vector3 position = mapTarget.transform.position;
Vector2 coordinates = coordinateSystem.WorldPositionToCoordinates(position);
Handles.Label(
position,
$"{mapTarget.name} ({coordinates.x:0.00}, {coordinates.y:0.00})",
CreateLabelStyle(Color.red));
}
}
private static GUIStyle CreateLabelStyle(Color color)
{
GUIStyle style = new(EditorStyles.boldLabel);
style.normal.textColor = color;
return style;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7c020017978644e9be71242ece0e6011
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,98 @@
using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapController : MonoBehaviour
{
[Header("Main References")]
[SerializeField] private MapCrosshairController crosshair = null;
[SerializeField] private MapCoordinateSystem coordinateSystem = null;
[Header("Target System")]
[SerializeField] private MapTargetController targetController = null;
[SerializeField] private MapTarget targetPrefab = null;
[SerializeField] private Transform targetParent = null;
[SerializeField] private bool createTargetsOnStart = true;
[Header("Radar System")]
[SerializeField] private MapRadarController radarController = null;
[Header("Crosshair Objects")]
[SerializeField] private Transform relayX = null;
[SerializeField] private Transform relayY = null;
[SerializeField] private Transform crosshairVisual = null;
[Header("Input")]
[SerializeField, Min(0f)] private float movementSpeed = 1f;
[SerializeField] private bool useKeyboardInput = true;
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
public Transform CrosshairVisual => crosshairVisual;
private void Awake()
{
if (targetController != null)
{
targetController.Configure(
coordinateSystem,
targetPrefab,
targetParent);
if (createTargetsOnStart)
targetController.CreateAndPlaceTargets();
}
if (radarController != null)
radarController.Configure(coordinateSystem, targetController, targetPrefab);
if (crosshair == null)
return;
crosshair.Configure(
coordinateSystem,
relayX,
relayY,
crosshairVisual,
movementSpeed,
useKeyboardInput,
targetController);
}
public void SetHorizontalAxis(float value)
{
if (crosshair != null)
crosshair.SetHorizontalAxis(value);
}
public void SetVerticalAxis(float value)
{
if (crosshair != null)
crosshair.SetVerticalAxis(value);
}
public Vector2 GetCrosshairCoordinates()
{
return crosshair != null ? crosshair.GetCrosshairCoordinates() : Vector2.zero;
}
public void CreateAndPlaceTargets()
{
if (targetController != null)
targetController.CreateAndPlaceTargets();
}
public bool TryGetNearestTarget(out MapTarget target, out float distance)
{
if (crosshair != null)
return crosshair.TryGetNearestTarget(out target, out distance);
target = null;
distance = -1f;
return false;
}
public bool ActivateRadar()
{
return radarController != null && radarController.ActivateRadar();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5a5f18d44c314323a2550f92ba7d988a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,147 @@
using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapCoordinateSystem : MonoBehaviour
{
public const float CoordinateMaximum = 10f;
[Header("Coordinate Bounds")]
[SerializeField] private Transform bottomLeft = null;
[SerializeField] private Transform bottomRight = null;
[SerializeField] private Transform topLeft = null;
[SerializeField] private Transform topRight = null;
[Header("Square Bounds")]
[SerializeField, Min(0.001f)] private float squareSize = 5.14925f;
[Header("Scene View Visualization")]
[SerializeField] private bool showSceneVisualization = true;
[SerializeField, Range(1, 20)] private int gridDivisions = 10;
[SerializeField] private bool showCoordinateLabels = true;
[SerializeField] private Color boundaryColor = new(0f, 0.85f, 1f, 1f);
[SerializeField] private Color gridColor = new(0f, 0.85f, 1f, 0.3f);
[SerializeField, Min(0.001f)] private float markerSize = 0.06f;
public Vector2 MaximumCoordinates => new(CoordinateMaximum, CoordinateMaximum);
public float SquareSize => Mathf.Max(0.001f, squareSize);
public bool ShowSceneVisualization => showSceneVisualization;
public int GridDivisions => Mathf.Max(1, gridDivisions);
public bool ShowCoordinateLabels => showCoordinateLabels;
public Color BoundaryColor => boundaryColor;
public Color GridColor => gridColor;
public float MarkerSize => Mathf.Max(0.001f, markerSize);
public Transform BottomLeft => bottomLeft;
public Transform BottomRight => bottomRight;
public Transform TopLeft => topLeft;
public Transform TopRight => topRight;
private void OnValidate()
{
squareSize = Mathf.Max(0.001f, squareSize);
ApplySquareBounds();
}
public void ApplySquareBounds()
{
if (!HasValidCorners())
return;
Vector3 origin = bottomLeft.position;
Vector3 rightDirection = bottomRight.position - origin;
Vector3 upDirection = topLeft.position - origin;
if (rightDirection.sqrMagnitude <= Mathf.Epsilon || upDirection.sqrMagnitude <= Mathf.Epsilon)
return;
rightDirection.Normalize();
upDirection = Vector3.ProjectOnPlane(upDirection, rightDirection);
if (upDirection.sqrMagnitude <= Mathf.Epsilon)
return;
upDirection.Normalize();
float size = SquareSize;
bottomRight.position = origin + rightDirection * size;
topLeft.position = origin + upDirection * size;
topRight.position = origin + (rightDirection + upDirection) * size;
}
public Vector2 ClampCoordinates(Vector2 coordinates)
{
return new Vector2(
Mathf.Clamp(coordinates.x, 0f, CoordinateMaximum),
Mathf.Clamp(coordinates.y, 0f, CoordinateMaximum));
}
public Vector3 CoordinatesToWorldPosition(Vector2 coordinates)
{
if (!HasValidCorners())
return transform.position;
Vector2 clamped = ClampCoordinates(coordinates);
float horizontal = clamped.x / CoordinateMaximum;
float vertical = clamped.y / CoordinateMaximum;
Vector3 bottom = Vector3.Lerp(bottomLeft.position, bottomRight.position, horizontal);
Vector3 top = Vector3.Lerp(topLeft.position, topRight.position, horizontal);
return Vector3.Lerp(bottom, top, vertical);
}
public Vector2 WorldPositionToCoordinates(Vector3 worldPosition)
{
if (!HasValidCorners())
return Vector2.zero;
Vector3 horizontalEdge = bottomRight.position - bottomLeft.position;
Vector3 verticalEdge = topLeft.position - bottomLeft.position;
Vector3 fromBottomLeft = worldPosition - bottomLeft.position;
float horizontal = horizontalEdge.sqrMagnitude > Mathf.Epsilon
? Vector3.Dot(fromBottomLeft, horizontalEdge) / horizontalEdge.sqrMagnitude
: 0f;
float vertical = verticalEdge.sqrMagnitude > Mathf.Epsilon
? Vector3.Dot(fromBottomLeft, verticalEdge) / verticalEdge.sqrMagnitude
: 0f;
for (int iteration = 0; iteration < 6; iteration++)
{
Vector3 current = BilinearPosition(horizontal, vertical);
Vector3 error = worldPosition - current;
Vector3 horizontalDerivative = Vector3.Lerp(
bottomRight.position - bottomLeft.position,
topRight.position - topLeft.position,
vertical);
Vector3 verticalDerivative = Vector3.Lerp(
topLeft.position - bottomLeft.position,
topRight.position - bottomRight.position,
horizontal);
float horizontalLength = Vector3.Dot(horizontalDerivative, horizontalDerivative);
float mixedLength = Vector3.Dot(horizontalDerivative, verticalDerivative);
float verticalLength = Vector3.Dot(verticalDerivative, verticalDerivative);
float determinant = horizontalLength * verticalLength - mixedLength * mixedLength;
if (Mathf.Abs(determinant) <= Mathf.Epsilon)
break;
float horizontalError = Vector3.Dot(horizontalDerivative, error);
float verticalError = Vector3.Dot(verticalDerivative, error);
horizontal += (horizontalError * verticalLength - verticalError * mixedLength) / determinant;
vertical += (verticalError * horizontalLength - horizontalError * mixedLength) / determinant;
}
Vector2 coordinates = new(
horizontal * CoordinateMaximum,
vertical * CoordinateMaximum);
return ClampCoordinates(coordinates);
}
private Vector3 BilinearPosition(float horizontal, float vertical)
{
Vector3 bottom = Vector3.LerpUnclamped(bottomLeft.position, bottomRight.position, horizontal);
Vector3 top = Vector3.LerpUnclamped(topLeft.position, topRight.position, horizontal);
return Vector3.LerpUnclamped(bottom, top, vertical);
}
public bool HasValidCorners()
{
return bottomLeft != null && bottomRight != null && topLeft != null && topRight != null;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7206111709094332bdc9b4c7c44695b4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,181 @@
using UnityEngine;
using UnityEngine.InputSystem;
[DisallowMultipleComponent]
public sealed class MapCrosshairController : MonoBehaviour
{
[Header("Nearest Target (Runtime)")]
[SerializeField] private MapTarget nearestTarget = null;
[SerializeField] private float distanceToNearestTarget = -1f;
private MapCoordinateSystem coordinateSystem;
private MapTargetController targetController;
private Transform relayX;
private Transform relayY;
private Transform crosshairVisual;
private float movementSpeed;
private bool useKeyboardInput;
private float horizontalAxis;
private float verticalAxis;
private Vector2 crosshairCoordinates;
private Vector3 relayXOffset;
private Vector3 relayYOffset;
private bool isConfigured;
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
public void Configure(
MapCoordinateSystem newCoordinateSystem,
Transform newRelayX,
Transform newRelayY,
Transform newCrosshairVisual,
float newMovementSpeed,
bool enableKeyboardInput,
MapTargetController newTargetController)
{
coordinateSystem = newCoordinateSystem;
relayX = newRelayX;
relayY = newRelayY;
crosshairVisual = newCrosshairVisual;
movementSpeed = Mathf.Max(0f, newMovementSpeed);
useKeyboardInput = enableKeyboardInput;
targetController = newTargetController;
crosshairCoordinates = Vector2.zero;
isConfigured = CalibrateObjects();
if (isConfigured)
ApplyCoordinates();
}
private void Update()
{
if (!isConfigured)
return;
if (useKeyboardInput)
ReadKeyboardInput();
Vector2 movement = new(horizontalAxis, verticalAxis);
crosshairCoordinates += movement * (movementSpeed * Time.deltaTime);
crosshairCoordinates = coordinateSystem.ClampCoordinates(crosshairCoordinates);
ApplyCoordinates();
UpdateNearestTarget();
}
public void SetHorizontalAxis(float value)
{
horizontalAxis = Mathf.Clamp(value, -1f, 1f);
}
public void SetVerticalAxis(float value)
{
verticalAxis = Mathf.Clamp(value, -1f, 1f);
}
public Vector2 GetCrosshairCoordinates()
{
return crosshairCoordinates;
}
public MapTarget GetNearestTarget()
{
return nearestTarget;
}
public float GetDistanceToNearestTarget()
{
return distanceToNearestTarget;
}
public bool TryGetNearestTarget(out MapTarget target, out float distance)
{
target = nearestTarget;
distance = distanceToNearestTarget;
return target != null;
}
private void ReadKeyboardInput()
{
Keyboard keyboard = Keyboard.current;
if (keyboard == null)
{
SetHorizontalAxis(0f);
SetVerticalAxis(0f);
return;
}
SetHorizontalAxis(
(keyboard.lKey.isPressed ? 1f : 0f) - (keyboard.jKey.isPressed ? 1f : 0f));
SetVerticalAxis(
(keyboard.iKey.isPressed ? 1f : 0f) - (keyboard.kKey.isPressed ? 1f : 0f));
}
private void ApplyCoordinates()
{
Vector3 targetWorldPosition = coordinateSystem.CoordinatesToWorldPosition(crosshairCoordinates);
crosshairVisual.position = targetWorldPosition;
if (relayX != null)
relayX.position = coordinateSystem.CoordinatesToWorldPosition(
new Vector2(crosshairCoordinates.x, 0f)) + relayXOffset;
if (relayY != null)
relayY.position = coordinateSystem.CoordinatesToWorldPosition(
new Vector2(0f, crosshairCoordinates.y)) + relayYOffset;
}
private bool CalibrateObjects()
{
if (coordinateSystem == null || crosshairVisual == null || !coordinateSystem.HasValidCorners())
return false;
Vector3 origin = coordinateSystem.CoordinatesToWorldPosition(Vector2.zero);
Vector3 horizontalDirection =
coordinateSystem.CoordinatesToWorldPosition(new Vector2(MapCoordinateSystem.CoordinateMaximum, 0f)) -
origin;
Vector3 verticalDirection =
coordinateSystem.CoordinatesToWorldPosition(new Vector2(0f, MapCoordinateSystem.CoordinateMaximum)) -
origin;
if (horizontalDirection.sqrMagnitude <= Mathf.Epsilon ||
verticalDirection.sqrMagnitude <= Mathf.Epsilon)
return false;
horizontalDirection.Normalize();
verticalDirection.Normalize();
if (relayX != null)
relayXOffset = Vector3.ProjectOnPlane(relayX.position - origin, horizontalDirection);
if (relayY != null)
relayYOffset = Vector3.ProjectOnPlane(relayY.position - origin, verticalDirection);
return true;
}
private void UpdateNearestTarget()
{
nearestTarget = null;
distanceToNearestTarget = -1f;
if (targetController == null)
return;
float nearestSqrDistance = float.PositiveInfinity;
foreach (MapTarget target in targetController.Targets)
{
if (target == null)
continue;
float sqrDistance = (target.MapCoordinates - crosshairCoordinates).sqrMagnitude;
if (sqrDistance >= nearestSqrDistance)
continue;
nearestSqrDistance = sqrDistance;
nearestTarget = target;
}
if (nearestTarget != null)
distanceToNearestTarget = Mathf.Sqrt(nearestSqrDistance);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f1eaeed1aba94e03b8f4b98a580444de
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,113 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
[DisallowMultipleComponent]
public sealed class MapRadarController : MonoBehaviour
{
[Header("Radar Settings")]
[SerializeField, Min(0f)] private float cooldown = 5f;
[SerializeField] private bool useKeyboardInput = true;
[Header("Radar State (Runtime)")]
[SerializeField] private float cooldownRemaining;
private readonly List<GameObject> radarMarks = new();
private MapCoordinateSystem coordinateSystem;
private MapTargetController targetController;
private MapTarget radarMarkPrefab;
private float nextActivationTime;
private bool isConfigured;
public float CooldownRemaining => cooldownRemaining;
public bool IsReady => cooldownRemaining <= 0f;
private void OnValidate()
{
cooldown = Mathf.Max(0f, cooldown);
}
public void Configure(
MapCoordinateSystem newCoordinateSystem,
MapTargetController newTargetController,
MapTarget newRadarMarkPrefab)
{
coordinateSystem = newCoordinateSystem;
targetController = newTargetController;
radarMarkPrefab = newRadarMarkPrefab;
isConfigured = coordinateSystem != null &&
coordinateSystem.HasValidCorners() &&
targetController != null &&
radarMarkPrefab != null;
if (targetController != null)
targetController.SetTargetVisualsVisible(false);
}
private void Update()
{
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
if (!useKeyboardInput)
return;
Keyboard keyboard = Keyboard.current;
if (keyboard != null && keyboard.oKey.wasPressedThisFrame)
ActivateRadar();
}
public bool ActivateRadar()
{
if (!isConfigured || Time.time < nextActivationTime)
return false;
PlaceRadarMarks();
nextActivationTime = Time.time + Mathf.Max(0f, cooldown);
cooldownRemaining = Mathf.Max(0f, nextActivationTime - Time.time);
return true;
}
private void PlaceRadarMarks()
{
int targetCount = targetController.Targets.Count;
EnsureRadarMarkCount(targetCount);
for (int index = 0; index < radarMarks.Count; index++)
{
bool hasTarget = index < targetCount && targetController.Targets[index] != null;
GameObject radarMark = radarMarks[index];
radarMark.SetActive(hasTarget);
if (!hasTarget)
continue;
MapTarget target = targetController.Targets[index];
radarMark.name = $"Radar Mark - {target.name}";
radarMark.transform.position =
coordinateSystem.CoordinatesToWorldPosition(target.MapCoordinates);
}
}
private void EnsureRadarMarkCount(int requiredCount)
{
while (radarMarks.Count < requiredCount)
{
GameObject radarMark = Instantiate(radarMarkPrefab.gameObject, transform);
PrepareRadarMark(radarMark);
radarMarks.Add(radarMark);
}
}
private static void PrepareRadarMark(GameObject radarMark)
{
MapTarget targetMovement = radarMark.GetComponent<MapTarget>();
if (targetMovement != null)
targetMovement.enabled = false;
foreach (Collider targetCollider in radarMark.GetComponentsInChildren<Collider>(true))
targetCollider.enabled = false;
foreach (Renderer targetRenderer in radarMark.GetComponentsInChildren<Renderer>(true))
targetRenderer.enabled = true;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 168bf77c50d14e44a54a3a2e6717d012
@@ -0,0 +1,88 @@
using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapTarget : MonoBehaviour
{
[Header("Map Position (Runtime)")]
[SerializeField] private Vector2 mapCoordinates;
private MapCoordinateSystem coordinateSystem;
private Vector2 movementDirection;
private float movementSpeed;
private bool isConfigured;
private Renderer[] targetRenderers;
public Vector2 MapCoordinates => mapCoordinates;
public MapCoordinateSystem CoordinateSystem => coordinateSystem;
public void Configure(
MapCoordinateSystem newCoordinateSystem,
Vector2 startCoordinates,
float newMovementSpeed,
Vector2 initialDirection)
{
coordinateSystem = newCoordinateSystem;
movementSpeed = Mathf.Max(0f, newMovementSpeed);
movementDirection = initialDirection.sqrMagnitude > Mathf.Epsilon
? initialDirection.normalized
: Vector2.right;
isConfigured = coordinateSystem != null && coordinateSystem.HasValidCorners();
SetMapCoordinates(startCoordinates);
}
private void Update()
{
if (!isConfigured || movementSpeed <= 0f)
return;
Vector2 nextCoordinates = mapCoordinates + movementDirection * (movementSpeed * Time.deltaTime);
ReflectAtMapBounds(ref nextCoordinates);
SetMapCoordinates(nextCoordinates);
}
public void SetMapCoordinates(Vector2 coordinates)
{
mapCoordinates = coordinateSystem != null
? coordinateSystem.ClampCoordinates(coordinates)
: new Vector2(
Mathf.Clamp(coordinates.x, 0f, MapCoordinateSystem.CoordinateMaximum),
Mathf.Clamp(coordinates.y, 0f, MapCoordinateSystem.CoordinateMaximum));
if (isConfigured)
transform.position = coordinateSystem.CoordinatesToWorldPosition(mapCoordinates);
}
public Vector2 GetMapCoordinates()
{
return mapCoordinates;
}
public void SetVisualsVisible(bool isVisible)
{
if (targetRenderers == null)
targetRenderers = GetComponentsInChildren<Renderer>(true);
foreach (Renderer targetRenderer in targetRenderers)
{
if (targetRenderer != null)
targetRenderer.enabled = isVisible;
}
}
private void ReflectAtMapBounds(ref Vector2 coordinates)
{
float maximum = MapCoordinateSystem.CoordinateMaximum;
if (coordinates.x < 0f || coordinates.x > maximum)
{
movementDirection.x = -movementDirection.x;
coordinates.x = Mathf.Clamp(coordinates.x, 0f, maximum);
}
if (coordinates.y < 0f || coordinates.y > maximum)
{
movementDirection.y = -movementDirection.y;
coordinates.y = Mathf.Clamp(coordinates.y, 0f, maximum);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2ae53f81d9ed4a0fb8d3496feac79ca1
@@ -0,0 +1,113 @@
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class MapTargetController : MonoBehaviour
{
[Header("Target Settings")]
[SerializeField, Min(0)] private int targetCount = 5;
[SerializeField, Min(0f)] private float targetMovementSpeed = 1f;
private readonly List<MapTarget> targets = new();
private MapCoordinateSystem coordinateSystem;
private MapTarget targetPrefab;
private Transform targetParent;
private bool isConfigured;
public IReadOnlyList<MapTarget> Targets => targets;
public int TargetCount => targetCount;
public float TargetMovementSpeed => targetMovementSpeed;
private void OnValidate()
{
targetCount = Mathf.Max(0, targetCount);
targetMovementSpeed = Mathf.Max(0f, targetMovementSpeed);
}
public void Configure(
MapCoordinateSystem newCoordinateSystem,
MapTarget newTargetPrefab,
Transform newTargetParent)
{
coordinateSystem = newCoordinateSystem;
targetPrefab = newTargetPrefab;
targetParent = newTargetParent != null ? newTargetParent : transform;
isConfigured = coordinateSystem != null &&
coordinateSystem.HasValidCorners() &&
targetPrefab != null;
}
public void CreateAndPlaceTargets()
{
if (!isConfigured)
{
Debug.LogWarning("Target system is not configured.", this);
return;
}
RegisterExistingTargets();
while (targets.Count < targetCount)
{
MapTarget target = Instantiate(targetPrefab, targetParent);
target.name = $"Target_{targets.Count + 1}";
targets.Add(target);
}
while (targets.Count > targetCount)
{
int lastIndex = targets.Count - 1;
MapTarget target = targets[lastIndex];
targets.RemoveAt(lastIndex);
if (target != null)
Destroy(target.gameObject);
}
for (int index = 0; index < targets.Count; index++)
{
MapTarget target = targets[index];
if (target == null)
continue;
target.Configure(
coordinateSystem,
GetRandomCoordinates(),
targetMovementSpeed,
Random.insideUnitCircle.normalized);
target.SetVisualsVisible(false);
}
}
public void SetTargetVisualsVisible(bool isVisible)
{
foreach (MapTarget target in targets)
{
if (target != null)
target.SetVisualsVisible(isVisible);
}
}
public MapTarget GetTarget(int index)
{
return index >= 0 && index < targets.Count ? targets[index] : null;
}
private void RegisterExistingTargets()
{
targets.Clear();
MapTarget[] existingTargets = targetParent.GetComponentsInChildren<MapTarget>(true);
foreach (MapTarget target in existingTargets)
{
if (target != null && !targets.Contains(target))
targets.Add(target);
}
}
private static Vector2 GetRandomCoordinates()
{
float maximum = MapCoordinateSystem.CoordinateMaximum;
return new Vector2(Random.Range(0f, maximum), Random.Range(0f, maximum));
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 06d2f3ff739a4a4ca04d749ccf14fd9c
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d88efbc6589a4404caadb566c0e28842
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,124 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4012125527390687084
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2929517388927179322}
- component: {fileID: 1898238889115289471}
- component: {fileID: 5321613745555827914}
- component: {fileID: 212733908007784450}
- component: {fileID: 878491239745611204}
m_Layer: 0
m_Name: TargetTest
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2929517388927179322
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4012125527390687084}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.42, y: 3.280054, z: 2.6187859}
m_LocalScale: {x: 0.39, y: 0.39, z: 0.39}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1898238889115289471
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4012125527390687084}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5321613745555827914
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4012125527390687084}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c57515654cf43eb4995ae19964d2ca0b, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &212733908007784450
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4012125527390687084}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &878491239745611204
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4012125527390687084}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ae53f81d9ed4a0fb8d3496feac79ca1, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::MapTarget
mapCoordinates: {x: 0, y: 0}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 985d88cac4b4daa48973a1a464a3d4e5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 01fc6a03af2e2c74a8ef1cd4a6f4ad5e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Crosshair
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 2800000, guid: 8b6daeadfc1e345a792cbbff1ceeabb9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.632
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.106
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0, g: 0.9233861, b: 1, a: 1}
- _Color: {r: 0, g: 0.9233861, b: 1, a: 1}
- _EmissionColor: {r: 0.15221034, g: 1.493739, b: 1.5365998, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3289058871599513036
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 22474510b3d8cc048bb0bc8679862784
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,117 @@
fileFormatVersion: 2
guid: 71c6f8835ecab4c489ead4e40a5aafef
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Target
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 2800000, guid: 8b6daeadfc1e345a792cbbff1ceeabb9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.632
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.106
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0, b: 0.050980568, a: 1}
- _Color: {r: 1, g: 0, b: 0.050980546, a: 1}
- _EmissionColor: {r: 2.0907834, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3289058871599513036
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c57515654cf43eb4995ae19964d2ca0b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4452286349835602218
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Test
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b8e0a594b1c84542b029378c039338e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dc7e03c75872c14458ed004ce0de46a0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb903df62880440f80782f53ec0f6692
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 142c75ae48de4c7ba6fd0daad6905872, type: 3}
m_Name: ItemPipeConfig
m_EditorClassIdentifier:
spawnInterval: 0.05
spawnCooldown: 10
localVelocityChange: {x: 0, y: -5, z: 0}
guaranteedItems:
- prefab: {fileID: 8351909960905108939, guid: 6eee6df5dab550446b41008fa6fff89a, type: 3}
amount: 1
- prefab: {fileID: 6752047176419627530, guid: 8cc9c4d7d9e04d640bbd0616e7926670, type: 3}
amount: 1
randomItemCount: 7
randomItems:
- prefab: {fileID: 4609832768900680681, guid: 5cf4d9e867c084847ba82c56bddc456b, type: 3}
weight: 1
- prefab: {fileID: 9206541098482503491, guid: 29519dc5d2cfae441b261f3ca68f2290, type: 3}
weight: 1
- prefab: {fileID: 8351909960905108939, guid: 6eee6df5dab550446b41008fa6fff89a, type: 3}
weight: 0.3
- prefab: {fileID: 6752047176419627530, guid: 8cc9c4d7d9e04d640bbd0616e7926670, type: 3}
weight: 0.3
- prefab: {fileID: 3256751277309890899, guid: 04a6d9d9e28782a4a9f8f71ce4438fc0, type: 3}
weight: 1.5
randomSpawnX: 1
randomSpawnZ: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3883e23238f84f748e616770b66fa885
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(
fileName = "ItemPipeConfig",
menuName = "Fort Bo/Pipe Junk/Item Pipe Config")]
public sealed class ItemPipeConfig : ScriptableObject
{
[Serializable]
public sealed class GuaranteedItem
{
public GameObject prefab;
[Min(1)]
public int amount = 1;
}
[Serializable]
public sealed class RandomItem
{
public GameObject prefab;
[Min(0f)]
public float weight = 1f;
}
[Header("Timing")]
[SerializeField, Min(0.05f)] private float spawnInterval = 0.5f;
[SerializeField, Min(0f)] private float spawnCooldown = 10f;
[Header("Instant velocity change")]
[SerializeField] private Vector3 localVelocityChange = Vector3.forward * 4.5f;
[Header("Guaranteed items")]
[SerializeField] private List<GuaranteedItem> guaranteedItems = new();
[Header("Random items")]
[SerializeField, Min(0)] private int randomItemCount = 5;
[SerializeField] private List<RandomItem> randomItems = new();
[Header("Spawn position randomization")]
[SerializeField, Min(0f)] private float randomSpawnX = 0.2f;
[SerializeField, Min(0f)] private float randomSpawnZ = 0.2f;
public float SpawnInterval => spawnInterval;
public float SpawnCooldown => spawnCooldown;
public Vector3 LocalVelocityChange => localVelocityChange;
public IReadOnlyList<GuaranteedItem> GuaranteedItems => guaranteedItems;
public int RandomItemCount => randomItemCount;
public IReadOnlyList<RandomItem> RandomItems => randomItems;
public float RandomSpawnX => randomSpawnX;
public float RandomSpawnZ => randomSpawnZ;
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 142c75ae48de4c7ba6fd0daad6905872
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,291 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
[RequireComponent(typeof(NetworkObject))]
public sealed class ItemPipe : NetworkBehaviour
{
[Header("Pipe")]
[SerializeField] private Transform spawnPoint;
[Header("Configuration")]
[SerializeField] private ItemPipeConfig config;
private readonly NetworkVariable<bool> spawnSequenceActive = new(
false,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private readonly NetworkVariable<double> cooldownEndsAt = new(
0d,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server);
private Coroutine spawnRoutine;
public float CooldownDuration => config != null ? config.SpawnCooldown : 0f;
public float CooldownRemaining
{
get
{
double now = NetworkManager != null
? NetworkManager.ServerTime.Time
: Time.timeAsDouble;
return Mathf.Max(0f, (float)(cooldownEndsAt.Value - now));
}
}
public int CooldownSecondsRemaining => Mathf.CeilToInt(CooldownRemaining);
public bool IsSpawning => spawnSequenceActive.Value;
public bool CanSpawnItems =>
IsSpawned &&
config != null &&
!spawnSequenceActive.Value &&
CooldownRemaining <= 0f;
public event Action Changed;
private void Reset() => spawnPoint = transform;
public override void OnNetworkSpawn()
{
spawnSequenceActive.OnValueChanged += HandleSpawnStateChanged;
cooldownEndsAt.OnValueChanged += HandleCooldownChanged;
if (IsServer)
{
spawnSequenceActive.Value = false;
cooldownEndsAt.Value = 0d;
}
Changed?.Invoke();
}
public override void OnNetworkDespawn()
{
spawnSequenceActive.OnValueChanged -= HandleSpawnStateChanged;
cooldownEndsAt.OnValueChanged -= HandleCooldownChanged;
if (spawnRoutine != null)
{
StopCoroutine(spawnRoutine);
spawnRoutine = null;
}
}
/// <summary>
/// Starts one configured batch. Safe to connect directly to a Button or UnityEvent.
/// Calls made on a client are forwarded to the server.
/// </summary>
public void SpawnItems()
{
if (!IsSpawned)
return;
if (IsServer)
TryStartSpawnSequenceOnServer();
else
RequestSpawnItemsRpc();
}
/// <summary>
/// UnityEvent&lt;bool&gt; adapter for a lever. Only the true edge starts a batch;
/// returning a momentary lever to false does not cancel the current batch.
/// </summary>
public void SpawnItems(bool activated)
{
if (activated)
SpawnItems();
}
/// <summary>
/// Starts while true and cancels the current batch while false. Use this when
/// the lever position must control whether the pipe is allowed to keep running.
/// </summary>
public void SetSpawning(bool shouldSpawn)
{
if (shouldSpawn)
SpawnItems();
else
StopSpawning();
}
public void StopSpawning()
{
if (!IsSpawned)
return;
if (IsServer)
StopSpawnSequenceOnServer(applyCooldown: true);
else
RequestStopSpawningRpc();
}
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestSpawnItemsRpc() => TryStartSpawnSequenceOnServer();
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void RequestStopSpawningRpc() =>
StopSpawnSequenceOnServer(applyCooldown: true);
private bool TryStartSpawnSequenceOnServer()
{
if (!IsServer || !CanSpawnItems)
return false;
spawnSequenceActive.Value = true;
spawnRoutine = StartCoroutine(SpawnSequenceOnServer(config));
return true;
}
private IEnumerator SpawnSequenceOnServer(ItemPipeConfig activeConfig)
{
List<GameObject> spawnQueue = BuildSpawnQueue(activeConfig);
for (int index = 0; index < spawnQueue.Count; index++)
{
SpawnNetworkItemOnServer(spawnQueue[index], activeConfig);
if (index < spawnQueue.Count - 1)
yield return new WaitForSeconds(activeConfig.SpawnInterval);
}
spawnRoutine = null;
cooldownEndsAt.Value =
NetworkManager.ServerTime.Time + activeConfig.SpawnCooldown;
spawnSequenceActive.Value = false;
}
private void StopSpawnSequenceOnServer(bool applyCooldown)
{
if (!IsServer || !spawnSequenceActive.Value)
return;
if (spawnRoutine != null)
{
StopCoroutine(spawnRoutine);
spawnRoutine = null;
}
cooldownEndsAt.Value = applyCooldown && config != null
? NetworkManager.ServerTime.Time + config.SpawnCooldown
: 0d;
spawnSequenceActive.Value = false;
}
private static List<GameObject> BuildSpawnQueue(ItemPipeConfig activeConfig)
{
List<GameObject> queue = new();
foreach (ItemPipeConfig.GuaranteedItem item in activeConfig.GuaranteedItems)
{
if (item.prefab == null)
continue;
for (int index = 0; index < item.amount; index++)
queue.Add(item.prefab);
}
for (int index = 0; index < activeConfig.RandomItemCount; index++)
{
GameObject selectedPrefab = ChooseWeightedRandom(activeConfig);
if (selectedPrefab != null)
queue.Add(selectedPrefab);
}
Shuffle(queue);
return queue;
}
private static GameObject ChooseWeightedRandom(ItemPipeConfig activeConfig)
{
float totalWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
{
if (item.prefab != null && item.weight > 0f)
totalWeight += item.weight;
}
if (totalWeight <= 0f)
return null;
float roll = UnityEngine.Random.value * totalWeight;
float accumulatedWeight = 0f;
foreach (ItemPipeConfig.RandomItem item in activeConfig.RandomItems)
{
if (item.prefab == null || item.weight <= 0f)
continue;
accumulatedWeight += item.weight;
if (roll < accumulatedWeight)
return item.prefab;
}
return null;
}
private static void Shuffle(List<GameObject> queue)
{
for (int index = queue.Count - 1; index > 0; index--)
{
int randomIndex = UnityEngine.Random.Range(0, index + 1);
(queue[index], queue[randomIndex]) =
(queue[randomIndex], queue[index]);
}
}
private void SpawnNetworkItemOnServer(
GameObject prefab,
ItemPipeConfig activeConfig)
{
Transform activeSpawnPoint = spawnPoint != null ? spawnPoint : transform;
if (prefab == null)
return;
float offsetX = UnityEngine.Random.Range(
-activeConfig.RandomSpawnX,
activeConfig.RandomSpawnX);
float offsetZ = UnityEngine.Random.Range(
-activeConfig.RandomSpawnZ,
activeConfig.RandomSpawnZ);
Vector3 spawnPosition =
activeSpawnPoint.position +
activeSpawnPoint.right * offsetX +
activeSpawnPoint.forward * offsetZ;
GameObject item = Instantiate(
prefab,
spawnPosition,
UnityEngine.Random.rotationUniform);
if (!item.TryGetComponent(out NetworkObject networkObject))
{
Debug.LogError(
$"{name} cannot spawn '{prefab.name}': the prefab has no NetworkObject.",
this);
Destroy(item);
return;
}
networkObject.Spawn();
if (item.TryGetComponent(out Rigidbody body))
{
Vector3 worldVelocityChange =
activeSpawnPoint.TransformDirection(activeConfig.LocalVelocityChange);
body.AddForce(worldVelocityChange, ForceMode.VelocityChange);
}
}
private void HandleSpawnStateChanged(bool _, bool __) => Changed?.Invoke();
private void HandleCooldownChanged(double _, double __) => Changed?.Invoke();
[ContextMenu("Debug/Spawn Batch (Network Play Mode)")]
private void DebugSpawnBatch() => SpawnItems();
[ContextMenu("Debug/Stop Batch (Network Play Mode)")]
private void DebugStopBatch() => StopSpawning();
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d2976eecf10dffe429030900016fa86d
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1bd2a1352bf4c8747b4168bb389ddb61
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4504260422113134419
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5792790753884461470}
- component: {fileID: 7753707882896980738}
- component: {fileID: 7327011496201604256}
- component: {fileID: 489129605248989048}
- component: {fileID: 7867671359694532078}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5792790753884461470
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4504260422113134419}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7753707882896980738
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4504260422113134419}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &7327011496201604256
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4504260422113134419}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &489129605248989048
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4504260422113134419}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!54 &7867671359694532078
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4504260422113134419}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 2
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8790cd6f776403940ac664c5db12dab4
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,140 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2474374521670934351
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6919843343415743870}
- component: {fileID: 3895821833196163002}
- component: {fileID: 6535144150108610231}
- component: {fileID: 7276624289394189190}
- component: {fileID: 7460575975366573668}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6919843343415743870
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2474374521670934351}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3895821833196163002
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2474374521670934351}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6535144150108610231
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2474374521670934351}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &7276624289394189190
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2474374521670934351}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5000001
m_Height: 2
m_Direction: 1
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
--- !u!54 &7460575975366573668
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2474374521670934351}
serializedVersion: 4
m_Mass: 15
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 2
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c91d2337125ccaf45a0c57af9a6703c8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 10d95149113a76a4daab2dbd4beb93a4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,75 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1621409648607792275
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 286431562970531899}
- component: {fileID: 641239187450981236}
- component: {fileID: 4539542294833622770}
m_Layer: 0
m_Name: SpawnJunk
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &286431562970531899
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1621409648607792275}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 25.611, y: 9.498, z: 4.245}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &641239187450981236
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1621409648607792275}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier:
GlobalObjectIdHash: 0
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 0
m_InScenePlaced: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &4539542294833622770
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1621409648607792275}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d2976eecf10dffe429030900016fa86d, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnPoint: {fileID: 286431562970531899}
config: {fileID: 11400000, guid: 3883e23238f84f748e616770b66fa885, type: 2}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d54658b12adb6cc409bf1614829c8f5c
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4728426142119307488
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3443159387538043848}
- component: {fileID: 6025635055844695955}
- component: {fileID: 1304195460296884388}
- component: {fileID: 5891573087968239662}
- component: {fileID: -4724530473501758354}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3443159387538043848
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4728426142119307488}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6025635055844695955
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4728426142119307488}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1304195460296884388
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4728426142119307488}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!135 &5891573087968239662
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4728426142119307488}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!54 &-4724530473501758354
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4728426142119307488}
serializedVersion: 4
m_Mass: 100
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 2
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 795e138cd804c7c42aa508895e6a61df
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -129,7 +129,7 @@ MonoBehaviour:
ScaleMaxInterpolationTime: 0.1
AuthorityMode: 1
TickSyncChildren: 0
UseUnreliableDeltas: 0
UseUnreliableDeltas: 1
SyncPositionX: 1
SyncPositionY: 1
SyncPositionZ: 1
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bdc0e5a6ddbfb0e4690d8e85084966fd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5e549a32512e7674b82971da82d9cc61
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+18
View File
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: Fish
m_EditorClassIdentifier:
itemId: fish
displayName: Fish
category: 0
worldPrefab: {fileID: 6820144355512337958, guid: 04a6d9d9e28782a4a9f8f71ce4438fc0, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f24c01151fded9c4cb5789c9a2a60268
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0928368adb57acb4987bb8fabda3a927, type: 3}
m_Name: ItemCatalog
m_EditorClassIdentifier:
items:
- {fileID: 11400000, guid: dc1f8087c2120614fa0ddcf92cde7f0d, type: 2}
- {fileID: 11400000, guid: 28dfa90ac37ac884d84b4f3754b33546, type: 2}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c367b3d51191b6342ace822007172950
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: MetalPlate
m_EditorClassIdentifier:
itemId: metal_plate
displayName: Metal Plate
category: 1
worldPrefab: {fileID: 2888887303011377321, guid: 29519dc5d2cfae441b261f3ca68f2290, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5887c6bd676db1e4eb497e4ac14bc231
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: MetalRod
m_EditorClassIdentifier:
itemId: metal_rod
displayName: Metal Rod
category: 1
worldPrefab: {fileID: 6071798070859371582, guid: 5cf4d9e867c084847ba82c56bddc456b, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4f630a08648639c47b2975160e744ea3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e6f108b1c62846e49aa2fcf8db4a93a2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: Rocket-Back-Standart
m_EditorClassIdentifier:
itemId: rocket-back-standart
displayName: Rocket-Back-Standart
category: 2
worldPrefab: {fileID: 8591287727625443167, guid: be54182e751ec4b48b7db90e8598dce1, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b9e34349c67bdcf4f9ba3fc7655b9dac
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: Rocket-Base-Avia
m_EditorClassIdentifier:
itemId: rocket-base-avia
displayName: Rocket-Base-Avia
category: 2
worldPrefab: {fileID: 1256934312238460503, guid: 9712e2459410a6d43b55ea9d3847e29a, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e6fdb55d6695e0f4a919bcfbc6bf5ab9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: Rocket-Base-Standart
m_EditorClassIdentifier:
itemId: rocket-base-standart
displayName: Rocket-Base-Standart
category: 2
worldPrefab: {fileID: 875723161486981202, guid: 6e681ca5358fff648ba85ae9e494fa77, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d3938024cd4dd964e804af02917917b2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0c79cebdb4201743be8612545ee180e, type: 3}
m_Name: Rocket-Cone-Standart
m_EditorClassIdentifier:
itemId: rocket-cone-standart
displayName: Rocket-Cone-Standart
category: 2
worldPrefab: {fileID: 7151289907260619783, guid: a31204f69b185d54ab9e12b0a3a1e98b, type: 3}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 57d611457f6826f46972c33527ddda60
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0928368adb57acb4987bb8fabda3a927, type: 3}
m_Name: Rocket-Parts-Catalog
m_EditorClassIdentifier:
items:
- {fileID: 11400000, guid: b9e34349c67bdcf4f9ba3fc7655b9dac, type: 2}
- {fileID: 11400000, guid: e6fdb55d6695e0f4a919bcfbc6bf5ab9, type: 2}
- {fileID: 11400000, guid: d3938024cd4dd964e804af02917917b2, type: 2}
- {fileID: 11400000, guid: 57d611457f6826f46972c33527ddda60, type: 2}

Some files were not shown because too many files have changed in this diff Show More